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On August 03 2014 18:06 Yoav wrote: Just played first game. This is... amazing. Impossibly well done for an indie browser game. Felt very WC2 to me, though the SC/SC2 influence is clearly strong as well.
Are other factions on the long term drawing board? I could do this all day, but it would be cool to have more than one faction.
Currently jbs plans on getting the one faction all done first, before he considers designs for other factions.
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This game is pretty cool! It's interesting that you can construct a building with several workers at once to increase the speed. Opens up some interesting offensive and defensive possibilities.
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I actually really dislike the multiple workers building stuff, makes it too hard to hide all ins/sneaky strats because they can just rush up towers (which are still OP)
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On August 06 2014 04:42 johnbo wrote: I actually really dislike the multiple workers building stuff, makes it too hard to hide all ins/sneaky strats because they can just rush up towers (which are still OP)
This has been my feeling since first being introduced to games where there was the 1-worker-per building restriction. It was certainly my feeling playing WC3.
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I don't think towers are op. There are all sorts of very strong rushes and all in plays available. Towers have to be as strong as they are to allow for more build order diversity, for a while 2 rax could absolutely crush 6 expand. If only one worker could build towers it would be much harder to pull off macro builds.
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Towers definitely aren't OP, they are strong though. 1 tower will hardly stop a determined all in.
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Towers are fine i think. Havent had any problems with them so far.
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yay, they added ladder now :D
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Yeah, ingame ladder and automated matchmaking has been put in pretty sick
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can you play 2v2 in this?
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This game is really good, it's a shame the game is very laggy for asia player.
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Ladder and matchmaking is soo sick!
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On August 13 2014 11:35 GGzerG wrote: can you play 2v2 in this?
of course you can..
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Honestly pretty sick game that plays pretty smoothly. I could agree with Jinro's sentiment of saying this could be the future of RTS accessibility
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On August 13 2014 11:35 GGzerG wrote: can you play 2v2 in this? the maximum is 4 players atm. But ladder is currently only 1on1
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United States10328 Posts
the thing that reaaaally made this feel like wc2 to me is the repair-building
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On July 15 2014 00:38 Liquid`Jinro wrote:This looks super awesome, and something like this is definitely the future of RTS (in terms of accessibility). My dual monitors fucking up the scrolling tho  I wrote a little bookmarklet to fix this if anyone else is annoyed by this. Just create a bookmark with the following URL:
javascript:var d=document,s=d.createElement('script');s.src="https://rawgit.com/tec27/littlewargame-pointerlock/master/index.js";d.querySelector('head').appendChild(s)
There's a little bit of weirdness with it: your pointer will likely feel *slightly* laggier than normal (you get used to it, and its kinda unavoidable with how the browser API works =/), and you can't interact with the menus ingame while the pointer is locked (just hit escape and you should be able to click to open them again, might have to hit escape a second time once they open).
Just open the site, click the bookmark, then when you start a game and click for the first time, it should lock your mouse to the window (you might have to allow it the first time, similar to how you have to allow fullscreen apps). No need to re-run it between games, only when you close the site and re-open it.
Source if anyone wants it: https://github.com/tec27/littlewargame-pointerlock
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Damn, this game is fun. Thanks for sharing!
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Finally some people made it into 2nd division!
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does anybody know how many divisions there are??
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