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[WoW] Battle for Azeroth - Page 185

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-10-24 22:53:15
October 24 2016 22:20 GMT
#3681
On October 25 2016 07:03 Gorsameth wrote:
My gut says time actually.
The old 'bad luck protection bug' that was active at the start of the expansion gave those who got a legendary a 2nd one very close to 2 weeks after their first drop across many reported cases.
I would expect a greater spread if it was based on consecutive missed chance.


Nop! Blizz confirmed some details recently after constant speculation due to lack of information


That bug was weird, it only affected a fraction of people with legendaries if blizzard is to be believed and i saw a number of screenshots with people looting multiple legendaries back to back from bosses or even getting their second and third legendary in the same loot window so it wasn't just "if you get one, you probably got another 2 weeks later"

----------

i'm still managing 5% simdps upgrade week per week but it's getting very hard to sustain, that relic saved me this week :D

Some concern about the demon blades rework - demon blades has substantially better scaling than demon's bite, giving me ~13% more DPS per point of secondary stat which means that it's already overtaken bite by a percent or two and can swing to 5% or more in the lead with certain good gear. In the future it could be a lot more without a rework or nerf, so i'm wondering when and if that is coming; if i should get used to a playstyle that i dislike so that i can use it when it's a 5-10%+ DPS gain or if i can just pretend that it doesn't exist and be fine because it'll be nerfed before it's an issue (rather than afterwards?)

DB might be more enjoyable after the change. I actually hate mashing 222222222222222 with 0.75 second GCD's so maybe..
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
October 24 2016 22:26 GMT
#3682
Waiting for the day when skittish necrotic are the modifiers.
Skol
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
October 24 2016 22:32 GMT
#3683
That day may not come, IIRC there are only very specific configurations and it cycles over them
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2016-10-24 22:55:07
October 24 2016 22:54 GMT
#3684
yea, besides both skittish and necrotic are 7+ modifiers so only one of them can be active at a time. I prefer teeming skittish or even bolstering necrotic over this week. fuck this week. im just waiting for the sweet american streamer tears in 2 weeks when they have it.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-10-24 23:55:13
October 24 2016 23:24 GMT
#3685
Necrotic in general just has a large effect on clear times

did spider boss in arcway necrotic tyrannical with a 100% melee group and for a while we were not even sure that we would be able to kill the boss at all

Blink strike 100-0's you if it hits you a second time, web chain takes at least ~1.4m hp from both players, clouds spawn all over melee and the add spawning every 20 seconds complicates the necrotic stack dropping. On top of that the uptime on boss is bad enough for it to just not die on tyrannical (4m34s on the kill with one DPS dead in the last 1/3'rd)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 25 2016 00:05 GMT
#3686
i just played other games this week, screw it....
All i get is some ring or item in my legendary slots anyways, might as well save me the pain.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-10-25 02:42:02
October 25 2016 00:17 GMT
#3687
Random note - warriors, paladins, druids and monks can taunt in DPS and even healing specs but DH cannot taunt unless they're in tank spec. Since DH is the sole exception it seems like it might even be an oversight rather than intentional design decision? If it's intentional, i'm curious as to why

------

@ Demon blades change - i've seen a bit more discussion on the subject now and although blizzard said that it wasn't a buff, many people are reporting some DPS gains (low single digit %). I've seen some comments describing huge gains (+15% DPS) with the fury legendary as well - not because the activations per minute has changed, but because you were previously forced to waste a ton of fury procs in the bank and you no longer have to waste them so there is a fairly dramatic increase in available fury.

If those gains are real then that legendary may have just become obscenely good instead of just pretty good.. over a 1.2x damage multiplier for ST in one passive slot. Is it intentional though? There's not much dialogue here, i wasn't aware of the change until mere hours ago and it seems that most people thought it was a bug right up until patch day. It's not clear that blizzard expected any DPS or legendary effectiveness change at all.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
Last Edited: 2016-10-25 07:24:31
October 25 2016 03:32 GMT
#3688
overflowing bolstering was my modifiers this week. 2-chested VHT easy and key upgraded to +9. hoping to get that done again today if im not lazy.

edit: key upgraded to BRH+10 Tyrannical, Bolster, Overflowing.

LITEARLLY ANY OTHER DUNGEON AND ITS DOABLE. Fuck you blizzard.
Skol
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
October 25 2016 13:50 GMT
#3689
some dungeons are just way harder - the affixes for eu are straining bad tanks too regardless of the dungeon. did not clear 10 in time this weak cuz of it
The only virgins in kpop left are the fans
NonY
Profile Blog Joined June 2007
8751 Posts
October 25 2016 14:01 GMT
#3690
On October 25 2016 12:32 Emnjay808 wrote:
edit: key upgraded to BRH+10 Tyrannical, Bolster, Overflowing.

LITEARLLY ANY OTHER DUNGEON AND ITS DOABLE. Fuck you blizzard.

What makes that harder than any other? I didn't try BRH 10 this week.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-10-25 14:16:21
October 25 2016 14:16 GMT
#3691
I'd imagine one of the bosses gives him trouble because those affixes aren't really that hard apart from Tyrannical, maybe smash guy hits too fucking hard/takes too long (I heard he can be a problem actually).
WriterXiao8~~
daemir
Profile Joined September 2010
Finland8662 Posts
October 25 2016 14:22 GMT
#3692
I would say BRH is easier with tyrannical, none of the bosses have really annoying mechanics like you'd find in Halls of Valor, EoA or dark heart.
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
Last Edited: 2016-10-25 14:32:55
October 25 2016 14:29 GMT
#3693
we wiped 15 times on hateful charge guy before we called it.

edit: to clarify, we didnt have the dps to burst him down before everyone would soak up 2 charges.
Skol
daemir
Profile Joined September 2010
Finland8662 Posts
October 25 2016 14:46 GMT
#3694
Issues like that are still far easier to deal with than being one shot at any time to a boss ability or the hardest boss in the game currently, Wrath of Azshara on tyrannical.
NonY
Profile Blog Joined June 2007
8751 Posts
October 25 2016 15:43 GMT
#3695
EoA is actually the one I did this week for my +10 haha. My group got 2 HoV keys and 2 EoA keys at which point we decided to just give EoA a shot before getting our last key to +10. We two healed the final boss because we didn't have the most all-star DPS to kill it before our healer went OOM. It still took us 4 pulls or so, but honestly it was one of the most fun encounters of the expansion. We were all Wildstar players and it reminded us a lot of Wildstar, as far as having a lot of chaos going on around you and stuff to dodge and improvising coordinated movements etc.

I wonder if we would have encountered the same lack-of-DPS issue in BRH.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
daemir
Profile Joined September 2010
Finland8662 Posts
October 25 2016 16:47 GMT
#3696
The one time I tried tyrannical Wrath was when our grp setup was 2 boomkins, a lock, tank and me. Needless to say, our dps was dogshit with 3 casters who need to keep moving and solo healing was more than just a little bit of painful. Best we got was 1% on it on a good try, we were there over 2 hours before we had to give up. With an arms warrior or something it would have died for sure.

I do not want to even imagine that boss at tyrannical +15 as solo healer.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2016-10-25 18:44:23
October 25 2016 18:20 GMT
#3697
Yeah that sucks. We had a shadow priest and ret paladin, but we weren't waiting for lust and surrender to madness for every attempt for the spriest. I think on the kill they were like 230k and 280k dps. Long fight. I ended at 374k hps and I think the fight was around 4 mins

sidenote: Frost DK does some real DPS now. Soooooo much better rotation and performance.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Firebolt145
Profile Blog Joined May 2010
Lalalaland34496 Posts
October 25 2016 18:28 GMT
#3698
Aw man I miss wildstar dungeons
Moderator
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-10-25 19:05:24
October 25 2016 19:03 GMT
#3699
My friend runs Frost DK in dungeons and it was already really good, just average ST

Think its definitely the prefered spec for dungeons right now, i'd wish they'd lower the damage and CD of the Frost Wyrm though, its so powerful but it feels like the CD is just way too long.

too bad DK's don't offer much apart from.......dmg and CR(which sucks as we run with 2 DKs normally).
WriterXiao8~~
NonY
Profile Blog Joined June 2007
8751 Posts
October 25 2016 19:12 GMT
#3700
Yeah, they didn't touch the cleave build, but they buffed single target build. I'm probably not gonna take Frostscythe in dungeons anymore though, unless some big trash packs are really important, because the singlet target build is really strong now and has decent cleave too.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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