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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 19 2016 12:16 GMT
#3581
Druids should do oke because they don't selfheal a lot apart from frenzied regen, a lot of mitigation, large base HP pool and with Typhoon you can kite them.

Also because Druid.
WriterXiao8~~
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2016-10-19 12:33:23
October 19 2016 12:28 GMT
#3582
Keystone quirk - it says that they go to 2 levels below your max completed at the end of the week, but this week i:

beat the timer on 9 (if you have to beat timer this should result in a level 7 key)

didn't beat timer on 10

completed 11 twice via 9+2 and then just clearing the 11 (if completion is the goal, this should override the 10 and give a level 9 key)

We all got level 8 keys. I guess it's viewing maximum completed as "10+" at the moment? That also means that a level 15 keystone would reset to 8 as well which is good and bad
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
October 19 2016 12:28 GMT
#3583
monk isn't bad, has mobility to get the fuck out when you need to reset stacks.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
October 19 2016 12:48 GMT
#3584
I killed a 10 and was given a +7 key. It seems almost random.
Moderator
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-10-19 14:17:13
October 19 2016 14:15 GMT
#3585
Nvm im wrong.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2016-10-19 15:41:29
October 19 2016 15:40 GMT
#3586
With a new content patch about to hit, I feel like 10 dungeons definitely was too much for 7.0. I run dungeons with a lot of different kind of people and it's truly only the most dedicated players who were able to learn them all. There are players in 870 gear that don't know how some boss mechanics work, much less optimal strategies. And the way mythic+ turned out, with some +10 keys being undesirable and with carry groups repeatedly doing low level keys, the most dedicated players who could actually handle learning 10 dungeons ended up doing some of the same few dungeons repeatedly anyway. They either did the shortest ones for AP and legendaries or they picked a few with gear that have good relic traits or secondary stats for their spec. So there were 10 dungeons to do but the good players (top 5%?) did the same few ones repeatedly, so there being 10 didn't actually improve their experience, and 95% of players didn't manage to learn the basics of 10 dungeons before new content hit.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2016-10-19 16:29:56
October 19 2016 15:47 GMT
#3587
There are players in 870 gear that don't know how some boss mechanics work, much less optimal strategies


There are people with 13/13m in HFC who never learned boss mechanics. I've just accepted that i only know two guys that understand what the curse on lady hatecoil does - most of the people that i see fail have done it 10 times before and just don't care to learn it because it doesn't matter that much.

I'm top few % for gear, skill, activity and doing quite a lot, only avoiding the worst few usually (hov, BRH with bad affixes). We did whatever we could 2chest which was a huge amount of +7 to +9 last week because of the very easy affix combo but with necrotic it'll probably be one-affix triple chest week.

The players that didn't learn 10 dungeons don't really have to, there's no rush. They'll be here and relevant for the entire expansion. Kara will add more content and we'll be on the current tier for another 8-10 months or so - plenty of time.. even after that it's not going away.

I feel pretty strongly that a little too much content is better than too little and in this case i don't think it's too much content for the next year. Having 10 dungeons instead of 7 did improve my personal experience.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
October 19 2016 15:59 GMT
#3588
I dont feel that there was too much content. I doubt Karazhan is going to invalidate all the other dungeons loot and I can't see Trials of Valor gear be better than EN ilevel wise (maybe better stat wise on certain things like trinkets/rings/necks).
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
October 19 2016 16:26 GMT
#3589
IIRC Valor is ~5ilvls higher but the 895 hardcap is still in place - kara being ~855 base level, no mythic+ (so no infinite farm) with some nice sets
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2016-10-19 17:01:38
October 19 2016 16:57 GMT
#3590
Maybe I get especially frustrated by teammates making mistakes. I'd rather have four dungeons that everyone was able to learn in a month than 10 dungeons that most people never learn because they do each one too infrequently.

The players that didn't learn 10 dungeons don't really have to, there's no rush. They'll be here and relevant for the entire expansion. Kara will add more content and we'll be on the current tier for another 8-10 months or so - plenty of time.. even after that it's not going away.


I dont feel that there was too much content. I doubt Karazhan is going to invalidate all the other dungeons loot and I can't see Trials of Valor gear be better than EN ilevel wise (maybe better stat wise on certain things like trinkets/rings/necks).


I didn't mean to suggest there be less content overall. Just that there be like 4 dungeons every 3 months so players can focus on mastering them before moving on to more content. People don't learn better by doing a little bit of everything constantly. It's better to focus on mastering one thing at a time. There are a lot of players that will never master the content as long as there's so much to do simultaneously. Forcing them to focus on smaller bits at a time would be beneficial to them and make for a more pleasant experience for their teammates.

I've had the same opinion on map pools for SC2. These tournaments with seven maps result in players with less mastery of the maps than tournaments with four or five maps. Having ten dungeons all in one content patch is just a gimmick to me, that more is better, to wow everyone with how much content they're providing, but it's not what's actually best for everyone. There's an optimal amount and my experience with 100's of players has shown that ten was definitely too much.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2016-10-19 17:13:00
October 19 2016 17:08 GMT
#3591
They'll have learned what they're going to learn in a few months :D

They're very different games, i like fewer (solid) maps on SC as well
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-10-19 17:29:13
October 19 2016 17:28 GMT
#3592
If there is anything that annoys me about this expansion its the itimization and the secondary stats thing, I got my 880 cloak today from completing mythic+ and its not even close to better then my 860 cloak as an example. I am also using an 845 hood instead of an 870 because its better.

They have said its a problem that they want to work on but it would require quite drastic changes to do so I believe.
WriterXiao8~~
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2016-10-19 18:28:29
October 19 2016 17:37 GMT
#3593
That issue was happening to a bunch of specs last expansion too and.. kinda since forever. We had ridiculously explosive gear scaling last expansion that's not happening as much now. Specs still had stats that were 20%, 50%, even 2x better than other stats but ilvl could overcome it with a smaller gap and jewelry had primary stat as well
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
October 19 2016 18:35 GMT
#3594
On October 20 2016 02:37 Cyro wrote:
That issue was happening to a bunch of specs last expansion too and.. kinda since forever. We had ridiculously explosive gear scaling last expansion that's not happening as much now. Specs still had stats that were 20%, 50%, even 2x better than other stats but ilvl could overcome it with a smaller gap and jewelry had primary stat as well


I dont know about since forever from Vanilla to Cata atleast some stats had higher weights but there was a larger variety of stats that could compete within i levels and how you chose to gear around the stats combos you were looking for. Atleast thats what it was for the classes I played.

For my mage now its just higher ilevel + Crit. In my first week of mythic progression so far I have gotten 2 regular mythic 1 mythic+ and 2 mythic+3 reward pieces and drop and some normal EN drops that im still not using in favour of heroic gear. Thats kinda annoying.

Then again gearing seems to be pretty easy so I cant complain, just seems a shame to dis all that loot.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 19 2016 18:42 GMT
#3595
On October 20 2016 00:40 NonY wrote:
With a new content patch about to hit, I feel like 10 dungeons definitely was too much for 7.0. I run dungeons with a lot of different kind of people and it's truly only the most dedicated players who were able to learn them all. There are players in 870 gear that don't know how some boss mechanics work, much less optimal strategies. And the way mythic+ turned out, with some +10 keys being undesirable and with carry groups repeatedly doing low level keys, the most dedicated players who could actually handle learning 10 dungeons ended up doing some of the same few dungeons repeatedly anyway. They either did the shortest ones for AP and legendaries or they picked a few with gear that have good relic traits or secondary stats for their spec. So there were 10 dungeons to do but the good players (top 5%?) did the same few ones repeatedly, so there being 10 didn't actually improve their experience, and 95% of players didn't manage to learn the basics of 10 dungeons before new content hit.


The new content patch isn't invalidating the current set of dungeons, so I think this sort of post-mortem is premature. There's plenty of time before Nighthold for raiders to learn the current dungeons, and Nighthold might not even make them irrelevant.

Moreover chances are if there'd only been 4 dungeons the top 5% would only have run 1-2 of them anyway for the same reasons they're focused on 4-5 of them now.

Now if Karazhan completely supplants other Mythics for the general populace then I'll concede the point.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2016-10-19 19:18:16
October 19 2016 19:10 GMT
#3596
On October 20 2016 03:35 Rebs wrote:
Show nested quote +
On October 20 2016 02:37 Cyro wrote:
That issue was happening to a bunch of specs last expansion too and.. kinda since forever. We had ridiculously explosive gear scaling last expansion that's not happening as much now. Specs still had stats that were 20%, 50%, even 2x better than other stats but ilvl could overcome it with a smaller gap and jewelry had primary stat as well


I dont know about since forever from Vanilla to Cata atleast some stats had higher weights but there was a larger variety of stats that could compete within i levels and how you chose to gear around the stats combos you were looking for. Atleast thats what it was for the classes I played.

For my mage now its just higher ilevel + Crit. In my first week of mythic progression so far I have gotten 2 regular mythic 1 mythic+ and 2 mythic+3 reward pieces and drop and some normal EN drops that im still not using in favour of heroic gear. Thats kinda annoying.

Then again gearing seems to be pretty easy so I cant complain, just seems a shame to dis all that loot.


Fire mage has generally benefitted more from crit than other stats by design since i started playing one, to an extreme sometimes. Awareness of stat weights and similar ideas has improved a lot in the last year or two, people used to just not know or care about these things as much
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2016-10-19 19:48:39
October 19 2016 19:39 GMT
#3597
On October 20 2016 04:10 Cyro wrote:
Show nested quote +
On October 20 2016 03:35 Rebs wrote:
On October 20 2016 02:37 Cyro wrote:
That issue was happening to a bunch of specs last expansion too and.. kinda since forever. We had ridiculously explosive gear scaling last expansion that's not happening as much now. Specs still had stats that were 20%, 50%, even 2x better than other stats but ilvl could overcome it with a smaller gap and jewelry had primary stat as well


I dont know about since forever from Vanilla to Cata atleast some stats had higher weights but there was a larger variety of stats that could compete within i levels and how you chose to gear around the stats combos you were looking for. Atleast thats what it was for the classes I played.

For my mage now its just higher ilevel + Crit. In my first week of mythic progression so far I have gotten 2 regular mythic 1 mythic+ and 2 mythic+3 reward pieces and drop and some normal EN drops that im still not using in favour of heroic gear. Thats kinda annoying.

Then again gearing seems to be pretty easy so I cant complain, just seems a shame to dis all that loot.


Fire mage has generally benefitted more from crit than other stats by design since i started playing one, to an extreme sometimes. Awareness of stat weights and similar ideas has improved a lot in the last year or two, people used to just not know or care about these things as much


I mained mage, from Vanilla (the days you went oom on patch and wanded for your evo to come back up) to Cata and round about BC crit became a fair bit more, but it was never crit or bust like it is now. You could still go a higher item level and the haste benefits would be useful because fireball damage was a good chunk of your dps. (+ Show Spoiler +
and I no lifed pretty hard back then http://www.wowprogress.com/guild/eu/kazzak/SlashCry, I quit after Al'Akir, graduated college couldnt raid EU in the afternoons anymore and skip class when I felt like it lol.(


Your combo goals were still haste your fireball to GCD if possible and max out crit. and mastery was kinda important along with the usual int gains while balancing hit rating.

.Infact this was the case all of BC and WOTLK, around Cata the shift started to revolve around proccing pyros, but even then your casting spell was a primary dps tool, and sure its been 6 years and my memory might be a bit hazy but it feels now like everything revolves around proc pyros or bust, which is a bit to streaky for my liking and also I dont have to put much thought into gearing which is kinda meh if I want to be a serious end game raider, but I feel like thats the case for every class and I dont mind that as a casual.



Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2016-10-19 19:52:29
October 19 2016 19:42 GMT
#3598
Ye fire is a little crazy. We have a lot of history of some stats being worth 50%+ more than some others in general
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
Last Edited: 2016-10-19 20:47:46
October 19 2016 20:45 GMT
#3599
On October 20 2016 01:57 NonY wrote:
Maybe I get especially frustrated by teammates making mistakes. I'd rather have four dungeons that everyone was able to learn in a month than 10 dungeons that most people never learn because they do each one too infrequently.

Show nested quote +
The players that didn't learn 10 dungeons don't really have to, there's no rush. They'll be here and relevant for the entire expansion. Kara will add more content and we'll be on the current tier for another 8-10 months or so - plenty of time.. even after that it's not going away.


Show nested quote +
I dont feel that there was too much content. I doubt Karazhan is going to invalidate all the other dungeons loot and I can't see Trials of Valor gear be better than EN ilevel wise (maybe better stat wise on certain things like trinkets/rings/necks).


I didn't mean to suggest there be less content overall. Just that there be like 4 dungeons every 3 months so players can focus on mastering them before moving on to more content. People don't learn better by doing a little bit of everything constantly. It's better to focus on mastering one thing at a time. There are a lot of players that will never master the content as long as there's so much to do simultaneously. Forcing them to focus on smaller bits at a time would be beneficial to them and make for a more pleasant experience for their teammates.

I've had the same opinion on map pools for SC2. These tournaments with seven maps result in players with less mastery of the maps than tournaments with four or five maps. Having ten dungeons all in one content patch is just a gimmick to me, that more is better, to wow everyone with how much content they're providing, but it's not what's actually best for everyone. There's an optimal amount and my experience with 100's of players has shown that ten was definitely too much.


Are you a professional WoW player / streamer now, if you don't mind my asking.

If you're active in SC2 again, no offence, I haven't kept up with the scene in years.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Duvon
Profile Joined October 2011
Sweden2360 Posts
October 19 2016 20:54 GMT
#3600
Been to the tank dk channel? "haste haste haste haste haste haste" hihi.

I can't imagine devs not understanding stat distribution. Feel like a lot of items with suboptimal secondaries are made so to spread power, and increase choices people have to make.
Nothing is impossible, only some things for some people.
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