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On July 23 2014 06:48 RagequitBM wrote:Show nested quote +On July 23 2014 06:35 GoShox wrote:On July 23 2014 04:40 RagequitBM wrote: Wow such a great game. I think Knights kinda suck though? Maybe it's just the level I play at, but knights feel nearly useless outside of an early game 1 knight 2 rifleman poke.
I actually like this more than Starcraft. I prefer the medieval setting to sci-fi, and the graphics are really dropping the nostalgia bomb on me. Though currently gameplay wise Starcraft is way better. Who knows though, maybe with updates it could get to a similar level of depth Soldiers are really good for tanking Rifleman shots, it's good to have them later on. I would never say I like it more than SC but the graphics are really good. The game needs more depth, I think new units that they plan on adding will help this, especially if it allows for more harassment. I think I meant to say that it has the potential for me to like it more than Starcraft actually haha Anyone have any build orders yet? So far I'm just doing 6 castle, then tower whenever you can afford. It sounds kinda dumb, but no one has been able to kill me with a rush yet, towers are too strong early. And if you castle on 6 you'll get just enough gold for another worker as the current one finishes building.
Yeah that's just the Brood War fanboy in me coming out 
I think there's some high level replays on the official forums, but I'm kinda like you and just wing it. I think 6 Castle is pretty strong, I've been doing a 5 House, 6 Barracks at my natural and going Soldier --> Soldier --> Expo. It works against most people because it can hit before the Tower is up, and if they get a fast tower then I can just run by either into the main or the natural and delay mining while I get my natural up, while maintaining map control. However, I think if a player has good building placement they can stop this pretty well, so Castle first is probably the best build right now, at least until more new units come out.
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Yeah it depends on the map. If you can wall off, and basically Forge FE it's probably the strongest build right now. Can't really think of a counter. On maps where it's hard to wall off your natural then I think your strat is better. Hard to say this early though. And yeah, I'm very interested to see what the new units will bring.
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EDIT: Oh wow, late response.
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On July 23 2014 06:48 RagequitBM wrote:Show nested quote +On July 23 2014 06:35 GoShox wrote:On July 23 2014 04:40 RagequitBM wrote: Wow such a great game. I think Knights kinda suck though? Maybe it's just the level I play at, but knights feel nearly useless outside of an early game 1 knight 2 rifleman poke.
I actually like this more than Starcraft. I prefer the medieval setting to sci-fi, and the graphics are really dropping the nostalgia bomb on me. Though currently gameplay wise Starcraft is way better. Who knows though, maybe with updates it could get to a similar level of depth Soldiers are really good for tanking Rifleman shots, it's good to have them later on. I would never say I like it more than SC but the graphics are really good. The game needs more depth, I think new units that they plan on adding will help this, especially if it allows for more harassment. I think I meant to say that it has the potential for me to like it more than Starcraft actually haha Anyone have any build orders yet? So far I'm just doing 6 castle, then tower whenever you can afford. It sounds kinda dumb, but no one has been able to kill me with a rush yet, towers are too strong early. And if you castle on 6 you'll get just enough gold for another worker as the current one finishes building. In the weekly tournament Saturday JBS beat volts 6 castle>Tower with a 2 rax. I'll try to link the VOD's for you guys.
On the build order subject though. Expand into forge is REALLY powerful.
Also they were saying that you could stack dragons and I'm not quite sure how going to have to ask about that. That would be really cool.
http://www.twitch.tv/xaoka9/profile there are all the vods: First Round: + Show Spoiler + Round 2: + Show Spoiler + Semi Finals: + Show Spoiler + Finals: + Show Spoiler +
Recommended games includes spoilers: + Show Spoiler + Volt vs JBS game one shows how to punish a 6 castle>tower build. + Show Spoiler + Scaphism vs Afterstar game one shows 6 castle forge expand
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Lol this game looks totally awesome
Hard to find 1v1's though but i'll definitely give it a shot
I'm BrTarolg ingame if anyone wants to play
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I agree, I played only like 10 minutes, but this definitely looks awesome :D I'll try to play a bit more.
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Had alot of fun sofar,tbh I didnt even had trouble finding 1v1.Won all 3 games sofar,but the last one was rather close.
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On July 23 2014 19:00 -Dustin- wrote:Show nested quote +On July 23 2014 06:48 RagequitBM wrote:On July 23 2014 06:35 GoShox wrote:On July 23 2014 04:40 RagequitBM wrote: Wow such a great game. I think Knights kinda suck though? Maybe it's just the level I play at, but knights feel nearly useless outside of an early game 1 knight 2 rifleman poke.
I actually like this more than Starcraft. I prefer the medieval setting to sci-fi, and the graphics are really dropping the nostalgia bomb on me. Though currently gameplay wise Starcraft is way better. Who knows though, maybe with updates it could get to a similar level of depth Soldiers are really good for tanking Rifleman shots, it's good to have them later on. I would never say I like it more than SC but the graphics are really good. The game needs more depth, I think new units that they plan on adding will help this, especially if it allows for more harassment. I think I meant to say that it has the potential for me to like it more than Starcraft actually haha Anyone have any build orders yet? So far I'm just doing 6 castle, then tower whenever you can afford. It sounds kinda dumb, but no one has been able to kill me with a rush yet, towers are too strong early. And if you castle on 6 you'll get just enough gold for another worker as the current one finishes building. In the weekly tournament Saturday JBS beat volts 6 castle>Tower with a 2 rax. I'll try to link the VOD's for you guys. On the build order subject though. Expand into forge is REALLY powerful. Also they were saying that you could stack dragons and I'm not quite sure how going to have to ask about that. That would be really cool. http://www.twitch.tv/xaoka9/profile there are all the vods: First Round: + Show Spoiler +Round 2: + Show Spoiler +Semi Finals: + Show Spoiler +Finals: + Show Spoiler +Recommended games includes spoilers: + Show Spoiler + Volt vs JBS game one shows how to punish a 6 castle>tower build. + Show Spoiler + Scaphism vs Afterstar game one shows 6 castle forge expand
Thx for the vods You improved alot since we last played! I think that its very map dependent but in general 6 castle is pretty strong.
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I agree. I feel Castle is the best opening. I also feel if you scout a 2 rax just build a full wall and you are so far ahead it doesn't really matter. If I'm unsure what my opponent is doing and I haven't scouted a castle I usually leave one worker standing at my wall just so I can throw down a building.
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I don't think 6 castle is ALL that it's perked up to be, especially on the small 1v1 maps
The main reason is esp on the smaller maps, whilst you can garuantee it out, you're forced to cut workers and rush a tower in a lot of circumstances, and even if you save 1 worker extra on a larger map it's still not good enough as a 1 rax FE will keep in pace in econ but easily be able to contain you into midgame. So whilst you may have equal econ, 1raxFE will have a heavy scouting and positional advantage
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On July 25 2014 08:51 BrTarolg wrote: I don't think 6 castle is ALL that it's perked up to be, especially on the small 1v1 maps
The main reason is esp on the smaller maps, whilst you can garuantee it out, you're forced to cut workers and rush a tower in a lot of circumstances, and even if you save 1 worker extra on a larger map it's still not good enough as a 1 rax FE will keep in pace in econ but easily be able to contain you into midgame. So whilst you may have equal econ, 1raxFE will have a heavy scouting and positional advantage
As i said. Its very map dependent. On some maps you can punish a 6 castle by building a tower at the expo mine, but that is not possible on all maps.
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On July 25 2014 13:33 TaShadan wrote:Show nested quote +On July 25 2014 08:51 BrTarolg wrote: I don't think 6 castle is ALL that it's perked up to be, especially on the small 1v1 maps
The main reason is esp on the smaller maps, whilst you can garuantee it out, you're forced to cut workers and rush a tower in a lot of circumstances, and even if you save 1 worker extra on a larger map it's still not good enough as a 1 rax FE will keep in pace in econ but easily be able to contain you into midgame. So whilst you may have equal econ, 1raxFE will have a heavy scouting and positional advantage As i said. Its very map dependent. On some maps you can punish a 6 castle by building a tower at the expo mine, but that is not possible on all maps.
6castle should almost always end up behind a 1raxing player. In most situations you wont even be economically ahead of the 1 raxing player who can pretty much do whatever he wants.
EDIT: what im saying is almost every map punishes the 6castle.
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On July 26 2014 07:50 xccam wrote:Show nested quote +On July 25 2014 13:33 TaShadan wrote:On July 25 2014 08:51 BrTarolg wrote: I don't think 6 castle is ALL that it's perked up to be, especially on the small 1v1 maps
The main reason is esp on the smaller maps, whilst you can garuantee it out, you're forced to cut workers and rush a tower in a lot of circumstances, and even if you save 1 worker extra on a larger map it's still not good enough as a 1 rax FE will keep in pace in econ but easily be able to contain you into midgame. So whilst you may have equal econ, 1raxFE will have a heavy scouting and positional advantage As i said. Its very map dependent. On some maps you can punish a 6 castle by building a tower at the expo mine, but that is not possible on all maps. 6castle should almost always end up behind a 1raxing player. In most situations you wont even be economically ahead of the 1 raxing player who can pretty much do whatever he wants. EDIT: what im saying is almost every map punishes the 6castle.
Well my last games i always won vs 6 castle with 1 rax but i have seen replays of better players being able to utilize the 6 castle and being ahead.
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On July 26 2014 16:45 TaShadan wrote:Show nested quote +On July 26 2014 07:50 xccam wrote:On July 25 2014 13:33 TaShadan wrote:On July 25 2014 08:51 BrTarolg wrote: I don't think 6 castle is ALL that it's perked up to be, especially on the small 1v1 maps
The main reason is esp on the smaller maps, whilst you can garuantee it out, you're forced to cut workers and rush a tower in a lot of circumstances, and even if you save 1 worker extra on a larger map it's still not good enough as a 1 rax FE will keep in pace in econ but easily be able to contain you into midgame. So whilst you may have equal econ, 1raxFE will have a heavy scouting and positional advantage As i said. Its very map dependent. On some maps you can punish a 6 castle by building a tower at the expo mine, but that is not possible on all maps. 6castle should almost always end up behind a 1raxing player. In most situations you wont even be economically ahead of the 1 raxing player who can pretty much do whatever he wants. EDIT: what im saying is almost every map punishes the 6castle. Well my last games i always won vs 6 castle with 1 rax but i have seen replays of better players being able to utilize the 6 castle and being ahead.
And yesterday I beat a bunch of people (inc. Kieras who came second in last weeks weekly tournament) with a 6expand when they went 1rax. I think this is because currently most 1raxing players build the rax too late to properly pressure the building of the tower.
That and most people seem to respond to the 6expand with a quick third into mass units. I'm pretty sure this is a bad response.
However I do also think the game is too new to know just yet. Possibly in 2 weeks time 6expand will be all we see.
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On July 26 2014 17:27 xccam wrote:Show nested quote +On July 26 2014 16:45 TaShadan wrote:On July 26 2014 07:50 xccam wrote:On July 25 2014 13:33 TaShadan wrote:On July 25 2014 08:51 BrTarolg wrote: I don't think 6 castle is ALL that it's perked up to be, especially on the small 1v1 maps
The main reason is esp on the smaller maps, whilst you can garuantee it out, you're forced to cut workers and rush a tower in a lot of circumstances, and even if you save 1 worker extra on a larger map it's still not good enough as a 1 rax FE will keep in pace in econ but easily be able to contain you into midgame. So whilst you may have equal econ, 1raxFE will have a heavy scouting and positional advantage As i said. Its very map dependent. On some maps you can punish a 6 castle by building a tower at the expo mine, but that is not possible on all maps. 6castle should almost always end up behind a 1raxing player. In most situations you wont even be economically ahead of the 1 raxing player who can pretty much do whatever he wants. EDIT: what im saying is almost every map punishes the 6castle. Well my last games i always won vs 6 castle with 1 rax but i have seen replays of better players being able to utilize the 6 castle and being ahead. And yesterday I beat a bunch of people (inc. Kieras who came second in last weeks weekly tournament) with a 6expand when they went 1rax. I think this is because currently most 1raxing players build the rax too late to properly pressure the building of the tower. That and most people seem to respond to the 6expand with a quick third into mass units. I'm pretty sure this is a bad response. However I do also think the game is too new to know just yet. Possibly in 2 weeks time 6expand will be all we see.
Yes time will tell.
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another rts with repairable towers? geez the warcraft vibe is strong in this one, its like you cant get enough of tower rushing...
/s
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I really like the game but as far as i can tell there is no unit like a reaver or templar (with storm) to comeback in a game with economical disadvantage.
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On July 26 2014 23:53 TaShadan wrote: I really like the game but as far as i can tell there is no unit like a reaver or templar (with storm) to comeback in a game with economical disadvantage.
The Mage is somewhat meant to be like that, but you're right in the fact that comebacks are very very hard to pull off.
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What are the tournament prizes? This game seems so fun.
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