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[WoW] Battle for Azeroth - Page 399

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Alventenie
Profile Joined July 2007
United States2147 Posts
April 20 2018 10:34 GMT
#7961
Rip Arcane torrent. Nerfed to no longer silence. It now removes 1 beneficial buff off enemy and generates resources.

I don't mind it as much, but still pretty big change to it.

MW got changed too. Talents moved around, mist wrap no longer allows moving while soothing. Will have to fully check it out in new dungeons after running horde ones.
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
April 20 2018 10:45 GMT
#7962
I'm amazed it took this long for them to change Arcane Torrent. It is much to influential in encounters.
It ignores such insignificant forces as time, entropy, and death
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
April 23 2018 22:43 GMT
#7963
pulled mephistroth on an +18 CoEN while forgetting to pick up the aegis, and we did the intermission by facetanking the shadow balls AMA
ffxiv enjoyer
Redox
Profile Joined October 2010
Germany24794 Posts
April 24 2018 09:38 GMT
#7964
While leveling to 100 I got the impression that the WoD dungeons are tuned extremely easy, or is that just me?

Best example was an Iron docks run where the tank dc'ed and we ran through it with just DDs. I did not even have to heal the DDs much since everything died so fast and mostly did dmg.

In comparison I had to spam heal the tank and use CDs on him to barely keep him alive in some cata and mop dungeons.
Off-season = best season
Warri
Profile Joined May 2010
Germany3208 Posts
April 24 2018 14:47 GMT
#7965
The prot pala mitigation selfheal (that can also be used for party members) is now on gcd on bfa. This kills the prot pala. What are they thinking. Class gets no talent changes at all.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 24 2018 17:57 GMT
#7966
On April 24 2018 18:38 Redox wrote:
While leveling to 100 I got the impression that the WoD dungeons are tuned extremely easy, or is that just me?

Best example was an Iron docks run where the tank dc'ed and we ran through it with just DDs. I did not even have to heal the DDs much since everything died so fast and mostly did dmg.

In comparison I had to spam heal the tank and use CDs on him to barely keep him alive in some cata and mop dungeons.

i think the hardest dungeon by far when it was relevant was grimrail depot?
those guys with the guns on the train, jesus. 2 of them a pack and they could kill a tank like like 3 seconds with that rapid fire shit. rest arent that hard now id say since people know what they're doing but
Artillery spawned from the forges of Hell
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
April 24 2018 18:13 GMT
#7967
re: grimrail depot

barrage says hello
ffxiv enjoyer
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2018-04-24 19:39:05
April 24 2018 18:46 GMT
#7968
On April 24 2018 23:47 Warri wrote:
The prot pala mitigation selfheal (that can also be used for party members) is now on gcd on bfa. This kills the prot pala. What are they thinking. Class gets no talent changes at all.



Hand of the protector. And yeah its a pretty big nerf.

Few other things that are on gcd for other tanks are Warrior charge/intercept, DK single grip. Thankfully BrM brews aren't or that class would become unplayable almost instantly.

But BrM got buffed with isb stagger scaling with agi% and talent moves to allow even more defensive with Mystic Vit on top of Dampen/Diffuse. They will be strong if this sticks around. In dungeons I was never in danger of dying even pulling 2-3 packs consistently. The only time I got close to dying was in Temple of Sethraliss where you can get stunned via stealth mobs. I got stunned back to back for 10+ seconds of no dodge and isb fell off and I still made it out at around ~40% life with 8 mobs beating on me.

Edit: And now were in beta officially.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-25 16:23:26
April 25 2018 07:22 GMT
#7969
Antorus, The Broken Throne

Aggramar
Aggramar now begins Stage 3 at 35% health in Mythic difficulty
All Embers of Taeshalach now spawn with 0 Energy in Mythic difficulty.
The damage of Empowered Flame Rend has been reduced by 25%.
Argus, The Unmaker
Argus’s health has been reduced by 5% in Mythic difficulty.


Expected these a little earlier!

Beta launch, wow. I also got invite on the beta launch ;0

Hello!

I wouldn't call anything "locked" during testing and active development. Our development processes are as iterative as they've ever been, and we're always looking for places where we need to make further changes to meet design goals.

Having said that, we're close to finished with the changes to the rotations and the look and feel for most specs. We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors.

We used the Alpha timeframe to make some surgical changes to several other specs, and we're somewhat finished with that stage of development for this expansion.

In the days and weeks to come in the Beta, we're going to keep a focus on how every spec plays with regard to the new itemization systems in Battle for Azeroth. While it's certainly possible that feedback on how Azerite affects a certain spec could lead us to do further development on that spec's rotation, we don't expect to need any big changes to talents that would justify the words "severe" or "overhaul".

Beyond itemization concerns, there may be spots where we’ll do focused problem-solving around rotational issues (examples: “it turns out that simulations say never to use X, but X seems like it should be part of my core rotation” or “my spec is too feast-or-famine, and if I have bad luck with Y procs, I feel useless.”).

As always, thank you very much for testing the Beta and making your experiences testing inform your feedback. Focused feedback is super-helpful.


I think they need some major iteration on at least a handful of specs to deal with losing all of the artifact and legendary effects that can't be covered by Azerite gear. Again with one of my favourite examples - the quadrupled area on Sunfire for balance druids that makes it an AOE DOT but only applies when you have the artifact passive. I think that ability and a handful of others like it should be baseline from level 1 through BFA because they improve the feel of the specs in a major way. Balance druid and Fury warrior feel like copy/pasted legion design with half of the stuff removed which makes them much more awkward and slow.

I think that the azerite stuff should really be the icing on the cake and the cherry on top rather than the butter and sugar - having a good part of the functionality intact for characters that are not at BFA level cap with a ton of farm time under their belts is important.

Also they removed the cages from the maw of souls boat in mythic (you just appear in the middle of the room) to prevent the bugs where you'd get stuck or fall through the floor, good change finally ;D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-04-25 17:14:30
April 25 2018 17:10 GMT
#7970
The aggramar nerfs seem super hard. We were already progressed quite far, should be a piece of cake now.
I mean nerfing him is not unreasonable as he is way harder than everything before and the raid is pretty old now, but for example flame rend nerf seems unnecessary as noone had an issue with the normal phase anyway.

On the other hand do the Argus nerfs even mean anything? I dont know much about the encounter.
Off-season = best season
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
April 25 2018 17:18 GMT
#7971
I donno, the Aggramar nerfs don't seem like much to me.
You still need to manage the adds. you still only have a limited time to deal with all of them, just more freedom in the order in which you soak them.
It ignores such insignificant forces as time, entropy, and death
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-04-25 21:45:04
April 25 2018 21:42 GMT
#7972
On April 26 2018 02:18 Gorsameth wrote:
I donno, the Aggramar nerfs don't seem like much to me.
You still need to manage the adds. you still only have a limited time to deal with all of them, just more freedom in the order in which you soak them.

Well we killed him today. But true, it was still far from easy. No way we would have killed him without nerfs. :D
With the nerfs we could go from 5 to 4 healers.

Killed him on last try, with 98% execution ranking no less, after we had a 0% (10 million hp) wipe earlier. Really fun boss.
Off-season = best season
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-04-25 21:48:29
April 25 2018 21:48 GMT
#7973
On April 26 2018 06:42 Redox wrote:
Show nested quote +
On April 26 2018 02:18 Gorsameth wrote:
I donno, the Aggramar nerfs don't seem like much to me.
You still need to manage the adds. you still only have a limited time to deal with all of them, just more freedom in the order in which you soak them.

Well we killed him today. But true, it was still far from easy. No way we would have killed him without nerfs. :D
With the nerfs we could go from 5 to 4 healers.

Killed him on last try, with 98% execution ranking no less, after we had a 0% (10 million hp) wipe earlier. Really fun boss.


yes the Argus nerf will help alot. Gives you plenty of margin for error because there is a bit of a DPS check at the end. 5% is actually quite a bit.
Laurens
Profile Joined September 2010
Belgium4558 Posts
Last Edited: 2018-04-26 12:34:45
April 26 2018 12:34 GMT
#7974
Aggramar nerfs are huge, means you don't have to pull any adds in in p3, you can just grab em together and keep them rooted/stunned/whatever.
Beforehand you actually had to pull at least 8 in or there'd be a mass explosion wipe before the end.

And even after several kills my guild was still losing ppl to empowered flame rend sometimes, so that damage reduction is great too.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2018-04-27 13:07:26
April 27 2018 13:04 GMT
#7975
https://us.battle.net/forums/en/wow/topic/20762736077#5

Strand of the Ancients has been removed in Battle for Azeroth.


This is a surprising move

I had a lot of fun with Strand in WOTLK and i'd still rate it above some of the other battlegrounds. Removing content at all isn't common for Blizzard.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Unleashing
Profile Joined March 2011
Denmark14978 Posts
April 27 2018 13:22 GMT
#7976
Ashran is also being disabled seemingly temporarily

Good thing i have lots of the garrison AH parts to sell, time to profit
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Alventenie
Profile Joined July 2007
United States2147 Posts
April 28 2018 12:54 GMT
#7977
Well more MDI drama. Method lost a map by under 20s because one of their players got dc'ed for like 4-5 minutes. Seriously underwhelming they didn't do anything about it.
Warri
Profile Joined May 2010
Germany3208 Posts
April 28 2018 12:57 GMT
#7978
Yeah sure, lets restart a match because one guy dcs. Suddenly every round the losing team has a dc...
Alventenie
Profile Joined July 2007
United States2147 Posts
April 28 2018 13:32 GMT
#7979
I dont think it should be something like that, but it is pretty meh to see that a team that was ahead by a decent amount (a good 40-50s) loses specifically due to them not have their player around for ~20-25% of a dungeon.

If its intentional thats one thing, but if a team is intentionally doing it then I wouldn't want them competing anyway.

I am sure they can find some middle ground to not have teams lose a chance specifically because of this.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
April 28 2018 16:29 GMT
#7980
Haha they gave havoc a taunt on beta, no longer the only spec on a tank-capable class that doesn't have access to it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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