My subrogue is 100 times easier than these two.
[WoW] Battle for Azeroth - Page 200
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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Velr
Switzerland10811 Posts
My subrogue is 100 times easier than these two. | ||
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NonY
8751 Posts
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Godwrath
Spain10132 Posts
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Cyro
United Kingdom20322 Posts
Outside of lore, levelling is just a chore you have to do to start playing the real game. You could make the same argument for reps, dungeons, world quests, normal and heroic raids. I think there's nothing particularly bad about leveling and if you trivialize all of this stuff you won't have much of a game left. | ||
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chocorush
694 Posts
I also play on a pvp server, so the probability of some asshole trying to kill you when you have like half health or less is even higher. There are also other quality of life bonuses, like not ever getting dazed and dismounting when skipping through areas. As for priests, I kind of have a feeling that holy leveling with holy nova spam might actually be faster than shadow priest leveling. That was just a passing observation while off-spec healing and dps'ing in dungeons a while ago. | ||
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Cyro
United Kingdom20322 Posts
There are also other quality of life bonuses, like not ever getting dazed and dismounting LW can make an item very cheaply that stops that for everyone | ||
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Klowney
Sweden277 Posts
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jcarlsoniv
United States27922 Posts
On November 08 2016 02:06 Klowney wrote: Hey, maybe a common question but I haven't played WoW since the start of pandaria, is this expansion better and worth another try? I quit at the end of WotLK, played a little MoP and didn't like it all that much. Legion gets a lot of things right. If you've got the itch, I'd recommend giving it a shot. | ||
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EquilasH
Denmark2142 Posts
On November 08 2016 00:41 NonY wrote: leveling as tank is easy but kinda slow. there was a myth going around that it was great cuz you could pull everything and aoe it down... but dps were doing the same thing with much higher dps. leveling tank spec in open world is good relative only to the classes that cant pull everything in sight (spriest being one of them afaik). and it's good for leveling via dungeons for shorter queues. still annoyed by players doing wq in tank spec tagging mobs that increase in health and then proceeding to do 100-150k. working on hidden artifact skin is the only excuse. my friend did 200 world quests as a holy priest ;( to get his spriest hidden artifact unlocked For Pala I think the 100-110 path was significantly faster for Prot than Ret on release. Might be closer now with Ret buffs, but even then I think prot is still faster. Edit: to make it clear, Prot Paladin has really good aoe and are basically unkillable in the world. Even all the rares I encountered were easily soloable. | ||
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Destructicon
4713 Posts
And no, there aren't that many DPS specs that can afford to pull a lot of mobs and then aoe them down. Ranged specs probably can do it easily, but melee specs in general can really suffer from this. I haven't played monks or feral, so I can't comment on those, but rogues can only pull 1 or 2 mobs at a time and more requires busting out cooldowns. Both warrior specs are pretty bad at surviving aoe pulls, with fury you flat out die because you do not have the sustain to live through it nor the damage to kill everything super fast. Arms is a bit better because you can pop die by the blade, artifact trait and bladestorm to kill 10+ mobs and/or finish off the rest with executes and victory rush. Retri sucks on aoe pulls until you get the artifact trait for healing storm. Frost and Unholy DK both have the tools to handle probably one big aoe pack but probably couldn't sustain it as well. Frost is probably the best as Remorseless Winter has a short cooldown and you can pair it with Pillars of Frost for a aoe stun. So overall I think leveling in a tank spec is probably faster just by virtue of being able to pull so many mobs and survive them, at least relative to the melee specs. | ||
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Cyro
United Kingdom20322 Posts
![]() ^beat the timer but wtf is this | ||
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EquilasH
Denmark2142 Posts
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Kipsate
Netherlands45349 Posts
On November 08 2016 07:10 Cyro wrote: Just ran EOA+10 and got melee'd to death repeatedly on bosses in the second half of the fight, it looks like taunt is not even working because the boss is switching to me and continuing to melee swing while the tank taunt is on him. ![]() ^beat the timer but wtf is this I mean isn't it Skittish this week? Am I missing something? | ||
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Cyro
United Kingdom20322 Posts
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Godwrath
Spain10132 Posts
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Godwrath
Spain10132 Posts
On November 08 2016 01:48 chocorush wrote: Arms/fury survivability seems suspect to me to not really consider taking over prot while leveling. Arms AoE kind of stinks until you get close to 20 points in your artifact anyways for all the whirlwind bonuses. I was definitely struggling to do more AOE damage in Arms than Prot until I hit about that many traits. I also play on a pvp server, so the probability of some asshole trying to kill you when you have like half health or less is even higher. There are also other quality of life bonuses, like not ever getting dazed and dismounting when skipping through areas. As for priests, I kind of have a feeling that holy leveling with holy nova spam might actually be faster than shadow priest leveling. That was just a passing observation while off-spec healing and dps'ing in dungeons a while ago. I also play on a pvp server. I played arms while levelling, switched from prot because it was just too darn slow. I didn't play fury because i just didnd't want to, but having played it, i am fairly certain that it would had been better than prot too. I don't know what problem exactly you have with arms when you are one shotting mobs while leveling, healing for a 30% every few gcd. Protection AoE, even talented on +haste etc is pretty rubbish. Not to speak that quests rewards a lot of small cd's, and arms have bladestorm + aoe sunder + crit. Most of the time i would just complete quests that way, and finish off with the superior single target the few mobs needed afterwards. The only thing that protection has, is that it's really comfy to play. On November 08 2016 01:39 Cyro wrote: Neither reps, dungeons, heroic raids are needed to start playing the game, but anyways the point is that when you are not lvl 110, your only content is levelling. And it's full of crap, that's why it's a chore.You could make the same argument for reps, dungeons, world quests, normal and heroic raids, aside from mythics, they are part of the game. I think there's nothing particularly bad about leveling and if you trivialize all of this stuff you won't have much of a game left. On November 08 2016 07:10 Cyro wrote: Just ran EOA+10 and got melee'd to death repeatedly on bosses in the second half of the fight, it looks like taunt is not even working because the boss is switching to me and continuing to melee swing while the tank taunt is on him. ![]() ^beat the timer but wtf is this I don't do mythics without hunters or rogues this week. Skittish can be a painful modifier, or a very easy one to deal with. | ||
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Duvon
Sweden2360 Posts
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Cyro
United Kingdom20322 Posts
Neither reps, dungeons, heroic raids are needed to start playing the game You can't do many of the core activities that people consider to be "playing the game" in an i790 character, gearing to a basic level (lets say 840-875 depending on how you intend to play at level cap) is a requirement to start "playing the game" Sometimes mobs are taunt immune it seems indeed. Its a pretty raren behavior but not unheard of before this either. Not taunt immune but just ignoring that they have a taunt on them and hitting whoever | ||
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GTR
51500 Posts
If you want in, add me (my details are on the spreadsheet). | ||
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InFiNitY[pG]
Germany3474 Posts
1. you overaggroed, tank taunts, you hit a big combo and overaggro again in spite of the 200% increased threat generation that taunt gives. 2. you overaggro, tank taunts, directly after taunt skittish procs, rendering the taunt ineffective. Might be full of BS, but it's possible | ||
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