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On March 16 2018 19:32 Gorsameth wrote:Show nested quote +On March 16 2018 13:49 Cyro wrote: You can compensate for RNG & loot amounts, it's "just" a tuning thing rather than an inherent flaw in the system. You could easily have a system with droprate modifiers for individual items depending on how many times you've killed the boss with whatever scaling you could think of etc. Without master loot abusers to contend with it's far easier to tackle.
I think it's terrible that at the moment the vast majority of mythic guilds are poorly managed loot council. My server even has a guild infamously running EPGP with high decay via master loot but literally nobody is running personal in the organized raid environment of one of the largest servers in the world despite it dropping more loot overall.
Every guild that i've been in even at cutting edge level (not serious world rank competition level, some of those sub-0.1%-ers are the only ones that i've seen using ML+council well.. ofc at this level almost 100% of them are split running to abuse it, too) has had the "yeah, it'd be a far bigger upgrade for X player but Y hasn't had an item for a while, lets give it to them" thing and all kinds of similar loot issues that hurt the case for using council.
The whole point is to give out loot unfairly in a way that will make the raid progress faster than it would if people got their rewards in an individual and equal way for being on the boss kills. This takes a bunch of time and hurts the feelings of anyone who values anything higher than raid progression as a whole; it has led to countless weird decisions and compromises in my past experience as if that's a bad thing when it's the 100% intended result of such a way of giving out loot.
If the raid power progresses at the same rate, rng is improved and loot just drops into the bags of people who killed the boss and that's the end of it then it would be a huge improvement IMO
I do not accept taking on all of the downsides of master loot and then doing anything short of abusing them to the max of their potential and i don't see why so many other people do.. it's also a weakness of 20+ man raiding guilds compared to 10 man i guess, it's way harder to get community consensus on anything outside of the established norm. I disagree that Loot council's only purpose is maximum efficiency. Its purpose is whatever the guild decides it is, be it efficiency or a DKP type system but with more wiggle room then those systems normally have. Which is not to say that bad loot councils don't exist, they definitely do but not everything is always about min maxing. Completely agreed there.
Also the importance of perfect gear distribution is way overestimated in general. At least for your average mythic guild mistakes are so much more important for progress than that 0.5 % dmg on someone that it is often a waste of time to even talk about it. And yet loot / gear discussions take up so much space.
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United Kingdom20251 Posts
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How are the ilvls on all his chars so low lol.
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On March 18 2018 07:28 Slaughter wrote: How are the ilvls on all his chars so low lol.
Probably never did anything but emissaries.
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It seems pretty clear hes deliberately hiding his ilvls. many of the chars have actual empty slots. Why hed care I dunno, but I just wouldnt read anything into the ilvls at all.
(besides the obvious point of he he has all his legendaries taken off to put them in picture)
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United Kingdom20251 Posts
At this point it's looking to me like the legendary drop chance on m+ from 2 to max level is the same or basically the same, very low across the board
also that invasion point chance is higher (1.5x?) and emissary chest chance is far higher (>5x)
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I got my latest legendary from weekly M+ chest in order hall, which was a nice surprise. Didn't know you could get them from there.
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United Kingdom20251 Posts
I've heard quite a few times that the droprate is high from them (some people estimating ~5%) but i've never got one in probably close to 100 chests
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On March 20 2018 08:42 Cyro wrote: I've heard quite a few times that the droprate is high from them (some people estimating ~5%) but i've never got one in probably close to 100 chests
Really? Ive gotten them like twice out of the chest on 1 character alone. And this is with a solid 6-7 month break of skipping a TOS and just doing the 1 15 a + full heroic a week.
I imagine the chances would be lower if you did alot of content all the time no ?
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United Kingdom20251 Posts
Higher with high BLP, lower with low BLP but over dozens of weekly chests it should average out quite well
got about 80 weekly chests on the DH, some more on other characters so 100 is about right
I have got legendaries from killing rares out in the world multiple times, from opening little chests, 2-3 from killing world bosses, a good few from mythic+, loads from raid bosses (15?). The m+ is somewhat biased though because it was usually when i was very high BLP and frustrated at having cleared all of the other content without getting the drop
Also on B4A at the moment DH is expected to use fist weapon drops and their animations since there are transmog limits between fist weapons and other types like glaives (and more iirc?) - ew ;D
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United Kingdom20251 Posts
With maintenance in each region, Antorus, the Burning Throne is available for cross-realm groups in Mythic difficulty
Here we go boys and girls
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Last time I cared about legendaries was in 2016. :D Then I had what I needed and that was it.
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United Kingdom20251 Posts
In 2016 we still had bugs, increasing BLP requirement for each subsequent legendary, 4 legendary cap etc. It was before 7.1.5 and far before 7.2 so a lot of talents & legendaries were terribly balanced as well. Q1 2017 was a bit of a turning point with rebalancing and reworks but only the start of becoming workable IMO
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Lol, 1 = 1% damage i guess?
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https://blue.mmo-champion.com/topic/1087915-dps-and-hps-cooldowns-on-the-gcd/
Surprised noone discussed this. Biggest change to the basics of WoW gameplay in years imo. And a change for the worse.
While it was already hard to get dps players to use their def CDs and interrupts now when it lowers their dps it will be impossible. :D Well and it will just feel sluggish and lame in general. It is like blizz has realized that its player base is getting older and reacts by slowing things down.
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There is a huge thread in the alpha forum about it.
Watcher quotes mostly pvp issues is why this change is happening (ie. everyone pops their off gcd cds and blows you up without any counter play).
Many people are against it since in pve this really drags for some classes. Have 2-3 short cd spells that you have to now wait gcds to use will be terrible. Fury warrior is one of the more prime examples.
Some people say it feels fine for classes that only have 1, maybe 2 longer cds (2-3 minute ones), but it still feels bad for any cd that gives you resources since you are now on gcd and can't do anything at capped resources (BoB/Energizing Brew/etc)
edit: To specify, interrupts are still off gcd (Watcher cites this in his post specifically). There are still select spells off gcd (Lay on Hands is another spell he quoted, I haven't logged in to look at the rest).
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Such a bullshit reason too. "you macro both steroids together and then its not something you have to think about anymore yadda yadda". How about stuff that has different fucking cooldowns mr. watcher. You still have to gauge whether its worth holding your steroid until it lines up with another one or not. I can press one extra button nbd.
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United Kingdom20251 Posts
On March 24 2018 20:53 Redox wrote:https://blue.mmo-champion.com/topic/1087915-dps-and-hps-cooldowns-on-the-gcd/Surprised noone discussed this. Biggest change to the basics of WoW gameplay in years imo. And a change for the worse. While it was already hard to get dps players to use their def CDs and interrupts now when it lowers their dps it will be impossible. :D Well and it will just feel sluggish and lame in general. It is like blizz has realized that its player base is getting older and reacts by slowing things down.
Did you read the post or just a bad summary of it? He goes into a lot of detail and specifically says that interrupts & defensives like Lay on Hands will not be added to the GCD.
Offensive burst cooldowns
Thus, we're putting most activated offensive cooldowns, along with On Use offensive trinkets, back on the GCD. We will tune these effects around this change (see, for example, the increase to the duration of Recklessness in the latest Alpha build).
They do need a LOT more work on classes though. Looking at Fury after this change they've just barely got more than half of the effective live uptime for Battle Cry and they're losing the whole artifact of other stuff as well as legendaries; these are the core definition of what the spec actually is (several builds) and nothing even remotely resembling them - or anything alternate and potentially better - is possible without those.
They're extremely reliant on all of this artifact stuff + the artifact ability + certain combinations of legendaries, not even just one legendary by itself.
Balance druid is untouched and missing the artifact+legendaries with some important gameplay and QOL stuff, quick example being the 4x area on Sunfire DOT application; it just sucks to play without that, it's part of the spell. Everybody just took this trait a year and a half ago and promptly forgot how shit the legion prepatch was!
Havoc is half reworked but nowhere near functional at the moment, a shadow of its former self.
The quest zones and stuff may be alpha level but specs are def not. I'm a little worried it being live in less than 6 months without any work having been done and with zero communication from developers about the goals that they have, perceived problems with specs, stuff that they like / don't like, what is staying and what is going etc.
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On March 25 2018 01:10 Cyro wrote:Show nested quote +On March 24 2018 20:53 Redox wrote:https://blue.mmo-champion.com/topic/1087915-dps-and-hps-cooldowns-on-the-gcd/Surprised noone discussed this. Biggest change to the basics of WoW gameplay in years imo. And a change for the worse. While it was already hard to get dps players to use their def CDs and interrupts now when it lowers their dps it will be impossible. :D Well and it will just feel sluggish and lame in general. It is like blizz has realized that its player base is getting older and reacts by slowing things down. Did you read the post or just a bad summary of it? He goes into a lot of detail and specifically says that interrupts & defensives like Lay on Hands will not be added to the GCD. Yeah I kinda read it wrong though. So interrupts still off gcd. Good, otherwise noone would use them ever in pve.
I dont understand what he says regarding def CDs though. He seems to say they want it to be an important decision if we use a gcd on a def cd or not, which means they want it on gcd. But then again the OP says def cds are still off gcd.
He also talks about offensive trinkets being on gcd which is completely new for WoW. That will feel strange for sure. I have a feeling that also means healer trinket actives will be on gcd since sometimes they are the same anyway.
LoH still off gcd, hope the same is true for thunder focus tea. This really needs to stay off as well because it enables MW to insta heal every 30 sec. Can not even imagine M+ without it because MW has almost nothing else to instant heal.
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