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Littlewargame - Page 5

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TheScriptan
Profile Joined June 2014
Lithuania152 Posts
July 27 2014 08:25 GMT
#81
On July 27 2014 16:58 AA.spoon wrote:
What are the tournament prizes? This game seems so fun.

100$ Every month, but there are weekly tournaments with various prizes from Steam Games to real money!
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
July 28 2014 11:30 GMT
#82
Is the game still in develepoment?Like,the only untis sofar are the solider,rifleman,catapult,mage,dragon,right?
...
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
July 28 2014 12:01 GMT
#83
On July 28 2014 20:30 GiftPflanZe wrote:
Is the game still in develepoment?Like,the only untis sofar are the solider,rifleman,catapult,mage,dragon,right?

Yes it is. They will be adding more units soon you can see his ideas on his blog.

Pretty much confirmed are: Wolves, Zeppelins, and Priests.
GGitsJack
Profile Blog Joined June 2010
New Zealand426 Posts
July 28 2014 13:38 GMT
#84
Pretty fun game and being able to play in the browser straight away makes it real accessible for an RTS game. Great stuff
"A reason becomes an excuse if you don't do anything about it."
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
July 28 2014 18:10 GMT
#85
Can anyone link the blog to me?I can't find it ):
...
Capresis
Profile Joined September 2008
United States518 Posts
July 28 2014 18:22 GMT
#86
This is his blog: http://littlewargame.com/blog/

Also, if you click the version number in your client, it will take you to: http://littlewargame.com/forum/viewtopic.php?f=7&t=18

Which is the page in his forum where he records all his patches. So you can see, he's not been working on the game (publicly, at least) very long at all, and yet you can see all the stuff he's added. By himself! (:
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
July 29 2014 16:57 GMT
#87
Pretty cool,hope he is not stopping working on it,having alot of fun.
...
spelhus
Profile Joined October 2010
Germany52 Posts
July 30 2014 06:50 GMT
#88
I like it, too. Had some awesome matches last night.
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
July 31 2014 06:16 GMT
#89
Update Notes for v1.9
+ Show Spoiler +
v1.9
- some small UI improvements
- some small performance improvements
- ingame chat text color is now brighter
- fixed an AI bug that caused cpu players to not build anything in certain situations
- queuing attack orders now works as intended
- fixed a bug that was causing maps with bigger height than width to be bugged
- Mages: increased cost from 130 to 145
- unit kill counters do not increase for killing allied units anymore
- added a new unit: Wolf
- added 2 new buildings: Wolves Den & Animal Testing Lab
- dragon attack and armor upgrades: cost increase per level increased from 35 to 40; time increase per level increased from 10 to 15; moved from Dragons Lair to Animal Testing Lab; renamed "Beast" attack & armor upgrades; affecting Dragons and Wolves now
- Catapults are now repairable
- richtclicking a friendly unit with units selected will order them to move to the clicked unit
- Heal: increased mana cost from 25 to 30
- increased number of starting workers from 5 to 6; increased starting gold from 250 to 300 (this is the amount of gold you had when your 1st worker finishes @ 5 starting workers)
- Watchtower: reduced cost from 200 to 175


Not sure I like a couple of these, but will have to play to be sure.
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
Last Edited: 2014-07-31 16:24:29
July 31 2014 16:23 GMT
#90
On July 31 2014 15:16 xccam wrote:
Update Notes for v1.9
+ Show Spoiler +
v1.9
- some small UI improvements
- some small performance improvements
- ingame chat text color is now brighter
- fixed an AI bug that caused cpu players to not build anything in certain situations
- queuing attack orders now works as intended
- fixed a bug that was causing maps with bigger height than width to be bugged
- Mages: increased cost from 130 to 145
- unit kill counters do not increase for killing allied units anymore
- added a new unit: Wolf
- added 2 new buildings: Wolves Den & Animal Testing Lab
- dragon attack and armor upgrades: cost increase per level increased from 35 to 40; time increase per level increased from 10 to 15; moved from Dragons Lair to Animal Testing Lab; renamed "Beast" attack & armor upgrades; affecting Dragons and Wolves now
- Catapults are now repairable
- richtclicking a friendly unit with units selected will order them to move to the clicked unit
- Heal: increased mana cost from 25 to 30
- increased number of starting workers from 5 to 6; increased starting gold from 250 to 300 (this is the amount of gold you had when your 1st worker finishes @ 5 starting workers)
- Watchtower: reduced cost from 200 to 175


Not sure I like a couple of these, but will have to play to be sure.

Looks great. Not so sure about the tower price reduction though... Wish I could play but I really need to be practicing Starbow.
GoShox
Profile Blog Joined December 2007
United States1842 Posts
July 31 2014 19:08 GMT
#91
For anyone that's played, what are Wolves like?
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
July 31 2014 20:33 GMT
#92
On August 01 2014 04:08 GoShox wrote:
For anyone that's played, what are Wolves like?

1 den wolves into 2 base dragons seems fairly strong atm, not enough time to feel out the meta yet though.

They have small damage and more health than you would expect, especially for their cost and build time.
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
August 02 2014 01:24 GMT
#93
http://littlewargame.com/forum/viewtopic.php?f=1&t=223

ladder coming "hopefully within a week"!
mrgoochio
Profile Joined April 2009
United States557 Posts
August 02 2014 02:57 GMT
#94
What are popular 2v2 maps? Can't seem to get a game going with a friend of mine..
chengysogood
mrgoochio
Profile Joined April 2009
United States557 Posts
August 02 2014 04:59 GMT
#95
Hm not many games in general actually
chengysogood
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
August 02 2014 06:46 GMT
#96
On August 02 2014 13:59 mrgoochio wrote:
Hm not many games in general actually


I find getting games extremely easy so it could have just been what time you are on. Perhaps ask in chat if anyone wants to play?
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
August 02 2014 14:35 GMT
#97
On August 02 2014 11:57 mrgoochio wrote:
What are popular 2v2 maps? Can't seem to get a game going with a friend of mine..

The Ring and Dark Woods are the 2 most popular 2v2 from my experience.
Capresis
Profile Joined September 2008
United States518 Posts
August 02 2014 19:20 GMT
#98
When you look at the maps list, they are actually organized in order of popularity. More or less. I don't know the formula JBS uses.
mrgoochio
Profile Joined April 2009
United States557 Posts
August 02 2014 19:27 GMT
#99
yay first opponent that actually knew how to play. gg Ponder whoever you are
chengysogood
Yoav
Profile Joined March 2011
United States1874 Posts
August 03 2014 09:06 GMT
#100
Just played first game. This is... amazing. Impossibly well done for an indie browser game. Felt very WC2 to me, though the SC/SC2 influence is clearly strong as well.

Are other factions on the long term drawing board? I could do this all day, but it would be cool to have more than one faction.
Prev 1 2 3 4 5 6 7 8 Next All
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