why is WoWs community so shit :/
[WoW] Battle for Azeroth - Page 195
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
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issh
Netherlands96 Posts
why is WoWs community so shit :/ | ||
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Cyro
United Kingdom20322 Posts
It's still pretty shit pugging with the best gear available but it's doable if you're happy taking half of the loot per hour that you'd get with a top tier premade I find that it's hard to care about ilvl %, it can be good for judging skill but a top 5% rogue in 865ilvl cannot even match an average rogue in 878 gear according to WCL - developing your character and even having the potential to perform your role well is as much a part of the game as playing well at the time | ||
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Redox
Germany24794 Posts
So pugging is the standard for 5 man dungeons, fixed groups are the exception overall. | ||
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Cyro
United Kingdom20322 Posts
If the game launched brand new today i don't think that weird split would exist; especially as organized raiding is MUCH more time intensive and annoying than organized dungeons. More people, more time.. | ||
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Redox
Germany24794 Posts
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Cyro
United Kingdom20322 Posts
I've been in a mostly fixed group myself but it was for lack of choice more than anything else | ||
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Redox
Germany24794 Posts
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Cyro
United Kingdom20322 Posts
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Redox
Germany24794 Posts
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Cyro
United Kingdom20322 Posts
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akatama
Romania982 Posts
Why ever take a priest or a shaman? Even mages seem meh most of the time. | ||
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Cyro
United Kingdom20322 Posts
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farvacola
United States18839 Posts
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Kipsate
Netherlands45349 Posts
(In no particular order), Dps Monk, Fire Mage(haven't seen frost/arcane yet so I can't really judge), Enh Shaman, Hunter(BM or MM don't care) are the best i'd say. I do like my Frost DK friend who has CR and pretty good damage and I usually run with Enh Shaman Unholy DK Frost DK Disc Priest (me) Bear Druid Or on My hunter Enh Shaman MM hunter(me) Blood DK Frost DK Holy Paladin. Mostly though its about the player, classes will only matter if you get to +15 or try to push timers I think, I have completed 10 with a Shadowpriest as well. As long as you have people who are adeqautely geared and know what they are doing then its not really an issue, sure some classes will be favoured but I heard it was way worse with challenge modes in MoP. | ||
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Velr
Switzerland10811 Posts
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InFiNitY[pG]
Germany3474 Posts
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akatama
Romania982 Posts
Combat res Treants that act like a 5-6 sec stun (since they taunt trash mobs to them) Solar Beam (downright amazing against caster packs, great for stacking annoying caster mobs into stun range without mass grip/DH sigil) Typhoon can work as an emergency aoe interrupt Insane burst Innervate (saves a ton of healer downtime with good communication) Damage is not the sole factor for running high mythics smoothly. | ||
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Kreb
4834 Posts
Regardless of lack of finesse, a group that rolls their faces on their keyboards and just AoEs everything down asap before shit hits the fan will make it further than a group properly using stuns and interrupts for every cast. You're not making an m+10 on time by stunning mobs. You do it by doing big, fast and consecutive pulls with minimal downtime. Hell a death here and there, or even a wipe or two, doesnt even matter with good DPS. | ||
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Kipsate
Netherlands45349 Posts
and the monk can stun too. The tools that a Boomkin can bring are nice but do not offset the amount of lost dps that you have which is the most important factor in the end when it comes to making timers. | ||
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Warri
Germany3208 Posts
On November 04 2016 22:22 InFiNitY[pG] wrote: Shadowpriests pull some of the highest single target DPS on Myth+ bosses I think, which makes them especially strong for tyrannical. I've seen them pull upwards of 700kDPS. I agree however, that boomkins are lackluster on high myth+. doesnt matter, unless youre cutting it close and have problems on bosses. the 20 seconds a shadow shaves off of a bossfight is not overweighting the 2 or 3 minutes you lose in overall dmg. Besides, someone still has to ress the shadow and then he has to eat again etc. Ive been watching some serenity streams and sometimes they run with a shadow. Hes top dps on boss but then the streamer switches to Overall dps and you see the hunter and mage have 400-500k and the shadow sitting on 300. Thats a lot of time wasted that could have been saved by a demon hunter or enhancer. That said, having the mindblast and mindsear legs probably changes things a bit and shadow becomes a bit more viable in dungeons that have medium sized groups like court of stars or nelths lair. | ||
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