steppes and blistering sand gotta go!!
GSL official map change SOON™ - Page 34
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DarkRise
1644 Posts
steppes and blistering sand gotta go!! | ||
Reuental
United States457 Posts
On January 10 2011 07:59 wessie wrote: Nope. It looks way better when u play the map instead just look at it. There are plenty of good concaves u can make. I love the map and Im Zerg. Definitely better map than both Delta or Steppes. I have played many games on Crossfire and I can definiatly say that Protoss will rape zerg on it. I played vs someone today many times and stalker immortal balls are IMPOSSIBLE to break on this map. | ||
Omni17
United States141 Posts
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darmousseh
United States3437 Posts
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Bactrian
Australia176 Posts
Aiur Garden: The free natural and need to kill rocks to take the third. If a P/T FEs then the zerg has to make units to kill the rocks to keep up reducing drones more. It seems to me like FE -> 2 base timing attack vs zerg will be very strong, the zerg has to take a third to be equivalent in macro and has to cut drones to do so. And if you look at the third, it's in a little enclave which looks like it will be hard for runbys, especially with proper wall off between the outer mineral patch and CC, while fairly good for drops because of the space. On Biohazard... those look like droppable cliffs on everything except main bases and the golds...... yeaaaaaah. They are better than JB/steppes/DQ though. Edit: So yeap, I tested Biohazard and siege tanks can get in range of the natural and gas lines but not mineral lines from cliff, tanks can get everything on the third from the cliff though. | ||
darklordjac
Canada2231 Posts
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Kammalleri
Canada613 Posts
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MamiyaOtaru
United States1687 Posts
On January 08 2011 23:03 Scar wrote: One of the weaknesses of the zerg races I feel like is their susceptibility to rushes Zerg susceptible to rushes, cats sleeping with dogs.. | ||
BamBam
745 Posts
My main concern is what would happen to the 'official' ladder, as in would blizzard update it to correspond with GSL or not. | ||
Ryuu314
United States12679 Posts
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Angra
United States2652 Posts
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VoiceOfDecember
Australia206 Posts
Everyone prepare for Day[9] to dedicate a daily to the new maps that actually make it in, or if he is baller enough, look at the maps and say what he likes and not likes and talk the races and what they could do on the map and which ones he would like to see in there and the ones he doesn't with his usual obvious SC2 wisdom and why. Then after posting let the GOMtv people totally not watch it or listen to what he has to say. But behind closed doors, they totally will lol | ||
emc
United States3088 Posts
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Logo
United States7542 Posts
On January 10 2011 10:20 Kammalleri wrote: Isn't the first map eexactly like Delta Quadrant? We still have the same problem and if you ask me only problem of Delta Quadrant that depending on where you spawn youyour backdoor expo can be abused so much more easily then on other spawn. And this map is exactly the same. The difference is the rocks are located at the front base rather than the rear. This allows for Zerg to prevent Protoss and Terran from grabbing a free 3rd base (though the free expo is still a big issue) as well as allowing for zerg to grab a safe FE rather than having to defend the frontal expansion. There's also longer rush distances and no backdoor drops/cliff abuse. | ||
andeh
United States904 Posts
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dcberkeley
Canada844 Posts
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DeltruS
Canada2214 Posts
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SayfT
Australia298 Posts
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Darkn3ss
United States717 Posts
Eventually no one will even want to ladder on b.net due to shitty map pool... and EVENTUALLY there will be another ladder instead of b.net ladder (think iccup and bnet1.0) Maybe GSL will break ties with Blizz and go on to be a PIRATE SERVER!!!!!! lolol That's a bunch of jiberish, I know. But yay for new maps! XD | ||
Jsanko
Slovakia120 Posts
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