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United Kingdom20323 Posts
Fetid Devourer Corruption Corpuscle health reduced by 10% on Mythic difficulty.
With the reset, should make reclear easier
The Underrot
Ticks now do less damage and spawn in smaller numbers. Unbound Abomination now spawns pools of Vile Expulsion around him.
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ALLEYCAT BLUES50607 Posts
+ Show Spoiler [ Shaman Changes coming in 8.1] +As the patch 8.1.0 information starts to comes out, we wanted to share the current plans of what is being changed for Elemental Shaman.
Core Ability Changes: Shifted some damage from Earth Shock to Lightning Bolt.
Elemental Shaman is the only lightning based spell caster. However, over time, Lightning Bolt has gone from being a significant portion of your total damage to one of your least damaging abilities. It should be a powerful and effective spell for you to cast, and not something that feels like a burden to your rotation. Earth Shock will still be your hardest hitting spell, but Lightning Bolt should feel a bit better as part of your rotation.
Lava Burst has had its functionality changed behind the scenes to allow an in-flight Lava Burst to gain a guaranteed critical strike from a Flame Shock cast after the Lava Burst has been cast.
This change should help your initial spells cast against a monster, boss, enemy player, or whatever else feel much better. You can cast Lava Burst before combat, and when it finishes, cast Flame Shock, and the Lava Burst will gain the critical strike benefit from your Flame Shock.
Talent Changes: The level 15 talent Elemental Blast will now always pick a different secondary stat buff when causing an Elemental Overload. The level 30 talent Master of the Elements can now also benefit a Physical damage spell, allowing it to increase the damage of an Earthquake. The level 100 talent Stormkeeper now also increases the damage of your next two Lightning Bolts by 250% in addition to its existing effects. This damage bonus will also apply to the Elemental Overloads of Lightning Bolt from Stormkeeper.
The Master of the Elements and Stormkeeper changes are primarily to help keep balance between single target damage and area damage of the talent rows. Master of the Elements will now affect your next Earthquake spell to keep the talent more competitive when dealing area damage, and Stormkeeper will grant you two really powerful Lightning Bolts that also cause Elemental Overloads when fighting just a single target.
The level 15 talent Exposed Elements has been removed, and the level 90 talent Earthen Rage has taken its place The level 60 talent High Voltage has been removed. New talent in the level 60 row: Call the Thunder New talent in the level 90 row: Surge of Power
When looking at the whole sum of changes made to Elemental Shaman this expansion, we feel that some of the passive talent choices weren’t holding up well, and had no interaction with how you played the game at all. We’re adding some experimental new talents that should allow some additional decision making on how you choose to use some of your abilities. Please keep in mind that both of these new talents, as well as all of the other changes, are still under iteration and may change entirely throughout the patch 8.1.0 PTR cycle.
Just as a quick update, here's the current version of the experimental new talents that will be hitting the PTR soon. Reminder that these are experimental, the PTR is for testing, we'll probably iterate on or completely replace these designs, etc.
Call the Thunder - Your maximum Maelstrom is increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10.
Surge of Power - Earth Shock also enhances your next spell: Flame Shock: The next cast does not incur a cooldown. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Fire (or Storm) Elemental by 6 sec. Frost Shock: Roots the target in place for 6 sec. https://us.battle.net/forums/en/wow/topic/20768867246?page=3#50
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On September 19 2018 08:10 Warri wrote: Limit kicked like 200 chars out of the guild today. I wonder whats going on.
Their GM said they just kicked out the casuals until the race is over.
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Do you guys raid together?
edit: looking to join H myth/ghuun pug since my guild probably won't clear those until next week. Already cleared both last week; 365 balanced.
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United Kingdom20323 Posts
We're split across regions and factions
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Some guilds have recleared on NA by now and got a lot of upgrades since there were no splits, still no Limit kill ;D
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NA choking because of choosing to extend over reclearing for upgrades is the perfect way to end the WF race
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On September 19 2018 16:29 Stancel wrote:
NA choking because of choosing to extend over reclearing for upgrades is the perfect way to end the WF race
Limit.
I'm just hoping Memento gets dark horse World first, so we can create a new version of this glorious gif.
+ Show Spoiler +
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Damn. 640k. Limit is done for today.
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On September 19 2018 13:46 Grettin wrote:Show nested quote +On September 19 2018 08:10 Warri wrote: Limit kicked like 200 chars out of the guild today. I wonder whats going on. Their GM said they just kicked out the casuals until the race is over.
Wait... why?
Just don't bring the casuals into the raid... No need to Gkick
+ Show Spoiler +Use your slave labor to farm mats for pots/flasks/feasts, yo
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On September 20 2018 00:28 Tictock wrote:Show nested quote +On September 19 2018 13:46 Grettin wrote:On September 19 2018 08:10 Warri wrote: Limit kicked like 200 chars out of the guild today. I wonder whats going on. Their GM said they just kicked out the casuals until the race is over. Wait... why? Just don't bring the casuals into the raid... No need to Gkick + Show Spoiler +Use your slave labor to farm mats for pots/flasks/feasts, yo
I guess they wanted to not get stuff leaked or whatever.
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apparently method's missing healer xirips had his car break down on the way back from work today
+ Show Spoiler +
fuck limit
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There is the world first. Gz method
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Blizzard released a Mythic raiding leaderboard: https://worldofwarcraft.com/en-us/game/leaderboards/mythic-raid/uldir
It's crazy seeing how much attention this has brought to guilds and WoW on Twitch and the like. I hope Blizzard does something more formal and awesome for the worlds race in the future.
I personally think they've been super reluctant to, because of how "unfair" the race is to regions and the like (hence why they kinda supported speedruns of bosses, but those arent nearly as fun to watch), but needless to say the world first race is exciting anyway in spite of that.
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I would bet it is more because World First is kinda a niche thing that has only gotten a lot of exposure with the recent streaming of the attempts.
Without it being a spectator event most people wouldn't really care. I would be interested in the actual numbers of how many guilds actually clear Mythic Raids compared to Heroic. I would guess something like 70-80% of the playerbase never sets foot in Mythic raids.
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United Kingdom20323 Posts
I would guess something like 70-80% of the playerbase never sets foot in Mythic raids.
More
2000 guilds killing mythic bosses at 25 people per guild is 50k players which is 0.5% of 10 million. Wildly approximate but it's on a different order of magnitude to 20-30% of players.
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28095 Posts
Honestly most of the playerbase probably doesn't even do mythic dungeons.
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On September 20 2018 08:22 TheEmulator wrote: Honestly most of the playerbase probably doesn't even do mythic dungeons.
I think a good portion do by the end of the expansion. At beginning probably not.
I am almost positive a lot of people don't do anything higher than low keys though. I see all these pictures/stories of people dying 100+ times in 10 keys and that they are overtuned. I don't even know how these people have 10 keys if they are dying that much. If going for completion is a thing, you could cc every mob and still not die that much.
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On September 20 2018 08:25 Alventenie wrote:Show nested quote +On September 20 2018 08:22 TheEmulator wrote: Honestly most of the playerbase probably doesn't even do mythic dungeons. I think a good portion do by the end of the expansion. At beginning probably not. I am almost positive a lot of people don't do anything higher than low keys though. I see all these pictures/stories of people dying 100+ times in 10 keys and that they are overtuned. I don't even know how these people have 10 keys if they are dying that much. If going for completion is a thing, you could cc every mob and still not die that much. If you have a key and don't spend it, it upgrades by one for the following week. So doing Mythic 5's with a 4 key in your bags turns into a 10 key in 6 weeks. That's my guess for the 10 keys complaints.
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United Kingdom20323 Posts
If you have a key and don't spend it, it upgrades by one for the following week.
The key that i got out of my cache was level 9, i didn't use it a single time and the key that i got out of the next cache was also level 9
I'd go so far as to say that there is some randomness/bugginess on key generation
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I am almost positive a lot of people don't do anything higher than low keys though
Huge volume of complaints from people doing mythic +2 or +3 max, having the UI say that they'd get 350/355 loot and then getting a 340 azerite piece in the weekly chest. I wouldn't have thought that people who cared about the weekly chest would do lower than a 4 key (can't manage a 3+1?) but apparently lots of them do! It's a fair enough complaint as there wasn't any indication in game that the azerite pieces dropped at different (and often lower) item levels which didn't match the item level display.
https://twitter .com/WatcherDev/status/1042480422414737408
gz to them, making history with first time a world first was streamed
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On September 20 2018 09:43 Danglars wrote:Show nested quote +On September 20 2018 08:25 Alventenie wrote:On September 20 2018 08:22 TheEmulator wrote: Honestly most of the playerbase probably doesn't even do mythic dungeons. I think a good portion do by the end of the expansion. At beginning probably not. I am almost positive a lot of people don't do anything higher than low keys though. I see all these pictures/stories of people dying 100+ times in 10 keys and that they are overtuned. I don't even know how these people have 10 keys if they are dying that much. If going for completion is a thing, you could cc every mob and still not die that much. If you have a key and don't spend it, it upgrades by one for the following week. So doing Mythic 5's with a 4 key in your bags turns into a 10 key in 6 weeks. That's my guess for the 10 keys complaints.
Ive never had this work this way for keys. I always get a -1 to highest completed key in my bag, regardless of it being my key or not.
Every week Ive done a 10, I get a 9 key out of it (I got a 10 key this week from an 11 I did last week).
The only issue I see is people that still havent gotten their first key from Legion, and might end up with a high key, but I would feel that this specific issue would have been fixed by now by blizz, or by the player running actual keys and system fixing itself.
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