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[WoW] Battle for Azeroth - Page 365
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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lestye
United States4186 Posts
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Cyro
United Kingdom20323 Posts
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Gorsameth
Netherlands22085 Posts
On December 02 2017 15:18 BrTarolg wrote: Just wondering, have you ever played vanilla? I'm really interested to know where this idea that vanilla (or even TBC) bosses were too easy or not a challenge. As someone who played both, it's incomparable but i also want to know how other people feel about it And yeah, i'm really just waiting for classic servers (and have been for a long time), so i'm pretty excited about it haha Raided everything except the second half of Naxx. Bosses were way more simple back then. 2-3 mechanics max over the entire fight often. But classes were also much simpler and players much less experienced. Raid tools that help with mechanics like Bigwigs and DBM did not exist. As player skill (and tools) evolved so did the bosses to become more and more complex. That doesn't mean they weren't hard tho, guilds still wiped for weeks on bosses like Ragnaros, Chromagus, Nefarion, Twin Emperors ect. | ||
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Redox
Germany24794 Posts
Also pretty much what Gorsameth said. On top of that people know the encounters now. I am certain people will now kill raid bosses in greens and only run into trouble once they need to have fire resistance and similar gear checks. | ||
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Pandemona
Charlie Sheens House51493 Posts
After 1st week of Mythic we will know what is strong. Can't nerf yet surely | ||
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nimbim
Germany985 Posts
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Warri
Germany3208 Posts
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FarmI3oy
United States255 Posts
Also, vanilla seems a lot easier now for people because we've basically got the game figured out. World buffs are widely used to do speed up clears of MC and BWL. Speedrunning has actually taken over the measurement of guild achievement on private servers as opposed to world firsts. So, that being said, don't focus on the difficulty of the bosses alone because that is a terrible measurement to go by. Instead think of the difficulty of the game on the whole. The idea that classes were "simpler" back in vanilla is debatable because there are so many trade-offs, such as easier rotation versus complex gear choices. | ||
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Alventenie
United States2147 Posts
Gave us 3 MTs and an additional 4-6 off tanks if needed. Having extra people in each class was helpful too since you had more people to collaborate with and if you needed time off for stuff it wasn't a problem since the raid wouldn't be short people. | ||
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lestye
United States4186 Posts
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deth2munkies
United States4051 Posts
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Noocta
France12578 Posts
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BrTarolg
United Kingdom3574 Posts
On a single server it's really hard to get 40 organised people to farm all the necessary stuff and then get to the raid and doing it etc. even in TBC i remember spending like, 3 weeks on kaelthas and i can't really see that happening in modern wow | ||
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lestye
United States4186 Posts
On December 03 2017 08:10 BrTarolg wrote: I don't think people will be killing raid bosses on green lol On a single server it's really hard to get 40 organised people to farm all the necessary stuff and then get to the raid and doing it etc. even in TBC i remember spending like, 3 weeks on kaelthas and i can't really see that happening in modern wow I think you're overestimating the gear checks in Molten Core and BWL. Private servers have no problem finding groups to do raid content once people have the time to level and get attuned. | ||
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Duka08
3391 Posts
On December 02 2017 23:32 FarmI3oy wrote: One of the big factors I think people are overlooking is 20 man mythics versus 40 man raids. Coordinating 40 people to be raid ready is extremely hard. Moreover the world was far less forgiving than it is now. Trying to get 40 people raid ready is hard and then getting those 40 people actually TO the raid is even harder. There are other 40 man raids lurking around that could turn a would be night of progression on Ragnaros into an all out war for Blackrock Mountain. Also, vanilla seems a lot easier now for people because we've basically got the game figured out. World buffs are widely used to do speed up clears of MC and BWL. Speedrunning has actually taken over the measurement of guild achievement on private servers as opposed to world firsts. So, that being said, don't focus on the difficulty of the bosses alone because that is a terrible measurement to go by. Instead think of the difficulty of the game on the whole. The idea that classes were "simpler" back in vanilla is debatable because there are so many trade-offs, such as easier rotation versus complex gear choices. Note that most people here agree with you. Bosses were easier. Doesn't mean raiding was easy. Don't conflate the two. | ||
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Cyro
United Kingdom20323 Posts
On December 02 2017 21:24 Pandemona wrote: You cant go off of dps metres yet as 4sets not at their peaks yet. Nor are 1000ilvl legendaries all upgraded nor the trinkets in full effect. After 1st week of Mythic we will know what is strong. Can't nerf yet surely The first major adjustments will be posted in 1-2 days, some of them are obvious enough to make already Some specs don't want to equip tier 21 for multiple fights in the raid even when it's 30ilvls above the previous tier, that's an example of something that is likely to be adjusted even in TBC i remember spending like, 3 weeks on kaelthas and i can't really see that happening in modern wow We just spent 6 on avatar with 25-30 people seeing the fight | ||
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Redox
Germany24794 Posts
Btw I spent way longer on Kaelthas. Tried it for almost 2 months I think with one guild that then dissolved because we could not do it. Then went to anther guild that just started Kael progress and we needed like 4 weeks and killed it right before the patch came that made it trivial (2.3 I think). So yeah that was a shit ton of tries for me. | ||
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Warri
Germany3208 Posts
It's double so more than back in vanilla/tbc because wipe-to-pull time is like 1/10 of what it was between holy priest capes, failure pylons, mass-ress, just shorter runways in general, feasts, jeeves, guildbank on demand, instant cooldown resets, etc etc. Back in vanilla you had to run from the graveyard OUTSIDE the raid back to the raidentrance and then back to the encounter. AQ takes the cake with like 30 minutes runways between wipe and next pull. | ||
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.AK
United States561 Posts
On December 01 2017 17:55 BrTarolg wrote: does anyone in here play vanilla? i've recently been levelling a lock on a private server (nighthaven fwiw) for fun, and i'm having a huge blast I recently came back to Lights Hope since I decided I wasn't going to wait for Classic. I have a fresh 60 warr and a smattering of other characters on Horde. | ||
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calgar
United States1277 Posts
On December 03 2017 11:05 .AK wrote: What was your /played to 60? I'm excited to come back but worried it will feel tedious and dead. I'm going to roll pally so autoattacking to 60 is intimidating.I recently came back to Lights Hope since I decided I wasn't going to wait for Classic. I have a fresh 60 warr and a smattering of other characters on Horde. | ||
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