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[WoW] Battle for Azeroth - Page 182

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2016-10-20 18:53:42
October 20 2016 16:48 GMT
#3621
Crit is the best stat until you reach a point. Afterwards versa is much better. Mastery / Haste got plenty of trinkets or set procs which give massive buffs with very high uptime aswell (not to speak that is fucking hard to get crit + versa gear anyways). So versa becomes the primary stat when you reach that tresshold.
sjon03
Profile Joined July 2009
United States231 Posts
October 20 2016 17:31 GMT
#3622
I reached 110 with my first character last night and the <Fluid> guild members online at the time helped straighten me out with the important things to do first at max level. Thanks for the advice!

Time to get some decent gear. Luckily the Headless Horseman rings are a huge help in meeting the minimum ilvl requirement for mythic dungeons.
daemir
Profile Joined September 2010
Finland8662 Posts
October 20 2016 19:19 GMT
#3623
our weekly heroic clear, me and our pala healer did a healer's dps challenge and just nuked the bosses on clear. Did 230-260k dps on each boss as disc. Hell, I could qualify as dps on ursoc pugs with 260k :p
chocorush
Profile Joined June 2009
696 Posts
October 20 2016 19:40 GMT
#3624
Should healers normally do more than tanks on fights that are on farm? As a prot warrior, I find it hard to push more than 215k dps on fights that require a semblance of damage mitigation, with the only way to boost damage being focused rage.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2016-10-20 19:58:43
October 20 2016 19:41 GMT
#3625
Some healing classes, sure.


2 locks and a shami just tried to 3v1 gank me in a world q. They lost, lol. Disc op world pvp -_-
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 20 2016 20:59 GMT
#3626
On October 21 2016 04:40 chocorush wrote:
Should healers normally do more than tanks on fights that are on farm? As a prot warrior, I find it hard to push more than 215k dps on fights that require a semblance of damage mitigation, with the only way to boost damage being focused rage.


A few healers and a few tanks can do huge dmg
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 20 2016 21:15 GMT
#3627
Tanks can itimize for damage over survivability as well which can happen.
WriterXiao8~~
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
October 20 2016 23:47 GMT
#3628
pretty sure a healer that isnt disc that does tank level dps might as well respec and go dps.
Duvon
Profile Joined October 2011
Sweden2360 Posts
October 21 2016 04:56 GMT
#3629
Well paladins and moks at least have som built in damage and resto druids catweaving are still restodruids.
I mean there are such a huge discrepencies in tank dmg depending on player, build and content/class, I think its a given that healer damage, when going hard for it, should surpass a tanks.
Nothing is impossible, only some things for some people.
Warri
Profile Joined May 2010
Germany3208 Posts
October 21 2016 11:44 GMT
#3630
[image loading]

okidoki
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
October 21 2016 13:45 GMT
#3631
Rofl karah you're the best
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-10-21 17:24:28
October 21 2016 16:35 GMT
#3632
I think its a given that healer damage, when going hard for it, should surpass a tanks.


Healers & tanks that i usually play with focus on damage a lot for 5-man. The tank dmg completely blows away healers there.

I've never seen a healer in single target bursting to 1 - 1.5 million DPS or sustaining 400k for a minute nor even come remotely close, i'm not aware of any of them having that capability. That burst also makes balance & feral druids look silly for a while

For dungeons you kinda need a tank and a healer whatever you're doing, but they're often free to help out on damage and the tank and healer are 40% of the group, they can contribute a lot. For raids if you don't need to heal then it's usually silly to sit there in restocat for 80% of the fight, you'd just switch specs.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
October 21 2016 19:34 GMT
#3633
the DK starting zone is so good with the WOTLK OST goddamn

https://open.spotify.com/album/36Dk0lgHLB8nfpaC8EvGiy
ffxiv enjoyer
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 21 2016 20:43 GMT
#3634
We are four players from Silvermoon-PVE, a clearly alliance dominated PVE server

we invite a guy from the group finder who happens to be on a horde-dominated PVP server

all 4 of us (including the group leader) are ported off our realm onto the pvp server and our PVP is force enabled because we're not in a city.

Wtf?? Why would you design cross realm zoning this way?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Duvon
Profile Joined October 2011
Sweden2360 Posts
October 21 2016 20:53 GMT
#3635
Your server was probably fuller.
Frostmane is nice, never laggs like when I xrealm to a big pop horde server. But it's bloody horrible doing Wanted! world quests.
Nothing is impossible, only some things for some people.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 21 2016 20:56 GMT
#3636
I don't think that having more players justifies that behavior
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
October 21 2016 21:56 GMT
#3637
Is it really that big of a deal
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-10-21 22:35:31
October 21 2016 22:19 GMT
#3638
On October 22 2016 06:56 Firebolt145 wrote:
Is it really that big of a deal


Why wouldn't it be? We still have the PVE vs PVP server choice for good reason. There are some pretty major flaws with CRZ behavior that make the game worse when it could be overall quite positive with better implementation
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
GTR
Profile Blog Joined September 2004
51705 Posts
October 21 2016 22:27 GMT
#3639
A reminder that I'm running a sort-of casual TL guild on Cenarius-Alliance (US). Everyone online in the guild (Fluid) should be able to invite you in - just inform them of your TL ID.
Commentator
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-10-21 23:23:56
October 21 2016 23:22 GMT
#3640
On October 22 2016 06:56 Firebolt145 wrote:
Is it really that big of a deal


I mean a joined a pug raid this week that was on a PVP server and we couldnt summon people outside, that was about the extent of the inconvenience.

I'd rather deal with that than having a smaller player pool to choose form while pugging if limiting x realms was a solution or something.
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