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Agree. Thats also the reason spriest, while being strong on bosses with big hp pools, is lackluster. As soon as a pull has more than 3 targets.
But seriously, class balance is not horrible atm. Spriest is too strong in raids and some classes have ridiculous ae/cleave AND burst which utterly dominate 5 mans.
I mean, i recently ran a +5 and the bosses dropped before my second void torrent was ready (and my deeps would start to kick in)... and its not like i ran with a 875+ bis group that raids/clears mythic em.
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Lalalaland34496 Posts
My gf and I are dps dh and monk and pretty much get invited to any group we apply for, yay privilege
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On November 04 2016 23:07 Warri wrote:Show nested quote +On November 04 2016 22:22 InFiNitY[pG] wrote: Shadowpriests pull some of the highest single target DPS on Myth+ bosses I think, which makes them especially strong for tyrannical. I've seen them pull upwards of 700kDPS. I agree however, that boomkins are lackluster on high myth+. doesnt matter, unless youre cutting it close and have problems on bosses. the 20 seconds a shadow shaves off of a bossfight is not overweighting the 2 or 3 minutes you lose in overall dmg. Besides, someone still has to ress the shadow and then he has to eat again etc. Ive been watching some serenity streams and sometimes they run with a shadow. Hes top dps on boss but then the streamer switches to Overall dps and you see the hunter and mage have 400-500k and the shadow sitting on 300. Thats a lot of time wasted that could have been saved by a demon hunter or enhancer. That said, having the mindblast and mindsear legs probably changes things a bit and shadow becomes a bit more viable in dungeons that have medium sized groups like court of stars or nelths lair.
Oh I agree with you 100%.I was not advising to bring an SP if you want to meet Timers, just if you have trouble killing the boss period. Say EoA or CoS on myth +10 or higher.
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What, +2 or +3s don't matter what you bring really. And from +8 on on sp is probably one of the strongest classes to bring, at +13 without even correct leges which would help a ton in dungeons I'm near the top/top in certain packs.
There's still some stupid stigma that sps are bad like disc had at the start. SPs actually have very good utility which does matter(gl doing certain things in +15 without aoe stuns etc.) a lot in m+ and the damage is there.
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8751 Posts
Playing both frost dk and ww monk, they are actually really similar in performance for cleave and single target in dungeons. Monk will do better when everything can get pulled together really quickly and frost dk will do better when things are a little more spread out. Monk wants to open with fists of fury hitting every target, but if they're spread then you can't. When monk has cooldowns ready for a big trash pack (storm earth fire + energizing elixir) then spinning crane kick will do insane damage and can handle things being fairly spread a lot better than fists of fury can. But frost dk has sindragosa for big packs. The only annoying thing about frost dk is that taking the best cleave talent will lower single target damage a lot whereas monk doesn't have any aoe/st talent swaps. But if you do take the ST talent for frost dk, you still do a lot more cleave than most classes, though it becomes a bit dependent on luck, hoping for procs. Frost dk is super strong on nightbane runs, just gotta switch talents before pulling nightbane.
All of this doesn't really matter though as far as getting into pug groups because people don't know. Monk has the reputation and frost dk doesnt.
Damage is not the sole factor for running high mythics smoothly. if you ever get into a group of 3 huge cleave dps, you'll see how killing packs before they even do anything truly makes things smooth. i mostly play only with my friends now and we dont have such a group, but i know what it's like from some pugs that were good. when damage gets high enough, you cross some thresholds and things start to get super efficient and mechanics and utility dont matter. i was doing arcway in a partial pug on my monk with 2 DH's who were keeping up with me, and my friend was healing and the whole time he was like "nothing's even happening". you pull, a stun goes out a few seconds in, everyone does their combo, everything is dead a few seconds after the stun ends. cooldowns come back on the way to the next pack, repeat. Healer has no healing to do so they can dps too. Tank can play/spec more dps-oriented as well.
Obviously every group can't be like that but for the classes who can participate in such a group, I don't blame the players for trying to make one like that. It's hard to believe how nuts it is until you do it.
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Is there a WoW channel on the TL discord?
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Pandemona
Charlie Sheens House51493 Posts
Great content coming from WoW in this panel, so good.
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On November 05 2016 07:39 Pandemona wrote: Great content coming from WoW in this panel, so good.
Yep. Super excited. Most of all, ARGUS HYPE!!
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51500 Posts
Volunteer Guard Day - showing respect for the Stormwind Patroller or the Orgrimmar City Guard. On Volunteer Guard Day, you can salute a guard to let them take a break and you can be a guard for a bit- patrol the city and keep it safe.
lmao
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United Kingdom20322 Posts
Insane burst
I have not seen boomkins outperforming other specs for burst. The utility stuff is cool but some other classes also do have nice utility (DH has a short cooldown + resettable AOE stun, a spammable interrupt, a demon CC) and death is the best form of crowd control.
Reading the blizzcon stuff now, seems nice. I wonder how they're going to handle artifact AP costs when we already have a bunch of points in the bonus trait. If they're adding new traits, new ranks to traits before the bonus trait then those will be more important
I also take note that they were very specific in calling it "Broken Isles Flying" while we're leaving the broken isles in 7.2.5 / 7.3
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United Kingdom20322 Posts
"At least it wasn't sephuz"? And that icy veins guide (out of date, missing some stuff, not including some important stuff IMO and written by a shaman) 
That thing is the best legendary overall and by far the biggest impact for ST at a buff of around 15%. It may be a lot better w/ demon blades rather than bite though
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it was a joke, my guildmates helpfully pointed out that it was a BiS, also going with bite out of preference for now
i'm assuming it doesn't affect vengeance DHs?
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United Kingdom20322 Posts
Nop but i don't think most people care :D
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51500 Posts
took me some time but finally gotten used to having a rotation with demon blades. all about throwing glaives while under 40 fury D:
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United Kingdom20322 Posts
Need to have momentum up for it tho
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Lalalaland34496 Posts
I'm unable to watch blizzcon and my Internet is way too slow to properly browse anything for updates (<1mbps). What are the biggest/best changes incoming?
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United Kingdom20322 Posts
On November 05 2016 11:32 Firebolt145 wrote: I'm unable to watch blizzcon and my Internet is way too slow to properly browse anything for updates (<1mbps). What are the biggest/best changes incoming?
+ Show Spoiler + BlizzCon 2016 - World of Warcraft: Legion - What's Next Plenty of content is coming soon!
Patch 7.1.5
In the past, the team has had large monolithic patches that have anchored the entire expansion. A patch like Patch 6.2.3 was very effective. The team wasn't trying to add a ton of content, Moose Mount, Valor Points, Timewalking, and other things. Patch 7.1 is a good example of a medium sized patch. Patch 7.1.5 is Legion's first small patch, similar to Patch 6.2.3 in size. It will revolve around systems, new rewards, and evergreen content. Pushing out a smaller patch allows the team to give us some new content faster. Patches should be designed to be broken apart into multiple pieces, so that if one piece isn't ready, it can be removed and the rest of the content can be released. Patch 7.1.5 will have Mists of Pandaria Timewalking, with six dungeons. Timewalking will probably only ever be updated for the expansion before last. No one is excited about going to Warlords dungeons right now. Patch 7.1.5 will also bring back the Brawler's Guild! It will come back with dozens of new bosses. There will also be a new type of battle that can occasionally occur, called Rumbles. These spawn raid level bosses that will pull in all players who are waiting for their turn into the arena. Everyone can share in the rewards. A new currency is being added, earned through your brawls. It is spent on shared benefits, such as a graveyard that lets people respawn at a graveyard next to the fight area. There will be shirts and a Basilisk mount as rewards. New micro-holidays are coming. These might last a day or two, rather than a week or more. These are part of building a living word. Jan 22 - An'Qarj Remembrance Day. These holidays won't have any pets or mounts that you sad to miss out on the event. Valentine Guard Day - You can patrol the city and keep it safe from NPCs that attack. Hatching of the Hippogryphs - You can get a baby hippogryph that can perch on your shoulder, no battle pet or anything. Boat Day - Like Spring Break for Azeroth. Patch 7.1.5 will also update Blade's Edge Arena. No gameplay changes, just updated visuals. Arena will have a built in voice announcer, will call out some events. Patch 7.1.5 will also bring lots of class updates, allowing the team to make larger changes to classes rather than just number tuning. The team looked at all of the talent rows, there are some talents that are never worth considering. These talents may need tuning or redesign. The talents that 98% of players are taking may just need to be baked into the spec. This patch will also allow the team to look at secondary stats to make them a little more balanced, so that anything but one specific stat isn't useless. If an item has a higher item level, it should usually be an upgrade rather than having secondary stats make it a downgrade. The team is also going to try to improve the feel of the classes and add some utility to classes that had a little bit much pruning. Only allowing Survival Hunters to have traps was a mistake. Other specs don't feel like a Hunter when they don't have traps. Rogues that wish they had Shroud of Concealment will also be happy to see it return in Patch 7.1.5. Patch 7.1.5 - Artifact Knowledge catch up mechanisms, purchase levels without waiting up until Level 10 or more. Patch 7.1.5 is going on the PTR right after BlizzCon.
Patch 7.2 - Tomb of Sargeras
Return to The Tomb of Sargeras, this time it might end differently. Continues the Order Hall Campaign. New Faction. New World Quests, including class world quests. Making our way to the tomb requires claiming a foothold and fortifying it. Build a base and plan the assault similar to Isle of Quel'danas. Players will be able to choose which buildings to build, allowing them to earn different rewards and change the story. Unlock world quests, rewards, vendors, world bosses. Not a linear progression this time. Legion Assaults - Inspired by pre-expansion event. Defend against Legion invasions in the Broken Isles. When a zone is under attack, world quests in that zone are disabled, the skybox turns dark, and the Legion appears in the skies. You will complete a variety of world quests to clear the Legion out of the zone. These count towards your Emissary quests. Once you clear out enough of the Legion forces, you can go after the commander. Once you finish the assault on the ground, you can join a three player scenario (role-agnostic) taking the fight to the Legion ships in the skies. Different invasion content for each zone. Flying returns! - The second part of the Pathfinder achievement is added, no raid or dungeon content required, just outdoor world gameplay. Flying will be unlocked account-wide! Each class will have their own epic class mount in the patch. These are rewarded by your Class Order campaign. After the Nighthold comes the Tomb of Sargeras. Nine boss raid. The Tomb of Sargeras was the Temple of Elune. Venture into underground caverns where allies of Queen Azshara await us. Another part of the Tomb has been sealed since the time of the Sundering. Infernal / Pit Lord type boss will come through a wall and block your path at the start of the raid. A melee variant of the Jailer is the second boss. Naga Brute and Sea Witch are up next. Fallen Avatar of Sargeras is another boss. Kil'jaeden himself awaits us as the final boss. New Dungeon - Cathedral of Eternal Night, 4 boss dungeon, normal, heroic, and mythic+ difficulty, use the Aegis of Aggramar to open the way. PvP Brawls Inspired by brawls in other Blizzard games. A week long event that varies gameplay and lets you experience PvP in a new way. Brawls will be fun and allow the team to experiment with different modes of PvP gameplay. If they are well received they could be added into the regular game. Southshore vs Tarren Mill, Warsong Gulch (cap the flag without requiring your own flag), Packed House (15v15 arena), Winter Arathi Basin (Low visibility due to weather, water frozen), Eye of the Horn (Eye of the Storm with everyone on Ram mounts) Further empower your Artifact, new traits, including a gold border one, three points with utility. Also allows you to put another point into all of your three point traits. 15 new points to be added. More Artifact Knowledge coming. New types of Relics are coming, modifying two traits! Patch 7.2 continues your Artifact Quest Line, allowing you to unlock the previously mentioned new traits. You will also be able to unlock another Artifact Appearance. This one will recognize solo player skill, mastery of your spec. Inspirited by Anathema and Benediction or the Warlock Green Fire quest. Guardian druids get a werewolf-bear style skin! Warriors are finally getting their flail weapon appearance. Patch 7.2 will retune Heroic and Mythic+ dungeons, both difficulty and rewards. Karazhan will be broken into Upper and Lower sections, queueable random heroics, Mythic+ as well. Court of Stars and The Arcway will also become queueable. New Keystone affixes are coming. Patch 7.2 - "Soon". Coming to the PTR after 7.1.5. Patch 7.2.5 coming after Patch 7.2.
Argus
After Patch 7.2 we are going to Argus.
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The "release when finished" is long gone.
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United Kingdom20322 Posts
They just have 3x as much stuff "finished" for no particular reason
More AK will be interesting..
We have not even begun to see the power of high AK's, if they raised the cap from ak25 to ak30 then the max earning rate would be 40x higher than you can get on the live server today (where traits are passing 1 mill AP each) - Are we going to count our artifact power in the hundreds of millions to billions?
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