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[WoW] Battle for Azeroth - Page 397

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
April 06 2018 19:54 GMT
#7921
On April 07 2018 04:41 Noocta wrote:
I just don't understand how people don't get it, maybe some guilds are doing it weird.

You just have both the plagues go behind the raid together with the third tank, they place themselves in an horizontal line with the tank in the middle, then they all come back to the raid together, the tank goes away, and it's done.

It's like, even easier than when people were cheesing it with rogues and hunters.
The problem is people moving 2 steps to far, or not moving fast enough, or any of a dozen other small things they can do. Yes good raiders shouldn't do those mistakes but if everyone was a 'good' raider they would all have cleared Mythic already.

Yes the tactic is very simple. Its just that any mistake is an unrecoverable wipe and people are going to make mistakes.

It ignores such insignificant forces as time, entropy, and death
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-04-06 20:11:14
April 06 2018 20:04 GMT
#7922
On April 07 2018 04:41 Noocta wrote:
I just don't understand how people don't get it, maybe some guilds are doing it weird.

You just have both the plagues go behind the raid together with the third tank, they place themselves in an horizontal line with the tank in the middle, then they all come back to the raid together, the tank goes away, and it's done.

It's like, even easier than when people were cheesing it with rogues and hunters.


The thing is most other encounters have some of give where a maybe more "on average" skilled players will take some liberties here and there and get away with it. And when you are trying to get stuff done within weeks or a month or two after the tier has come out and not that geared most players will try to take that liberty because toeing and maybe slighting crossing that line where you dont fully respect the mechanic brings you a higher chances of a quicker kill, and Vari doesnt let you do that.

So maybe your raiders struggle with other aspects but are good at not trying to cheat very basic things.

+ Show Spoiler +
e.g one of our best dps was a warlock who is an exceptional player that plays anything he wants at a high level, on Elisande would constantly not go to the wall to drop the pools after phase change if it meant losing some proccs, and instead ask for Grips). My guild will kill stuff top 50 US comfortably on a 3 day schedule but Vari was a headache for them aswell because people kept trying to push DPS without fully realizing there was no give in the mechanics so it ended up being like a whole night of 40something 2 min wipes. And then a day later they went and killed Coven np when everyone else who had killed Vari earlier and had been wiping on Coven for ages.

Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-07 05:43:29
April 07 2018 04:57 GMT
#7923
On April 07 2018 04:41 Noocta wrote:
I just don't understand how people don't get it, maybe some guilds are doing it weird.

You just have both the plagues go behind the raid together with the third tank, they place themselves in an horizontal line with the tank in the middle, then they all come back to the raid together, the tank goes away, and it's done.

It's like, even easier than when people were cheesing it with rogues and hunters.


Gotta do mechanic in a prompt and accurate way, showing up like "what mechanic" isn't the answer to that
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Noocta
Profile Joined June 2010
France12578 Posts
April 07 2018 15:25 GMT
#7924
On April 07 2018 04:54 Gorsameth wrote:
Show nested quote +
On April 07 2018 04:41 Noocta wrote:
I just don't understand how people don't get it, maybe some guilds are doing it weird.

You just have both the plagues go behind the raid together with the third tank, they place themselves in an horizontal line with the tank in the middle, then they all come back to the raid together, the tank goes away, and it's done.

It's like, even easier than when people were cheesing it with rogues and hunters.
The problem is people moving 2 steps to far, or not moving fast enough, or any of a dozen other small things they can do. Yes good raiders shouldn't do those mistakes but if everyone was a 'good' raider they would all have cleared Mythic already.

Yes the tactic is very simple. Its just that any mistake is an unrecoverable wipe and people are going to make mistakes.



Yeah, it's just, Varimathras is far enough in the raid you wouldn't expect people to have that much issues IMO.
He's a early difficulty mythic boss that is placed at the near end of a raid.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
April 07 2018 16:28 GMT
#7925
Having just killed Argus puts you in the top 1.5%. Don't underestimate how much overgearing and brute force lets 'lesser' raid teams slowly progress through the raid.
People simply are not that good and Varimathras has 0 room for error.

It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-07 20:17:34
April 07 2018 18:32 GMT
#7926
On April 08 2018 01:28 Gorsameth wrote:
Having just killed Argus puts you in the top 1.5%. Don't underestimate how much overgearing and brute force lets 'lesser' raid teams slowly progress through the raid.
People simply are not that good and Varimathras has 0 room for error.



With the amount of argus kills and accounting for raid/guild size & duplicates they'd only be top 1.5% in a sample of about a million players

Last few times i did the math cutting edge was around the top 0.3% of active subs (fewer earlier in the tier, potentially e.g. 0.4 - 0.5% now)

Different numbers if you use active raiding guilds but that's hard to get a good feel for since it filters out the majority of WoW players; it's mainly good for recording stats on those who are actively doing high attendance guild raiding which is a relatively small subset of the population

--

Updated WoW performance benchmark after today:
+ Show Spoiler +
https://i.imgur.com/Z96ZaHf.png
[image loading]
inc: more raid testing and direct RAM speed comparisons on the same CPU & game version
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laurens
Profile Joined September 2010
Belgium4558 Posts
April 09 2018 08:18 GMT
#7927
70 wipes on Argus and still in p1 -_-

We got all the possible WAs to make it easier for people to see where to drop their Soulblights, alas they still fuck up.

Just like on Aggramar I get the offtank duty which is incredibly boring, the difference with Agg is that I can't carry the others on my back this time
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2018-04-09 13:30:51
April 09 2018 13:29 GMT
#7928
P1 is honestly a pretty long learning process. How to deal with mythic debuffs, solo+soulblights, how many stacks you want to do tanks switches to maximize stat buffs, etc
P2 is the easy part of the fight.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Redox
Profile Joined October 2010
Germany24794 Posts
April 11 2018 09:40 GMT
#7929
I did not really follow the bfa development but just checked on class changes and realized that they have changed absolutely nothing about my spec (Mistweaver), other than taking away artifact and its abilities. I am pretty shocked tbh, considering that release is not far away and there are a ton of issues with the spec.

Any idea if they will still do any substantial changes? Because so far it seems incredibly disappointing and almost makes me regret preordering.
Off-season = best season
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
April 11 2018 09:44 GMT
#7930
I think it was back at Blizzcon already that Blizzard said there would not be a full revision of classes as with other expansions.

If you think changes are needed then test and give feedback.
It ignores such insignificant forces as time, entropy, and death
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-04-11 10:28:17
April 11 2018 09:50 GMT
#7931
On April 11 2018 18:44 Gorsameth wrote:
I think it was back at Blizzcon already that Blizzard said there would not be a full revision of classes as with other expansions.

If you think changes are needed then test and give feedback.

Lol they have enough of that feedback, and from more qualified and way better known people than me.
The opinion that MW is fine has to be incredibly rare, I have never heard anyone say that.

Also what are people supposed to test when nothing has changed? You can "test" bfa alpha on live by just removing your artifact. :D
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-11 10:05:02
April 11 2018 10:03 GMT
#7932
They're removing huge chunks of the specs with all of the artifact abilities, artifact spec stuff and legendaries gone. None of the specs that i play can remove that stuff and keep on playing like everything is normal but blizzard is treating them as if they will
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 11 2018 16:21 GMT
#7933
We're also losing set bonuses. This wouldn't be as concerning if the Azerite system looked poised to properly replace any of that. Right now "underwhelming" doesn't really capture it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
April 11 2018 16:26 GMT
#7934
Yeah damn, it's so much to replace and really minimal effort to actually replace it so far. It'd be a lot more understandable if we have communication that there were huge changes in internal testing and on the horizon but no sign of anything
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Slaughter
Profile Blog Joined November 2003
United States20255 Posts
April 11 2018 17:22 GMT
#7935
Yea but haven't they only shown like traits from like leveling green/blue shit gear that gets replaced quickly anyway?
Never Knows Best.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-14 01:08:33
April 11 2018 17:28 GMT
#7936
On April 12 2018 02:22 Slaughter wrote:
Yea but haven't they only shown like traits from like leveling green/blue shit gear that gets replaced quickly anyway?


Some of them yeah, but we have datamined more and there have been concerning developments. Lack of choice, azerite choices not being spec specific (so your row of 4 options may actually be reduced to 1 or 2 as the others buff spells that are either barely relevant or that you literally do not have the ability to cast)

Is there enough room to replace legendaries, artifacts and tier with 3 azerite pieces that have multi-spec options and one of the rows taken up by a +5 ilvl increase?

There is also a lot of basic quality of life stuff like the 4x area on the DOT application from sunfire which makes it an AOE DOT which are only in the game at 110 with artifact but missing from leveling and from BFA. It was kind of assumed for the last year and a half that they would be baselined in 8.0 but they haven't been. Are they coming?

I do expect most of this stuff to be fixed up, it's just the timeline and lack of communication that is alarming
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-14 03:15:42
April 14 2018 03:11 GMT
#7937
Latest round of stuff added to the GCD is way too far IMO (defensives & mobility abilities)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
April 14 2018 03:47 GMT
#7938
second fucking MDI and they still can't add the affixes/level to the stream overlay

these Skyline D pulls are a beaut though, solid memebeam rotation with the synchronised DFAs
ffxiv enjoyer
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-04-14 06:53:18
April 14 2018 06:47 GMT
#7939
On April 14 2018 12:11 Cyro wrote:
Latest round of stuff added to the GCD is way too far IMO (defensives & mobility abilities)

That is the one thing I really dont want. Was already difficult enough to get people to use their defensives. Now when it costs dps it will be impossible. And this really slows the gameplay down.

Got a source for that btw?
Off-season = best season
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-04-14 07:13:47
April 14 2018 07:08 GMT
#7940
Update regarding MW, as I complained a lot here earlier:

They made really big changes to the spec yesterday. As I said it could really not stay as it was. They basically revert much of MW gameplay to how it was in WoD when it was so much more fun to play. Effuse gets removed, Vivify and Enveloping Mist will be instant cast when channeling Soothing Mist. Vivify will cast not on 1 target + 2 random ones but on all players with Renewing Mist on them, it is basically Uplift from WoD.

So yeah this is fantastic. Still wondering what they were thinking when they came up with the Legion MW, made everything so much worse compared to WoD. If it stays as it is now BfA Mistweaver is basically WoD version + current Essence Font which is fantastic. Provided the numbers are tuned right the spec should be in a good position imo.


And suddenly I am looking forward to BfA. Class design is the only thing that matters, apart from encounter design, as far as I am concerned. Might even go play some alpha now.
Off-season = best season
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