• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:00
CEST 01:00
KST 08:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!13Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Anyone here play Quakeworld back in the day? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5695 users

[D] MBS Discussion - Page 15

Forum Index > Closed
Post a Reply
Prev 1 13 14 15 16 17 31 Next All
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-11-17 11:19:21
November 17 2007 11:17 GMT
#281
There were a few relatively fresh arguments in this thread but now we're pretty much back at the beginning again: anti-MBS insists that the game will inevitably be easier and less competitive, while pro-MBS is more open-minded and thinks about how the gameplay might change for the better.

Since this isn't going to change, I think it's time to stop caring about this discussion, and time to wait until beta or release.

If SC2 turns out to truly suck as a competitive game and Blizzard isn't going to do something about it, then SC1 still has a future.
But because I don't think so, I keep my opinion that we have the same situation as with WC2->SC1: many players complaining about the easier UI but then it turns out to be a refreshing new game experience which is just as competitive, and no one will ever want to look back again...
Manit0u
Profile Blog Joined August 2004
Poland17829 Posts
November 17 2007 12:31 GMT
#282
Blizzard could at least give us the multiplayer demo with just 2 races that are pretty much finished now so we could test everything thoroughly and give more feedback, for now I can just quote one guy from gamer's hell: Until SC2 comes out I'll be playing AoX.
Manit0u signing out, thanks for listening.
Time is precious. Waste it wisely.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 17 2007 15:01 GMT
#283
On November 17 2007 20:17 Brutalisk wrote:
There were a few relatively fresh arguments in this thread but now we're pretty much back at the beginning again: anti-MBS insists that the game will inevitably be easier and less competitive, while pro-MBS is more open-minded and thinks about how the gameplay might change for the better.

oh shut up. that argument is meaningless unless you put something concrete behind it, which you cant.
i think they should remove one of the races for sc2. sure it might make the game more one dimensional and boring for both the players and the fans, but they might add cool new units and abilities to the remaining races. players wouldnt have to spend time learning how to play vs a third race, so they could focus more on the two remaining races and perfect the matchups much more. overall that would make for more exciting, higher quality play. dont you agree?
there are any number of idiotic things that theoretically 'could' make the gameplay change for the better. unless you have solid reasoning behind HOW its gonna improve, its not worth talking about.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2007-11-19 15:05:51
November 19 2007 15:04 GMT
#284
On November 17 2007 10:49 teamsolid wrote:
Beautiful post Tasteless, thanks for writing it. Although, I don't agree with some of the logic. What about CS or any other FPS? All of them are incredibly easy to get into and play. You just point and shoot. What about Kart Rider, the 2nd most popular televised game in Korea? You just drive. I think it's mainly the competitive human nature that drives the skill level of those games to such heights.

Show nested quote +
On November 17 2007 08:34 MyLostTemple wrote:
He is not just a strategist, he is a calculator (timing out his pylons), a piano player (macroing on his keyboard), a sword fighter (microing with his mouse), a poker player (choosing what openings to play, when to bluff etc), an economist (choosing how to utilize expos), a psychologist (analyzing the other players decisions) and many more things. Aspects such as these are what make this game appealing as a sport.

He's still a calculator, a piano player (by microing w/keyboard), a sword fighter, a poker player, an economist and a psychologist even with MBS, assuming that Blizzard does a good job with the game.


Whoever "he" is, he's only a piano player as long as he has to move his hand like one ("Hand" Singular because it's the keyboard-hand only).
With the unit-selection-cap at 100-150 plus MBS he is definitely not a piano-player anymore. Most (~60-70%) actions for the keyboard-hand come from the 12-unit-selection-cap and from SBS. The rest comes from other macro actions and spell-casting and such. The worst thing possible for a game like SC/SC2: an inactive keyboard-hand. Why is that bad? Because of the competition. There's only one hand left to be really active, and our mind. What else?

All this makes me really sad. Blizzard is about to implement 4 features that all hurt the competition: extremely high unit-selection-cap (to keep the multitasking on a competitive level it must be somewhere below 20, maximum 20), MBS, automining, smartcasting. Only automining can be tolerated because it actually can be outbalanced, the rest cannot. May god bless them if they remove the other new features and make SC2 more qualitative. And no, it's not enough to remove just 1 or 2 of them. All or nothing, you can't fool the competition.

PS: CS is a bad example imo, lets take Quake 3/4 instead. That game actually takes skill for the keyboard-hand. And features like strafe-jumping make it an even more competitive game.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2860 Posts
November 19 2007 16:31 GMT
#285
CS is a muhc more succesfull game which would make it a much better example than Quake 3/4. Regardless I get a feeling that there is to much exageration in this thread because regardless of what Blizzard decides to do it won't kill the game. I just hope people will give the beta a fair chance. I
'm almost positive that we'll see one side screaming their balls of regardless of how the game actually plays but one can hope.
Unity, support, family, and kneecapping bitches.
ForAdun
Profile Joined August 2007
Germany986 Posts
November 19 2007 18:23 GMT
#286
That has been posted a 100 times already, get finished.
Manit0u
Profile Blog Joined August 2004
Poland17829 Posts
November 19 2007 18:33 GMT
#287
Handspeed =/= skill
Time is precious. Waste it wisely.
stk01001
Profile Joined September 2007
United States786 Posts
November 19 2007 18:51 GMT
#288
On November 20 2007 03:33 Manit0u wrote:
Handspeed =/= skill


If being able to teach your hand to move extemely quickly over a keyboard and being able to consistentley hit the proper keys time after time isn't a skill... then what is it?

So the guy in the guiness book of world records for being able to type 180 words a minute doesn't have a skill?
a.k.a reLapSe ---
yangstuh
Profile Joined May 2007
United States120 Posts
November 19 2007 19:34 GMT
#289
You guys are forgetting that SC2 is supposedly emphasizing mass units, which is the reason for the smoother controls to be able to handle the higher number of units you're going to be playing with.
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
November 19 2007 19:38 GMT
#290
On November 20 2007 04:34 yangstuh wrote:
You guys are forgetting that SC2 is supposedly emphasizing mass units, which is the reason for the smoother controls to be able to handle the higher number of units you're going to be playing with.


SC also deals with mass units... from all accounts the games will have the same supply limit (200 food worth of units)
yangstuh
Profile Joined May 2007
United States120 Posts
November 19 2007 19:42 GMT
#291
No, I mean in a few interviews and previews they were mentioning a higher emphasis on mass units (look at the early zergling attack screenshot).
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
Last Edited: 2007-11-19 20:22:48
November 19 2007 20:15 GMT
#292
Can you link a source? In the original Protoss demo, they said that SC2 "is still a game where massive armies fight massive armies" or something, but that is more directed at criticisms of War3 which focused on small armies. Can you link a different source than that?

edit: and the point is that it should be hard to control these masses of units, to create a bigger skill difference between players. It's much more impressive to be able to move 120 Zerglings without being able to select all of them...

IdrA
Profile Blog Joined July 2004
United States11541 Posts
November 19 2007 20:26 GMT
#293
On November 20 2007 04:42 yangstuh wrote:
No, I mean in a few interviews and previews they were mentioning a higher emphasis on mass units (look at the early zergling attack screenshot).

watch a mass of zerglings in sc. the animations are just more active in sc2 so it looks like more of them swarming around. theyve said in interviews that theyre still holding the 200/200 supply cap.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2007-11-19 21:05:30
November 19 2007 21:03 GMT
#294
On November 20 2007 05:15 SoleSteeler wrote:
Can you link a source? In the original Protoss demo, they said that SC2 "is still a game where massive armies fight massive armies" or something, but that is more directed at criticisms of War3 which focused on small armies. Can you link a different source than that?

edit: and the point is that it should be hard to control these masses of units, to create a bigger skill difference between players. It's much more impressive to be able to move 120 Zerglings without being able to select all of them...



The devs mentioned it in some of their old video interviews.. its been a while so I don't remember where sorry.

The difference in skill is that the rookie player will "select all units and attack move," the good player will have many sub groups to perform flank maneuvers, guerrilla tactics, and terrain utilization. Its all relative.. in WC3 because of the emphasis on smaller armies (less units) and heroes.. most armies you handle can be completely selected. But naturally, the good players break their army up into sub groups so that you can execute more micro, maneuver, and tactical controls. Furthermore, there seems to be more abilities given to Starcraft2 units than before (passive or active).. which further emphasizes the importance of subgrouping units to more properly utilize their individual skills. In WC3 you had more fluid controls than SC, but this did not make WC3 more newb friendly, people failed to account for all the increase in skill needed for item management/heros/creeping/spells/leveling experience/etc..so it was a successful compromise.
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-11-19 21:26:34
November 19 2007 21:24 GMT
#295
yangstuh i don't see what this has to do with mbs, although i'm not to fond of the selection cap simply because it will make worker harassment much less effective. There wont be more units in the game than the original SC... the unit psi limit will remain the same, units in general won't be costing more or less psi so nothing will be different on that front. I also don't think there will be more special abilities in SC2, it seemed to have the same amount, just a few that were more interesting and could lead to more unique styles.

most of the Anti MBS crowd embrace the macro skills in SC and worry that SC2 will turn into War3 (way too much emphasis on micro) with no heros. There has also been no indication from blizzard as to what these 'new' features the gamer will be occupied with actually are. When i played it at blizzcon it was just a very easy version of Starcraft with new fancy units. That's not good. I'm worried Blizzard is making the same ignorant assumption Manit0u has made stating that hand speed is not a skill, or at least not one that should be incorporated with an esport. Every SC pro out there agrees that hand speed plays a large and important role in SC and they want it in the new game. There is something incredible about seeing a player who's entire brain is bound to his hands and can execute so many commands at once, and if we can keep that factor we'll have an awesome esport.
Follow me on twitter: CallMeTasteless
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2007-11-19 21:57:18
November 19 2007 21:47 GMT
#296
My comment was in response to SoleSteeler's comment about skill. Thats all.

I'm pretty sure there are more abilities in Starcraft2.. zealot charge, ghost, high templar (maybe), and the battlecruiser just to name a few. And a lot of these new abilities were added in later.. as we have all seen through their weekly updates.

Anyways I'm not arguing againt hand speed =/= skill and whatnot.. I'm just saying there will be plunty of other new features/options/variables that will be available for pro/skilled players to utilize. Don't forget too.. people weren't playing in a competitive arena.. just against casual players.. of course its gonna be easy man.
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
November 19 2007 21:54 GMT
#297
On November 20 2007 06:47 yangstuh wrote:
My comment was in response to SoleSteeler's comment about skill. Thats all.

I'm pretty sure there are more abilities in Starcraft2.. zealot charge, ghost, high templar (maybe), and the battlecruiser just to name a few. And a lot of these new abilities were added in later.. as we have all seen through their weekly updates.

Anyways I'm not arguing against hand speed =/= skill and whatnot.. I'm just saying there will be plunty of other new features/options/variables that will be available for pro/skilled players to utilize. Don't forget too.. people weren't playing in a competitive arena.. just again casual players.. of course its gonna be easy man.


there may be a few more, but not so many that it will adequately replace the massive macro skills required in SC1. I also think, like many of the other proMBS people, your just asserting with no evidence whatsoever that there will be enough features for pro/skilled players to utilize. I definitely did not see enough.

I am well aware that there will be new players and non starcraft RTSers who want to pick this game up, that's why i've proposed keeping MBS and other setting that lower the skill celling as a setting rather than a feature that can not be toggled. This way we keep the competitive scene competitive and keep newbies happy.
Follow me on twitter: CallMeTasteless
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2007-11-19 22:13:51
November 19 2007 22:12 GMT
#298
On November 20 2007 06:54 MyLostTemple wrote:
Show nested quote +
On November 20 2007 06:47 yangstuh wrote:
My comment was in response to SoleSteeler's comment about skill. Thats all.

I'm pretty sure there are more abilities in Starcraft2.. zealot charge, ghost, high templar (maybe), and the battlecruiser just to name a few. And a lot of these new abilities were added in later.. as we have all seen through their weekly updates.

Anyways I'm not arguing against hand speed =/= skill and whatnot.. I'm just saying there will be plunty of other new features/options/variables that will be available for pro/skilled players to utilize. Don't forget too.. people weren't playing in a competitive arena.. just again casual players.. of course its gonna be easy man.


there may be a few more, but not so many that it will adequately replace the massive macro skills required in SC1. I also think, like many of the other proMBS people, your just asserting with no evidence whatsoever that there will be enough features for pro/skilled players to utilize. I definitely did not see enough.

I am well aware that there will be new players and non starcraft RTSers who want to pick this game up, that's why i've proposed keeping MBS and other setting that lower the skill celling as a setting rather than a feature that can not be toggled. This way we keep the competitive scene competitive and keep newbies happy.


Of course we can't use any tangible evidence when the game hasn't been released or fully beta tested yet, we can only use assumptions based on past experiences, past games, and current tidbits of info we get. That goes for people who are anti this or pro that. I don't see the point in arguing over that fact.

WC3 made similar advancements and is a great game. The skill difference is huge..if you ever played WC3 ladder consistently. Its why people like 4kgrubby has 85%+ with 1000+ games in ladder while the vast majority of players are only 50% or less with that many games played. Its the full manifestation of blizzard's rule of game development: "easy to get into, hard to master." And I am pretty confident that SC2 is taking this even further.. making it easier to get into, but harder to master, this is based on how I perceive the progression of the game development through their updates. I mean just recently, they added creeps to expansion sites making it harder to expand.. they just keep adding in more variables.. I think that much is evident.
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
November 19 2007 23:09 GMT
#299
On November 20 2007 06:47 yangstuh wrote:
My comment was in response to SoleSteeler's comment about skill. Thats all.



I know, but sometimes it's not necessary to do a ton of maneuvers with say, a large group of Zerglings, yes you will likely flank, you might separate your force in half (if it's just Zerglings) but overall, you want your force to "attack move". It'd be trivial if it only took a few clicks, instead of being able to only select 12 (or whatever) at once.

I really want Blizzard to show us all where the extra clicks are going to come in. That's why I'm reserving judgment until beta on the issue of MBS and other aspects they're simplifying....
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-11-19 23:49:46
November 19 2007 23:47 GMT
#300
Why was SC1 at least as competitive, if not even more, than WC2, although the UI is easier?
Because gameplay was optimized/balanced for the new UI, and the gameplay got much more diverse.
Why shouldn't the same be true for SC2?

The UI is just a tool to control the game. The game respectively your opponent dictates the difficulty and the skill level needed to beat him.

About the zergling discussion: as has been said, if you want to flank properly, you must use several groups anyway. But if you want to move all of them then you should be able to select them all.
Just like Protoss can usually select his whole army with 1 or 2 clicks (because Protoss usually has the fewest units).
Anything else is not skill-based or great or whatever, it's just fucking tedious and results in many dead lings because no one, not even pros, can micro them well enough.
The SC1 UI restricts the players. It's not appropriate anymore for the high skill level nowadays. It was OK back in 1998 but we need a better UI now so that players can execute what they want properly.
Prev 1 13 14 15 16 17 31 Next All
Please log in or register to reply.
Live Events Refresh
OSC
20:00
Mid Season Playoffs
SteadfastSC232
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 232
ProTech81
StarCraft: Brood War
Britney 11237
GuemChi 262
Artosis 214
Dota 2
XaKoH 286
League of Legends
Doublelift5344
Counter-Strike
summit1g6760
minikerr51
Super Smash Bros
hungrybox81
Other Games
gofns15029
Grubby1757
shahzam387
C9.Mang0346
ToD186
NeuroSwarm68
ViBE47
JuggernautJason43
Nathanias33
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 116
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie3878
• Scarra1366
• Shiphtur635
• Lourlo529
• Stunt203
Upcoming Events
Replay Cast
1h
Escore
11h
PiG Sty Festival
13h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
17h
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 11h
PiG Sty Festival
1d 13h
herO vs Krystianer
Solar vs Cure
IPSL
1d 17h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
[ Show More ]
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.