• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:52
CEST 12:52
KST 19:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy0uThermal's 2v2 Tour: $15,000 Main Event12Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event Serral wins EWC 2025 Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW General Discussion ASL20 Pre-season Tier List ranking! ASL Season 20 Ro24 Groups BSL Polish World Championship 2025 20-21 September StarCon Philadelphia
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Total Annihilation Server - TAForever Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 604 users

[D] MBS Discussion - Page 15

Forum Index > Closed
Post a Reply
Prev 1 13 14 15 16 17 31 Next All
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-11-17 11:19:21
November 17 2007 11:17 GMT
#281
There were a few relatively fresh arguments in this thread but now we're pretty much back at the beginning again: anti-MBS insists that the game will inevitably be easier and less competitive, while pro-MBS is more open-minded and thinks about how the gameplay might change for the better.

Since this isn't going to change, I think it's time to stop caring about this discussion, and time to wait until beta or release.

If SC2 turns out to truly suck as a competitive game and Blizzard isn't going to do something about it, then SC1 still has a future.
But because I don't think so, I keep my opinion that we have the same situation as with WC2->SC1: many players complaining about the easier UI but then it turns out to be a refreshing new game experience which is just as competitive, and no one will ever want to look back again...
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
November 17 2007 12:31 GMT
#282
Blizzard could at least give us the multiplayer demo with just 2 races that are pretty much finished now so we could test everything thoroughly and give more feedback, for now I can just quote one guy from gamer's hell: Until SC2 comes out I'll be playing AoX.
Manit0u signing out, thanks for listening.
Time is precious. Waste it wisely.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 17 2007 15:01 GMT
#283
On November 17 2007 20:17 Brutalisk wrote:
There were a few relatively fresh arguments in this thread but now we're pretty much back at the beginning again: anti-MBS insists that the game will inevitably be easier and less competitive, while pro-MBS is more open-minded and thinks about how the gameplay might change for the better.

oh shut up. that argument is meaningless unless you put something concrete behind it, which you cant.
i think they should remove one of the races for sc2. sure it might make the game more one dimensional and boring for both the players and the fans, but they might add cool new units and abilities to the remaining races. players wouldnt have to spend time learning how to play vs a third race, so they could focus more on the two remaining races and perfect the matchups much more. overall that would make for more exciting, higher quality play. dont you agree?
there are any number of idiotic things that theoretically 'could' make the gameplay change for the better. unless you have solid reasoning behind HOW its gonna improve, its not worth talking about.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2007-11-19 15:05:51
November 19 2007 15:04 GMT
#284
On November 17 2007 10:49 teamsolid wrote:
Beautiful post Tasteless, thanks for writing it. Although, I don't agree with some of the logic. What about CS or any other FPS? All of them are incredibly easy to get into and play. You just point and shoot. What about Kart Rider, the 2nd most popular televised game in Korea? You just drive. I think it's mainly the competitive human nature that drives the skill level of those games to such heights.

Show nested quote +
On November 17 2007 08:34 MyLostTemple wrote:
He is not just a strategist, he is a calculator (timing out his pylons), a piano player (macroing on his keyboard), a sword fighter (microing with his mouse), a poker player (choosing what openings to play, when to bluff etc), an economist (choosing how to utilize expos), a psychologist (analyzing the other players decisions) and many more things. Aspects such as these are what make this game appealing as a sport.

He's still a calculator, a piano player (by microing w/keyboard), a sword fighter, a poker player, an economist and a psychologist even with MBS, assuming that Blizzard does a good job with the game.


Whoever "he" is, he's only a piano player as long as he has to move his hand like one ("Hand" Singular because it's the keyboard-hand only).
With the unit-selection-cap at 100-150 plus MBS he is definitely not a piano-player anymore. Most (~60-70%) actions for the keyboard-hand come from the 12-unit-selection-cap and from SBS. The rest comes from other macro actions and spell-casting and such. The worst thing possible for a game like SC/SC2: an inactive keyboard-hand. Why is that bad? Because of the competition. There's only one hand left to be really active, and our mind. What else?

All this makes me really sad. Blizzard is about to implement 4 features that all hurt the competition: extremely high unit-selection-cap (to keep the multitasking on a competitive level it must be somewhere below 20, maximum 20), MBS, automining, smartcasting. Only automining can be tolerated because it actually can be outbalanced, the rest cannot. May god bless them if they remove the other new features and make SC2 more qualitative. And no, it's not enough to remove just 1 or 2 of them. All or nothing, you can't fool the competition.

PS: CS is a bad example imo, lets take Quake 3/4 instead. That game actually takes skill for the keyboard-hand. And features like strafe-jumping make it an even more competitive game.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2620 Posts
November 19 2007 16:31 GMT
#285
CS is a muhc more succesfull game which would make it a much better example than Quake 3/4. Regardless I get a feeling that there is to much exageration in this thread because regardless of what Blizzard decides to do it won't kill the game. I just hope people will give the beta a fair chance. I
'm almost positive that we'll see one side screaming their balls of regardless of how the game actually plays but one can hope.
waaaaaaaaaaaooooow - Felicia, SPF2:T
ForAdun
Profile Joined August 2007
Germany986 Posts
November 19 2007 18:23 GMT
#286
That has been posted a 100 times already, get finished.
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
November 19 2007 18:33 GMT
#287
Handspeed =/= skill
Time is precious. Waste it wisely.
stk01001
Profile Joined September 2007
United States786 Posts
November 19 2007 18:51 GMT
#288
On November 20 2007 03:33 Manit0u wrote:
Handspeed =/= skill


If being able to teach your hand to move extemely quickly over a keyboard and being able to consistentley hit the proper keys time after time isn't a skill... then what is it?

So the guy in the guiness book of world records for being able to type 180 words a minute doesn't have a skill?
a.k.a reLapSe ---
yangstuh
Profile Joined May 2007
United States120 Posts
November 19 2007 19:34 GMT
#289
You guys are forgetting that SC2 is supposedly emphasizing mass units, which is the reason for the smoother controls to be able to handle the higher number of units you're going to be playing with.
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
SoleSteeler
Profile Joined April 2003
Canada5431 Posts
November 19 2007 19:38 GMT
#290
On November 20 2007 04:34 yangstuh wrote:
You guys are forgetting that SC2 is supposedly emphasizing mass units, which is the reason for the smoother controls to be able to handle the higher number of units you're going to be playing with.


SC also deals with mass units... from all accounts the games will have the same supply limit (200 food worth of units)
yangstuh
Profile Joined May 2007
United States120 Posts
November 19 2007 19:42 GMT
#291
No, I mean in a few interviews and previews they were mentioning a higher emphasis on mass units (look at the early zergling attack screenshot).
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
SoleSteeler
Profile Joined April 2003
Canada5431 Posts
Last Edited: 2007-11-19 20:22:48
November 19 2007 20:15 GMT
#292
Can you link a source? In the original Protoss demo, they said that SC2 "is still a game where massive armies fight massive armies" or something, but that is more directed at criticisms of War3 which focused on small armies. Can you link a different source than that?

edit: and the point is that it should be hard to control these masses of units, to create a bigger skill difference between players. It's much more impressive to be able to move 120 Zerglings without being able to select all of them...

IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 19 2007 20:26 GMT
#293
On November 20 2007 04:42 yangstuh wrote:
No, I mean in a few interviews and previews they were mentioning a higher emphasis on mass units (look at the early zergling attack screenshot).

watch a mass of zerglings in sc. the animations are just more active in sc2 so it looks like more of them swarming around. theyve said in interviews that theyre still holding the 200/200 supply cap.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2007-11-19 21:05:30
November 19 2007 21:03 GMT
#294
On November 20 2007 05:15 SoleSteeler wrote:
Can you link a source? In the original Protoss demo, they said that SC2 "is still a game where massive armies fight massive armies" or something, but that is more directed at criticisms of War3 which focused on small armies. Can you link a different source than that?

edit: and the point is that it should be hard to control these masses of units, to create a bigger skill difference between players. It's much more impressive to be able to move 120 Zerglings without being able to select all of them...



The devs mentioned it in some of their old video interviews.. its been a while so I don't remember where sorry.

The difference in skill is that the rookie player will "select all units and attack move," the good player will have many sub groups to perform flank maneuvers, guerrilla tactics, and terrain utilization. Its all relative.. in WC3 because of the emphasis on smaller armies (less units) and heroes.. most armies you handle can be completely selected. But naturally, the good players break their army up into sub groups so that you can execute more micro, maneuver, and tactical controls. Furthermore, there seems to be more abilities given to Starcraft2 units than before (passive or active).. which further emphasizes the importance of subgrouping units to more properly utilize their individual skills. In WC3 you had more fluid controls than SC, but this did not make WC3 more newb friendly, people failed to account for all the increase in skill needed for item management/heros/creeping/spells/leveling experience/etc..so it was a successful compromise.
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-11-19 21:26:34
November 19 2007 21:24 GMT
#295
yangstuh i don't see what this has to do with mbs, although i'm not to fond of the selection cap simply because it will make worker harassment much less effective. There wont be more units in the game than the original SC... the unit psi limit will remain the same, units in general won't be costing more or less psi so nothing will be different on that front. I also don't think there will be more special abilities in SC2, it seemed to have the same amount, just a few that were more interesting and could lead to more unique styles.

most of the Anti MBS crowd embrace the macro skills in SC and worry that SC2 will turn into War3 (way too much emphasis on micro) with no heros. There has also been no indication from blizzard as to what these 'new' features the gamer will be occupied with actually are. When i played it at blizzcon it was just a very easy version of Starcraft with new fancy units. That's not good. I'm worried Blizzard is making the same ignorant assumption Manit0u has made stating that hand speed is not a skill, or at least not one that should be incorporated with an esport. Every SC pro out there agrees that hand speed plays a large and important role in SC and they want it in the new game. There is something incredible about seeing a player who's entire brain is bound to his hands and can execute so many commands at once, and if we can keep that factor we'll have an awesome esport.
Follow me on twitter: CallMeTasteless
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2007-11-19 21:57:18
November 19 2007 21:47 GMT
#296
My comment was in response to SoleSteeler's comment about skill. Thats all.

I'm pretty sure there are more abilities in Starcraft2.. zealot charge, ghost, high templar (maybe), and the battlecruiser just to name a few. And a lot of these new abilities were added in later.. as we have all seen through their weekly updates.

Anyways I'm not arguing againt hand speed =/= skill and whatnot.. I'm just saying there will be plunty of other new features/options/variables that will be available for pro/skilled players to utilize. Don't forget too.. people weren't playing in a competitive arena.. just against casual players.. of course its gonna be easy man.
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
November 19 2007 21:54 GMT
#297
On November 20 2007 06:47 yangstuh wrote:
My comment was in response to SoleSteeler's comment about skill. Thats all.

I'm pretty sure there are more abilities in Starcraft2.. zealot charge, ghost, high templar (maybe), and the battlecruiser just to name a few. And a lot of these new abilities were added in later.. as we have all seen through their weekly updates.

Anyways I'm not arguing against hand speed =/= skill and whatnot.. I'm just saying there will be plunty of other new features/options/variables that will be available for pro/skilled players to utilize. Don't forget too.. people weren't playing in a competitive arena.. just again casual players.. of course its gonna be easy man.


there may be a few more, but not so many that it will adequately replace the massive macro skills required in SC1. I also think, like many of the other proMBS people, your just asserting with no evidence whatsoever that there will be enough features for pro/skilled players to utilize. I definitely did not see enough.

I am well aware that there will be new players and non starcraft RTSers who want to pick this game up, that's why i've proposed keeping MBS and other setting that lower the skill celling as a setting rather than a feature that can not be toggled. This way we keep the competitive scene competitive and keep newbies happy.
Follow me on twitter: CallMeTasteless
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2007-11-19 22:13:51
November 19 2007 22:12 GMT
#298
On November 20 2007 06:54 MyLostTemple wrote:
Show nested quote +
On November 20 2007 06:47 yangstuh wrote:
My comment was in response to SoleSteeler's comment about skill. Thats all.

I'm pretty sure there are more abilities in Starcraft2.. zealot charge, ghost, high templar (maybe), and the battlecruiser just to name a few. And a lot of these new abilities were added in later.. as we have all seen through their weekly updates.

Anyways I'm not arguing against hand speed =/= skill and whatnot.. I'm just saying there will be plunty of other new features/options/variables that will be available for pro/skilled players to utilize. Don't forget too.. people weren't playing in a competitive arena.. just again casual players.. of course its gonna be easy man.


there may be a few more, but not so many that it will adequately replace the massive macro skills required in SC1. I also think, like many of the other proMBS people, your just asserting with no evidence whatsoever that there will be enough features for pro/skilled players to utilize. I definitely did not see enough.

I am well aware that there will be new players and non starcraft RTSers who want to pick this game up, that's why i've proposed keeping MBS and other setting that lower the skill celling as a setting rather than a feature that can not be toggled. This way we keep the competitive scene competitive and keep newbies happy.


Of course we can't use any tangible evidence when the game hasn't been released or fully beta tested yet, we can only use assumptions based on past experiences, past games, and current tidbits of info we get. That goes for people who are anti this or pro that. I don't see the point in arguing over that fact.

WC3 made similar advancements and is a great game. The skill difference is huge..if you ever played WC3 ladder consistently. Its why people like 4kgrubby has 85%+ with 1000+ games in ladder while the vast majority of players are only 50% or less with that many games played. Its the full manifestation of blizzard's rule of game development: "easy to get into, hard to master." And I am pretty confident that SC2 is taking this even further.. making it easier to get into, but harder to master, this is based on how I perceive the progression of the game development through their updates. I mean just recently, they added creeps to expansion sites making it harder to expand.. they just keep adding in more variables.. I think that much is evident.
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
SoleSteeler
Profile Joined April 2003
Canada5431 Posts
November 19 2007 23:09 GMT
#299
On November 20 2007 06:47 yangstuh wrote:
My comment was in response to SoleSteeler's comment about skill. Thats all.



I know, but sometimes it's not necessary to do a ton of maneuvers with say, a large group of Zerglings, yes you will likely flank, you might separate your force in half (if it's just Zerglings) but overall, you want your force to "attack move". It'd be trivial if it only took a few clicks, instead of being able to only select 12 (or whatever) at once.

I really want Blizzard to show us all where the extra clicks are going to come in. That's why I'm reserving judgment until beta on the issue of MBS and other aspects they're simplifying....
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-11-19 23:49:46
November 19 2007 23:47 GMT
#300
Why was SC1 at least as competitive, if not even more, than WC2, although the UI is easier?
Because gameplay was optimized/balanced for the new UI, and the gameplay got much more diverse.
Why shouldn't the same be true for SC2?

The UI is just a tool to control the game. The game respectively your opponent dictates the difficulty and the skill level needed to beat him.

About the zergling discussion: as has been said, if you want to flank properly, you must use several groups anyway. But if you want to move all of them then you should be able to select them all.
Just like Protoss can usually select his whole army with 1 or 2 clicks (because Protoss usually has the fewest units).
Anything else is not skill-based or great or whatever, it's just fucking tedious and results in many dead lings because no one, not even pros, can micro them well enough.
The SC1 UI restricts the players. It's not appropriate anymore for the high skill level nowadays. It was OK back in 1998 but we need a better UI now so that players can execute what they want properly.
Prev 1 13 14 15 16 17 31 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 171
Lowko0
StarCraft: Brood War
Britney 61644
Sea 4538
Horang2 2571
Rain 2210
Bisu 1221
Jaedong 785
ZerO 429
Mini 422
Flash 413
EffOrt 265
[ Show more ]
BeSt 242
ggaemo 234
actioN 233
Barracks 180
Soma 175
Snow 130
ToSsGirL 111
Mong 80
Hyuk 75
Soulkey 62
Mind 53
sSak 43
Backho 43
SilentControl 40
Rush 33
Aegong 30
soO 30
sorry 23
Movie 19
HiyA 18
TY 17
Sacsri 17
Sexy 17
JYJ17
Hm[arnc] 9
Bale 7
Yoon 5
Shine 3
Dota 2
XaKoH 402
Cr1tdota392
XcaliburYe271
Counter-Strike
olofmeister2266
shoxiejesuss854
x6flipin550
allub289
flusha194
Other Games
FrodaN4034
singsing1350
crisheroes291
DeMusliM271
RotterdaM239
Hui .171
B2W.Neo161
Fuzer 136
SortOf98
Mew2King72
ArmadaUGS11
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 666
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 30
• davetesta22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV339
League of Legends
• Stunt849
Upcoming Events
WardiTV Summer Champion…
8m
WardiTV69
RSL Revival
6h 8m
PiGosaur Monday
13h 8m
WardiTV Summer Champion…
1d
The PondCast
1d 23h
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
Online Event
4 days
SC Evo League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
CSO Contender
4 days
Sparkling Tuna Cup
4 days
WardiTV Summer Champion…
5 days
SC Evo League
5 days
uThermal 2v2 Circuit
5 days
Afreeca Starleague
5 days
Sharp vs Ample
Larva vs Stork
Wardi Open
6 days
RotterdaM Event
6 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
JyJ vs TY
Bisu vs Speed
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.