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Littlewargame - Page 8

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TheScriptan
Profile Joined June 2014
Lithuania152 Posts
January 27 2015 14:59 GMT
#141
I am planning to make a show for this game! It's going to be a weekly show about the game. I will try to make this show like Unfiltered/Remax! More information here
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
February 01 2015 07:31 GMT
#142
I have made my very first panel show/podcast for Littlewargame! The name of the show is Division 1! It lasted almost for 2 hours! Here is the VOD:
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
July 27 2015 06:08 GMT
#143
3.0 Patch goes live for Littlewargame! Now the game has in-game skins (SC2 doesn't even have it), in-game currency, chat emotes, improved ranking system and improved UI! Join in into the future of Littlewargame!
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
July 27 2015 06:10 GMT
#144
v3.0 patchnotes

- players now get experience for playing games; they can level up and unlock new features
- several new emotes have been added to the game
- "skins" have been added to the game; they can be used as alternative graphics for some units, but dont have any gameplay effect
- unit dances have been added to the game; they can be used ingame to make your units dance to show off your indisputable superiority over your opponent
- most dances, skins and emotes can be unlocked by leveling up or buying them
- achivements have been added to the game
- several UI changes and improvements
- maps and mods are now visisibly different in the pick map window
- added new division icons
- fixed a bug that made it impossible to kick spectators from a game lobby
- Ballista: increased movement speed from 1,7 to 1,85; reduced AoE radius with Black Powder upgrade from 1,7 to 1,4
- Airship: reduced movement speed from 3,45 to 3,2; reduced movement speed bonus from upgrades from +0,3 to +0,2; increased angular velocity from 0,15 to 0,25
- Werewolf: reduced smash cooldown from 20 to 15 sec
- logging into an account will terminate all existing sessions of this account now
- invisible, enemy units dont show any longer on the minimap
- several small improvements and fixes
- fixed a bug where fireballs were invisible sometimes
- buildings' waypoints can now be queued
- several units graphics have been improved
- ctrl + box now selects all units on screen of the boxed types
- supply cost now is applied when a unit starts to be trained, not when it spawns. This also means you can not start to train a new unit anymore when you're supply blocked
- when a building gets destroyed, units or upgrades in the buildings' queue get automatically cancelled now
- clan admins and moderators can now delete clan board messages
- Priests: "Heal" now places a unit with lifetime at target location, which heals nearby allied units
- players should be kicked faster now from multiplayer games when they are lagging excessively
- added a new unit: "Bird"; can be made from Castle Or Fortress; requires Fortress; light, unarmed, air scouting unit
- Soldiers: reduced attack speed from 1,0 to 1,15 sec
- Human / Beast Upgrades: reduced time increase from 25 to 20 sec
- Mages and Priests are now made from the Mages Guild / Church
- Mages Guild / Church: increased cost from 150 to 200
- reduced research time for all Mage / Priest spells from 100 to 80 sec
- buildings can only be repaired by one worker at a time now
- Catapults: increased attack delay from 0,2 sec to 0,65 sec; increased min range from 3 to 4
- fixed a bug that showed victory screen when a player lost in some cases
- all stats (games, ladder ranking) have been resetted

Editor:
- only relevant fields now show in the data editor for an ability, depending on which type the ability is
- its now possible to change units attack priority
- its now possible to change the minimum distance a castle must be placed from a mine
- its now possible to make spells channeled (beeing cast repediately); this also fixes the problem that this used to happen for some spells unintentionally
- its now possible to disable abilities via modifiers
- modifiers can now change a units image and attack effect
- ability type "DAMAGING_PROJECTILE" has been removed, use UNIVERSAL now instead; added fields projectileDamage and projectileAoeRadius for that purpose
- added a new ability field: goldCost
- added a new unit field: isReflectingProjectiles (refrecting units reflect projectiles that hit them and throw them back in the other direction)
- added a new unit field: isBlockingProjectiles (blocking units block (=kill) projectiles that hit them)
- units can now provide supply
- fixed a bug where units, that were "uniqueAndHeroic", could not be made in some situations
- research / upgrade abilities can now be set to autocast
- its now possible to modify units' start HP
- its now possible to have units shoot while moving
- its now possible to add bonus damage vs different classes (vs flying, vs biological, ...)
- castles can not be placed next to custom goldmines anymore (but need to keep the same distance they need to keep with default goldmines); same for custom castles
- fixed several cliff-related issues
- fixed several things
- units, buildings, abilities, upgrades and modifiers now show up in alphabetical order in the data editor
- its now possible to set conditions for autocast abilities, to tell the AI on which targets to use the spell

AI api:
- fixed scope.getUpgradeLevel()
- added a new function: scope.playerIsAlive(playerNr)
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
July 27 2015 07:51 GMT
#145

3.0 Patch goes live for Littlewargame! Now the game has in-game skins (SC2 doesn't even have it)

You realize that SC2 does have skins? ...


But anyway, looks nice. Probably going to fire up a few rounds!
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
July 27 2015 08:16 GMT
#146
On July 27 2015 16:51 KeksX wrote:
Show nested quote +

3.0 Patch goes live for Littlewargame! Now the game has in-game skins (SC2 doesn't even have it)

You realize that SC2 does have skins? ...


But anyway, looks nice. Probably going to fire up a few rounds!

Ahh, I said it wrong, SC2 doesn't have purchasable skins :D My bad
johnbo
Profile Joined December 2012
United Kingdom41 Posts
July 29 2015 22:30 GMT
#147
Since 3.0 came out im having so much fun wow i never knew such a patch could revive my passion for this game hehe
Capresis
Profile Joined September 2008
United States518 Posts
August 10 2015 20:14 GMT
#148
Anyone have any suggestions on how to beat beast players? Wolves opening into 3base weres is crushing me. And after that, were I to survive, surely comes vastly upgraded dragons. I've not tried a whole lot of stuff though.
hotcream
Profile Joined August 2015
27 Posts
August 15 2015 01:25 GMT
#149
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