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Does someone play Littlewargame? Littlewargame
A short description from the homepage:
"What is littlewargame?
Littlewargame is an HTML5 Real-Time-Strategy game with multiplayer mode and a map editor. It runs completely in your browser without any download, plugin or registration required. Just click 'play' and the game will start right away."
I played some matches and it is similar to Warcraft. The graphic is very minimalistic but as far as i know they are working on improving it.
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Doh. Played against AI and game froze on me after 14m. Very cool though. So glad you pointed this out! (= And I for one love the graphics and the units seem very microable! Also workers seem so strong! It is definitely heavily based on Warcraft 1-2.
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It feels so slow after trying it one game, all timing slower than their SC2 equivalent. They have the hotkeys, shifts and everything as it should be. Using the SC theme of needing an upkeep building before the unit building.
The AI sucks. I had expanded 6 times and been maxed for a while before I attacked the first of them. It then had only workers, like 20 of them. When I finally bothered to kill the last enemy AI it had managed to get 5 units up.
Don't see why they made them build so much early static defence.
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Eh. It's just AI. I just played my first game against a player, and it seemed fast enough. Also, yes, it appears to have the same functionality as sc2 in that manner, and I just obs'd a game as well and it has unit, production tabs and everything!! I am incredibly impressed by what they have so far, it is amazing.
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Just play multiplayer... even in most AAA RTS titles AI is crappy.
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Just joined a game and heres the map details:
King Sejong Station Size: 100x100 2 Players
Remake of the StarCraft II map King Sejong Station
Map by EGiNcholesteroL
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Jumping Jesus, 'iNcholesterol' is maybe the funniest SC2 related pun of all time.
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Someone wanna play a bit? Hit me up via TL msg or bluQ ingame
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On July 14 2014 21:33 SixStrings wrote: Jumping Jesus, 'iNcholesterol' is maybe the funniest SC2 related pun of all time. I just thought it was cool that Sejong Station was there.
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I am not sure how to play this game without the control button causing some mouse right click issue. how are you all coping with it? also there is no base camera hotkey which is kinda annoying because that is what i use in sc2 for switching between macro and micro.
so far it is pretty fun though. if only the controls won't bug on me that is
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Sweden33719 Posts
This looks super awesome, and something like this is definitely the future of RTS (in terms of accessibility). My dual monitors fucking up the scrolling tho
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On July 15 2014 00:01 ETisME wrote: I am not sure how to play this game without the control button causing some mouse right click issue. how are you all coping with it? also there is no base camera hotkey which is kinda annoying because that is what i use in sc2 for switching between macro and micro.
so far it is pretty fun though. if only the controls won't bug on me that is I usually just hotkey my castles to 5-6-7 and all rax to 4. Games really fun anyone want to play?
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On July 15 2014 00:01 ETisME wrote: also there is no base camera hotkey which is kinda annoying because that is what i use in sc2 for switching between macro and micro. There actually ARE camera hotkeys. The dev is amazing! (Ctrl or Shift) + F1-6 to save camera location. F1-6 to bring it back.
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On July 15 2014 00:01 ETisME wrote: I am not sure how to play this game without the control button causing some mouse right click issue. how are you all coping with it? also there is no base camera hotkey which is kinda annoying because that is what i use in sc2 for switching between macro and micro.
so far it is pretty fun though. if only the controls won't bug on me that is
You can set area hotkeys (F1-F8) i think.
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On July 15 2014 00:38 Liquid`Jinro wrote:This looks super awesome, and something like this is definitely the future of RTS (in terms of accessibility). My dual monitors fucking up the scrolling tho 
Actually this game is really oldschool in term of gameplay but has modern controls. Or did you mean it being html based?
Yeah my scrolling is fucked up too 
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Cool game, looking forward to further development of it!
I also really like the technology to use browsers and HTML5
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Message me in game 'Scaphism' if you want to play.
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Will there be more different units or a second faction in the future?
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From the creator's (JBS) blog on July 12:
Things that are definetly going to be implemented are:
- modding tools for the map editor (tools to modify unit, building / ability values plus create your own ones; “scripting” tools, that allow for creating scripted events, like “at minute 5 spawn 3 soldiers for player 2 at location xy”, or “when a unit dies, do this and that”)
- ladder system (auto match making, rankings, …)
- several more units / buildings / abilities / upgrades; i dont know yet which ones i actually will add; i have many ideas on my mind, but im not sure about some of them. Wolves and Dropships (zeppelins) are most likely going to come. Some more things i have on my mind are skelletons, varmpires, buffs / de-buffs (mage spells), a 2nd unit as a counter-part to the mage (priest, who would get defensive spells, mage would get the offensive ones, maybe you could only have one of those in a game), very strong, relatively slow melee unit,…. but well, those are all just ideas and i have no idea which one im gonna end up actually implementing.
- more map objects, water, weather effects like fog or rain
- vision blocking objects
- better ui
- account features (friends list, win / lose counter, archivements, …)
- single player campaign; this is something i will most likely do, whe most of the other stuff is done, but im sure many players would love to have this
The “maybe” list (things that are interesting, but im not sure about i will up doing them):
- heroes: some players told me they would love to see heroes, others told me they dont like the idea. It would be a relatively big thing of course and im really not sure myself. I might end up trying it out and see if players like it. If it turns out to be not good, i could just remove them and at least have the hero-logic implemented in the game so it will be usable for custom maps / mods
- another race: obv this would be a lot of work and right now the way i look at it is more or less: atm im not planning to do that, if at a later stage, when most of the units are implemented, it turns out that one race is just not enough, i will maybe give it a try, but until then im not gonna worry about it too much
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Okay, I went to the web site just to see what it was all about before going to bed as this thread keeps popping up on my side bar....it has now been about 3 hours. Really enjoying this!
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