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[WoW] Battle for Azeroth - Page 396

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-03 12:52:26
April 03 2018 12:44 GMT
#7901
[image loading]

just why

3.15 WW monks per team of 5 players on average, 100% BDK representation and only about 10% of specs had any representation in the top 100 players for that dungeon

If you're going to leave the game as reroll FOTM on each dungeon then just make a tournament realm that anyone can make a full geared char of any spec on instantly IMO - and that includes qualifiers ofc. This kind of competition on live realms just isn't working.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
April 03 2018 13:27 GMT
#7902
Its the nature of infinite tries. You can run super risky setups.
When elimination stage comes around I suspect healers will be back for all teams and its just to risky to run 4 dps. 1 mistake, people die and your out.

Plus I expect the streamed portion to have a limit to avoid class stacking.
It ignores such insignificant forces as time, entropy, and death
Atreides
Profile Joined October 2010
United States2393 Posts
April 03 2018 13:33 GMT
#7903
Im pretty sure the point is there is not really anything stopping them from requiring those rules in the quals if they are going to do it later on in the tourney. Its not hard to disqualify any run without a healer or forbid two of same spec.

The actual balance is a separate issue that is harder to deal with but arguably more important.
Alventenie
Profile Joined July 2007
United States2147 Posts
April 03 2018 13:36 GMT
#7904
I doubt there will be a limit on classes (first MDI had 2x war or 2x rogue comps as well), but it will be extremely tough to run any of those comps in the tournament since as stated, if you mess up once, then you are out.

Being able to grind out that 'perfect' run where nothing goes wrong that wipes you will be the nature of time trials like this if the affixes allow it.

I do not think it will be a thing in BfA since DKs are losing consumption currently. This could change, but without it 4 man dps comps become insanely harder to pull off.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-05 09:03:24
April 03 2018 21:54 GMT
#7905
IMO this is a huge mess for both playing and watching. At this point i'd even delay the tournament to rethink the rules and start over on qualification.

Does anybody really want a tournament where 5 of the 6 tank specs, 4 of the 6 healer specs and 3 entire classes don't even show up?

Where half of the DPS spots are taken by one spec; some groups running two, three or four of that same spec with the same ability config?

I can't even begin to understand the thought processes here
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Atreides
Profile Joined October 2010
United States2393 Posts
April 04 2018 03:45 GMT
#7906
I watched all the stream portions of the last mdi and I don't think it would have made even that one worse to have not allowed the double rogue/warrior comps.

I watched a LOT of drjay/shakib/etc high end m+ streams when I was actually playing and I watch them occasionally still. Its cool watching them perfect and practice strats and yes they used VERY specific comps even before all this nonsense but now its more like diablo 3 lol. gear up ww monk, than fish for the perfect run. Its clearly not particularly healthy for the game and trying to make an esport out of pve definitely exposes balance problems heh. That said, live portion would be..... interesting.... if nothing changes.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-05 13:43:49
April 05 2018 13:35 GMT
#7907
B4A going live on August 14'th so well under 4.5 months

that's pretty soon, i just hope they're open to a fast and substantial changes if still required after launch

Looking at where the alpha is in its current state, I imagine there's a number of devs at Blizz sweating bullets atm.


this pretty much

I'm looking forward to MM hunt, might play it again quite seriously in this iteration. After running around at perma-135% speed for two expansions (WOD MM into Legion Havoc) it'll be a drag to go back to 100% though, that always feels too slow to play as easily and effectively as i'd like in everything from world content to mythic raids. It's a bit of an awkward line to draw between mobility creep and everything being stuck slow, the game is definitely way faster in many other ways than it was a decade ago though.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
April 05 2018 14:23 GMT
#7908
Atm one of the only things I see that is fully completed on alpha is a couple of the dungeons and questing. Most classes still need tuning or complete fixing (lol prot warrior). And even then there are some pretty annoying bugs with questing (like some quest crushes your quest log to no longer track anything and requires a reload ui to update your quest tracker).

I am hoping for a lot of changes quickly because lots of stuff has no feedback on it so far that will impact a large amount of the game.
Velr
Profile Blog Joined July 2008
Switzerland10979 Posts
April 05 2018 14:31 GMT
#7909
Am I the only one that this very "open/seeable" Alpha is bullshit?

I'm kinda interested to get into the expansion again but this seriously turns me off... I don't even search for the stuff but it just pops up everywhere. I'm no lore nerd or anything of that sort but this somehow annoys me.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-06 11:25:42
April 05 2018 15:55 GMT
#7910
On April 05 2018 23:23 Alventenie wrote:
Atm one of the only things I see that is fully completed on alpha is a couple of the dungeons and questing. Most classes still need tuning or complete fixing (lol prot warrior). And even then there are some pretty annoying bugs with questing (like some quest crushes your quest log to no longer track anything and requires a reload ui to update your quest tracker).

I am hoping for a lot of changes quickly because lots of stuff has no feedback on it so far that will impact a large amount of the game.


mainly concerned about class design since a good few specs haven't really started work yet

On April 05 2018 23:31 Velr wrote:
Am I the only one that this very "open/seeable" Alpha is bullshit?

I'm kinda interested to get into the expansion again but this seriously turns me off... I don't even search for the stuff but it just pops up everywhere. I'm no lore nerd or anything of that sort but this somehow annoys me.


The invite all of the media and shiny names test? ;D

---

Got some new hardware, mainly faster RAM for WoW. Having some issues doing my repeatable benchmark but seeing a solid performance improvement everywhere

would not surprise me now if the difference between dual channel 2133c16 and dual channel 4000c19 is +30% FPS just from the RAM performance
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lestye
Profile Blog Joined August 2010
United States4275 Posts
April 05 2018 21:23 GMT
#7911
On April 05 2018 23:31 Velr wrote:
Am I the only one that this very "open/seeable" Alpha is bullshit?

I'm kinda interested to get into the expansion again but this seriously turns me off... I don't even search for the stuff but it just pops up everywhere. I'm no lore nerd or anything of that sort but this somehow annoys me.

Honestly, it excites me for the most part. Since there's been not much information since November, from an official standpoint.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 05 2018 21:43 GMT
#7912
On April 06 2018 00:55 Cyro wrote:
Show nested quote +
On April 05 2018 23:23 Alventenie wrote:
Atm one of the only things I see that is fully completed on alpha is a couple of the dungeons and questing. Most classes still need tuning or complete fixing (lol prot warrior). And even then there are some pretty annoying bugs with questing (like some quest crushes your quest log to no longer track anything and requires a reload ui to update your quest tracker).

I am hoping for a lot of changes quickly because lots of stuff has no feedback on it so far that will impact a large amount of the game.


mainly concerned about class design since a good few specs haven't really started work yet


Yeah, 4.5 months seems like a long time (and it is), but at the same time it's hard not to wonder if the specs which haven't seen any meaningful changes will get the attention they need. A big part of that is how little communication there is.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Redox
Profile Joined October 2010
Germany24794 Posts
April 05 2018 21:48 GMT
#7913
On April 05 2018 23:31 Velr wrote:
Am I the only one that this very "open/seeable" Alpha is bullshit?

I'm kinda interested to get into the expansion again but this seriously turns me off... I don't even search for the stuff but it just pops up everywhere. I'm no lore nerd or anything of that sort but this somehow annoys me.

I dont understand at all when people play alpha / beta. Just boring that you have to do the same things all over again when its live. But I dont think we get so much info right now that we get really spoilered, at least not if you dont actively search for stuff.

I only know that this expansion is about faction war and that Kul Tiras and Zandalar is involved. And that there is old gods and nagas as enemies, which is not a spoiler imo. Also I will inform myself about class changes which is important to decide which class to play.
Off-season = best season
Noocta
Profile Joined June 2010
France12578 Posts
April 05 2018 22:43 GMT
#7914
My guild finally killed Mythic Argus.
We had huge rosters issues, people leaving, lots of people playing badly, I even had to MT the fight despite being a dps usually but it's finally over.
660 Pulls, a bit shy of 2 months of extending the ID for it.

That was..; quite the experience.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
April 05 2018 23:10 GMT
#7915
Had a 6% wipe on Coven. should die soon. Not sure if I'm looking forward to the last 2 bosses :p
It ignores such insignificant forces as time, entropy, and death
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-04-05 23:36:07
April 05 2018 23:29 GMT
#7916
On April 06 2018 08:10 Gorsameth wrote:
Had a 6% wipe on Coven. should die soon. Not sure if I'm looking forward to the last 2 bosses :p

Yeah the difficulty jump from Coven to Aggramar is huge. Coven is imo easier than the bosses before it.

I suspect my guild's raid will fall apart while trying Aggramar because we already have trouble filling the raids. And for Aggramar you need a suitable lineup and can not go with whatever you can scrape together.
Off-season = best season
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-06 11:43:13
April 06 2018 09:07 GMT
#7917
On April 06 2018 08:29 Redox wrote:
Show nested quote +
On April 06 2018 08:10 Gorsameth wrote:
Had a 6% wipe on Coven. should die soon. Not sure if I'm looking forward to the last 2 bosses :p

Yeah the difficulty jump from Coven to Aggramar is huge. Coven is imo easier than the bosses before it.

I suspect my guild's raid will fall apart while trying Aggramar because we already have trouble filling the raids. And for Aggramar you need a suitable lineup and can not go with whatever you can scrape together.


coven M was probably the fastest mythic kill out of any boss in the raid for my ex-guild and buddies still in there - something like 100 pulls on vari, 10 pulls on coven, 300 on aggramar.

got benchmark working, initial results:
[image loading]

Blue+Orange is my performance from January on a 6700k@4.5ghz

Green is current live numbers on an 8700k@4.7/4.8ghz

damn that performance gain, i wasn't anticipating having to rescale the benchmark results within 3 months to fit them on the screen

260fps avg on a 6700k@4.5ghz with 2400c16 dual channel RAM in January - most people would say that this is close to the best performance that you can get in WoW.

398fps avg on an 8700k@4.7ghz with 4000c19 dual channel RAM in April - will get ~405 with 100mhz more on the core

warrants much further investigation, this is >50% improvement
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Noocta
Profile Joined June 2010
France12578 Posts
April 06 2018 14:52 GMT
#7918
I'm so curious as to why people have so much trouble on Varimathras.
My guild killed the guy in 30min the same night after we got Kingaroth. Do people not have casters hold procs for adds or something ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-06 15:05:42
April 06 2018 15:04 GMT
#7919
On April 06 2018 23:52 Noocta wrote:
I'm so curious as to why people have so much trouble on Varimathras.
My guild killed the guy in 30min the same night after we got Kingaroth. Do people not have casters hold procs for adds or something ?


First hour and a half was spent trying to explain how to move to avoid spreading debuff to the whole raid or spawning 3 adds at a time to the people that didn't get it, i stopped raiding progress after that
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Noocta
Profile Joined June 2010
France12578 Posts
April 06 2018 19:41 GMT
#7920
I just don't understand how people don't get it, maybe some guilds are doing it weird.

You just have both the plagues go behind the raid together with the third tank, they place themselves in an horizontal line with the tank in the middle, then they all come back to the raid together, the tank goes away, and it's done.

It's like, even easier than when people were cheesing it with rogues and hunters.
" I'm not gonna fight you. I'm gonna kick your ass ! "
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