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[WoW] Battle for Azeroth - Page 456

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Warri
Profile Joined May 2010
Germany3208 Posts
September 17 2018 10:56 GMT
#9101
M+ just requires specific compositions. WIth a frostmage the first boss in kings rest is quite easy, just kite endlessly and frostnova the adds all the time.
Alventenie
Profile Joined July 2007
United States2147 Posts
September 17 2018 16:16 GMT
#9102
Ive pubbed nearly all my M+ since launch. Ive found some pretty awesome people and some pretty trash people.

Like last night I had a Shrine 8 key I joined and tank was like 'You know fights?'. I was like yeah been here enough (plus did it all on beta).

First boss 2 dps die in add phase to surging rush, healer never dispelled choking brine off me. We have 2 adds left under 20% life. Tank says wipe, its faster to redo entire fight. Im like dont wipe, boss comes out under 20% and we can just finish. Tank didnt believe me and jumped off, saying boss comes out at 45%.

So we wasted 4 minutes from the 3 of us jumping off, going back and redoing the entire fight. Boss comes out of add phase at 16%. Would have been easier to finish the boss. Would have +1 the key if we had (finished key 2 minutes over).

Most issues I have atm is most people can't do the damage right now. When I pub on my rogue I run into people trying to do 7/8s who can only do 6-7k dps tops. Its a real struggle lol.
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
Last Edited: 2018-09-17 19:34:09
September 17 2018 19:29 GMT
#9103
My best M+ runs have been with PUGs tbh. There are some serious M+ superheroes lurking in the group finder. Just yesterday I did a +8 Motherload with 1 guildie and 3 PUGs, managed to +2 the key. 0 wipes.

The trick is to make your own group, then scan applicants on raider.io. If they've succesfully done +10 keys you know they're good.


Found a group yesterday that did 6 runs back to back, one of them 10+2 motherlode - was nice. It was actually better than the guildies i was playing with before as they weren't able to time a 10 in week 2 gear.

Most issues I have atm is most people can't do the damage right now. When I pub on my rogue I run into people trying to do 7/8s who can only do 6-7k dps tops. Its a real struggle lol.


I've seen more than a few doing 5-7k on packs too in 350 gear. I'm starting to restrict 360 now because the top people are getting bag ilvls into the 370's and a lot of people on free gear who don't have a clue what they are doing are breaking 350
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-09-17 19:56:40
September 17 2018 19:53 GMT
#9104
On September 18 2018 01:16 Alventenie wrote:
Ive pubbed nearly all my M+ since launch. Ive found some pretty awesome people and some pretty trash people.

Like last night I had a Shrine 8 key I joined and tank was like 'You know fights?'. I was like yeah been here enough (plus did it all on beta).

First boss 2 dps die in add phase to surging rush, healer never dispelled choking brine off me. We have 2 adds left under 20% life. Tank says wipe, its faster to redo entire fight. Im like dont wipe, boss comes out under 20% and we can just finish. Tank didnt believe me and jumped off, saying boss comes out at 45%.

So we wasted 4 minutes from the 3 of us jumping off, going back and redoing the entire fight. Boss comes out of add phase at 16%. Would have been easier to finish the boss. Would have +1 the key if we had (finished key 2 minutes over).

Most issues I have atm is most people can't do the damage right now. When I pub on my rogue I run into people trying to do 7/8s who can only do 6-7k dps tops. Its a real struggle lol.


Its funny you mention shrine. I just did a +7 where the guy put 2 ret palas with a WW monk. That i was outdpsing with 0 cleave and the idiots were divine storming the shit out of the big packs with the little adds. and getting 20 bursting stacks.

Fortunately I was popping defensive each time because I had already realised they were morons. But each pack they would all be dead.

Then on the first boss similar thing happend to your case. The ret palas got knocked off. Tank called a wipe and jumped off. The healer was competent so I just let the boss come out of phase. Tanked it with Karma + priest wings and took it down myself.

The healer had had enough of it by that point so he just bounced. I dont really spam M+ as much as Id like to but my experience as a solo player is again very similar Its a by product of people getting gear without doing the work so it brings the quality of pugs down because people get boosted to ilevels they are not skilled enough to really use.

When I run my grps Im raiderioing the shit out of everyone. Its far enough into the xpac now.
TheEmulator
Profile Blog Joined July 2010
28100 Posts
Last Edited: 2018-09-17 20:18:47
September 17 2018 20:17 GMT
#9105
On September 18 2018 01:16 Alventenie wrote:
Most issues I have atm is most people can't do the damage right now. When I pub on my rogue I run into people trying to do 7/8s who can only do 6-7k dps tops. Its a real struggle lol.

I'm almost doing that much on my lvl 115 alt lmao (single target).

To be honest WoW is one of those games for me that really points out how bad/casual most gamers really are. We're all tryhard SC/Dota/LoL players here that don't realize most people have difficulty even performing basic spell rotations and take 0 time to read about mechanics, etc.
Administrator
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
Last Edited: 2018-09-17 20:25:35
September 17 2018 20:21 GMT
#9106
I totally get the people that just don't know what to do, it's the ones that don't know or care and try to queue into high levels of content that make that niche of the game difficult to play. It's no wonder that people lean heavily on tools like raider.io and quick judgements based on ilvl which unfairly exclude some people but fairly exclude a ton more.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
farvacola
Profile Blog Joined January 2011
United States18865 Posts
Last Edited: 2018-09-17 20:24:50
September 17 2018 20:24 GMT
#9107
I, on the other hand, take the easy way out and heal while coasting on 10+ years of WoW game sense :D Doesnt really work for tanking or dps, but that's why I'm a holy priest.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
September 17 2018 20:28 GMT
#9108
As a frost DK playing it feels like I can spike hard on a pack like every few pulls but in between my dps is much lower at like 7-8k when BoS is down -.-
Never Knows Best.
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
Last Edited: 2018-09-17 21:48:27
September 17 2018 21:48 GMT
#9109
Havoc has a burst AOE talent for some niches, other than that it's very stable damage; common to fall off the meters entirely and then be #1 after 30 or 45 seconds when the rest of the raid loses their cooldowns
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22440 Posts
September 17 2018 21:49 GMT
#9110
On September 18 2018 05:17 TheEmulator wrote:
Show nested quote +
On September 18 2018 01:16 Alventenie wrote:
Most issues I have atm is most people can't do the damage right now. When I pub on my rogue I run into people trying to do 7/8s who can only do 6-7k dps tops. Its a real struggle lol.

I'm almost doing that much on my lvl 115 alt lmao (single target).

To be honest WoW is one of those games for me that really points out how bad/casual most gamers really are. We're all tryhard SC/Dota/LoL players here that don't realize most people have difficulty even performing basic spell rotations and take 0 time to read about mechanics, etc.
Yep, my default reply when people talk about 'why is X so easy" is to remind them how horrible the average pug/lfr players are. And then realize that half are worse.

People can be seriously super terrible at this game, which is why there are 4 difficulty levels to play with. And frustration indeed happens when they intermingle. I only do raids/M+ with guildies. I would rather miss out on a weekly chest then bother with pugging.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
Last Edited: 2018-09-18 02:38:56
September 18 2018 01:46 GMT
#9111
"As mentioned in the Reddit AMA last Friday, we’re working on balance tuning for Azerite Armor traits. We’re planning to make the following changes during this week’s maintenance period. Note that there are more changes already in the works; this is just a first pass, focused on bringing some of the biggest outliers up (or down) to more acceptable levels.

General

Archive of the Titans: Primary stat bonus increased by 20%
Laser Matrix: Damage reduced by 30%
Thunderous Blast: Damage reduced by 35%


Death Knight

(Frost) Frozen Tempest: Damage increased by 100%


Druid

(Feral) Blood Mist: Damage increased by 125%


Hunter

(Beast Mastery) Feeding Frenzy: Damage increased by 400%
(Marksmanship) Arcane Flurry: Duration increased to 10 seconds, damage reduced by 45%


Mage

(Arcane) Brain Storm: Duration increased to 30 seconds, Intellect bonus reduced by 75%
(Fire) Firemind: Intellect bonus increased by 30%


Monk

(Windwalker) Iron Fists: Required targets reduced to 3
(Windwalker) Swift Roundhouse: Damage bonus reduced by 55%


Rogue

(Assassination) Shrouded Suffocation: Damage bonus reduced by 40%


Shaman

(Elemental/Enhancement) Natural Harmony: Secondary stat bonuses increased by 40%


Warlock

(Affliction) Sudden Onset: Damage bonus reduced by 30%
(Demonology) Demonic Meteor: Damage increased by 200%
(Destruction) Flashpoint: Duration increased to 10 seconds, Haste bonus increased by 25%


Warrior

(Fury) Simmering Rage: Damage increased by 35%"


---

I found this amusing as well - https://www.warcraftlogs.com/zone/statistics/19#metric=deaths&dataset=25&class=Tanks&aggregate=amount

prot wars being used 1/6'th as often and dying more than 1.5x as often than the best few tank classes in mythic raid logs
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Mohdoo
Profile Joined August 2007
United States15743 Posts
September 18 2018 02:43 GMT
#9112
On September 18 2018 06:48 Cyro wrote:
Havoc has a burst AOE talent for some niches, other than that it's very stable damage; common to fall off the meters entirely and then be #1 after 30 or 45 seconds when the rest of the raid loses their cooldowns


I have a hard time with single target DPS as DH. I am usually able to stay close to the top during trash then fall a lot during bosses..
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
September 18 2018 02:56 GMT
#9113
Got any log?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
m4ini
Profile Joined February 2014
4215 Posts
September 18 2018 03:07 GMT
#9114
Briefly, can someone give a brief summary on BfA, is it worth or nah?

I realise it's a bit of a weird question, but on a whim i've reactivated my old account, started fresh on a new server - i remember WoD, where the Garrison was "the big thing", in Legion the DH - i actually have trouble figuring out what BFA is about. I enjoy leveling my Holypriest, currently at 76, solo - i'm just wondering if it's worth buying the addon to see the new zones and whatever is the feature of BfA?
On track to MA1950A.
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
Last Edited: 2018-09-18 03:41:40
September 18 2018 03:35 GMT
#9115
On September 18 2018 10:46 Cyro wrote:
"As mentioned in the Reddit AMA last Friday, we’re working on balance tuning for Azerite Armor traits. We’re planning to make the following changes during this week’s maintenance period. Note that there are more changes already in the works; this is just a first pass, focused on bringing some of the biggest outliers up (or down) to more acceptable levels.

General

Archive of the Titans: Primary stat bonus increased by 20%
Laser Matrix: Damage reduced by 30%
Thunderous Blast: Damage reduced by 35%


Death Knight

(Frost) Frozen Tempest: Damage increased by 100%


Druid

(Feral) Blood Mist: Damage increased by 125%


Hunter

(Beast Mastery) Feeding Frenzy: Damage increased by 400%
(Marksmanship) Arcane Flurry: Duration increased to 10 seconds, damage reduced by 45%


Mage

(Arcane) Brain Storm: Duration increased to 30 seconds, Intellect bonus reduced by 75%
(Fire) Firemind: Intellect bonus increased by 30%


Monk

(Windwalker) Iron Fists: Required targets reduced to 3
(Windwalker) Swift Roundhouse: Damage bonus reduced by 55%


Rogue

(Assassination) Shrouded Suffocation: Damage bonus reduced by 40%


Shaman

(Elemental/Enhancement) Natural Harmony: Secondary stat bonuses increased by 40%


Warlock

(Affliction) Sudden Onset: Damage bonus reduced by 30%
(Demonology) Demonic Meteor: Damage increased by 200%
(Destruction) Flashpoint: Duration increased to 10 seconds, Haste bonus increased by 25%


Warrior

(Fury) Simmering Rage: Damage increased by 35%"


---

I found this amusing as well - https://www.warcraftlogs.com/zone/statistics/19#metric=deaths&dataset=25&class=Tanks&aggregate=amount

prot wars being used 1/6'th as often and dying more than 1.5x as often than the best few tank classes in mythic raid logs


Are these real changes? I wonder how that will affect DKs with a 100% buff to Frozen Tempest.
Never Knows Best.
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
September 18 2018 03:55 GMT
#9116
Yeah
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-09-18 03:57:49
September 18 2018 03:56 GMT
#9117
ok so after running around finally getting swift round house pieces I just got wrecked.. QQ...

Also its really annoying that my best trinkets are 340 world quest rewards or pvp rewards.. neither of which I have the time or inclination to do..
Laurens
Profile Joined September 2010
Belgium4557 Posts
Last Edited: 2018-09-18 06:36:36
September 18 2018 06:34 GMT
#9118
On September 18 2018 12:35 Slaughter wrote:
Show nested quote +
On September 18 2018 10:46 Cyro wrote:
"As mentioned in the Reddit AMA last Friday, we’re working on balance tuning for Azerite Armor traits. We’re planning to make the following changes during this week’s maintenance period. Note that there are more changes already in the works; this is just a first pass, focused on bringing some of the biggest outliers up (or down) to more acceptable levels.

General

Archive of the Titans: Primary stat bonus increased by 20%
Laser Matrix: Damage reduced by 30%
Thunderous Blast: Damage reduced by 35%


Death Knight

(Frost) Frozen Tempest: Damage increased by 100%


Druid

(Feral) Blood Mist: Damage increased by 125%


Hunter

(Beast Mastery) Feeding Frenzy: Damage increased by 400%
(Marksmanship) Arcane Flurry: Duration increased to 10 seconds, damage reduced by 45%


Mage

(Arcane) Brain Storm: Duration increased to 30 seconds, Intellect bonus reduced by 75%
(Fire) Firemind: Intellect bonus increased by 30%


Monk

(Windwalker) Iron Fists: Required targets reduced to 3
(Windwalker) Swift Roundhouse: Damage bonus reduced by 55%


Rogue

(Assassination) Shrouded Suffocation: Damage bonus reduced by 40%


Shaman

(Elemental/Enhancement) Natural Harmony: Secondary stat bonuses increased by 40%


Warlock

(Affliction) Sudden Onset: Damage bonus reduced by 30%
(Demonology) Demonic Meteor: Damage increased by 200%
(Destruction) Flashpoint: Duration increased to 10 seconds, Haste bonus increased by 25%


Warrior

(Fury) Simmering Rage: Damage increased by 35%"


---

I found this amusing as well - https://www.warcraftlogs.com/zone/statistics/19#metric=deaths&dataset=25&class=Tanks&aggregate=amount

prot wars being used 1/6'th as often and dying more than 1.5x as often than the best few tank classes in mythic raid logs


Are these real changes? I wonder how that will affect DKs with a 100% buff to Frozen Tempest.


Not at all. Frozen Tempest still sims a full 1K DPS lower than other traits, both on ST and cleave. It's a pretty silly change.

see: https://bloodmallet.com/index.html#death_knight_frost?data_view=azerite_traits&type=trait_stacking&tier=3

And I feel you about BoS downtime. It fucking hurts to see a tank outDPS me on trashpacks where I can't use BoS or PoF. I've been told I should be speccing AOE even in Tyranical weeks because you still spend the most time on trash, I'm not sure I agree tbh. Bosses already take over 3 mins on high keys. An idea worth exploring I guess.
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
Last Edited: 2018-09-18 06:57:31
September 18 2018 06:47 GMT
#9119
I wouldn't give up a lot of ST on tyrannical in general, would depend on how harsh the tradeoff is.

Not at all. Frozen Tempest still sims a full 1K DPS lower than other traits, both on ST and cleave. It's a pretty silly change.


Your link shows it already 1.49x stronger than any non-engineering trait on hectic add cleave pre-buff. I guess that the vast majority of that comes from the Rime proc which requires 3 targets to work and does not stack with multiple traits. If you're not already then swapping on one piece for fortified dungeons sounds like a great idea
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
hobbyistGamedev
Profile Joined August 2018
33 Posts
September 18 2018 12:20 GMT
#9120
On September 18 2018 12:07 m4ini wrote:
Briefly, can someone give a brief summary on BfA, is it worth or nah?

I realise it's a bit of a weird question, but on a whim i've reactivated my old account, started fresh on a new server - i remember WoD, where the Garrison was "the big thing", in Legion the DH - i actually have trouble figuring out what BFA is about. I enjoy leveling my Holypriest, currently at 76, solo - i'm just wondering if it's worth buying the addon to see the new zones and whatever is the feature of BfA?



BfA is about nice graphic assets. It just looks amazing.

From what I can tell, BfA is terrible from the systems side. Azerite Gear / Traits / Necklace are like the boring version of Artifact weapons. "Okay, Doomhammer was fun and all, but you know what would be really amazing? Jewelry!"

Legendary traits were a huge addition to the game and from what I can see, they're pretty much gone from the game. People loved legendaries, they just hated the totally random aquisition process. QoL effects are gone as well.

Every class is shittier now than it was in Legion. Shadow Priest got the biggest assrape, but everyone seems to suffer from the new GCD.

Also, a staple since TBC, dungeon currencies seems to be gone now. No more guaranteed item after farming 50 Badges of Justice, today it's all random.

The last shred of item identity also seems to have been sapped from the game, with almost every item now being subject to RNG. I still know the stats of Arcanite Reaper or Blackhand's Breadth by heart, but with the new system it also seems meaningless.
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