On January 10 2011 07:27 ForAlways wrote:
Who the hell is using my name....
User was warned for this post
Who the hell is using my name....
User was warned for this post
I was here first :3
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[wh]_ForAlways
United States235 Posts
On January 10 2011 07:27 ForAlways wrote: Who the hell is using my name.... User was warned for this post I was here first :3 | ||
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ayekuf
United Kingdom91 Posts
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SpoR
United States1542 Posts
ship them into ladder map pool as well. | ||
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stiknork
United States128 Posts
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rift
1819 Posts
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Mr.Pyro
Denmark959 Posts
Edit: Same goes for Aiur Garden ... Is this only happening to me? Edit2: Nvm seems i was playing the wrong ones, somone named "Tunneltraxx" are putting ones up that return 10 minerals per trip.. | ||
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InvalidID
United States1050 Posts
Auir garden seemed pretty cool, but I did not like some features on Tal'Darim altar. The ramp is too wide for a single forcefield, and even wider with the destructible rocks on the ramp destroyed. Stalkers can blink over the gap, if you were to double forcefield. You can build on the narrow point of the choke with the rocks, so you could pylon block it with two cannons and cannon contain. | ||
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Chronopolis
Canada1484 Posts
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goswser
United States3548 Posts
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SecondSandwich
United States319 Posts
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kariido
Saudi Arabia179 Posts
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HocusPocus
Germany214 Posts
With no ramp and a choke at the main that is not blockable by 1 forcefield i think 4 warpgate all ins will be unstoppable (at least in PvP). | ||
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Dugrok
Canada377 Posts
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Kurr
Canada2338 Posts
1. The normal one that will barely change like with any other Blizzard RTS. 2. The competitive one, which will change frequently and implement these type of custom maps. This would allow pro players to practice on ladder and other random people to play good maps as well while still keeping the normal ladder pool for people who prefer it (IE nub friendly). I'm aware it would split the community a little bit but I think it's safe to say 99% (or just 100%) of the competitive community would be playing the second map pool. They would need to work out a system to choose which maps get rotated for new ones and how often but I don't think that would be too complicated. | ||
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Mr.Pyro
Denmark959 Posts
On January 10 2011 13:07 Kurr wrote: Blizzard should either implement these (and other good maps such as ICCUP maps) to their ladder pool OR make 2 different ladder map pools and have players choose which map pool they want to play on. 1. The normal one that will barely change like with any other Blizzard RTS. 2. The competitive one, which will change frequently and implement these type of custom maps. This would allow pro players to practice on ladder and other random people to play good maps as well while still keeping the normal ladder pool for people who prefer it (IE nub friendly). I'm aware it would split the community a little bit but I think it's safe to say 99% (or just 100%) of the competitive community would be playing the second map pool. They would need to work out a system to choose which maps get rotated for new ones and how often but I don't think that would be too complicated. I think Blizzard should just give the people what they want and get rid of maps like DQ, Steppes, Blistering. | ||
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Keitzer
United States2509 Posts
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GypsyBeast
Canada630 Posts
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shoopuhpowah
7 Posts
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soulreaper55123
United States1 Post
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OPSavioR
Sweden1465 Posts
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