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Littlewargame - Page 6

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xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
August 03 2014 11:02 GMT
#101
On August 03 2014 18:06 Yoav wrote:
Just played first game. This is... amazing. Impossibly well done for an indie browser game. Felt very WC2 to me, though the SC/SC2 influence is clearly strong as well.

Are other factions on the long term drawing board? I could do this all day, but it would be cool to have more than one faction.


Currently jbs plans on getting the one faction all done first, before he considers designs for other factions.
UmberBane
Profile Joined March 2013
Germany5450 Posts
August 03 2014 12:21 GMT
#102
This game is pretty cool! It's interesting that you can construct a building with several workers at once to increase the speed. Opens up some interesting offensive and defensive possibilities.
johnbo
Profile Joined December 2012
United Kingdom41 Posts
August 05 2014 19:42 GMT
#103
I actually really dislike the multiple workers building stuff, makes it too hard to hide all ins/sneaky strats because they can just rush up towers (which are still OP)
Yoav
Profile Joined March 2011
United States1874 Posts
August 05 2014 22:44 GMT
#104
On August 06 2014 04:42 johnbo wrote:
I actually really dislike the multiple workers building stuff, makes it too hard to hide all ins/sneaky strats because they can just rush up towers (which are still OP)


This has been my feeling since first being introduced to games where there was the 1-worker-per building restriction. It was certainly my feeling playing WC3.
SlammerIV
Profile Joined December 2013
United States526 Posts
August 06 2014 01:35 GMT
#105
I don't think towers are op. There are all sorts of very strong rushes and all in plays available.
Towers have to be as strong as they are to allow for more build order diversity, for a while 2 rax could absolutely crush 6 expand. If only one worker could build towers it would be much harder to pull off macro builds.
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
August 06 2014 16:06 GMT
#106
Towers definitely aren't OP, they are strong though. 1 tower will hardly stop a determined all in.
ablagesys
Profile Joined April 2012
Austria18 Posts
August 10 2014 01:20 GMT
#107
Towers are fine i think. Havent had any problems with them so far.
ablagesys
Profile Joined April 2012
Austria18 Posts
August 12 2014 12:14 GMT
#108
yay, they added ladder now :D
johnbo
Profile Joined December 2012
United Kingdom41 Posts
August 13 2014 01:19 GMT
#109
Yeah, ingame ladder and automated matchmaking has been put in pretty sick
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
August 13 2014 02:35 GMT
#110
can you play 2v2 in this?
AKA: TelecoM[WHITE] Protoss fighting
ETisME
Profile Blog Joined April 2011
12521 Posts
August 13 2014 06:53 GMT
#111
This game is really good, it's a shame the game is very laggy for asia player.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
August 13 2014 11:35 GMT
#112
Ladder and matchmaking is soo sick!
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
August 13 2014 17:05 GMT
#113
On August 13 2014 11:35 GGzerG wrote:
can you play 2v2 in this?


of course you can..
BretZ
Profile Joined May 2011
United States1510 Posts
August 13 2014 17:22 GMT
#114
Honestly pretty sick game that plays pretty smoothly. I could agree with Jinro's sentiment of saying this could be the future of RTS accessibility
ablagesys
Profile Joined April 2012
Austria18 Posts
August 14 2014 21:45 GMT
#115
On August 13 2014 11:35 GGzerG wrote:
can you play 2v2 in this?

the maximum is 4 players atm. But ladder is currently only 1on1
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 14 2014 22:05 GMT
#116
the thing that reaaaally made this feel like wc2 to me is the repair-building
Writer
tec27
Profile Blog Joined June 2004
United States3702 Posts
August 17 2014 01:56 GMT
#117
On July 15 2014 00:38 Liquid`Jinro wrote:
This looks super awesome, and something like this is definitely the future of RTS (in terms of accessibility). My dual monitors fucking up the scrolling tho

I wrote a little bookmarklet to fix this if anyone else is annoyed by this. Just create a bookmark with the following URL:
javascript:var d=document,s=d.createElement('script');s.src="https://rawgit.com/tec27/littlewargame-pointerlock/master/index.js";d.querySelector('head').appendChild(s)


There's a little bit of weirdness with it: your pointer will likely feel *slightly* laggier than normal (you get used to it, and its kinda unavoidable with how the browser API works =/), and you can't interact with the menus ingame while the pointer is locked (just hit escape and you should be able to click to open them again, might have to hit escape a second time once they open).

Just open the site, click the bookmark, then when you start a game and click for the first time, it should lock your mouse to the window (you might have to allow it the first time, similar to how you have to allow fullscreen apps). No need to re-run it between games, only when you close the site and re-open it.

Source if anyone wants it: https://github.com/tec27/littlewargame-pointerlock
Can you jam with the console cowboys in cyberspace?
[BSP]Kain
Profile Joined May 2014
119 Posts
August 17 2014 21:25 GMT
#118
Damn, this game is fun. Thanks for sharing!
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
August 21 2014 12:04 GMT
#119
Finally some people made it into 2nd division!
ablagesys
Profile Joined April 2012
Austria18 Posts
August 23 2014 23:24 GMT
#120
does anybody know how many divisions there are??
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