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[D] MBS Discussion II - Page 13

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Sentus
Profile Joined January 2008
Canada2 Posts
January 23 2008 22:13 GMT
#241
On January 23 2008 08:21 jngngshk321 wrote:
Show nested quote +
On January 23 2008 07:36 Sentus wrote:
I made an account for this since I really found this very interesting.

I highly doubt that MBS will "ruin" Starcraft 2 simply because it makes the game easier, though I'm not going to force anything on anyone since I haven't played the demo. It's not as if only the "noobs" get this advantage. Everyone who deserves to be called a "pro" in my opinion or even above average should easily be able to adapt. Definitely, they're skill level may drop to the ones of a lower leveled player but that doesn't mean they'll stay like that. Though easily they should be able to regain their skill level to their original standards.

Personally, I do find the fast clicking of competitive play intriguing but when watching most of the videos, I watch from a spectator view (I'm pretty sure a lot of people do) and rarely do they switch to first person mode. Maybe it's just me and a few other English commentators, but I find Starcraft fun to watch because of people like Boxer where they come up with many interesting strategies to counter playing styles of other people and the epic battles that goes on all over the map.

IMO at the most upper tier of competitive play, the speed of clicking buildings is rarely ever a major factor which decides a game. At the lower end, it's about fun and maybe it's only me but I don't think MBS will hinder "fun" at all. Pros will own noobs pretty easily, noobs will put up a slightly better fight (which is more fun, no fun in picking off helpless noobs), So, when I look at it, noobs being able to put up a better fight is more "fun" and feels a lot more accomplishing than pretty much hitting on a helpless baby.

Anyways, just an opinion.


It's not about adapting to the new UI. It only takes an hour or so to completely adapt to the new UI. The problem is that it completley removes macromanagement in midgame and lategame (I'm disregarding rallymining and smarcasting)

This results in the reduction of the overall skill ceiling, which means many more people are able to reach the top of this ceiling.

Instead of players who have something to work on, there is now a UI that they can use as a crutch to get to the top. It's not about pro vs. noob, it's about pro vs. pro and how it affects pro vs. pro battles.

When 2 skilled players play against each other, a tiny advantage is a lot. If one player has worse macro than the other player, MBS fills in the gap for them and allows them to have godlike macromanagement abilities. It's not like BW players want noobs to stay as noobs, the BW players want people who play this game competitively to have something to work towards.

If you don't think BW is a strategic game, then watch a couple vods from the year 2000, 2001, 2002 etc. all the way up to 2008. The game is still evolving. The new maps keep the strategies fresh, so it's not like strategy will be going anywhere, but MBS takes completely removes macro across the board.

I was kind of rushed to write this so if I made any mistake then just correct me I guess
I don't mind, I'm not going to go nitpicking every mistake to make myself seem better than everyone else.

I don't think macro is defined as how fast you can click. In general RTS, I usually see macro be used as a term for managing your economy, expanding, teching etc. I fully understand that with the addition of MBS, later game would discourage the people with god-like clicking. Though macro is not only about clicking faster than the other guy. It's not like with 200 minerals you can create 8 marines instead of 4 if you have MBS. MBS does not make someone have god-like macro, it just makes them have god-like clicking (relatively so to speak) though the decisions you make with your economy would turn the battle much faster than getting the marines out 2 seconds faster in my opinion.

If you guys are concerned about Pro vs. Pro, I don't think anyone can instantly assume that with MBS, everything would be much easier for "noob-pros" in professional gaming. It may discourage the clicking-gods, but from any spectators' point of view, the games are not going to be any less epic. Besides, god-like clicking comes with practice and skill. If the necessity of it isn't in Starcraft 2, the professionals could easily dedicate their time to other skills. It may lower the roof for clicking but it raises the bar for everything else in my opinion.
BlackSphinx
Profile Joined November 2007
Canada317 Posts
January 24 2008 03:41 GMT
#242
I know what we can do!

Step 1: Wait for Boxer to finish his military service.
Step 2: Send Boxer in to test Starcraft 2.
Step 3: Have Boxer beat down everybody that has done a crap job in SC2, Korean army style.
Step 4: ...
Step 5: Profit.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
January 24 2008 04:27 GMT
#243
On January 24 2008 07:13 Sentus wrote:
Show nested quote +
On January 23 2008 08:21 jngngshk321 wrote:
On January 23 2008 07:36 Sentus wrote:
I made an account for this since I really found this very interesting.

I highly doubt that MBS will "ruin" Starcraft 2 simply because it makes the game easier, though I'm not going to force anything on anyone since I haven't played the demo. It's not as if only the "noobs" get this advantage. Everyone who deserves to be called a "pro" in my opinion or even above average should easily be able to adapt. Definitely, they're skill level may drop to the ones of a lower leveled player but that doesn't mean they'll stay like that. Though easily they should be able to regain their skill level to their original standards.

Personally, I do find the fast clicking of competitive play intriguing but when watching most of the videos, I watch from a spectator view (I'm pretty sure a lot of people do) and rarely do they switch to first person mode. Maybe it's just me and a few other English commentators, but I find Starcraft fun to watch because of people like Boxer where they come up with many interesting strategies to counter playing styles of other people and the epic battles that goes on all over the map.

IMO at the most upper tier of competitive play, the speed of clicking buildings is rarely ever a major factor which decides a game. At the lower end, it's about fun and maybe it's only me but I don't think MBS will hinder "fun" at all. Pros will own noobs pretty easily, noobs will put up a slightly better fight (which is more fun, no fun in picking off helpless noobs), So, when I look at it, noobs being able to put up a better fight is more "fun" and feels a lot more accomplishing than pretty much hitting on a helpless baby.

Anyways, just an opinion.


It's not about adapting to the new UI. It only takes an hour or so to completely adapt to the new UI. The problem is that it completley removes macromanagement in midgame and lategame (I'm disregarding rallymining and smarcasting)

This results in the reduction of the overall skill ceiling, which means many more people are able to reach the top of this ceiling.

Instead of players who have something to work on, there is now a UI that they can use as a crutch to get to the top. It's not about pro vs. noob, it's about pro vs. pro and how it affects pro vs. pro battles.

When 2 skilled players play against each other, a tiny advantage is a lot. If one player has worse macro than the other player, MBS fills in the gap for them and allows them to have godlike macromanagement abilities. It's not like BW players want noobs to stay as noobs, the BW players want people who play this game competitively to have something to work towards.

If you don't think BW is a strategic game, then watch a couple vods from the year 2000, 2001, 2002 etc. all the way up to 2008. The game is still evolving. The new maps keep the strategies fresh, so it's not like strategy will be going anywhere, but MBS takes completely removes macro across the board.

I was kind of rushed to write this so if I made any mistake then just correct me I guess
I don't mind, I'm not going to go nitpicking every mistake to make myself seem better than everyone else.

I don't think macro is defined as how fast you can click. In general RTS, I usually see macro be used as a term for managing your economy, expanding, teching etc. I fully understand that with the addition of MBS, later game would discourage the people with god-like clicking. Though macro is not only about clicking faster than the other guy. It's not like with 200 minerals you can create 8 marines instead of 4 if you have MBS. MBS does not make someone have god-like macro, it just makes them have god-like clicking (relatively so to speak) though the decisions you make with your economy would turn the battle much faster than getting the marines out 2 seconds faster in my opinion.

If you guys are concerned about Pro vs. Pro, I don't think anyone can instantly assume that with MBS, everything would be much easier for "noob-pros" in professional gaming. It may discourage the clicking-gods, but from any spectators' point of view, the games are not going to be any less epic. Besides, god-like clicking comes with practice and skill. If the necessity of it isn't in Starcraft 2, the professionals could easily dedicate their time to other skills. It may lower the roof for clicking but it raises the bar for everything else in my opinion.



Its not fucking "just clicking" goddamnit, its been said over and over again by myself and others in gigantic ass paragraphs, either know something about the game or educate yourself on the previous debate before you spend your first two posts regurgitating fucking nonsense which has been refuted to hell and back.
But Garimto was always more than just a Protoss...
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 24 2008 05:07 GMT
#244
Here's one argument that I disagree with completely: MBS lowers the skill ceiling. Especially absurd is the argument that MBS will lower the skill ceiling to attainability.

Case in point: Warcraft III. Earlier arguments had tried to point out the lax practice habits of Tod and Grubby to prove that Warcraft III had a lowered skill ceiling. This argument is blown out of the water by the success of Chinese players Moon and Sky, who approach the game with a fanaticism rivalling Korean Starcraft pros.

Warcraft III has not only MBS, but a single base fixed economy. There are factor's that offset this of course, increased micro focus and creeping to boot.

Sure you can sit back, do two button maco and twiddle your thumbs, but your opponent will have expanded, built up defense and dropped your ass by then.

There is more to this game than the trivial action of clicking gateways. There are a thousand things in starcraft that require tactical consideration. When to build how many of what, where to place those units, when to put what building where, when and where to expand and how to defend your expansion. Scouting, unit positioning, unit ability use. Harassment, harassment defense, map control.

I think the frantic pace of Starcraft is excellent, but even more excellent in that nearly every decision made has tactical ramifications. There are only two actions that don't: Sending peons to mine and clicking each gateway individually.

With so many tactical decisions to make ever second, to claim that the removal of one aspect of gross physical speed is tantamount to making the game trivial is absurd.

I don't pretend to counter all anti-MBS arguments, and there are in fact several I still harbor. The good argument are that MBS will change that micro/macro balance of starcraft and reduce the importance of full map multi-tasking. The removal of the negative feedback loop associated with large numbers of production facilities is particularly worrisome to me (this argument is basically that once a player takes a lead he will pretty much be able to press home that lead since he can macro more gateways as effeciently as the other player macros fewer will still giving full attention to his army, hindering the possibilty of the exciting comebacks which are part of Starcraft's hallmark.).

There is one anti-MBS argument I'm tired of hearing: It will lower the skill cap.
¯\_(ツ)_/¯
jngngshk321
Profile Joined April 2003
Korea (South)457 Posts
January 24 2008 05:19 GMT
#245
On January 24 2008 14:07 GeneralStan wrote:
Here's one argument that I disagree with completely: MBS lowers the skill ceiling. Especially absurd is the argument that MBS will lower the skill ceiling to attainability.

Case in point: Warcraft III. Earlier arguments had tried to point out the lax practice habits of Tod and Grubby to prove that Warcraft III had a lowered skill ceiling. This argument is blown out of the water by the success of Chinese players Moon and Sky, who approach the game with a fanaticism rivalling Korean Starcraft pros.

Warcraft III has not only MBS, but a single base fixed economy. There are factor's that offset this of course, increased micro focus and creeping to boot.

Sure you can sit back, do two button maco and twiddle your thumbs, but your opponent will have expanded, built up defense and dropped your ass by then.

There is more to this game than the trivial action of clicking gateways. There are a thousand things in starcraft that require tactical consideration. When to build how many of what, where to place those units, when to put what building where, when and where to expand and how to defend your expansion. Scouting, unit positioning, unit ability use. Harassment, harassment defense, map control.

I think the frantic pace of Starcraft is excellent, but even more excellent in that nearly every decision made has tactical ramifications. There are only two actions that don't: Sending peons to mine and clicking each gateway individually.

With so many tactical decisions to make ever second, to claim that the removal of one aspect of gross physical speed is tantamount to making the game trivial is absurd.

I don't pretend to counter all anti-MBS arguments, and there are in fact several I still harbor. The good argument are that MBS will change that micro/macro balance of starcraft and reduce the importance of full map multi-tasking. The removal of the negative feedback loop associated with large numbers of production facilities is particularly worrisome to me (this argument is basically that once a player takes a lead he will pretty much be able to press home that lead since he can macro more gateways as effeciently as the other player macros fewer will still giving full attention to his army, hindering the possibilty of the exciting comebacks which are part of Starcraft's hallmark.).

There is one anti-MBS argument I'm tired of hearing: It will lower the skill cap.


what you're talking about are micro maps, this is starcraft 2, the addition of mbs will lower the overall skillcap. If you want to focus on your army so much, maybe you should learn to raise the pace of your production and economy management? If you can't do this in broodwar, and want MBS in SC2 so you can do it in SC2, then the skill cap has been lowered.

Why are you bringing up something that was already debated in the first MBS thread?
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 24 2008 05:40 GMT
#246
There has been quite a good deal of back and forth on the issue, I'm well aware. Many on anti-MBS side claim the point that it will lower the skill cap, but it's an argument I've never accepted and I'm hear laying out my reasoning why.

I interpret my argument any of several ways:
The skill cap of Starcraft is essentially infinite, lowering infinity doesn't make a skill cap that is anywhere near attainable.
The actions that are removed are the least tactically significant made in a game, meaning that the removal of actions has less impact on the overall skill level as a whole

Note however, that I do agree with the argument that it will reduce multi-tasking and gross APM required. I just find the idea that noobs will start beating pros due to that fact laughable.
¯\_(ツ)_/¯
jngngshk321
Profile Joined April 2003
Korea (South)457 Posts
January 24 2008 06:05 GMT
#247
On January 24 2008 14:40 GeneralStan wrote:
There has been quite a good deal of back and forth on the issue, I'm well aware. Many on anti-MBS side claim the point that it will lower the skill cap, but it's an argument I've never accepted and I'm hear laying out my reasoning why.

I interpret my argument any of several ways:
The skill cap of Starcraft is essentially infinite, lowering infinity doesn't make a skill cap that is anywhere near attainable.
The actions that are removed are the least tactically significant made in a game, meaning that the removal of actions has less impact on the overall skill level as a whole

Note however, that I do agree with the argument that it will reduce multi-tasking and gross APM required. I just find the idea that noobs will start beating pros due to that fact laughable.

have you even read one post?

people don't care about pros vs. noobs

people care about pros vs. pros
Fuu
Profile Joined May 2006
198 Posts
January 24 2008 06:15 GMT
#248
On January 24 2008 14:40 GeneralStan wrote:
There has been quite a good deal of back and forth on the issue, I'm well aware. Many on anti-MBS side claim the point that it will lower the skill cap, but it's an argument I've never accepted and I'm hear laying out my reasoning why.

I interpret my argument any of several ways:
The skill cap of Starcraft is essentially infinite, lowering infinity doesn't make a skill cap that is anywhere near attainable.
The actions that are removed are the least tactically significant made in a game, meaning that the removal of actions has less impact on the overall skill level as a whole

Note however, that I do agree with the argument that it will reduce multi-tasking and gross APM required. I just find the idea that noobs will start beating pros due to that fact laughable.


Its because not only it will lower the skill ceiling, but it will lower the skill gap between players. How could you not understand that, it has been repeated hundred times. Arguing that bringing out a main part of sc will not lower the skill gap is totally ignorant statement.

Nobody said noobs will start beating pros pffff, dont make a fool of yourself repeating this invented 'argument'. Fact is the difference in skill will not be as important, which raises big issues when you consider pros vs pros.. clearer now ?
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 24 2008 06:42 GMT
#249
There enough significant actions within the game that pros against pros will still leave no doubt to who is better. Eliminating single building macro doesn't eliminate high APM or manual dexterity as requirements for competition at the highest level of play.

There a thousand shades of complexity in every encounter of micro. How far apart are the units, how are they spaced, how quickly do you engage, when do you pull back wounded units. Micro is still micro, and with more time to dedicate to micro, the quality of micro competition within each game goes way up. This is only micro we're talking about here.

There is map control and game sense which are way bigger to Starcraft success than speed in individual gateway selection.

Frankly, I think arguing that SBS macro production is a "main part" of Starcraft is ignorant, missing what is beautiful and stirring about the game. In understand it's part of the fundamental execution requirement that makes speed (speed which I do acknowledge makes the game exciting), but to conflate it with all the skill required is absurd.

So clearly noobs won't be beating pros. I didn't mean to attack a straw man.

With MBS, macro is still an important skill, as is economy, as is micro, map control and overall game sense. Removing one part of one aspect of the game is far from a deal-breaker, even at the highest level of play.

Yes I've read all the arguments, no I'm not convinced. If you want to make the argument that it will unequivocally lower the skill gap between pros to make it less competitive, then feel free to bring everything you've got. Don't point to the past arguments as though they've won the argument already, because I've read them and I'm not convinced.

I started out saying I wasn't convinced by earlier arguement and your response was "read the arguments, you should be convinced". I don't think the point is proved at all, and hearing it repeated as a truth is what I'm here to contradict.
¯\_(ツ)_/¯
jngngshk321
Profile Joined April 2003
Korea (South)457 Posts
January 24 2008 07:06 GMT
#250
On January 24 2008 15:42 GeneralStan wrote:
There enough significant actions within the game that pros against pros will still leave no doubt to who is better. Eliminating single building macro doesn't eliminate high APM or manual dexterity as requirements for competition at the highest level of play.

There a thousand shades of complexity in every encounter of micro. How far apart are the units, how are they spaced, how quickly do you engage, when do you pull back wounded units. Micro is still micro, and with more time to dedicate to micro, the quality of micro competition within each game goes way up. This is only micro we're talking about here.

There is map control and game sense which are way bigger to Starcraft success than speed in individual gateway selection.

Frankly, I think arguing that SBS macro production is a "main part" of Starcraft is ignorant, missing what is beautiful and stirring about the game. In understand it's part of the fundamental execution requirement that makes speed (speed which I do acknowledge makes the game exciting), but to conflate it with all the skill required is absurd.

So clearly noobs won't be beating pros. I didn't mean to attack a straw man.

With MBS, macro is still an important skill, as is economy, as is micro, map control and overall game sense. Removing one part of one aspect of the game is far from a deal-breaker, even at the highest level of play.

Yes I've read all the arguments, no I'm not convinced. If you want to make the argument that it will unequivocally lower the skill gap between pros to make it less competitive, then feel free to bring everything you've got. Don't point to the past arguments as though they've won the argument already, because I've read them and I'm not convinced.

I started out saying I wasn't convinced by earlier arguement and your response was "read the arguments, you should be convinced". I don't think the point is proved at all, and hearing it repeated as a truth is what I'm here to contradict.


summary: mbs will increase "intense micro battles"

response: read mbs discussion 1

if you want to pigeonhole everyone into a micro-only style play, then fine, but keep in mind that this is exactly the same as playing a micro map
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 24 2008 07:17 GMT
#251
Way to sidestep my argument

My argument is not gung-ho unabashed MBS support. I agree that diminishing the macro-centered gameplay is counter to the feel of starcraft, and that that feel should be mantained.

My argument is only as follows:

MBS WILL NOT affect the skill level in a game between equally skillful players

Shifting focus is not equal to lowered skill
¯\_(ツ)_/¯
Fuu
Profile Joined May 2006
198 Posts
January 24 2008 08:09 GMT
#252
"Shifting focus is not equal to lowered skill"

Of course it is, cause you re talking about shifting focus from two components to only one of them, which is already present in the beginning. Means that all the skill differences you can get with micro, you already had.

maybe explaining it this way :
sc2 middle class player w. middle micro skill < sc2 top class player w. top micro skill
sc1 m clss player w. middle micro/macro skills <<< sc1 top clss player w. top micro/macro skills

You may argue that the top player would still win, i would say 'probably', but with a lesser margin. THATS THE FUCKING ISSUE HERE

BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-01-24 09:35:50
January 24 2008 09:34 GMT
#253
MBS is switching focus by automating macro and that way freeing up more time for the player to spend on micro.

It's exactly a decrease of skill. And it's exactly the argument in favour it; reducing skill.

And Fen is right on. Starcraft rewards skill disproportionately compared to other RTS game. It's more competitive in nature. That's why many people are frustrated. They want easier competition.

But it's just like chess; it has a large skill spectrum. And that's what we want.
Wraithlin
Profile Joined October 2007
United Kingdom50 Posts
Last Edited: 2008-01-24 12:39:17
January 24 2008 12:30 GMT
#254

You may argue that the top player would still win, i would say 'probably', but with a lesser margin. THATS THE FUCKING ISSUE HERE

No the issue here is that some people dont want anything to change because SC is so good they believe there is no way to change it without making things worse; they make a whole bunch of unfounded claims and then call anyone who disagrees with them a noob or worse.

Face a few facts, more people play WC3 than SC and WC3 is more competative (there are more competitions and more people competing; that is the definition of competativeness, not the skill ceiling or any other made up idea) than SC. The ONLY thing that is even keeping SC alive is the pro-scene; without the Korean Pro-Leagues SC would have died years ago.

Now the lie of anti-mbs people is to say that the pro-scene exists because of SBS, it doesnt. The Pro-scene exists because SC, unlike just about every other RTS, is a good spectator sport. This has allowed SC to get on TV where it is now a self fulfiling destiny, companies want to keep SC on TV because its good advertising for their sponsors, and the playerbase is growing because young people want to achieve the dream of getting rich and famous playing computor games.


What makes it a good spectator sport compared to WC3, which is more competative?

SC Units have a low health relative to damage; upgraded zealots will kill a ling in 2 hits, compare that to the 30second slug fest between two basic units in WC3. Spectators like to see units die and pop, they want battles to be bloody and viscious, this makes SC good to watch. WC3 is TERRIBLE to watch because most decisive battles end with a TP scroll home and they "lost" not because any units died but because they were low health. this is really important becaus eit is possible for a complete noob to at least have some idea who is winning or losing just from watching the units die, unlike in WC3 where you need alot of experience and explantion to even follow who is winning or losing because nothing ever fucking dies.

Another reason SC is more exciting to watch because the players interact very quickly, again compare this to WC3 where the first 5-10 minutes consists of players creeping (dull). And those first few battles are bloody, units die, rather than units lose some health and run off but you cant really tell what happened unless the commentator selects them, because nothing died.

SC is more exciting that WC3 because players build more than 1 base, forcing them to move their army constantly (and not just because they are looking for creeps to kill). It allow players to make exciting plays like drops, or double/tripple attacks. Expansions just dont happen in WC3 to any extent, certainly not the 3/4 bases which are absolutely common in SC, which makes play more condensed and consist of two armies dancing about each other.

None of these issues are related to MBS or SBS but the fundamentals which are transcendant of the UI

SC is a good e-sport because it is spectator friendly: fast, bloody and action packed. Not because of a 10 year old fucking UI.

MBS will not make SC any less exciting to watch, it might make it more exciting to watch, but it will make the game more competative by increasing the number of players and thus the competition to be the best.

Secondly MBS does not remove all macro, explain to me how it removes all macro if macro is more than just hitting buttons really fast. Saying "Oh well you can hotkey all your buildings and never leave your army" is bollocks, because its a lie to say that you only ever leave your army to build units. You leave your army to scout, scan, direct peons, build new structures, direct new units from the rally point, build upgrades and many other things.

Given that 99% of the time, when units complete you are going to leave your army to direct them from the rally point to the battle, its only a fraction of a second to queue new units (because hey you do that at the same time as the units you are directing build), so you are changing a 1 second job (direct the new units from the rally point) into a 2 second job (direct the new units from their rally point and queue another set of units).

MBS changes a 2 second job back into a 1 second job; noone cares except anti-mbs crybabies.
MBS increases the potential player base of SC2 by a factor of ten or more making the game more competative; major improvement to the community and the pro-scene.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
January 24 2008 13:36 GMT
#255
Well, apparently Grubby and Elky disagree with you on WC3.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
January 24 2008 14:12 GMT
#256
On January 24 2008 21:30 Wraithlin wrote:
Show nested quote +

You may argue that the top player would still win, i would say 'probably', but with a lesser margin. THATS THE FUCKING ISSUE HERE

No the issue here is that some people dont want anything to change because SC is so good they believe there is no way to change it without making things worse; they make a whole bunch of unfounded claims and then call anyone who disagrees with them a noob or worse.


And what is this based on? Your opinion? You say our claims are unfounded, when we are using our knowledge of the closest thing that there is to starcraft 2 at the moment including reports from people who have played the starcraft 2 alpha.

People arent against change. They are against bad change.

Face a few facts, more people play WC3 than SC and WC3 is more competative (there are more competitions and more people competing; that is the definition of competativeness, not the skill ceiling or any other made up idea) than SC. The ONLY thing that is even keeping SC alive is the pro-scene; without the Korean Pro-Leagues SC would have died years ago.


Its funny, because this paragraph doesnt contain a single true fact.

Current Bnet stats:
73,915 ppl playing broodwar in 17,168 games
85,643 ppl playing frozen throne in 2,185 games
(Now you'll note that the first number is how many people are logged onto battlenet, not how many are playing. Its not possible for 85,000 people to be playing in only 2,185 games)

This doesnt include all of games on private servers or LAN, of which I would say Starcraft would be dominating in numbers.

"WC3 is more competative (there are more competitions and more people competing; that is the definition of competativeness"

Well, starcraft has more sponsership deals, larger prize money, salaries for players. The numbers look like more people are playing starcraft to me. There are tournies going year round in Korea (that you dont have to be korean to be in btw, you just have to be good enough to compete, something which few non-koreans are able to do)

"The ONLY thing that is even keeping SC alive is the pro-scene; without the Korean Pro-Leagues SC would have died years ago."

I hope you realise the stupidity of this statement. The only reason why starcraft still exists is because there are large fanbases of players and competitions. Makes sense to me.

Now the lie of anti-mbs people is to say that the pro-scene exists because of SBS, it doesnt. The Pro-scene exists because SC, unlike just about every other RTS, is a good spectator sport. This has allowed SC to get on TV where it is now a self fulfiling destiny, companies want to keep SC on TV because its good advertising for their sponsors, and the playerbase is growing because young people want to achieve the dream of getting rich and famous playing computor games.


Well you state the obvious, the pro-scene does not exist just because of SBS. It exists because starcraft is a brilliant game, and part of that brilliance is a brilliant UI.


What makes it a good spectator sport compared to WC3, which is more competative?
...
...
Blah blah, a bunch of crap about the differences in warcraft 3 to starcraft
..
..
None of these issues are related to MBS or SBS but the fundamentals which are transcendant of the UI


There are also reasons that do relate to the UI, you just left them out.

SC is a good e-sport because it is spectator friendly: fast, bloody and action packed. Not because of a 10 year old fucking UI.


Would starcraft be as big as it is now if it had MBS, Automine, Smartcast? I would wager no. So obviously the UI is a part of the sucess (Note I said part, not all).


In my opinion, which I have absolutely nothing to back it up, MBS will not make SC any less exciting to watch, it might make it more exciting to watch, but it will make the game more competative by increasing the number of players and thus the competition to be the best.


Fixed

Secondly MBS does not remove all macro, explain to me how it removes all macro if macro is more than just hitting buttons really fast. Saying "Oh well you can hotkey all your buildings and never leave your army" is bollocks, because its a lie to say that you only ever leave your army to build units. You leave your army to scout, scan, direct peons, build new structures, direct new units from the rally point, build upgrades and many other things.

Given that 99% of the time, when units complete you are going to leave your army to direct them from the rally point to the battle, its only a fraction of a second to queue new units (because hey you do that at the same time as the units you are directing build), so you are changing a 1 second job (direct the new units from the rally point) into a 2 second job (direct the new units from their rally point and queue another set of units).


All of these points have been debated and debunked before. MBS and Automine will remove most of the macro, leaving starcraft 2 as a micro game, which we dont want.

MBS changes a 2 second job back into a 1 second job; noone cares except anti-mbs crybabies.

Crybabies? Calling your opponent a name like that is generally a sign that you know your losing the argument and your trying to find a weakspot.

MBS increases the potential player base of SC2 by a factor of ten or more making the game more competative; major improvement to the community and the pro-scene.


I disagree. In fact by leaving it as SBS, you will actually increase the potential playerbase of starcraft 2 by 14.963. A marked improvement over your figure of 10.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2008-01-24 16:29:29
January 24 2008 16:24 GMT
#257
i can't believe the whole issue of whether or not 'adding mbs will lower the skill ceiling argument' is even being posted here. honestly, this is redicilious, OFCOURSE it lowers the skill ceiling. there's less for you to do because it dosn't replace it with anything else. the game will simply become more shallow. Everyone who's a top player has already pointed this out. in fact, after moving to korea and talking to pros i've found out most pros don't even believe Blizzard would ever dare put these features in SC2 because the newbifying affects are so obvious. i REALLY wish TL.net staff would actually manage these fourms so disucssion could progress rather than go in circles.
Follow me on twitter: CallMeTasteless
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2008-01-24 16:40:03
January 24 2008 16:27 GMT
#258
On January 23 2008 01:02 Wraithlin wrote:
Serious question for the anti-mbs, anti atuo-mine crowd.

What aren't you going to whine about ?
No seriously tell me, what are you not going to throw a shitty fit over ?
Simply shouting about everything will only lead to being ignored, because you are failing to be constructive.

Im pro-MBS.
I dont find my ability to spam 1m2m3m4m5m6m7m8m a particularly interesting thing to work on for hours, I have better things to do. I also disagree on this whole "You will never have to leave your army" shit, unless you are rallying every unit straight to the frontlines, you are still going to have to leave your army to direct those units you just built. You are still going to have to leave your army to build whatever buildings you are generating by directing your peons.

MBS does one thing; it lets you build units from many buildings with 2 button pressess instead of 10. Thats it, it doesnt do anything more or less than reduce the number of buttons you hit to achieve a result. And, as long as there is still an advantage to SBS over MBS (better unit mixes, better use of resources, whatever), it will do nothing except lower the barrier to entry for new games.


Simply saying "everyone who likes MBS is a noob and should die" underlines the fact you are behaving irrationally and increases the chances Blizzard ignore you for the frothymouthed carpet chewer you are. It would be nice to debate the actual pros and cons, but it appears that the community at large consists of flamers and shit-slingers; with that in mind I really do hope blizzard ignores most of you.



SEE WHAT I MEAN? how many fourms have we had to reset while this can make it past page 10? JVBKCLJ:VJDS:KLVADSKLJVDS:VDS:KLV!!!! i'm not trying to be a dick tl.net... but WHERE'S THE MODERATION ON THIS FOURM?
Follow me on twitter: CallMeTasteless
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 24 2008 16:53 GMT
#259
I really I think I've got a decent argument here. I'm not even relying on the whole Starcraft 2 is a new game shtick.

I start with two premises that I can defend no problem
1. There is much more to the game of Starcraft than unit production. I made a little list in my other post. Game sense, map control, micro, and defense jump to mind.
2. MBS doesn't completely eliminate the unit production aspect. Choosing when to build how many of what is still an important decision.
Thus, MBS doesn't completely remove skill from Starcraft.

In the end, the UI is only the connection between two players. It is those players and their respective skill that determines that competitive level of each game.

Frankly, I wouldn't even consider myself pro-MBS. It lowers the speed requirement by every argument I've heard, and that is enough to give me a big pause.

But that does not translate to me into conceding the point that MBS "newbifies" the game, or that it lowers the skill cap into non-competitiveness. Lowered speed and shifted focus can still yield a game that is just as competitive

I think many anti-MBS arguments take too broad of a view of the impact,

¯\_(ツ)_/¯
Amnesty
Profile Joined April 2003
United States2054 Posts
January 24 2008 17:06 GMT
#260
On January 24 2008 21:30 Wraithlin wrote:

No the issue here is that some people dont want anything to change because SC is so good they believe there is no way to change it without making things worse; they make a whole bunch of unfounded claims and then call anyone who disagrees with them a noob or worse.


If it’s not broke why fix it?



Face a few facts, more people play WC3 than SC and WC3 is more competative (there are more competitions and more people competing; that is the definition of competativeness, not the skill ceiling or any other made up idea) than SC. The ONLY thing that is even keeping SC alive is the pro-scene; without the Korean Pro-Leagues SC would have died years ago.


Currently there are more SC games going. Let’s not forget BW has much heavier population of private server players. THe only time WC3 had a noticeable larger player base was right after TFT came out. Players thought to give WC3 another chance seeing how Broodwar improved SC so much and changed the game a lot; player hoped the same would happen. This hope didn't last long however.

Lets also point out that when BW was as new as TFT currently (four years old?), its player base was much higher than TFTs. Peaks of 400k on b.net. 90k looks so lonely.




Now the lie of anti-mbs people is to say that the pro-scene exists because of SBS, it doesnt. The Pro-scene exists because SC, unlike just about every other RTS, is a good spectator sport. This has allowed SC to get on TV where it is now a self fulfiling destiny, companies want to keep SC on TV because its good advertising for their sponsors, and the playerbase is growing because young people want to achieve the dream of getting rich and famous playing computor games.


I think it’s a combination of macro/micro required by BW and hence the skill level that made it popular. Almost all RTS are crap in one category or another. WC3 for macro, C&C for micro.



What makes it a good spectator sport compared to WC3, which is more competative?

SC Units have a low health relative to damage; upgraded zealots will kill a ling in 2 hits, compare that to the 30second slug fest between two basic units in WC3. Spectators like to see units die and pop, they want battles to be bloody and viscious, this makes SC good to watch. WC3 is TERRIBLE to watch because most decisive battles end with a TP scroll home and they "lost" not because any units died but because they were low health. this is really important becaus eit is possible for a complete noob to at least have some idea who is winning or losing just from watching the units die, unlike in WC3 where you need alot of experience and explantion to even follow who is winning or losing because nothing ever fucking dies.

Another reason SC is more exciting to watch because the players interact very quickly, again compare this to WC3 where the first 5-10 minutes consists of players creeping (dull). And those first few battles are bloody, units die, rather than units lose some health and run off but you cant really tell what happened unless the commentator selects them, because nothing died.

SC is more exciting that WC3 because players build more than 1 base, forcing them to move their army constantly (and not just because they are looking for creeps to kill). It allow players to make exciting plays like drops, or double/tripple attacks. Expansions just dont happen in WC3 to any extent, certainly not the 3/4 bases which are absolutely common in SC, which makes play more condensed and consist of two armies dancing about each other.

None of these issues are related to MBS or SBS but the fundamentals which are transcendant of the UI


Correct. WC3 is a terrible game. We know this. Oh, and for the record all these faults were in fact known in beta and well known SC players at the time were on blizz forums trying to point them out in beta to no avail (NTT, Dudey). Blizzard ignored these, focused on the "WE WANT PANDA" posts.
It seems they were all infatuated with their new shiny RTS and all the pretty particles and didn’t want to listen to a dinosaurs. Blizzard SEEMS to have learned its lesson, but that remains to be seen.

SBS wouldn’t have mattered much in WC3. That wasn't the biggest points they were arguing anyway, although they said that was also crap and needed to go. It was about creeps and auto-cast and upkeep. Without auto-cast WC3 would be such a superior game than what it is. One could blood lust his army in a second flat like the greats of WC2. Greatly turning the tide of a battle in favor of the more micro skilled. And a great opponent could counter that blood lusted army swiftly with slow/dispel.

Actual massive practice would make you so much better. If their was no auto-cast and a great player slinged around dispel on every enemy buff, buffed his own units instantly, casted hero spells, danced his units, used items. The much more skilled player might actually make a freaking dent in a battle. Instead of just player starting a battle in a bad position and warping out and make watching 90% of the game painful to watch/play.

You said earlier look at how Moon and Sky practice so much and look at their games. Yah? And I also see them playing boring games for 20 minutes and slowly winning. If they practice so much more they should be CRUSHING their opponents. Not playing what looks a like a draw for so long and then slowing gaining subtle advantages that add up to a win. And they certainly shouldn't be losing games to players that are inactive in important games like WCG finals.

Without auto-cast practice would mean much more and this is how it should be. If there was no auto-cast instant dispel or AOE dispel strats and creativity would vary much more.

Instead you get a game where all the subtleties and nuances are all well known, 2 peasants building the alter to get up just a little bit so i can go creep X camp as fast as possible and get level 3 hero etc. If auto-cast was not in the game, most players would be practicing to improve their micro. And players wouldn’t bother with the subtle because if they couldn’t execute something actually concrete, a subtle difference would amount to jack shit.

And then you would have the great players break out with their impressive micro and start to unlock the subtleties and would look awesome. It would look impressive, and they might actually be able to CRUSH an opponent from time to time.



SC is a good e-sport because it is spectator friendly: fast, bloody and action packed. Not because of a 10 year old fucking UI.

MBS will not make SC any less exciting to watch, it might make it more exciting to watch, but it will make the game more competative by increasing the number of players and thus the competition to be the best.


CS:Source blows ass for competions as well compared to the original. So much for 10yr fucking UI. =\

And yes MBS will make SC less exciting to watch. Remember when you watched in terror at Reach making an impossible amount of units and defeating Boxer in the OSL Finals? Or Nada making people shocked at the amount of units he had? Or iloveoov making peoples jaws drop out of their freaking skull years after that? And people stayed glued because it looked like fantasy? Yah, that won't happen because anyone can do it, the magic and wonderment is over. Its like you know how David Copperfield made that train disappear. Watching SC2 would be like getting excited over a frozen pizza for dinner.



Secondly MBS does not remove all macro, explain to me how it removes all macro if macro is more than just hitting buttons really fast. Saying "Oh well you can hotkey all your buildings and never leave your army" is bollocks, because its a lie to say that you only ever leave your army to build units. You leave your army to scout, scan, direct peons, build new structures, direct new units from the rally point, build upgrades and many other things.


Remove all macro? No, but it removes a bigass chunk. Let’s play a short mock game of SC2 with all the UI gizmos and gadgets of auto-mine/MBS Macro/MBS Rally/and larger unit selection. We will use in the context of BW since we more accurately visualize this.

Player A
Presses 4 S
(you just made 3 SCVs from three CC's spanning the map which will immediately be sent to work. We just took a page out of blackmans book. He had an uncanny knack for sending his workers to harvest RIGHT AWAY. This was important since he played a style many have tried to do before him. However, it was so hard to do since he had a big ass window in which it was vulnerable to a good timed attack. Many players before blackman abandoned this style because of that. Blackman narrowed this window considerably by getting all his drones to work instantly and with his impressive unit macro skill aswell it closed that WIDE ass window enough in a lot of his games. And he generally stunned a LOT of players. A good thing.
With auto-mine that macro skill will be just as impressive as watching a doo-dad sit there. awesome)

Player A then presses 5T
Nada Tank mechanics made easy.
Player A then presses 6V
Nada Vulture macro mechanics

Player A 5 R Click, 6 R click

Combine steps 1-4: Iloveoov macro out of the box.

Player A realizes with all this free time he has that this massive expert push hes doing cut off a bunch of expand routes and his opponent would have a hard time attacking them now, so he expands there, adds those CCs to his #4 CC hotkey button.

Wow, player A looks like an extremely impressive blob terran.
Some impressive displays from toss of nearly breaking or greatly slowly the push thanks to his Reach Style toss macro out of the box
Player A scans around, sees a bunch of Stargates Blinking and Fleet beacon up! Well, since Player B was unable to press 4z5t6d for a minute or two he must have 50 psi less usable ground troops.
Player A unsieges and moves in for the kill erasing every expand before toss can profit from the carriers. Iloveoov style.

In just a few practice games a player can learn how to play so expertly! Man, this is awesome. Imagine all those intense GGs like these from pretty much the whole player base one can experience? That’s insane. Surely this is a great.

Well no, in fact its NOT. It wouldn't be impressive at all. It would be standard and it would be boring. I don't want to play against iloveoov mechanics from each newbie. I don't want to have to bleed dry subtleties for 20+ minutes to win what looks like a drawish game from a player far weaker than me. Nor would i feel the urge of watching a replay of people who can do the same stuff i can do, or have seen thousands of times in each and every game including my own.

When I’m much better of player i want to end the game very convincingly and fast. And when i suck much worse i want to get raped and surprised. And inspired to practice to achieve that level because then i could get better more intense GGs.

And when i practice LOT want to see my game improve a LOT because I improved my mico/ MACRO/ timing/ responsive scouting. And by improving each a little bit each game, the overall is a huge improvement. And not still bleed out a newbie. =\

Standard arguments for Pro-MBS people:
I have a life. I don't want to be forced to press so many buttons to play.
I have a life too, i don't want to spend 25-30 minutes bleeding out a win vs everyone that just picked up the game a few days ago. I want to see actual impressive and inspiring macro and be down right shocked from time time. Not stare catatonic watching OSL Finals or what have you.

I can spend more time winning with my brain and not my hands! Oh the strats i could do.... etc
Yah, whatever. This was the argument for PRO-auto-cast/Creeps back in the day too and WC3 is a definiton of linear.

If it werent for all the Pro Auto-cast tards on blizz forums during beta the game would be much more varied skill wise AND strat wise. And more successful and more balanced.

I want a casual game!
Yah? Me too since I don't plan on going pro.
BW is casual game, too... wtf... And even more successful one at that. Larger player base in the present, much larger player base in the past.



Given that 99% of the time, when units complete you are going to leave your army to direct them from the rally point to the battle, its only a fraction of a second to queue new units (because hey you do that at the same time as the units you are directing build), so you are changing a 1 second job (direct the new units from the rally point) into a 2 second job (direct the new units from their rally point and queue another set of units).

MBS changes a 2 second job back into a 1 second job; noone cares except anti-mbs crybabies.
MBS increases the potential player base of SC2 by a factor of ten or more making the game more competative; major improvement to the community and the pro-scene.

[/QUOTE]

Opinion supported by random numbers.
The sky just is, and goes on and on; and we play all our BW games beneath it.
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