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GSL official map change SOON™ - Page 35

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 33 34 35 36 37 44 Next All
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
January 10 2011 02:55 GMT
#681
On January 10 2011 07:27 ForAlways wrote:
Who the hell is using my name....

User was warned for this post


I was here first :3
ayekuf
Profile Joined April 2010
United Kingdom91 Posts
January 10 2011 03:00 GMT
#682
these maps would be a massive improvement over what we have atm. glad that steppes of war, blistering sands and delta quadrant are porentially going. i personally hope jungle basin is the other map to go.
www.starcrafthub.net / @starcrafthub - The home of StarCraft II in the UK.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-01-10 03:01:09
January 10 2011 03:00 GMT
#683
FINALLY YESSSSSSSSSSSSSS

ship them into ladder map pool as well.
A man is what he thinks about all day long.
stiknork
Profile Joined August 2007
United States128 Posts
January 10 2011 03:06 GMT
#684
Just played some on Tal'Darim altar -- reminds me of longinus a bit and seems pretty nasty for zerg. Seigeable nat, tight chokes on nat both between main base and between nat and 3rd so toss can cannon rush painfully and forge fe easily and terran can bunker your choke pretty painfully.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-01-10 03:11:22
January 10 2011 03:10 GMT
#685
Uploaded some games here, if anyone knows a program to split .ogm files for free pm me (so I can add longer ones). Oh, and they're free so afaik Gom won't care, or they'll just take them down.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
Last Edited: 2011-01-10 03:17:12
January 10 2011 03:12 GMT
#686
Terminus Re on EU server is bugged - returning 10 minerals each trip when mining.

Edit: Same goes for Aiur Garden ... Is this only happening to me?
Edit2: Nvm seems i was playing the wrong ones, somone named "Tunneltraxx" are putting ones up that return 10 minerals per trip..
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
Last Edited: 2011-01-10 03:16:14
January 10 2011 03:13 GMT
#687
I played on a few of these and here are my thoughts:

Auir garden seemed pretty cool, but I did not like some features on Tal'Darim altar. The ramp is too wide for a single forcefield, and even wider with the destructible rocks on the ramp destroyed. Stalkers can blink over the gap, if you were to double forcefield. You can build on the narrow point of the choke with the rocks, so you could pylon block it with two cannons and cannon contain.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
January 10 2011 03:14 GMT
#688
WOOO Plp behind GSL have a brain and are pushing for a dynamic fresh pro-scene, like in BW
goswser
Profile Blog Joined May 2009
United States3548 Posts
January 10 2011 03:28 GMT
#689
Wonder whats going to happen with this in the future. Will blizzard introduce maps gsl uses into the map pool? Will blizzard keep their map pool, thus rendering the rankings useless in time, because of imbalanced maps? Will another server like iccup develop so a ladder with gsl maps is used? If blizzard maps stay this bad, give it a few months and they will become far worse due to people improving and abusing them more, and ladder will be useless.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
SecondSandwich
Profile Joined July 2008
United States319 Posts
January 10 2011 03:33 GMT
#690
Certainly is about time, but get rid of Scrap Station! That map is too gimicky to be interesting.
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
January 10 2011 04:00 GMT
#691
Someone point them to the iCCup maps.
http://campaignforliberty.org/
HocusPocus
Profile Joined August 2010
Germany214 Posts
Last Edited: 2011-01-10 04:06:55
January 10 2011 04:04 GMT
#692
I hope they disband the idea of putting Tal'Darim Altar in the GSL.
With no ramp and a choke at the main that is not blockable by 1 forcefield i think 4 warpgate all ins will be unstoppable (at least in PvP).
AnBi - www.twitch.tv/anbi2199
Dugrok
Profile Joined April 2010
Canada377 Posts
January 10 2011 04:06 GMT
#693
Given the fact that GSL and Blizzard generally speak to each other, I wouldn't be surprised if Blizzard took their criticism in regards to the map pool into consideration. Hopefully that will result in some new maps coming out for the ladder as well.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
January 10 2011 04:07 GMT
#694
Blizzard should either implement these (and other good maps such as ICCUP maps) to their ladder pool OR make 2 different ladder map pools and have players choose which map pool they want to play on.

1. The normal one that will barely change like with any other Blizzard RTS.
2. The competitive one, which will change frequently and implement these type of custom maps.

This would allow pro players to practice on ladder and other random people to play good maps as well while still keeping the normal ladder pool for people who prefer it (IE nub friendly).

I'm aware it would split the community a little bit but I think it's safe to say 99% (or just 100%) of the competitive community would be playing the second map pool.



They would need to work out a system to choose which maps get rotated for new ones and how often but I don't think that would be too complicated.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
January 10 2011 04:12 GMT
#695
On January 10 2011 13:07 Kurr wrote:
Blizzard should either implement these (and other good maps such as ICCUP maps) to their ladder pool OR make 2 different ladder map pools and have players choose which map pool they want to play on.

1. The normal one that will barely change like with any other Blizzard RTS.
2. The competitive one, which will change frequently and implement these type of custom maps.

This would allow pro players to practice on ladder and other random people to play good maps as well while still keeping the normal ladder pool for people who prefer it (IE nub friendly).

I'm aware it would split the community a little bit but I think it's safe to say 99% (or just 100%) of the competitive community would be playing the second map pool.



They would need to work out a system to choose which maps get rotated for new ones and how often but I don't think that would be too complicated.


I think Blizzard should just give the people what they want and get rid of maps like DQ, Steppes, Blistering.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 10 2011 04:14 GMT
#696
HOLY SHIT FINALLY a major tournament decides to use non-ladder maps.... my god
I'm like badass squared | KeitZer.489
GypsyBeast
Profile Joined December 2010
Canada630 Posts
January 10 2011 04:17 GMT
#697
they all look kick ass exept for Aiur garden. The super safe in base seconds like that make for silly games, they almost always come down to 2 base timing pushes.
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
shoopuhpowah
Profile Joined November 2010
7 Posts
January 10 2011 04:23 GMT
#698
Biohazard would be disgusting vs a Terran. Having walls enclosed around the expo AND a cliff would provide easy harassment from tanks. >.<
soulreaper55123
Profile Joined April 2010
United States1 Post
January 10 2011 04:31 GMT
#699
i vote that tal darim alter does not go into pool i like the air garden alot it lets zerg surround protoss to use chokes and terran to use cliffs it will make fun games for sure
rock on lil dude
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
January 10 2011 05:17 GMT
#700
Oh man i love you <3
i dunno lol
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