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Littlewargame - Page 7

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johnbo
Profile Joined December 2012
United Kingdom41 Posts
August 27 2014 03:01 GMT
#121
atm there are only 2/3/4th divisions, there is a 1st division but peoples mmr are yet to become high enough to get into it
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
August 29 2014 08:32 GMT
#122
On August 27 2014 12:01 johnbo wrote:
atm there are only 2/3/4th divisions, there is a 1st division but peoples mmr are yet to become high enough to get into it

Soon, people will get to division 1. Anyways divisions might get a little bit reworked
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
September 01 2014 14:38 GMT
#123
Ax.Crank is playing! http://www.twitch.tv/crank
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
September 01 2014 17:21 GMT
#124
On August 29 2014 17:32 TheScriptan wrote:
Show nested quote +
On August 27 2014 12:01 johnbo wrote:
atm there are only 2/3/4th divisions, there is a 1st division but peoples mmr are yet to become high enough to get into it

Soon, people will get to division 1. Anyways divisions might get a little bit reworked


The question is when will people reach div 1? Even YummyBlaBla isnt div 1 :O
ItanoCircus
Profile Joined January 2013
United States67 Posts
September 01 2014 23:39 GMT
#125
Unknown, but I expect the ladder system will gets its adjustments to fix such issues. Meanwhile, CranK has uploaded his game vs TotalBiscuit on his channel. Glad to see that so many people enjoyed watching or playing the game. Any chance this is the beginning of something huge?
Better to be thought a fool and keep your mouth closed than to open it and remove all doubt.
ETisME
Profile Blog Joined April 2011
12685 Posts
September 02 2014 05:29 GMT
#126
I don't think this game will flourish but it will set up a whole new trend for the future rts development.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
September 05 2014 18:03 GMT
#127
New unit is releasead! Here is the latest patch notes:
v.194
- Catapults: slightly increased AoE radius
- fixed some small AI bugs
- added a new tower upgrade (available in Castle)
- some small UI changes
- clicking on the big unit portrait in the interface now centers the camera on this unit
- added a new unit: Airship
- added a new building: Advanced Workshop (makes Airship)
- Beast upgrades: increased duration from 80 (+15) to 90 (+20)
- Human upgrades: increased duration from 100 (+10) to 100 (+20)
- custom AI's now work with replays
DrajiK
Profile Joined March 2010
Singapore17 Posts
September 11 2014 17:33 GMT
#128
Yeah, this has been fun.

[image loading]
]343[
Profile Blog Joined May 2008
United States10328 Posts
September 11 2014 19:23 GMT
#129
26 apm vs 197? wow
Writer
ablagesys
Profile Joined April 2012
Austria18 Posts
September 14 2014 13:05 GMT
#130
lol i havent seen someone with 200 apm so far ^^
johnbo
Profile Joined December 2012
United Kingdom41 Posts
September 15 2014 16:22 GMT
#131
The way that the game counts apm is off, it only counts mouse clicks :/ and because of the lag of playing vs some people your apm can go up or down alot because the game runs faster/slower a little
Capresis
Profile Joined September 2008
United States518 Posts
September 15 2014 21:18 GMT
#132
I haven't played in a month or something, but when I did, I would always hold down the button to make something while waiting for the gold to make it. This would lead to it spamming my screen with "not enough gold" and giving me like 600 apm for as long as I held it down. So if that still works, you can boost it that way too (=
ablagesys
Profile Joined April 2012
Austria18 Posts
September 21 2014 10:48 GMT
#133
On September 16 2014 06:18 Capricis wrote:
I haven't played in a month or something, but when I did, I would always hold down the button to make something while waiting for the gold to make it. This would lead to it spamming my screen with "not enough gold" and giving me like 600 apm for as long as I held it down. So if that still works, you can boost it that way too (=

i think this has been fixed by now (only the message spamming, not the apm)
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
November 02 2014 17:56 GMT
#134
GUYS!~ New units are up, bug fixes, balance changes and a lot of stuff has changed in Littlewargame so jump in again!
Now there is a new unit called Werewolf! It has a skill slash which is AoE and Werewolf is tanky! It is made from an upgraded Wolf Den! Another unit is Airship! Now you can drop and make some sick plays. You can do "storm drops" as well! The last unit is Ballista, it was made to counter Dragons, because there was no counter for them! As I said more polished game, less lag, because now game supports dual-core! Balance changes and new units switched the meta, a lot of new builds are coming in! So join in to the best HTML5 Indie RTS game which is based on StarCraft and the most succesful RTS games! http://littlewargame.com/play/
TaShadan
Profile Joined February 2010
Germany1978 Posts
November 03 2014 19:08 GMT
#135
On November 03 2014 02:56 TheScriptan wrote:
GUYS!~ New units are up, bug fixes, balance changes and a lot of stuff has changed in Littlewargame so jump in again!
Now there is a new unit called Werewolf! It has a skill slash which is AoE and Werewolf is tanky! It is made from an upgraded Wolf Den! Another unit is Airship! Now you can drop and make some sick plays. You can do "storm drops" as well! The last unit is Ballista, it was made to counter Dragons, because there was no counter for them! As I said more polished game, less lag, because now game supports dual-core! Balance changes and new units switched the meta, a lot of new builds are coming in! So join in to the best HTML5 Indie RTS game which is based on StarCraft and the most succesful RTS games! http://littlewargame.com/play/


Thx for the update. Will check it out as soon as possible.
Total Annihilation Zero
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
November 12 2014 05:14 GMT
#136
v2.2
- some pathing / collision improvements
- fixed a couple of bugs
- some small interface changes
- Ballista: increased dmg from 22 (+2,5 / upg) to 25 (+3 / upg)
- Werewolf: slightly reduced smash radius; units now can be smashed over obstacles
- Catapult: increased HP from 135 to 150
- Wolf: increased cost from 15 to 20
- Wolves Den: reduced HP from 700 to 600
- Forge: increased HP from 400 to 500
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 14 2014 16:35 GMT
#137
"We will be back soon..." ;(
The harder it becomes, the more you should focus on the basics.
AicyDC
Profile Joined November 2012
United Kingdom67 Posts
January 11 2015 13:55 GMT
#138
This game is awesome now. A lot better than it was a few months ago.
It wasn't raining when noah built the ark
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
January 11 2015 15:33 GMT
#139
On January 11 2015 22:55 AicyDC wrote:
This game is awesome now. A lot better than it was a few months ago.

Indeed! Lots of updates, balance changes happened!
TheScriptan
Profile Joined June 2014
Lithuania152 Posts
January 26 2015 05:35 GMT
#140
Probably the hugest and the best update of Littlewargame history!!!
v2.71
- new map editor tools: it is now possible to edit units, buildings, abilities and upgrades data and create new ones
- added and fixed some other map editor features and rearranged some of the the ui
- maps are now categorized in "2 player maps", "3 player maps", "4 player maps" and "custom mods"
- added buttons in the workers' building submenues to return to the main menu
- fixed a bug that made it impossible to change teams or players in a multiplayer lobby when the original host has left
- it is now possible to pause the game in multiplayer
- Catapults: increased fire rate from 4,0 to 3,5 sec
- added clan support
- fixed a bug that made it impossible to get placed in 5th division
- registering accounts now requires email activation
- clicking and holding the mouse on the portrait of a unit in the interface will make the camera follow this unit now
- spectators income tab now also shows current income (per minute)
- when spectating a game or watching a replay of max. 2 players, total supply and current gold are now permanently shown in the bottom right corner
- Workshop: reduced cost from 175 to 150
- Werewolves Den: reduced cost from 300 to 250
- Airship: increased speed from 3,4 to 3,6
- added range upgrades for humans, beasts and mech
- Dragons: reduced supply cost from 7 to 6
- Fortress: cant attack anymore; reduced cost from 250 to 125
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