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[WoW] Battle for Azeroth - Page 187

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
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Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2016-10-26 17:09:21
October 26 2016 17:09 GMT
#3721
The only legendary as a havoc that i got is the chest, and i am surprised how useful it is as a suvirval tool. Wish it was the ring (specially now that demon blades proc is not related to gcd). Such is life.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2016-10-26 22:15:46
October 26 2016 22:15 GMT
#3722
May you rest in peace Thorns, we shall always miss you.

October 25th 2016 - October 26th 2016.

You will always hold a special place in our hearts.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
October 26 2016 22:41 GMT
#3723
I really hate the guys at Blizzard who thought it would be a good idea to gate heroics behind 810 itemlvl and drop 805 itemlvl in nonheroics and world quests.
Redox
Profile Joined October 2010
Germany24794 Posts
October 26 2016 22:53 GMT
#3724
They want to make sure you absolutely can not fail in auto generated groups.
Off-season = best season
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
October 27 2016 03:18 GMT
#3725
[image loading]

Second legendary, its lit fam.
Skol
crappen
Profile Joined April 2010
Norway1546 Posts
October 27 2016 11:41 GMT
#3726
So is Karazhan the new ZA Bear run now? I'm super excited about it, heard the timer is really tight, so the mount hopefully will have some prestige.

If you fail the time, can you reset it and try again or one try per week? Anyone know?
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-10-27 13:56:24
October 27 2016 12:47 GMT
#3727
Can reset indefinitely AFAIK

tried it and did half of it, timer didn't seem difficult for mythic raiders but i need to see the second half
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
October 27 2016 13:55 GMT
#3728
How do you reset? I mean, don't you get saved after you kill a boss (opera)?
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-10-27 13:58:26
October 27 2016 13:57 GMT
#3729
No, you don't get saved to individual ID's for several expansions.

The way that saving works is that you can only kill X boss once per reset and you're not eligible for loot in any extra kills, the only thing affected there is that you don't get loot 5 times from Opera when you repeat the instance 5 times
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
October 27 2016 14:11 GMT
#3730
I did Opera and Maiden with some random pug. Left after that but maiden is basically the same except instead of consecrate coming form her you have to use your own brain to set the debuff. Its actually amazing how stupid people are despite their ilvl 870 whatever at learning new content.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-10-27 14:37:40
October 27 2016 14:16 GMT
#3731
I've had no real bad experiences w/ cutting edge players, many of them show up at ~880-885 on the finder though.

Based on my experiences with group finder i guess that 850 is very easy to get any pretty much anyone has it if they can hit max level. I've made 850+ groups for EN Normal that took two and a half hours to kill Nythendra and Ursoc because of poor damage for the gear level and basic tactics fails, those are the guys that make me clear EN normal with mythic raiders every week and set ilvl requirements that would be pretty insane from the point of view of the content rather than the point of view of what the playerbase has.

Going to 860, 870, 880+ i've seen large jumps in skill for random invited players
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-10-27 16:34:50
October 27 2016 16:23 GMT
#3732
[image loading]

Nice boss! :D

IDK why we have detailed information for mythic nighthold bosses ingame but not this boss, it has a few mechanics that can wipe you hard if you don't know what they do and there is no time to read or understand those mechanics before they kill you
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
chocorush
Profile Joined June 2009
696 Posts
October 27 2016 16:35 GMT
#3733
Up to 870ish at least, ilevel is a terrible indicator of actual skill. They're are plenty of people getting lucky on warforges or carried through heroic EN that are trash at the game.

Higher than that, and the chances of someone getting lucky for gear become way smaller, and actually had to contribute to hard content in order to get that geared.
Gorsameth
Profile Joined April 2010
Netherlands22666 Posts
October 27 2016 16:40 GMT
#3734
And the current proc system makes it worse and worse as time goes on as you can get max ilvl gear doing nothing but easy solo content (tho the luck required is big).
It ignores such insignificant forces as time, entropy, and death
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-10-27 16:42:33
October 27 2016 16:41 GMT
#3735
On October 28 2016 01:23 Cyro wrote:
[image loading]

Nice boss! :D

IDK why we have detailed information for mythic nighthold bosses ingame but not this boss, it has a few mechanics that can wipe you hard if you don't know what they do and there is no time to read or understand those mechanics before they kill you


Did they redo nightbane ? Looks like old nightbane except you had to do a questline to summon him iirc.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-10-27 16:44:19
October 27 2016 16:43 GMT
#3736
If an item is base 840 you have something like a 50% chance for it to be 845+ and around 1% for 870+ AFAIK.

People that are consistently getting medium ilvl gear to get a lot of high warforges are probably fine to play with

Did they redo nightbane ? Looks like old nightbane except you had to do a questline to summon him iirc.


have not done old one
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-10-27 17:49:22
October 27 2016 16:48 GMT
#3737
On October 28 2016 01:43 Cyro wrote:
If an item is base 840 you have something like a 50% chance for it to be 845+ and around 1% for 870+ AFAIK.

People that are consistently getting medium ilvl gear to get a lot of high warforges are probably fine to play with

Show nested quote +
Did they redo nightbane ? Looks like old nightbane except you had to do a questline to summon him iirc.


have not done old one


This is what the old one did.


+ Show Spoiler +
http://www.wowhead.com/npc=17225/nightbane#abilities


If you were progressing and had shitty gear (and by shitty gear i mean basic outland heroics and even some vanilla nax pieces ) it was a hell of a fight. You didnt have mechanics that quiet your movement back then like you do now so dpsing was quite hard, you would be running him all over the terrace because of the charred earth and other mechanics. I remember initialy we used pvp trinkets on rotation, racials and cds, to counter the fear because feared healers meant dead tanks.

It was piss easy once you had kara and gruul on farm ofcourse.

chocorush
Profile Joined June 2009
696 Posts
Last Edited: 2016-10-27 16:54:52
October 27 2016 16:51 GMT
#3738
I'm fine running with people that are 840+ ilevel that know what they're doing. I'm not fine with 860+ ilevel people that don't know what they're doing. My core dungeon party of 3 + random guildies can carry all sorts of levels of bad, but it's pretty obvious that just because someone's ilevel is above 860 that you don't have even a great chance of them being good, they're usually not.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-10-27 17:15:31
October 27 2016 17:08 GMT
#3739
On October 28 2016 01:48 Rebs wrote:
Show nested quote +
On October 28 2016 01:43 Cyro wrote:
If an item is base 840 you have something like a 50% chance for it to be 845+ and around 1% for 870+ AFAIK.

People that are consistently getting medium ilvl gear to get a lot of high warforges are probably fine to play with

Did they redo nightbane ? Looks like old nightbane except you had to do a questline to summon him iirc.


have not done old one


This is what the old one did.


+ Show Spoiler +
http://www.wowhead.com/npc=17225/nightbane#abilities


If you were progressing and had shitty gear (and by shitty gear i mean basic outland heroics and even some vanilla nax pieces ) it was a hell of a fight. You didnt have mechanics that quiet your movement back then like you do now so dpsing was quite hard because you would be running him all over the terrace because of the charred earth and other mechanics. I remember initialy we used pvp trinkets on rotation, racials and cds, to counter the fear because feared healers meant dead tanks.

It was piss easy once you had kara and gruul on farm ofcourse.



Looks quite similar, there is a mechanic now that gives you 9s warning before you explode and deal <current HP> damage to each party member so you have to take off your weapon and jump in the fire to hit them for like 1 mill each instead of 2.3m+

but it's pretty obvious that just because someone's ilevel is above 860 that you don't have even a great chance of them being good, they're usually not.


The % of great players at 830, 840 is a small fraction of those at 870 or 880
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
chocorush
Profile Joined June 2009
696 Posts
October 27 2016 17:27 GMT
#3740
That comparison is true, and you should still take a higher ilevel pug over a lower levl pug. The more important number though is the fraction of great players at a given ilevel. That number isn't very great until you start breaking into the ilevels where random forges and hard carries stop becoming a reasonably probable factor over player skill.

As I mentioned earlier, 870 is around where you can start being more comfortable with thinking that a random pug will be able to handle some sort of complexity without it being a crap shoot. It's still pretty close to the 865 number where you have a bunch of brainless chickens getting carried through their weekly heroic EN pug run.

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