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[G]The New Lastshadow TvP Guide!!

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lastshadow
Profile Blog Joined May 2007
United States1372 Posts
Last Edited: 2007-11-26 17:59:28
November 23 2007 14:45 GMT
#1
Guide Name: LastShadOw’s Terran vs Protoss Guide
Author: LastShadOw
Current Patch: 1.15.1
Date: 2007 Year
To: TeamLiquid.Net
Updates: 3
Last Update: November 26th, 2007 10:12 A.M. Eastern Time Zone
Next Update Roughly: November 26th/27th 2007 P.M. Time.

Hello, TeamLiquid.net or Other. This is a guide I wrote up, based on and threw studies I have taken during the match-up Terran vs Protoss. This guide will explain the generics of Terran vs Protoss, and hopefully be helpful to all Terrans. And possibly Protoss’ as well.

I want to make clear, I would hope and do state I want NO FLAME in this thread. Constructive criticism is acceptable.

I also want to make clear, that these strategies do not imply win or loss, for sometimes factors can play into that: macro/micro/timing. All these will form together around the strategy and wrap around the final note, and the final note is the outcome. I am writing these based off a fair view of TvP.

Thank you - lastshadow

Terran vs Protoss:

The Terran vs Protoss has been a match-up seemed throughout the years as, well, balanced. In this match-up the Terran player, will usually opt for mechanic or “mech” builds. The match-up can be engaged in either aggressive or passive format, depending on the style of play you wish to play. This match-up is heavily based on macro and micro even.

Players that exhibit macro based styles: [ReD]NaDa ; IlOveOOv ;

Players that exhibit micro based style(Timing Attacks): InteR.Mind ; Perfective ; By.FlaSh ; STX_HwaSin

In this guide, we will go over the topics of aggressive format and passive format of play. Both of which, are unique in their own way.


Definitions in Terran vs Protoss:

Midas FD – Fake Double, Generally a 6marine 1 tank 1 vulture rush fast expo. Used to fact so many units that it seems like you have 2 factories.

2Fact – 2 factories

Fact/Port – Factory / Starport

MnM – Marine / Medic in Terran vs Protoss

BioMech – Using Marine/Medic and Siege Tanks in Terran vs Protoss

1Fact Multi/FE – 1Factory, followed by Command Center.

Double Multi/FE – Taking 2 expos at once.

Turtle – Sitting with a large base count and fortifying a very large and impenetrable defense.

Contain – A “turtle” however, located at the Protoss’ choke.

Push – An attack consisting of lots of spider mine defense / Siege Tank / turret attack, attempting to reach the Protoss’ base.

Han Bang – A 6-7 factory timing push off 2 Base. Meaning “One-shot” / “One punch”, sacrifices economy, in exchange for superiority on the battlefield.

Tornado(a) – A timing attack when the Protoss’ takes his 3rd base. Generally an attack to cripple the 3rd Base. Uses 5 Factories generally, and provides optimal and even support throughout SCV economy / unit production.

Raids – Constant Vulture Attacks on Probes.

3Fact – Using 3 factories off 1 base in an attempt for a hardcore timing Attack on the Protoss’

Proxy – Using hidden or extended-from-base building placement in order to gain speed for a rush.

Tech – Climb to, go to.

CC – Command Center

Scout – Send SCV to search for opponent base.

Power Expo - Taking 2 bases at once off a superior unit count.

THE TRANSITION – Jump from early game to mid-game play.

FORMAT: #Rush/Strategy ; Map possibilities ; Can expand to ______ Style of play.
Build order.
Information.
Summary.

#1 Midas FD – All Maps – aggressive or passive.
9Supply Depot
11 Barracks
12 Gas
15 Supply Depot
16 Factory / 16 Scout
(Constant marine production upon finished Barracks, until 6marines)
23 Supply Depot
24 Machine-Shop.
27 Tank / Spider Mine.
-Upon Tank finishing, move out 6 Marine 1 Tank, 2Vultures que’d in Factory, and send SCV to natural to prepare for CC.

The opening to the FD is fairly simple, when you open with this build, it provides on-field marines that can aid vs potential zealot rush. In addition, when the rush opts to move out, it grants you Spider Mines to deal with potential Dark Templar, and an expo/multi.

Generally the build order is fairly simple, and one of the most common Terran vs Protoss openings.

Here is what it can grant:

-1: The FD will encounter Protoss Dragoons at your choke. You should engage in combat, microing your marines properly is very important, and making sure to sandwich the Dragoons with the reinforcing Vulture is key. Standard rule is FD can only combat 4 Dragoons MAX, anything else is run and lay mines and hide behind them.

-2: The FD will reach the Protoss’ base and encounter a robotic build(reaver), wait for the reinforcing Vulture, then try to pierce the ramp, make sure to run the vulture up in the Dragoons faces, and to run the Marine/Tank force up as well. Be careful to not minebomb yourself.

-3: The FD will be forced back due to 3-Gate Power Dragoon(6-7goons near your natural or midpoint between bases), in this case, simply lay mines at your choke and reinforce 3 Vultures instead of 2. Then proceed to your second Tank/ Siege upgrade. This could be a possible bulldog however, so be careful.

-4: Upon moving out and reaching the Protoss’ base, you will see a “blurry” image. This is in fact a Dark Templar. Simply retreat, and again, reinforce 3-4 vultures instead of 2. Constant mine laying in a defensive manor is key. From there play standard.

~THE TRANSITION: Generally you will build 1 or 2 factories about 1minute prior to your FE finishing:

Upon the following “grants” here is what you may or may not do:


Upon 1: You may jump to 4-6 factory Timing push, or simply 4factory 3-4 base turtle style, either way you can play passive or aggressive due to optimal Factory count. However, keep in mind the Protoss will respond to your FE with a Double FE of his own generally, hence a “Han Bang” is quite good.

Upon 2: You can break the ramp, and jump to 5 Factory tornado style to counteract his panic double FE response. OR you may move very fast to 3base, and force him to make up his strategy fast.

Upon 3: You should generally want to play a turtle style, I highly do not recommend timing push, due to the large number count of units by the Protoss. Play safe, and make sure to take a giant economy lead, remember, he MUST sacrifice economy for the goon count he will have early on.

Upon 4: You can jump to 5 Factory tornado style to counteract his panic double FE response. OR you may move very fast to 3base, and force him to make up his strategy fast. Remember, his very fast tech will lower his unit count, but provide him with Arbiter / High Templar.


Overview: The most common / standard play in Terran vs Protoss today. Can win you games right off the bat or just force standard play. I rate it 10/10.




#2 1 Factory Command Center – Any Map – aggressive or passive
NOTE: This is with a Barracks/Supply Depot/Command Center wall-in.
9 Supply Depot
12 Barracks
12 Gas
16 Supply Depot
16 Factory
16 1 Marine
24 Supply Depot
24 Machine Shop
25 Command Center
26 Engineering bay or Academy.
27 Siege Tank
28 Siege Mode
29 Supply Depot
31 Siege Tank
-Upon reaching 200/100 (minerals/gas) with constant SCV / Tank production, place your second Factory.

NOTE: Again, this is one of the most common openings in Terran vs Protoss. It provides very good economy, and is considered the safest of all openings in Terran vs Protoss. It can move to Han Bang, Turtle, or simply Tornado. This build is also very simple, and can be used by Terrans of all ranks.

Here is what it grants:

1: You will simply see the Protoss react with a double FE, in response to this, you may get 4 Factories and take a 3rd base, However the 3rd base will generally lead to a long macro game involving use of Vessle/Goliath/Raids and combat vs Arbiter/Carrier.
BUT, it allows for very strong economy, and allows a Terran to truly demonstrate and test his/her macro capabilties vs the opposing Protoss’

2: You will simply see the Protoss react with a double FE, in response to this, you may Han Bang style him. Now, some may say “Han Bang is toooo risky”, when in fact, if you are confident in your macro or micro, it is very viable. The Han Bang style BO is as follows:
-Very little scv(about 19 per base main/natural)
-As soon as you have 2 factories, you start adding 2 factories at a time, until 6 factories.
-Constant supply depot production / constant Vulture/Tank production
-Armory for +1 Atk upgrade for Tanks/Vultures.
-Move out at 10 Tank 24 Vulture, with 6 Vulture reinforce constantly.
-Take a 3rd after the first battle engages.
The Han Bang allows for a quick 12-14minute victory, and generally can scare a Protoss when he sees a 150-170PSI Terran at 10:30-11:30minutes.

3: You will simply see the Protoss react with a double FE, in response to this, you may react with a tornado style push. The push IF and I mean IF microed properly should take down the 3rd expansion of the Protoss’ (depending on if the protoss is equal level or not). The difference between this and the Han Bang/turtle, is that is mix’s both into one, while balancing out the effects.

4: The Protoss will respond with an all-in(sort-of) 3Gate + Shuttle full of Zealots attack on your FE. With proper micro and siege you CAN hold this attack. If you must, drag ALL scvs off the expo and use them to fight back. Generally the attack consists of:
10 Dragoon + 1Shuttle full of Zeals vs 1 turret + 6-7 Tank. 4 Tanks on a cliff sieged can manhandle the Dragoons, and the remaining Tank can take care of the zeals. However, I heavily suggest the Barracks/Engineering bay wall-in if you expect an attack like this.

5: The Protoss will go Reaver. You counter-act this with A: Good defense(turret/tanks) and B: 4 Factory Timing push, when he opts for his 3rd.

~THE TRANSITION: Generally you will build 1 or 2 Factories about 1minute prior to your FE finishing:

Upon your following “grants”, here is what you may or not may not do.


Upon 1:Do not try to rush this, if you take your 3rd very fast, do not DARE to try a timing push, your unit count is too low, and your economically is vulnerable during this stage of transition. Carefully jump to 8 Factories w/ dual armory and max up. The earliest your allowed to push out(situational dependant) is 160-170 PSI.

Upon 2: Do not try to implicate your own little mix into this style, if your unsure on how to do this, please do not attempt it, it is VERY Difficult and VERY hard. Or go find replays of Perfective vs any Protoss, especially Perfective vs Nal_Draco @ RushHour 3 / Luna. Also, do not build more than scvs needed, and do not waste units carelessly, and for that matter scvs.

Upon 3: With the Tornado, make sure to set up a static defense on the outskirts of the Protoss’ 3rd. This should include Mines / turrets / Siege Tanks. Constantly reinforce VULTURES only, make sure not to let your initial tanks die. Do not however try to push all the way to the natural of the Protoss’ for losing this army is all you have, and 5 Factories(Only 1 has machine-shop) isn’t good for reinforcement. Play safe, and micro hard.

Upon 4: Do NOT try to take this attack head-on, also don’t overextend on that amount of turrets you need, 2 is content. Also, after this attack, I would suggest to go for either the tornado style or the turtle style, definitely not Han Bang, since you will be low on units from early on hits. However, if you win the fight with very minor damage, then Han Bang is in the view.

Upon 5: Do not try to sit and turtle this one out, Protoss’ now adays are known for 2base Reaver -> Carrier, hence the speedy 4Factory timing push. If you wish to try to turtle, make sure you opt for a very speedy timing attack RIGHT before carriers or arbiter tech could kick in(160-170 PSI).

Overview: This build is very very safe, and provides good play and is easy to learn/play for every terran. I rate it 10/10.



#3 [ReD]NaDa’s 2005 Blizzcon 2factory Rush – Any map - aggressive
NOTE: Wall-in works best for surprise factors
9 Supply Depot
12 Barracks
12 Gas
15 Supply Depot
15 1 Marine
16 Factory
20 Factory (hidden or not hidden, up to you)
23 Supply Depot
24 Machine-Shop add-on
27 Tank
27 Ion Thruster upgrades
28 Supply Depot
29 Vulture
-Keep up constant Tank production, along with vulture production. Upon ION finishing, research Spider Mines, make sure to keep the depots 4-6 supply ahead at all times.
NOTE#2: If the map is non-ramp, Siege -> Mine.
3Tank 4Vulture -> Move out, constant vulture reinforcement, expo.

The NaDa Rush I recommend for Terrans, this rush is the perfect counter to fast expanding Protoss’ for usually they won’t have the unit count to combat such a force, however micro can change anything. The NaDa rush is a fairly simple build order, but after the start, is a difficult game if you let it get going.

Here is what it grants:

1: You will encounter a Protoss’ FEing, if you have decent to good micro or equal to him, you should win the game right then and there. simple as that. Keep reinforcing vulture to aid the tanks and soak up dragoon shots.

2: You will encounter a Dark Templar build. NOT TO WORRY. You do have mines researching, instead hold the blockade and wait for mines, lay them in a good manor and opt to expo, while adding another machine-shop for Dual Tank production. Afterwards, your initial 4-6 vulture can do a Raid.

3: You will encounter 3 Gate Dragoon Range, in which case you can either a)Combat it or b) Retreat and opt to turtle mode.

4: The Protoss’ will be going 2gate Range Observer, hence retreat to his choke, and opt for a contain, or in fact make the game even and just take an expo and set up defensive mines in a strategic way across the map.

NOTE: You must take into account that this is a 2factory build none the less, hence aggressive play should be constant, especially with the Dual-Upgrade(Mine/Ion).

~THE TRANSITION: The transition is fairly simple for this build, either opt for an FE of your own, or jump to 4factories, yes I said 4factories and go for a VERY aggressive early game.
Here is what the “grants” may or may not allow you to do.


Upon 1: You should win the game, if in fact the Protoss’ does succeed in the micro battle, reinforce Vultures and keep the harassment up, for that is key.

Upon 2: Opt to turtle and FE asaply, you can then just go to 3 Factory timing push w/ dual scanner. With this, you should have generally more unit count and be superior in terms of tech due to the dual-upgrade. JUST To be safe however, get an armory and a Goliath or two.

Upon 3: You can go either way with this one, you can combat it, and try to win the battle, hence almost locking away the win, or you can simply retreat behind a sea of spider mines, and put the protoss at an economical disadvantage. From there a FE turtle style into Tornado is very viable and precise.

Upon 4: This is generally up to the Terran’s preference, he/she can opt for Contain or just equalize the game and take an FE, as the protoss’ reacts the same way. From there transition to Han Bang / Turtle / Tornado are all acceptable, or even the daring 4factory off 1 base: See #2 1fact CC Grants.

Overview: Since build is heavy into micro and timing sense, I would recommend it to Terrans trying to increase those areas, it will help with multitask as well, so again this build I'd rate 10/10 for instrumental purposes.

#4 2 Factory Vulture – Ramp maps – aggressive
9 Supply Depot
12 Barracks
12 Gas
15 Supply Depot
15 Marine
16 Factory
19 Factory
23 Supply Depot (make sure to have 3 Marines now)
24 Machine-Shop add-on
27 Tank
27 Ion Thruster upgrades
-Upon second Factory finishing, make sure to get another Machine-shop and then produce 2 Vultures from both Factories, the second Nachine- shop will upgrade Spider Mines.
-Move out with 4vultures
-Make up till 5 tanks and gain Siege and again move out for an attack, follow this up with vulture reinforcement constantly.

Generally this build, is pretty micro intensive in itself, and does in fact require much multitask once the battles engage, however the build order is simple, and can viewed as “safe” by some Terrans, but vs power hungry Protoss Dragoons, this build can be hectic, especially versus Reaver.

Here is what it grants:

1: It will encounter 2Gate Dragoon Range expo, In which Vultures vs 4 Dragoon is sometimes hard, make sure to try to wrap around the Dragoons and sandwich them in between mines, if so, try to sneak into the main and devastate the probes and lay mines around the gateway / probe paths to prevent Dragoon safety. However, if your initial 4 vultures die, remember to eound-up the attack with the 5 Siege Tanks to apply pressure

2: It will encounter 1 Gate Range Observers, in which still 3dragoon vs 4 vulture isn’t bad, but Observers do pose a threat, my best suggestion to opt to run by the Dragoons and head straight for probe kills. Follow this up with the 5 Tank attack, and it should ensure victory due to low Dragoon count.

3: It will encounter Dark Templar, lay mines at your natural and proceed to gain an FE, meanwhile multitask an all-on press attack to your opponent with the vultures. Instead of getting 5 tanks, instead constantly reinforce vultures and punish the protoss for lack of observers, it will grant you greater tech, and a superior economy.

4: It will encounter reaver, In this case, make sure to get the 2 new Tanks from the Factories + the initial one surrounding the SCVs fast, meanwhile try to breakdown the simple 2 Dragoons at the protoss ramp, after that it will come down to who has the better harass, the Reaver and his Zealot buddies or the 4 Vultures from the Terran dominion.

THE TRANSITION: Generally you SHOULD opt for the 5 Tank follow-up attack, however under certain circumstances (see #3) you will need something else. Remember to jump to 4 Factories after the FE and keep up the assault on the Protoss, don’t let the harass stop (if you can).

Here is what your “grants” may or may not allow you to do.


Upon 1: You will lose all the Vultures, in which case you will purely rely on the Tanks to basically sum up for their demise. After this, reinforce vulture, and try to snipe away as many probes or units as possible from the protoss’ keep reinforcing effectively and constant SCV production is very good, make sure to FE after the 5 tanks move out.

Upon 2: If you win the battle vs the Dragoons, go straight for the probes, make sure to shift+target them and return to macroing scvs/tanks. After this, the 5 Tank attack CAN seal the game.

Upon 3: Generally the Protoss will be very low in unit count, so even 3 Tanks will be very hard for him to work around, you can get ebay and or academy to support a little timing push when he attempts to take his natural.

Upon 4: This is probably the worst situation, it will come down to the better microer, in which case I can’t help you, except for suggesting to surround the the enemy and engulf him with your units and mines. However, just keep up Tank production at this point, or Vulture if your harassment is working well and your situation is under control. Then FE and turret up into Tornado push.

Overview: Like I said, it’s a pretty safe build overall and really fun to play and maneuver, however for some Terrans that have sloppy or weak micro areas, it can get a little dangerous, I would recommend this build especially on ladders however, due to cheese factors and this being anti-cheese .

#5 Vulture Drop – Any map – aggressive or passive
9 Supply Depot
12 Barracks
12 Gas
15 Supply Depot
15 1 Marine
16 Factory
17 Marine
19 Marine
23 Supply Depot
24 Machine-Shop
24 Starport
25 Marine
27 Vulture + Mine upgrade.
-Keep up SCV production, and Vulture production (max at 6 Vultures). As soon as mines are done, lay 3 in a defensive position at the top of your ramp, pull back the 4 marines to basically “invite” your opponent in. Make sure you take the dropship straight to the P’s base, meanwhile the 2 vultures from the factory can engage the natural’s Probes, while the main is under attack from the 4 vultures.

This build is pretty simple, but also simply beaten, it can severely depend on the player your playing and on your micro. But if this rush connects, it’s a very very big lead guaranteed.

Here is what it grants:

1: You will safely get into the Protoss main, lay mines everywhere, and win the game. True story.

2: The protoss will be awaiting your arrival, hence you can either a) turn back and just FE or drop the 4 Vultures and be confident in micro, meanwhile the 2 vultures from your main should be reinforcing the battle and attempting to snag many probes.

3: The Protoss will be going Reaver, you will most likely lose.

THE TRANSITION: Obviously the “grants” are all rather risky, they are all win or die pretty much, however #2 provides for an actual game. If the drop succeed’ but doesn’t WIN the game, just get a second Factory and a take a 3rd, make sure to turtle and really grasp your economical advantage, from there 8 Factories / dual armory seals the game.
NOTE: Tau Cross allows for 4 base.


Here is what your “grants” may or may not allow.

Upon 1:Its self-explanatory.

Upon 2: If you do in fact need to retreat, make sure you remember you have the Dropship, now that is always on the Protoss’ mind, and you can use it later for a pincer attack, example: Tornadoing and dropping Vultures in the main to kill Probes and force high speeded multitask from the protoss. Otherwise, if your micro succeeds, follow “THE TRANSTION” for the game.

Upon 3: You most likely will lose.. they will see the dropship first, be prepared, and their reaver is more than enough for your 4 vultures. If you beat the reaver, hope to god your drop works then. Otherwise FE abd get Tanks + Siege mode to combat the on-coming Observer/Dragoon force


Overview: I recommend this for all Terrans, its a good build, however do or die it might be vs Reaver, it provides very strong defense and aggression vs other builds. 9/10.

#6 Tri-Upgraded Timing Push(ex Shadow Rush) - Any map - aggressive
9 Supply Depot (wall-in)
12 Barracks (wall-in)
12 Gas
15 Supply Depot (wall-in complete)
15 Marine (Put at ramp to block scouting probe.. if you can)
16 Factory
19 Factory (Hide near CC)
23 Supply Depot
24 Machine-Shop add-On
27 Siege Tank
27 Siege Mode Upgrade

!-Upon second factory finishing constantly produce vultures, meanwhile the main Factory will produce pure Siege tank, then float rax to choke and siege (FAKE FE so P takes a 3rd). Maintain constant tank production and vulture production, remember to keep supply depots 4-6 Supply ahead of your PSI Limit. The upgrade orders go Siege -> Mines -> Ion. Upon Siege finishing, get an academy for scanners or ebay if you know he isn't DTing.

!-The moveout force consists of 4 Siege Tank, 7 Vulture, 1 Marine, 3SCV, and constantly reinforce Vultures. Meanwhile, either opt for a 3rd Factory or just FE.

This build is fairly simple, and quite easy to control, when you move out the protoss should be like "O_O WTF!? I THOUGHT HE FE'D". Now unless they have robotic-in-human micro like Bisu, your good to go! Make sure to sandwich the dragoons with your Vulture/Tank and enswarm them with reinforcements. If you must, push to his base.


Here is what the rush grants:

1: You can possibly engage the Protoss just as he opts for his 3rd base, having this advantage due to your deceptive rush, you can simply micromanage your away around his army and just sandwich his units with Vulture/Tank and SCV combo, thus winning you the game.

2: The Protoss will have yet to expand to his 3rd, and will be at roughly 4 Gateways or 2 Gateways + Reaver, this could cause some dilemma but not too much. Simply start a push near his base with good turret/mining, and use those 4 Tanks to constantly inch your way up to his base, now if he is at in 2 fact 2-3 Gates, reinforce to a total of 13Vulture, and then opt for 1Tank/1Vulture to get reinforced. Keep the push up and you can win.

3: The Protoss will be doing Dark Templar, no worry you have scanner! Simply scan properly and make sure to KO his natural expo, from there constantly Vulture reprodruction is the key element and will win you the game, mine up the map and make sure you know everything he is doing, then you can double FE and sit pretty with 6 Tanks.

4: The protoss will have been going 3Gate Dragoon robo from the start, hence you will need to engage in him micromangement, make sure to use your Vultures as sponges for the Tanks/Goon fight, and try to lay mines constantly to intercept his Dragoons, thus you should win the battle, if you do not, remember your not behind, because he too had to sacrifice an FE in exchange for the superior unit count. Keep mining and pushing with your force, and try to set up a contain to give you the advantage.

THE TRANSITION~ Generally the Tri-U. Rush should encounter 1 or 2, this rush basically allows for good timing senses and will help a Terran learn multitask / micro aspects that he/she might not have seen before. However, lets see what happens if scenarios don't pan out or what to do if they do.

Upon 1: The rush will in fact do what I stated, and should clench you the game, its really a luck factor though, but it is common. If however your rush somehow fails to him, just get to 5-6Factories and go for a Tornado or Han Bang, up to you.

Upon 2: Don't neccassarily panic, in fact I did state to get Ebay, so Reaver isn't TOO big of a problem, you can also lay mines around your base if your cautious, in fact however if he sees your rush come out he will most likely want to engage your army, rather than aim for SCV kills, due to the fact that your army is PRETTY DAMN SCARY for 7 1/2 minutes. Set up a push, and make sure to kill your own mines if needed to advance tanks forward, 1-2 tanks at a time, and remember to reinforce a 5th Tank along with the 14th total Vulture.
If he has 4 Gateways, then just micro and engage him at his choke and set up a contain, now you may FE if you kill his FE. Then jump to 4Factories due to lack of scvs.. or well just jump to 4 Factories.

Upon 3: If the Protoss is in fact going Dark Templar, you should have scan + mine/ion, which means you have the 'Perfect Answer' to him, along side having engineering bay. HOWEVER if he plays his DT's right, and
makes sure to make good use of them (forcing waste of scans), then you will need to double FE in response to his double FE, your at the same gate/factory count, so just use your advantage: Mines, due to his lack of gas, he won't have observers soon, if he opts to get them, then you punish him with Tri-Scanner timing push.

Upon 4: In this situation is comes down to micro/multitask, after the battles engage, I'd suggest to opt for a FE an then jump to 4 factories with a +1 Armory attack upgrade, for a little tornado when he opts to take his 3rd at roughly 9minutes or so. From there, you can just play the game standard and keep up constant aggression and mining up the map to know where and when he is going somewhere.
NOTE: If your REALLY ballsy, instead of taking an FE to go with the flow, go to 4factories upon moving out and skip the first 2 reinforcing vultures, then reinforce 4 vultures at a time or 1 tank 3 vultures, from there CONSTANT attack is needed.

Overview: Basically this rush is pretty cool, and generally very fun to watch happen (if your observer), it provides for a nice fun game and REALLY helps the terran out with multitask/macro/micro, 3 of the most important aspects of the game ^_^. I'd suggest trying this for every Terran, even if you fail, you learn something. And repeating this rush is often sometimes scary for protoss. I rate it 10/10.
NOTE: Early 2gate zeal rush SHOULDN'T work.. however if it does, screw the 4 tanks, and go for 16vulture.


#7 Marine/SCV Cheese - Any Map - All-In
9 Supply Depot
10 Barracks
11 Barracks(Hidden)
12 Scout Scv
15 Supply Depot
15 Marine
2nd Barracks Finish
16/17 Marine/Marine
19/20 Marine/Marine
-Upon scv scouting the protoss, hotkey 12 scvs and send all the rines to the protoss' base, Drill all 12 scvs to the protoss base, and start a bunker near the pylon of the gateway/cyber core. Micro the first battle(5-6 Marines + 13 scv vs 1 goon + 16 Probes) STALL for the bunker.. LEAVE 3-4 SCVS AT HOME.

Here is what this rush Grants

1: You will successfully finish the bunker and seal the game upon having 4 marines inside it, from there return all but 4 scvs home to mine, keep up marine production.

2: You and your opponent will both lose ALOT, keep up marine production and try to get back in the game with constant harass, once you have 8 scvs + 6 marines, again go all-in, this is your last attempt most likely.

3: Your opponent will fight you off and have 2 dragoons with range + very little probe, if you have at least 7 scvs at home, stay, if not, leave the game.

4: Your opponent will "trade bases" and try to drill your base and attack you, forcing the unloading of marines, DO NOT UNLOAD, instead all scvs mine from his base, lift CC + Raxes and "base exchange".

THE TRANSITION~: This rush is fairly simple and only allows about 6minute games.. There is no transition to mid game really.. But here is what you would do.

Here is what your "grants" may or may not allow you to do.

Upon 1:You win!

Upon 2: Try to reinforce the rush, if you can and are daring, take EVERYTHING you have and just reinforce it, all-in. If you win the micro, you win the game!

Upon 3: If you don't have more scvs than probes, leave the game, his tech is much higher advanced, otherwise keep up marine production and opt for Marine/Medic + Optical flare (yes I said it Optical Flare). REMEMBER to get Ebay for +1 Armor (forcing 5 dragoon hits).

Upon 4: The trading of bases, generally will leave you in a better position, your "base" is up, and he lost EVERYTHING he has except maybe for dragoons / probes. You win.

Overview: If your scared of the protoss your playing, you can use this rush, its VERY deadly and generally can be seen as very hard to beat/see coming. Its even better if you allow him to gas steal. I'd rate it 8/10 due to the lack of IT CAN FAIL. For a VOD : Midas vs Reach SKT1 vs KTF @ Neo Requiem.

#8 3Factory Timing Push - Any Map - Aggressive
9 Supply Depot (start wall-in)
12 Barracks ( add-to wall-in)
12 Gas
15 Supply Depot (wall-in complete)
15 Marine
16 Factory
19 Factory
23 Supply Depot
24 Machine-Shop
27 Tank
29 3rd Factory
-Upon your factories finishing, the one with the add-on keeps up constant Tank production (until 5tanks), the others keep up vulture production. Acquire scanner and then push out (5Tank 12 vulture 6 scv).

This rush REALLY hits your economy hard, therefore you have to make SURE that you win the battle that will ensue. From there on out, your demonic 3vulture reinforcement every 40seconds is very annoying / hard on the protoss.

Here is what this rush grants:

1: You will engage the protoss, if you have proper mining / sieging and pushing forward, you SHOULD win the game, your unit count is VERY scary, but remember this is all-in, even though you have 3 factories, if you don't knock him to 1 base and maintain a few units, your very far behind, since you only have 22> Scvs vs his 35+ Probes and tech.

2: The Protoss will be going Bulldog style (3gate + 4robo). This means a proper push is needed, start in front of his choke, and slowly push your way to his main or natural, secure it and lock it down, then take an FE and get armory to deal with shuttle(goliaths)Generallly the Protoss can win, but its pretty much even, with the T getting an advantage about 60/40.

3: The Protoss will be sitting there at 1 base with DT tech trying to push you back constantnly, scanner should allow for 1-2 scans.. but sometimes its not enough and you'll be forced backwards due to good Dark Templar usage.

4: The Protoss will be using Reaver like a whore and will try to kill your already low scv count, hence forcing you to make your rush connect. However, I've seen Reaver -> Dark Templar.. so your fate may already be sealed, but you have time, move in fast, no sieging, his units are too weak, surround the dragoons and kill them, swarm the gateways before probes and make sure no reinforcements are possible, if your base is under siege still from reaver(s) then...

[b]THE TRANSITION~: Generally this game ends or starts with the rush, this rush teachs pretty good pressure and micro, a must for know for some Terrans. However the mid-game is usually scary and full of battles. You'll want to get to 4 factories and 2 bases, and start small Tornado's aimlessly around the map, with constant mining.

Here is what your "grants" may or may not allow you to do.

Upon 1: You win! I'm not trying to be stupid or just lack information, the rush is THAT powerful. If you don't win right away, reinforce 3 vultures at a time, and try to snipe probes if you can in the main, otherwise slow-push to his main from his natural.

Upon 2: If you do encounter a Bulldoging Protoss, make sure to use your [VULTURES] properly, they are the key unit now, wether they soak up dragoon fire, or lay waste to the zealots being dropped, they are needed to enfury this attack. Run about 6 vultures in front to lay mines(manually control them to lay the mines 1 by 1 very fast, if you can't no worries, just use the "Magic Boxes") Meanwhile, the other 6 vultures + 6 scvs stay back with the tanks to repair/deal with the zealots, after this, push forward and keep up the reinforcing 3 vultures, constantly lay mines in front of the dragoons, and siege/ unsiege your way to his main. From there, use barracades such as supply depots / turrets / ebays(if you must).

Upon 3: If you do get forced back due to Dark Templar, get ready to reinforce ALOT of vultures, save up scanner and try to use your Spider Mines to take out the lone DT's on the map, from there contain him with spider mines and prepare for a push out with Tank/Scv, the mines at his choke will not allow reinforcement of DT and your push should grant you the game, if it doesn't, save up minerals and get your natural, and then get 1tank + 2 vultures at a time to play safe.

Upon 4: In case of Reaver vs 3Factory Timing Push, make sure to not siege when you fight the Protoss, simply keep pushing forward with constant attack, the vultures that are reinforcing should not try to fight the reaver, instead bring ALL scvs to the Protoss' base and lift your CC(this is a very epic situation), go all-in on his gateways, then his probes. If this is a map with Islands(python, lt) make sure to float 1 Rax 1 Factory 1 Ebay to the possible locations, and make a rine/vulture to stop possible probes with the shuttle. From there, turtle at his virgin of a natural and go into turtle-mode, take his main and sit there at 2 base, acquire an armory and make sure to control his harassment well, and you should win the game.

Overview: This rush is very very fun, BUT hard to handle, therefore I wouldn't suggest it unless its unexpected, it can be beat normally, but its rare, and usually will require mine bombs / use of probes. I'd suggest Terrans to use this on Protoss' that know their style (as long as this isn't often used), it'd be a pretty cool "I didn't expect that" from the Protoss, and generally a win for you!. I rate it 9/10

#9 Tank Rush - Any Map - Aggressive or Passive
9 Supply Depot
12 Barracks
12 Gas
15 Supply Depot
15 Marine
16 Factory
19 Factory (Hidden or not, your choice)
Keep up marines till 4
23 Supply Depot
24 Machine-Shop
27 Tank
27 Machine-Shop
Now keep making more marines(HIDDEN!!!!!!) Keep the 4 rines at ramp
29 Supply Depot
31 Tank
33 Tank
34 Siege-Mode
-Fake an FE is possible if you want a slower Tank in exchange for a possibilty at an attempted Superior Army count, otherwise get 5 tanks, 8 marines, and 4 scv with Ebay and move out, keep reinforcing tanks and push the Protoss' all the way back to his main. Or "power expo" with this unit count.

Here is what this opening grants you:

1: You'll encounter a Protoss that has about 6-7 dragoons, no problem you have that many tanks! Siege and unsiege once you reach his choke, build turrets/bunkers and keep repairing the tanks to make them last long, take down his natural and hopefully he'll suicide his dragoons to try to save it. ~_^ Too many tank for a normal 2gate to handle though, GG.

2: The Protoss will be taking a 3rd.. you win. His unit count is too low, and his economy just took a giant hit. NOTE: The probabilty to this is more likely if you sacrifice the 5th tank, for a faster siege (Fake FE)

3: The Protoss will be going Bulldog, in this case, make sure to have the marines target the shuttle and have the scvs repair the tanks very fast. Siege only 3 out of the 5 tanks, and try to combat the Dragoon/zeal force, after the shuttle dies, have the marines target zealots individually to stop tank splash, remember to manually control your Tank fire so that the enemy forces die down fast, afterwards depending on your unit count, I'd suggest either pushing into his natural or going home and FEing.

4: The Protoss will be going Dark Templar... I'm sorry, but for this rush to impact like it's supposed to, there is no way for academy or ebay, unless you want to take an economy hit, then there is(I'd suggest it), otherwise.. its VERY diffucult for you to win.

5: The Protoss will be going 3 Gate Power Dragon or Strong 1 Base (2gate Range Obs and holding the ramp). Instead of attacking, Power expo, jump to 6-8 factories after economy is content, and wait for a 160 PSI Tornado.

THE TRANSITION~: Generally this rush is mean't to end the game immediately, and often times will, however if it fails your very far behind, and usually must play very safe/critical to make a comeback. Going to 4 factories off 2base is very safe and good for vulture/tank tornado.

Here is what your "grants" may allow


Upon 1: You win the game!

Upon 2: You win the game!

Upon 3: Generally when a battle like this ensues, you will want to control the battle with micro, it would be wise to cut down on tank production and opt to get dual vulture upgrades along with reinforcing vultures, keep the intial remains of the 8 tank alive, and possibly go in for another attack assuming you have at least 4-5 Tank and 7-11 vultures.
Otherwise, take an FE and opt to turtle mode. Then from there either take a 3rd, or go for a timing attack.

Upon 4: I'm not trying to discourage you, but if the Protoss goes Dark Templar and you don't scout it in time to change your build, well.. to say the least your probably going to lose, but don't give up right away, make a wall-in of 2 supply depots/ barracks right away and have 6-8 scvs there ready to repair, while you stall for turret/scanner. Then take an expansion and turtle until a sizeable force is compiled, then I'd suggest a timing push or Power Expo.

Upon 5: Generally Power Expoing would be very good at this point, taking a natural plus your 3rd with a good amount of tank/turret would definately hold vs these kind of things. From there get 6-8factories OR a 4th base and 12 factories, macro up and then constant attacks are very viable. Make sure to use pushes for greater results.

Overview: Basically this rush is pretty viable as long as the Protoss isn't a cheese whore. It can seal games right off the bat, and provides 2 Factories for good reinforcement / macro. Very easy for terrans, and very basic. I'd rate it 8/10.

~
~
~



TO BE FEATURED IN 4th UPDATE:
#9 - #12
BioMech Rush
The Proper 200/200 Turtle game.
14cc TvP



~QUESTIONS ARE COMPLETELY OPEN I WILL RESPOND TO ALL QUESTIONS TO THE BEST OF MY ABILITY.~

QUESTION AND ANSWERS SECTION
[Spoiler]
Question 1 - Handling 200/200 Terran armies.

nice guide. perhaps you could include some information about late game tvp. when i'm 200/200 vs a 200/200 zeal/dragoon army, maybe arb/temp (lets leave them out for now) i have no idea how to play. i hear 200/200 terran is supposed to win 200/200 toss, but i get crushed. personally i think its my own mines that're killing me. but how exactly are you supposed to micro 3 groups of vulture and 1 group of tank vs 2 group of zeal and 2 group of goon, assuming i only have +1 weapons.
Replays will be provided soon hopefully, along with an audio commentary on the guide, to further explain things in the best of my ability.

First off let me state that I think you have too little unit count. 36 Vulture + 12 Tank = 96 PSI. So I think you can reduce SCV count, especially as a macro-oriented player, you should have good base count and decent scv count to support them.

Now onto the question, 200/200 T v 200/200 P pure ground, is always supposed to favor the Terran. Your stating your using mines? Don't. Mines are not needed at this level of the fight. Your army itself is strong enough. Maybe 16-18 tanks is content though. Make sure to siege before the battle engages, and then unsiege if he runs, and repeat. Mainly this attack if I'm correct is meant to take out several expos, not entirely win the game. From there, I'd suggest High goliath count in your units, due to the needed Arbiter or Carrier he will need to clutch victory. But remember, no more mines for attacking, laying them around the map is good, but do not fight on top of them.


Question #2 - Countering the Shadow Rush

I have an important question:
What is the counter to the Shadow Rush? Does a counter even exist?


The "Shadow Rush" doesn't nessacarily have a counter persay, however it has things that work against it better than others. An example would be Reavers or Dark Templars, for they force a delay, in what is supposed to be a fast paced attack. This allows the Protoss to have some time to gather units and devise a plan to attack this force head-on.

Besides that, the "Shadow Rush" has all capabilties of Terran tech, scanner ; all 3 factory upgrades ; turrets. It's a pretty scary attack in itself.[/spoiler]






You stay classy TeamLiquid.net ~_^.

- lastshadow
Patience is a small price to pay for perfection.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 23 2007 14:47 GMT
#2
Sorry I'm so late on this guys, I wanted to make sure everything was correct in timing, and then again I was in a "leave of absence" in bw, due to Girlfriend issues and other things.

But now I'm back and I'll be updating this guide constantly, and will add a Q&A Section for all the questions asked, it will be in a spoiler.

So eventually please view that before moving on to ask em a question.
Patience is a small price to pay for perfection.
t0wel
Profile Joined October 2007
Kyrgyz Republic58 Posts
November 23 2007 14:53 GMT
#3


cant have a lastshadow guide without this
kyrgyz republic? wtf is that.
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
Last Edited: 2007-11-23 15:06:52
November 23 2007 15:01 GMT
#4
On November 23 2007 23:53 t0wel wrote:
[Random unwitty youtube video]

cant have a lastshadow guide without this


Chill, I expect you to do something about this.

Also, from point 3 in Midas rush - 5-6 goons doesn't necessarily mean 3 gate power goons. A regular 2 gate build can actually pull this off and generally protoss doesn't use 3 gate builds off one base unless they're bulldogging. In fact, edit your counter for Midas #3 to dealing with bulldog.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 23 2007 15:09 GMT
#5
On November 24 2007 00:01 ilovezil wrote:

Also, from point 3 in Midas rush - 5-6 goons doesn't necessarily mean 3 gate power goons. A regular 2 gate build can actually pull this off and generally protoss doesn't use 3 gate builds off one base unless they're bulldogging. In fact, edit your counter for Midas #3 to dealing with bulldog.


Thank you for pointing that out, I meant 6-7 dragoons, at a midpoint between bases.
Patience is a small price to pay for perfection.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 23 2007 16:37 GMT
#6
Oh, then it's perfectly ok I guess.
You want 20 good men, but you need a bad pussy.
taktak
Profile Joined August 2006
91 Posts
November 23 2007 16:57 GMT
#7
this guide so much better then your first one ^^
some good information in there
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
November 23 2007 18:47 GMT
#8
Han Bang is a term also used in TvZ so take that into consideration. Some while ago I posted about that term. It literally means "One Blow" so it refers to one big ball of terran army, although I never heard of it it TvT.

Just pointing out so that if someone hears Han Bang in TvZ they don't go eh?

Also, I'm not sure if this is right but Hang Bang does not have to be a timing push.
Stuck.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 23 2007 18:49 GMT
#9
Ugh, this thread is full of failure. I'll point out what's wrong with OP and replies later after talking further with moderators, but expect action to both. I'm just so sleepy right now.
Moderator
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2007-11-23 23:12:20
November 23 2007 20:30 GMT
#10
On November 24 2007 03:47 Wala.Revolution wrote:
Han Bang is a term also used in TvZ so take that into consideration. Some while ago I posted about that term. It literally means "One Blow" so it refers to one big ball of terran army, although I never heard of it it TvT.

Just pointing out so that if someone hears Han Bang in TvZ they don't go eh?

Also, I'm not sure if this is right but Hang Bang does not have to be a timing push.

I, too, am quite sure the term reffers to an all-in build.

I'm also quite sure tornado reffers an attack that isn't a slowpush, rather you move out and siege when he approach. Back in the days, when NaDa began using it, it was quite controversal, as slowpushes were the norm.
Even a broken clock is right twice a day
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
November 23 2007 21:04 GMT
#11
-2: Opt to turtle and FE asaply, you can then just go to 3 factory timing push w/ Dual Academy. With this, you should have generally more unit count and be superior in terms of tech due to the Tri-Upgrade. JUST To be safe however, get an armory and a goliath or two.


I want to know what is the point of making 2 academies? Or is there something I'm not getting..
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
fonger
Profile Blog Joined March 2006
United Kingdom1218 Posts
November 23 2007 21:40 GMT
#12
I think he means dual scanner.
t0wel
Profile Joined October 2007
Kyrgyz Republic58 Posts
November 23 2007 22:44 GMT
#13
i think he means dual addon
kyrgyz republic? wtf is that.
XCetron
Profile Joined November 2006
5226 Posts
November 23 2007 22:57 GMT
#14
Wheres Shadow Rush in this?
+ Show Spoiler +
thats half as a joke, I actually want to know the BO of it too.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
November 23 2007 23:32 GMT
#15
Thanks for the guide.

My only greivance is that you list Hwasin as a 'macro' player and Mind as a 'micro' player, but their TvP is essentially identical.
Moderatormy tatsu loops r fuckin nice
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 23 2007 23:44 GMT
#16
Thread gutted. Please refer to http://teamliquid.net/forum/viewmessage.php?topic_id=62894
lastshadow, thanks for this guide, but please make the changes addressed in that thread when you have time.

Everyone else should probably read that thread before posting in this thread.

Moderator
LaSt.Hero
Profile Joined June 2007
United States4 Posts
Last Edited: 2007-11-23 23:55:13
November 23 2007 23:54 GMT
#17
Great guide, thanks! This is perfect for me, as I am currently learning Terran, and TvP is my worst matchup.
Risk more than others think is safe.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
November 24 2007 00:57 GMT
#18
Haven't gotten a chance to fully go through it, but thanks for this guide.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
OctoPuSs
Profile Blog Joined May 2004
Canada5279 Posts
November 24 2007 04:30 GMT
#19
On November 24 2007 08:54 LaSt.Hero wrote:
Great guide, thanks! This is perfect for me, as I am currently learning Terran, and TvP is my worst matchup.

ditto!
Depression is just a sarcastic state of mind. Liquid`HerO Fighting!
Aux1
Profile Blog Joined June 2007
United States780 Posts
November 24 2007 05:03 GMT
#20
you have strong tvp timing attack, i think you should include that so i can copy it o,o i think it is like 6fact 160~170 11:30 attack? or something. If you dont mind hsaring plz let me know ^^
OneOther
Profile Blog Joined August 2004
United States10774 Posts
November 24 2007 08:33 GMT
#21
Small suggestion:
Hwasin should most definitely be in the timing category. He is known for his godly timing :O
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
November 24 2007 11:53 GMT
#22
Good guide.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 24 2007 15:57 GMT
#23
Thanks for the suggestions, My IE was cut out last night, so Update #2 is coming in tonight.

I'll edit the guide now with what I know to do, thank you.
Patience is a small price to pay for perfection.
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
Last Edited: 2007-11-24 16:58:54
November 24 2007 16:58 GMT
#24
Great guide LastShadow, appreciate it!

@ the guy posting a random youtube video, go die please.
<3 Nada [On and off TL.net since 2002
prOxi.JuNii
Profile Joined July 2007
Finland24 Posts
November 24 2007 19:37 GMT
#25
Nice guide, made me realise at least a few new things :-]
YPang
Profile Blog Joined April 2007
United States4024 Posts
November 24 2007 20:11 GMT
#26
wow great guide!, i'm actually looking forwards to your next cheese strategies... :D
sMi.Gladstone | BW: B high| SC2: gold T_T
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
November 24 2007 20:31 GMT
#27
For ur 2fac vult going against 2gate goon, you could fake a small gundam rush/FD to push the goons from ur choke back, then u can sneak the vults out. He will only know about it when he sees the vult go into his choke.
Another thing u could put into it is to use a tank/marines/ whatever to lure the goons out. more often or not, he will send the goons after the tank, thinking its a free easy kill. After the goons are out, sneak the vultures up his ramp, and mine, kill the probes, whatever else u like to do with that.
im deaf
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 24 2007 20:37 GMT
#28
On November 25 2007 05:31 imBLIND wrote:
For ur 2fac vult going against 2gate goon, you could fake a small gundam rush/FD to push the goons from ur choke back, then u can sneak the vults out. He will only know about it when he sees the vult go into his choke.
Another thing u could put into it is to use a tank/marines/ whatever to lure the goons out. more often or not, he will send the goons after the tank, thinking its a free easy kill. After the goons are out, sneak the vultures up his ramp, and mine, kill the probes, whatever else u like to do with that.


While this does work in some cases, I was trying to get appoint the cross of hidden aspects, whereas hiding the tank will make him more scared, and normally a protoss player will have a probe at your choke, so they will see the 1 tank / 2 - 4 marine move out.

I'll put this in however, thank you.
Patience is a small price to pay for perfection.
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
November 24 2007 22:03 GMT
#29
Nice guide, removal of the shadowrush was probably a good idea (many people flamed based on its name). Gj lastshadow.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 24 2007 22:22 GMT
#30
FORMAT: #Rush/Strategy ; Map possibilities ; Can expand to ______ Style of play.
Build order
Information
Summary


What is this supposed to mean? I don't get it.
Moderator
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
Last Edited: 2007-11-24 22:31:27
November 24 2007 22:30 GMT
#31
On November 25 2007 07:22 Chill wrote:
Show nested quote +
FORMAT: #Rush/Strategy ; Map possibilities ; Can expand to ______ Style of play.
Build order
Information
Summary


What is this supposed to mean? I don't get it.


How the things start out

First the Rush Name ; The maps its availible on ; Can expand to aggressive or passive(turtle) play style.
The build order
Stuff it does, allows
Summary of it.

Example:

Rush/Strategy: Midas FD
Map Possibilties: Any map
Can expand to: Aggressive or Passive

Info: General Info
1 Advanced info
2
3
4
TRANSTION
1 Advanced Midgame Info
2
3
4

Summary.
Patience is a small price to pay for perfection.
CapO
Profile Blog Joined March 2007
United States1615 Posts
November 24 2007 23:51 GMT
#32
nIcE gUiDe LastShadOw =]
SNSD fan
uppTagg
Profile Blog Joined May 2007
Sweden473 Posts
November 25 2007 00:44 GMT
#33
Thanks alot man! Nice guide, much better than your last one ;> I'm struggling with the tvp matchup so I hope and think this will help me out quite a bit ^^
men du... Tagga!
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
November 25 2007 02:11 GMT
#34
On November 24 2007 05:30 ZerG~LegenD wrote:
Show nested quote +
On November 24 2007 03:47 Wala.Revolution wrote:
Han Bang is a term also used in TvZ so take that into consideration. Some while ago I posted about that term. It literally means "One Blow" so it refers to one big ball of terran army, although I never heard of it it TvT.

Just pointing out so that if someone hears Han Bang in TvZ they don't go eh?

Also, I'm not sure if this is right but Hang Bang does not have to be a timing push.

I, too, am quite sure the term reffers to an all-in build.

I'm also quite sure tornado reffers an attack that isn't a slowpush, rather you move out and siege when he approach. Back in the days, when NaDa began using it, it was quite controversal, as slowpushes were the norm.


Oh, you are quite sure eh?

Nevermind that koreans are telling you what the word actually means. Your quite sure so you must be right.
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
November 25 2007 03:17 GMT
#35
On November 25 2007 05:11 YanGpaN wrote:
i'm actually looking forwards to your next cheese strategies... :D

LOL!

Well this guide is better than your last one buddy old pal. As you know I have been interested in learning other MUs. I will use this guide along with others to help in that endeavour. Keep up the great work and contributing to the community.

---I-Emerge
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
November 25 2007 17:05 GMT
#36
nice guide. perhaps you could include some information about late game tvp. when i'm 200/200 vs a 200/200 zeal/dragoon army, maybe arb/temp (lets leave them out for now) i have no idea how to play. i hear 200/200 terran is supposed to win 200/200 toss, but i get crushed. personally i think its my own mines that're killing me. but how exactly are you supposed to micro 3 groups of vulture and 1 group of tank vs 2 group of zeal and 2 group of goon, assuming i only have +1 weapons.
#1 midas fan
decafchicken
Profile Blog Joined January 2005
United States20019 Posts
November 25 2007 18:14 GMT
#37
Absolutely GREAT guide lastshadow, improved my TvP soooooo much.

Would you please do a TvZ guide too?
how reasonable is it to eat off wood instead of your tummy?
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
November 25 2007 19:30 GMT
#38
TvZ guide would be orgasmic

I can handle ok mid-game, but when the Z gets ultras, defilers, and queen tech such as infested terrans, they just own me ~_~

Hermes | Bisu[Shield] Fighting~!
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 25 2007 19:36 GMT
#39
Ok Question and Answer section can now be found at the bottom.


Chill, should I put it elsewhere in the guide? It doesn't seem to fit at the bottom.
Where would you like it or others for that matter?

And to the TvZ requests, its a possibilty, however I'd prefer to do PvT first, and TvZ is my weak point, but yes definately will consider it soon.
Patience is a small price to pay for perfection.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
November 25 2007 19:52 GMT
#40
Nice! I can't wait to turn into Stork and Boxer!

Thanks so much LS
Hermes | Bisu[Shield] Fighting~!
XCetron
Profile Joined November 2006
5226 Posts
November 25 2007 22:27 GMT
#41
On November 26 2007 04:52 Seraphim wrote:
Nice! I can't wait to turn into Stork and Boxer!

Thanks so much LS


turning into stork?? what?
HonkHonkBeep
Profile Blog Joined September 2007
China353 Posts
November 25 2007 22:27 GMT
#42
On November 26 2007 02:05 pangshai wrote:
nice guide. perhaps you could include some information about late game tvp. when i'm 200/200 vs a 200/200 zeal/dragoon army, maybe arb/temp (lets leave them out for now) i have no idea how to play. i hear 200/200 terran is supposed to win 200/200 toss, but i get crushed. personally i think its my own mines that're killing me. but how exactly are you supposed to micro 3 groups of vulture and 1 group of tank vs 2 group of zeal and 2 group of goon, assuming i only have +1 weapons.


Place all the mines so that they prevent flanking of your army, and then don't bother laying mines when he attacks. Point is to force him to go through the path you choose, if he doesn't, he has to clear the mines. Odds are he'll just lose units because while you're attacking the front he won't have time to send obs with goons to clear all the mines to let him flank.

At 200/200 you'll probably have at least 1/1 ups and 3 groups of vults + 2-2.5 groups of tanks. All those tanks sieged together melts a protoss army. Just force them to come to you how you want them to.
God is cruel; sometimes he makes us live.
decafchicken
Profile Blog Joined January 2005
United States20019 Posts
November 26 2007 00:23 GMT
#43
On November 26 2007 04:36 lastshadow wrote:
Ok Question and Answer section can now be found at the bottom.


Chill, should I put it elsewhere in the guide? It doesn't seem to fit at the bottom.
Where would you like it or others for that matter?

And to the TvZ requests, its a possibilty, however I'd prefer to do PvT first, and TvZ is my weak point, but yes definately will consider it soon.

Thx for updating with Q&A

Please do a TvZ first pleaseeeeee
thanks a ton LS
how reasonable is it to eat off wood instead of your tummy?
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
November 26 2007 01:02 GMT
#44
iirc his TvZ/TvT is MUCH weaker then his TvP, so he probably won't write about it. No point in writing about a subject you are uninformed about, correct?
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 01:07 GMT
#45
On November 26 2007 10:02 MoNKeYSpanKeR wrote:
iirc his TvZ/TvT is MUCH weaker then his TvP, so he probably won't write about it. No point in writing about a subject you are uninformed about, correct?



:p.

First off, yes at one point long ago my TvZ was a very minor m/u and my worst in fact.
TvT was never really a 'strong point' but it was never really bad, late game I lost it, due to lack of replay knowledge/senses.

However, since my TvP jumped very far ahead, I immediately opted to take interest in PvT / TvZ / PvZ, now my TvZ is good, however sometimes it can be off due to lack of training, and my PvT is also good now.

But still a far cry away from my TvP.
Patience is a small price to pay for perfection.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
November 26 2007 01:51 GMT
#46
Can't wait for your PvT Guide LS
Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
November 26 2007 01:52 GMT
#47
On November 26 2007 07:27 XCetron wrote:
Show nested quote +
On November 26 2007 04:52 Seraphim wrote:
Nice! I can't wait to turn into Stork and Boxer!

Thanks so much LS


turning into stork?? what?


He said he would write a PvT guide
Hermes | Bisu[Shield] Fighting~!
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 15:16 GMT
#48
Hey Guys!

Sorry my second Update took so long, I was having issues with timing on some of them, so I played a few games last night to make sure everything was right, and I had the situations that I layed out, played against me so that I could give accurate information.

The update includes:
Tri Upgraded Rush (also known as ex Shadow Rush by request)
Marine/SCV Cheese
3Factory Timing Push

I guess I forgot to state:

Anyone want any rushes or strategies tested and or elaborated on for further detail/strategy? PM me or leave it here in my thread, and I'll get games going right on it to see what its all about and how Protoss' reacts to it.

The next update will include 2 new Rushes / 1 Macro-Style Gameplay.

But if anyone wants something else, please feel free to leave it here in the thread, and I'll get right on it.

Thanks - lastshadow
Patience is a small price to pay for perfection.
yubee
Profile Blog Joined May 2006
United States3826 Posts
November 26 2007 15:20 GMT
#49
wow, i know the shadow rush was a big joke before but i had never actually seen the build order. it's really a great build! i definitely think if the shadow rush became more popularized tosses would start to think twice about double expanding!!!
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 15:48 GMT
#50
Bah I'm in school, and have nothing better to do, here comes the next Update!
Patience is a small price to pay for perfection.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2007-11-26 16:00:10
November 26 2007 15:56 GMT
#51
I can't add this to recommended threads because I can't force myself to read it. The formatting is SO BAD. Why are the headings in normal font and the entire body is bolded? This is so illogical. I don't know if you care, but there it is.

Edit: The grammar and spelling are equally bad. For example:
Contain – A “turtle” However, Located at the Protoss’ Choke.

Why are the words "However", "Located", and "Choke" Capitalized?

Edit 2:
Used to fact so many units that it seems like you have 2 factories.

What does this mean? Is it a typo? What does "facting so many units" mean?
Moderator
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 16:07 GMT
#52
Ok I'll edit it now, please PM me everything you see wrong with the thread, and I'll spend the next 2hrs editing it, after this last update.
Patience is a small price to pay for perfection.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 16:29 GMT
#53
Ok edited, tell me if its better please. ehh argh, still some bolding messed up.

Fixing now, is it better?
Patience is a small price to pay for perfection.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2007-11-26 16:38:00
November 26 2007 16:36 GMT
#54
The Terran vs Protoss has been a match-up seemed throughout the years as, well, balanced. In this Match-Up the Terran player, will usually opt for Mechanic or “Mech” Builds. The Match-Up can be engaged in either Aggressive or Passive Format, depending on the style of play you wish to play. This match-up is heavily based on Macro and Micro even.


Ugh, dude this is the first sentence. Do you understand the difference between a noun and a proper noun?

Proper nouns are basically names. In StarCraft, that can apply to names of races, units and maps.

Words like Match-up, Aggressive, Passive, Format, Macro, and Micro are not proper nouns, and as such, do not get capitalized.
Moderator
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 16:43 GMT
#55
Fixing capitalization errors when I get back from lunch.

BRB 15mins
Patience is a small price to pay for perfection.
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
November 26 2007 17:05 GMT
#56
I have an important question:

What is the counter to the Shadow Rush? Does a counter even exist?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 17:54 GMT
#57
Ok everything was just edited, there might still be a few grammatical errors, but not many at all.
So is it ready for the Recommended Threads?



On November 27 2007 02:05 Hot_Bid wrote:
I have an important question:

What is the counter to the Shadow Rush? Does a counter even exist?


I don't know if your joking, due to the bolding of the question, I don't know if your attacking the grammatical errors or actually asking it, either way this will go in the Q&A Section.

But to answer it here, yes the Shadow Rush does in fact have a counter, the counter is early Reaver or Dark Templar, its not a 'counter' persay but just the best thing to fight it, either that or 4Gate dragoon.
Patience is a small price to pay for perfection.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
November 26 2007 17:57 GMT
#58
Wow! The Shadow Rush is so powerful! In addition to Scare a Protoss I have also been able to Scare a Zerg like Chill with it : ]

keep up the good work!
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
azndsh
Profile Blog Joined August 2006
United States4447 Posts
November 26 2007 18:05 GMT
#59
That doesn't answer Hot Bid's question...

How does a protoss beat a Shadow Rush protoss just plays straight up?
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 18:08 GMT
#60
On November 27 2007 03:05 azndsh wrote:
That doesn't answer Hot Bid's question...

How does a protoss beat a Shadow Rush protoss just plays straight up?


The point of the rush is to catch a Protoss with his pants down.

It has Siege Tanks Vultures SCVs all with thier upgrades and abilities to build static defense.

You want to know how a Protoss beats it playing straight up? I told you.

either

a) Robotic in-human micro
or
b) Teching high (reaver/dark templar)..
or the fair
c) The protoss is much better at macro / micro, much better.
Patience is a small price to pay for perfection.
yubee
Profile Blog Joined May 2006
United States3826 Posts
November 26 2007 18:44 GMT
#61
On November 27 2007 03:08 lastshadow wrote:
Show nested quote +
On November 27 2007 03:05 azndsh wrote:
That doesn't answer Hot Bid's question...

How does a protoss beat a Shadow Rush protoss just plays straight up?


The point of the rush is to catch a Protoss with his pants down.

It has Siege Tanks Vultures SCVs all with thier upgrades and abilities to build static defense.

You want to know how a Protoss beats it playing straight up? I told you.

either

a) Robotic in-human micro
or
b) Teching high (reaver/dark templar)..
or the fair
c) The protoss is much better at macro / micro, much better.
so pretty much if a protoss double expands and they're about the same level, but still beat it...

we can conclude they are a robot? that is so interesting i can't wait to try this build
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 26 2007 18:46 GMT
#62
Haha, by Robotic I mean't ProGamer micro, constant firing Dragoons or picking off/sniping essential spider mines / delaying the push.

And no 3base CAN'T beat the Shadow Rush, it requires 2Base from the information i've gathered, I've had higher level terrans test it out in other games, and it works out well.
Patience is a small price to pay for perfection.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
Last Edited: 2007-11-26 18:56:34
November 26 2007 18:49 GMT
#63
So they have to be a progamer to beat the shadow rush? Wow, you should never lose if you use the shadow rush it appears... Unless you are playing progamers?!?!? o_O

edit - you didn't really mean "progamer micro", you just meant people who can dance goons! right?!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 26 2007 19:38 GMT
#64
nah hes right you arent gonna beat that rush with double expo.
but thats irrelevant since no one will double expo vs it. (floating a rax is not gonna make them think you're expoing)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Ansible
Profile Joined September 2007
United States73 Posts
Last Edited: 2007-11-27 04:07:08
November 26 2007 19:45 GMT
#65
i am pretty sure the "shadow rush" was invented by my friend first (like 2 yrs ago)

he knew what the rush could grant you before the thread creator made this guide
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
November 26 2007 20:12 GMT
#66
Nick, your a fuckin nut! how long did it take you to type this? lol

nice work though.
Treatin' fools since '87
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-11-26 20:25:45
November 26 2007 20:25 GMT
#67
I am most impressed by your Studious Analysis and the results of your Data Gathering. My best wishes to your future Research. TvP is a most important Matchup Science, and your Efforts greatly illuminate the Darkness of Ignorance with the Torch of Knowledge.

This guide is truly a boon for all Humanity.
But Garimto was always more than just a Protoss...
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
November 26 2007 21:17 GMT
#68
hi lastshadow. nice guide. i really like the transition stuff.
I put the fu in fun
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 27 2007 03:08 GMT
#69
You know to be honest I never really liked Lastshadow because of his attitude but this seems like a pretty good guide, nice job
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
November 27 2007 03:39 GMT
#70
On November 27 2007 05:25 Aphelion wrote:
I am most impressed by your Studious Analysis and the results of your Data Gathering. My best wishes to your future Research. TvP is a most important Matchup Science, and your Efforts greatly illuminate the Darkness of Ignorance with the Torch of Knowledge.

This guide is truly a boon for all Humanity.


Spot on.
My psychiatrist says I have deep-seated Ragneuroses :(
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 27 2007 04:25 GMT
#71
I would also like to add that this is a nice guide, good job!
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2007-11-27 04:58:25
November 27 2007 04:30 GMT
#72
shadow I really didn't like you but I must give you props for all your effort to help the community.

Thanks a lot!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2007-11-27 04:44:12
November 27 2007 04:43 GMT
#73
I really enjoy playing TvP than the other match ups but i definitely got some value out of this guide. Thanks alot for your input :D

Look out ICCUP!
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2007-11-27 04:57:00
November 27 2007 04:44 GMT
#74
Hey shadow,
Q) What's the best response to a toss that harasses with Reaver followed by fast Carriers?

edit:
it seems like I can never get the timing right. I either attack too early and do insufficient damage, or attack too late and get pwned by carriers. It would be nice if you could point out the ideal timing and so on. Thanks
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2007-11-27 04:51:14
November 27 2007 04:49 GMT
#75
Yeah, I read most of it, and despite being difficult to read because of spelling/capitalization/grammar/usage mistakes, the guide has some pretty decent advice.

btw, I would also include Iris as belonging to the micro category. his timing attacks are way sick =)
tiffany
Profile Joined November 2003
3664 Posts
November 27 2007 05:08 GMT
#76
who's Perfective? also, where does odin[fou] fit into all of this
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 27 2007 05:11 GMT
#77
On November 27 2007 14:08 tiffany wrote:
who's Perfective? also, where does odin[fou] fit into all of this


By.Perfective is a korean T player with some pretty creative build orders and good timing attacks. I watched a few of his reps in the massive Babara League pack that was posted a while ago.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22254 Posts
November 27 2007 05:17 GMT
#78
I like this guide... I honestly don't play very much anymore, but I'm actually going to make it a point to try a few of these builds out... you outline them clearly enough so that even my noob self should be able to pull it off. ^_^

Thanks LS!!
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 27 2007 05:18 GMT
#79
Hmm, I'll have to try some of this stuff thanks.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
November 27 2007 05:31 GMT
#80
Crap, now all these terrans will beat me

/cry

But awesome work LS, you sure know your stuff :D
Hermes | Bisu[Shield] Fighting~!
Pressure
Profile Blog Joined October 2006
7326 Posts
November 27 2007 05:49 GMT
#81
im coming back to BW...
thsi guide will help me alot in TvP(gay flank mu :[) thx ls. )) )
LuMiX
Profile Blog Joined October 2006
China5757 Posts
November 27 2007 06:02 GMT
#82
Pressure, I can help you!! Me gosu TvP, with the help of this guide that is. =]

We can hamachi or just play on west. Message me
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
November 27 2007 06:06 GMT
#83
Been playing Z so long, but it got kinda boring, switched to T

your guide was an excellent place to start learning TvP, even though i guess micro is my weak point in that matchup
posting on liquid sites in current year
HonestTea *
Profile Blog Joined December 2005
5007 Posts
November 27 2007 06:15 GMT
#84
I don't know...

I don't play much, so I guess I can't comment on strategy, but do these build orders (especially the shadow rush) really work like the OP says they do?

Any reports from people who tried them out?

I remain unconvinced...
returns upon momentous occasions.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
November 27 2007 10:41 GMT
#85
all i know is, lastshadow is a complete dick. He cant take a loss. He ranted and screamed for 15min after i beat him, bragging about how good he was, about all the 'good' people on his friends list, and how he could beat me with any unit combination in a re. How he was 100x better player than i was, blah blah blah. So im not going to waste my time reading his crap, and i encourage all of you to do the same
Man fears the darkness, and so he scrapes away at the edges of it with fire.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 27 2007 13:18 GMT
#86
On a sidenote lumberjack, you random, get P on close positions, then zeal rush me, and I have a misplaced wall. Feel good.


Answering all the questions now that I have time. Will update the Q&A Section now.
Patience is a small price to pay for perfection.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
November 27 2007 15:24 GMT
#87
Do you whine whenever someone zealot rushes you when they random and get Protoss? o_O...
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
Last Edited: 2007-11-27 15:55:22
November 27 2007 15:49 GMT
#88
i dont feel good, not at all? (who are you again?) and it was only 1 zeal? i dont like you, b/c all you do is whine and your ego is super inflated. And it was a complete wall, not that it matters... sigh. This is why i dont like you
Man fears the darkness, and so he scrapes away at the edges of it with fire.
NonY
Profile Blog Joined June 2007
8748 Posts
November 27 2007 15:50 GMT
#89
On November 27 2007 22:18 lastshadow wrote:
On a sidenote lumberjack, you random, get P on close positions, then zeal rush me, and I have a misplaced wall. Feel good.


Red X this guy?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
QuanticHawk
Profile Blog Joined May 2007
United States32055 Posts
November 27 2007 16:52 GMT
#90
On November 28 2007 00:50 NonY[rC] wrote:
Show nested quote +
On November 27 2007 22:18 lastshadow wrote:
On a sidenote lumberjack, you random, get P on close positions, then zeal rush me, and I have a misplaced wall. Feel good.


Red X this guy?


His true personality shines through once again!
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Ansible
Profile Joined September 2007
United States73 Posts
Last Edited: 2007-11-27 18:03:42
November 27 2007 17:11 GMT
#91
On November 27 2007 04:45 Someone wrote:
i am pretty sure the "shadow rush" was invented by my friend first (like 2 yrs ago)

he knew what the rush could grant you before the thread creator made this guide

edit: fixed

+ Show Spoiler +
On November 28 2007 02:17 Chill wrote:
Why are you quoting yourself?
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 27 2007 17:17 GMT
#92
Why are you quoting yourself?
Moderator
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
November 27 2007 19:33 GMT
#93
On November 28 2007 02:11 Ansible wrote:
Show nested quote +
On November 27 2007 04:45 Someone wrote:
i am pretty sure the "shadow rush" was invented by my friend first (like 2 yrs ago)

he knew what the rush could grant you before the thread creator made this guide

edit: fixed

+ Show Spoiler +
On November 28 2007 02:17 Chill wrote:
Why are you quoting yourself?


What the hell does this accomplish?
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 27 2007 19:57 GMT
#94
He (she) lacks attention.
You want 20 good men, but you need a bad pussy.
xBTx
Profile Blog Joined July 2007
Canada542 Posts
November 27 2007 20:45 GMT
#95
On November 28 2007 02:11 Ansible wrote:
Show nested quote +
On November 27 2007 04:45 Someone wrote:
i am pretty sure the "shadow rush" was invented by my friend first (like 2 yrs ago)

he knew what the rush could grant you before the thread creator made this guide

edit: fixed

+ Show Spoiler +
On November 28 2007 02:17 Chill wrote:
Why are you quoting yourself?


Nice Spoiler

Lastshadow how do you react to 13 Nex?
stuffing feathers up your butt doesnt make you a chicken
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
Last Edited: 2007-11-27 21:05:32
November 27 2007 21:02 GMT
#96
Close this thread.

I'm fucking sick and tired of the pieces of shit that instant-flame me for no reason.

So LumberJack starts a flame, even though you Chill stated if I didn't start anything people would get punished, nice job there, so I respond to defend myself and I get hell?

I'm done answering questions since I'm "sooo bad" and I gotta be "red X'd" the responses are even worth it.

Sorry I tried providing a guide and defending myself from bullshit.
Nice job TL.net(SOME people) holding 5months old shit against someone, even though they've clearly tried to change for you.


EDIT - I guess I'll respond to the last question.

13nexus is responded to by 1 of these 3 things:

a)Marine + 7 scv rally to it, bunker it and take it down.
b)Vulture before machine-shop and 2nd factory + many marine timing attack.
c)You can FE on your own, and possibly take a 3rd if your daring.
Patience is a small price to pay for perfection.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
November 27 2007 21:04 GMT
#97
just a heads up -- if this has angered you, i'd avoid the site from now on
By the way, my name is Funk. I am not of your world
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 27 2007 21:06 GMT
#98
On November 28 2007 06:04 CTStalker wrote:
just a heads up -- if this has angered you, i'd avoid the site from now on


No this site is absolutely amazing, best BW site out there for foreigners.

However [some] of the people are complete dickheads. Not that I haven't been in the past, I was pretty big, I tried to change, but they hold grudges like holy shit.
Patience is a small price to pay for perfection.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 27 2007 21:13 GMT
#99
I will PM you the reason why moderation happened the way it did. As of now this thread will remain open in case there is some discussion yet to happen. If it turns into an argument it will be closed.
Moderator
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2007-11-27 21:50:42
November 27 2007 21:50 GMT
#100
On November 28 2007 06:02 lastshadow wrote:
Close this thread.

I'm fucking sick and tired of the pieces of shit that instant-flame me for no reason.
well, for starters, writing shit like

Author: LastShadOw
Current Patch: 1.15.1
Date: 2007 Year
To: TeamLiquid.Net
Updates: 3
Last Update: November 26th, 2007 10:12 A.M. Eastern Time Zone
Next Update Roughly: November 26th/27th 2007 P.M. Time.
makes you look exactly like the arrogant fuck everyone thinks you are

i mean seriously, your guide was perfectly applicable in 1.14 and will be perfectly applicable in 1.16. the year this guide was written in is pretty obvious in the timestamp on the post, and WHOA hold on there champ i had no idea i was reading teamliquid.net
aaaaa
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 27 2007 21:51 GMT
#101
Its proper adressment, being formal.
Patience is a small price to pay for perfection.
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