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[WoW] Battle for Azeroth - Page 390

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Gorsameth
Profile Joined April 2010
Netherlands22083 Posts
Last Edited: 2018-02-21 10:55:40
February 21 2018 10:55 GMT
#7781
On February 21 2018 11:02 Cyro wrote:
Show nested quote +
Argus missions that award Blood of Sargeras now cost 600 more Order Hall Resources.


Money nerf right there :D

You used to get 12 blood for 1800 so 600 OR profit. So now it gives no 'free' OR. No point in doing it then unless your a Druid who get a cost reduction.
Lock, Mage, Pala, Warrior, DK and DH can probably also still self sustain through the free complete every 18 hours. Esp if you have a crafting profession for their WQ blood reward.
Everyone else will be bleeding OR at a much higher rate.

It kinda was a needed change with how much money you could make 'for free' but why did they wait this long with it? Its been a thing for months.
It ignores such insignificant forces as time, entropy, and death
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 22 2018 06:34 GMT
#7782
It's a slap in the wrist really. I've been in OR/Blood burn mode for months now and probably won't run out before 8.0 anyway. It's just the latest incongruent change in a long line of them.

There have been so many contradictory changes with Order Hall mission mechanics that it's hard to imagine there's been any one person or team handling them. Seems like every patch someone else gets stuck with them, doesn't care about them, and does something that doesn't have anything to do with whatever came before.

SEE: Broken Shore nerfs to how many missions could spawn to keep Order Halls from being a chore you had to constantly monitor like Garrisons, followed by Argus reducing mission expiration/respawn time from 36 hours to 6, making Order Halls a chore you had to constantly monitor like Garrisons.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2018-02-22 12:17:53
February 22 2018 12:05 GMT
#7783
Yeah, i'm really disappointed with how the mission tables turned out overall. I've gone from disappointed to happy-ish to disappointed again lol, they've just come back into giving way too much benefit to ignore while being unfun from a gameplay point of view for a desktop MMO IMO.

I don't see why they have to make the rewards from mission tables, LFR and even occasionally pet battles relevant at all to me personally from a game progression point of view. I'm not close to the target audience which means that i'm not going to enjoy them and there won't be changes to the system made so that i could enjoy them because that would screw things up for the people that actually play the game primarily to do these things. It seems wrong to spend tens or hundreds of hours thinking about those systems with it being not just unfun but actively painful to take part in
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laurens
Profile Joined September 2010
Belgium4553 Posts
February 23 2018 08:18 GMT
#7784
don't you just check your app 3 x 5 minutes each day?
I suppose that would qualify as a chore, but I've had worse in MMOs
Anlo
Profile Joined December 2013
Sweden485 Posts
Last Edited: 2018-02-23 13:04:53
February 23 2018 13:03 GMT
#7785
First new casting animations for my Holy Paladin are coming... AFTER EONS!
Looks great so far, hope they keep it up and all heals get individual treatment.

https://clips-media-assets.twitch.tv/AT-197528244-1280x720.mp4#t=0

Hah, just looks so brilliant, with power-haste I'll be reading books like a man possessed.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 23 2018 14:47 GMT
#7786
STarted up yesterday, haven't played since they released Nighthold, is there a way to catchup a lil bit?
WriterXiao8~~
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
February 23 2018 15:10 GMT
#7787
On February 23 2018 23:47 Kipsate wrote:
STarted up yesterday, haven't played since they released Nighthold, is there a way to catchup a lil bit?


Just play the game, catchup mechanics are built in.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 23 2018 15:26 GMT
#7788
lol Artifact Power is bonkers, is there even much of a reason anymore to farm it?
WriterXiao8~~
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2018-02-23 15:30:07
February 23 2018 15:28 GMT
#7789
On February 24 2018 00:26 Kipsate wrote:
lol Artifact Power is bonkers, is there even much of a reason anymore to farm it?


Upto level 75 so you can get all the Crucible traits. After that the gains are minimal.

http://www.wowhead.com/netherlight-crucible-guide

Unleashing
Profile Joined March 2011
Denmark14978 Posts
February 23 2018 15:37 GMT
#7790


Nice, seems zandalari paladin dream might be alive after all
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2018-02-23 15:54:08
February 23 2018 15:53 GMT
#7791
On February 23 2018 17:18 Laurens wrote:
don't you just check your app 3 x 5 minutes each day?
I suppose that would qualify as a chore, but I've had worse in MMOs


Logging in and running to the class hall 3x per day on each character is annoying
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2018-02-23 20:37:30
February 23 2018 20:37 GMT
#7792
Leveling as shadow priest is so damn awful. And since level 80 I rarely get dungeon groups anymore even as healer.

Started a hunter instead. It is the complete opposite, so easy and pleasant to level.
Off-season = best season
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
February 23 2018 21:10 GMT
#7793
On February 24 2018 05:37 Redox wrote:
Leveling as shadow priest is so damn awful. And since level 80 I rarely get dungeon groups anymore even as healer.

Started a hunter instead. It is the complete opposite, so easy and pleasant to level.


i made a monk, i feel like I hardly played and got to 65. I havent really been speed leveling or anything either infact ive taken my time running around enjoying the landscape and nostalging. To be fair it does help when you can pull literally everything on the map and FOF everything down and just crane any stragglers.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
February 24 2018 00:33 GMT
#7794
somehow didn't see this until now
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
February 24 2018 04:01 GMT
#7795
Pug raid world so struggle lul.
Never Knows Best.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2018-02-24 10:35:40
February 24 2018 09:59 GMT
#7796
Big change, currently on B4A alpha the amount of secondary stats that you get per ilvl starts 1.5x higher than legion but grows linearly instead of exponentially. A big boost to secondary stat worth on items at starting ilevels that gradually drops off until the scaling is weaker than Legion about 120 ilvls down the line which is significantly fewer ilvls than we've gained in Legion.

Primary is still exponential

It's actually pretty hard to get into detail about the effects that change would have beyond the basics (more crit/haste/mastery at low gear, yay) because everything scales from all of the other stuff, need way more caffeine for that
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
February 24 2018 11:40 GMT
#7797
I have feel that it will be pretty weird since some classes do really well with high secondaries early (Fire mage/MW monk/Assa rogue/Sub rogue) which will make them really strong early in the expansion, but lose strength late in the expansion.

Who knows how this will eventually end up closer to launch, but seems like a better change than now (where secondaries will become insanely strong mid/late expac)
Gorsameth
Profile Joined April 2010
Netherlands22083 Posts
February 24 2018 11:54 GMT
#7798
Its an obvious step to try and reel in player power scaling.
A higher base to allow classes that need secondaries to function.
It ignores such insignificant forces as time, entropy, and death
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2018-02-24 12:44:04
February 24 2018 12:42 GMT
#7799
are we playing a different legion? because ive been having roughly the same amount of secondaries for 3 tiers now. They already scale like shit. An overbudget legendary amanthus has less secondaries than one of the other panth trinkets at 1k has main stats.
Redox
Profile Joined October 2010
Germany24794 Posts
February 24 2018 13:20 GMT
#7800
I am pretty happy that secondaries are so much less relevant now than at the beginning.
Off-season = best season
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