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On November 08 2016 00:41 NonY wrote: leveling as tank is easy but kinda slow. there was a myth going around that it was great cuz you could pull everything and aoe it down... but dps were doing the same thing with much higher dps. leveling tank spec in open world is good relative only to the classes that cant pull everything in sight (spriest being one of them afaik). and it's good for leveling via dungeons for shorter queues. still annoyed by players doing wq in tank spec tagging mobs that increase in health and then proceeding to do 100-150k. working on hidden artifact skin is the only excuse. my friend did 200 world quests as a holy priest ;( to get his spriest hidden artifact unlocked
As for Spriests. With ~640 Boostgear or my "Dinged 100 in Wod and never played it again"-Gear it was a pain in the ass. It got a bit better towards the later Levels, just to be horrible again at 110 in Suramar. But things change quickly with gear, now its just dotting everything in sight.
Elemental Shaman (actually boosted) was even worse, 1, non elite, a bit tougher Mob? Better have all your CD's and selfheals ready... If you don't get 3-4 flamesurge proccs, your in for a ride...
Sub-Rogue (i'm at 107 atm)? Most likely still not the quickest, but i feel like it gets easier and easier. Its for sure way faster than the above + stealth + free honor from random clothclasses you Encounter on the way... all the little extras that make Rogue life fun .
my friend did 200 world quests as a holy priest ;( to get his spriest hidden artifact unlocked Have i missed something? Spriest hidden Artifact is a drop from Ill'gynoth.
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Different color variations of the hidden skins are locked behind things like do 100 dungeons with a hidden skin, finish 200 WQs or 1000 honorable kills.
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51500 Posts
also if you unlock the special skins with one artifact then your other artifacts hidden skins get unlocked too without having to get the off-spec hidden artifact.
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Yep the base hidden artifact skin is a drop from Ill'gynoth and cannot be obtained in another way but the other hidden color variants are globally unlocked.
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@ aggro. Its not specific to skittish, this thing has been in the game for a while, maybe even since wod. I remember having some troubles with it earlier not being able to effectively taunt mobs that were training someone, but I dont remember where.
Hmm oh yeah it was trainboss in brf. Newly spawned adds would not react to taunt. At the time I were thinking it had to do with aggro tables forming after the taunt.
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I leveled as mm hunter, shadow, fire mage and pala. Out of those only the hunter could comfortably aoe pull the way a tank can. As a melee or caster sure you could probably kill 10 mobs at once, but rarely are they all stacked up at the beginning. By the time you have tagged and gathered enough of them youre already low hp and if you get stunned you probably wont survive. Hunter on the other hand just presses barrage and spins in a 360° and has enough mobs aggrod. Of course the best way is to level in a group. Even if you're just tank and dd that speeds up the leveling so much.
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The more you pull as a fire mage the easier the pull gets. I just pull everything in sight, frost nova, ROP and then living bomb pops.
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On November 08 2016 21:28 Duvon wrote: @ aggro. Its not specific to skittish, this thing has been in the game for a while, maybe even since wod. I remember having some troubles with it earlier not being able to effectively taunt mobs that were training someone, but I dont remember where.
Hmm oh yeah it was trainboss in brf. Newly spawned adds would not react to taunt. At the time I were thinking it had to do with aggro tables forming after the taunt.
I played through all of WoD and I never ever consciously experienced mobs not reacting to taunt.Taunting a mob as it spawns, before anything actually happened to it, might lead to some unexpected results, but this has been the case ever since taunt got changed so that the target is not forced to attack you for 3 seconds after taunt. So if you taunt a mob with 0 threat on it, you will lose aggro the instant someone within its range casts so much as a hot.
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United Kingdom20322 Posts
On November 08 2016 19:35 GTR wrote: also if you unlock the special skins with one artifact then your other artifacts hidden skins get unlocked too without having to get the off-spec hidden artifact.
That's probably a bug, the other artifact appearaneces require that you get the base appearance before being able to unlock any of the recolors. Everyone who got glory of the legion hero or challenge mode 15 cleared still has the achivement weapons locked until the balance of power questline is done in nighthold+
one of two things might have happened: 1. you overaggroed, tank taunts, you hit a big combo and overaggro again in spite of the 200% increased threat generation that taunt gives. 2. you overaggro, tank taunts, directly after taunt skittish procs, rendering the taunt ineffective.
I wasn't aware that taunt was nerfed actually. Most tanks are doing so low damage that they're not generating much threat even with the massive threat bonuses
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On November 09 2016 02:04 Cyro wrote:Show nested quote +On November 08 2016 19:35 GTR wrote: also if you unlock the special skins with one artifact then your other artifacts hidden skins get unlocked too without having to get the off-spec hidden artifact. That's probably a bug, the other artifact appearaneces require that you get the base appearance before being able to unlock any of the recolors. Everyone who got glory of the legion hero or challenge mode 15 cleared still has the achivement weapons locked until the balance of power questline is done in nighthold+ Show nested quote +one of two things might have happened: 1. you overaggroed, tank taunts, you hit a big combo and overaggro again in spite of the 200% increased threat generation that taunt gives. 2. you overaggro, tank taunts, directly after taunt skittish procs, rendering the taunt ineffective. I wasn't aware that taunt was nerfed actually. Most tanks are doing so low damage that they're not generating much threat even with the massive threat bonuses
That's because it's been forever since they changed it. Vanilla or BC. Tanks do around 150k sustained single target I'd say, with a x5 multiplier, so as soon as you burst 800k dps or more on one target you will overaggro.
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United Kingdom20322 Posts
That's because it's been forever since they changed it. Vanilla or BC.
some changes in 5.4 that i'm just learning about now after being ingame for 5k+ hours with them
Tanks do around 150k sustained single target I'd say, with a x5 multiplier, so as soon as you burst 800k dps or more on one target you will overaggro.
Have seen tanks at up to triple that in 50-80 second fights and i think they should really do more
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8751 Posts
On November 09 2016 02:04 Cyro wrote:Show nested quote +On November 08 2016 19:35 GTR wrote: also if you unlock the special skins with one artifact then your other artifacts hidden skins get unlocked too without having to get the off-spec hidden artifact. That's probably a bug, the other artifact appearaneces require that you get the base appearance before being able to unlock any of the recolors. Everyone who got glory of the legion hero or challenge mode 15 cleared still has the achivement weapons locked until the balance of power questline is done in nighthold+ pretty sure that's the bug, not the other way around. the reqs are pretty clear. the hidden one is working according to the tooltip and the others arent. and there's no way for you to even know that what you stated is accurate. will it unlock when balance of power questline is done? who knows. we'll see. it could just be bugged
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On November 09 2016 02:55 Cyro wrote:some changes in 5.4 that i'm just learning about now after being ingame for 5k+ hours with them Show nested quote +Tanks do around 150k sustained single target I'd say, with a x5 multiplier, so as soon as you burst 800k dps or more on one target you will overaggro. Have seen tanks at up to triple that in 50-80 second fights and i think they should really do more Just because youve seen pala tanks oldwarring with avenging wrath and seraphim in a 50sec fight and do 500-800k+ dps doesnt mean all tanks are gonna do that, especially on trivial content/bosses.
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United Kingdom20322 Posts
On November 09 2016 03:10 Warri wrote:Show nested quote +On November 09 2016 02:55 Cyro wrote: That's because it's been forever since they changed it. Vanilla or BC.
some changes in 5.4 that i'm just learning about now after being ingame for 5k+ hours with them Tanks do around 150k sustained single target I'd say, with a x5 multiplier, so as soon as you burst 800k dps or more on one target you will overaggro. Have seen tanks at up to triple that in 50-80 second fights and i think they should really do more Just because youve seen pala tanks oldwarring with avenging wrath and seraphim in a 50sec fight and do 500-800k+ dps doesnt mean all tanks are gonna do that, especially on trivial content/bosses.
+10 EoA bolstering/skittish/fortified inside of timer isn't trivial and i have not seen skittish effectively ran without either solid tank DPS or misdirect spam, preferably you have both
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I meant 150k over the course of one dungeon. You're right though, I was going by my 200k, from which I substracted 50k due to multiple targets. But guardians are among the lowest ST dps in the game and my weapon is only 886
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It's difficult for the rage based tanks to pull much more than that, especially if they need to use any rage on defensives (for warriors, you can't even control this as any use of ignore pain essentially drains your rage meter).
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clearly should've rolled prot pally
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Clearly should have expected that Blizzard was going to nerf prot warriors in pretty much every aspect without giving anything in return. Nobody really notices though because we're still fine survivability wise, just need to dump way more rage relative to what we generate into ignore pains now.
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Warriors ended up exactly as I expected, sadly: overnerfed. Revenge barely hits like a wet noodle and gives 5 rage, Thunder Clap is not even worth hitting
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Well pala heal also seems to do a ton of dmg. But I dont mind it too much. I feel like my class is still viable even though some talk monk heal down.
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