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Starcraft 2 Custom Interface (ver 2.1.1) - Page 2

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For now it is unknown if Blizzard will ban your account if you apply this mod. Use at your own discretion.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 17 2014 16:37 GMT
#21
On March 18 2014 01:15 Embir wrote:
Show nested quote +
On March 17 2014 19:25 growlizing wrote:
On March 17 2014 18:53 Embir wrote:
I don't know if it is legal to use this kind of program, however it is great idea.
Today's SC2 UI is terrible and not practicall at all. First example: resource information is in upper right corner, minimap is in left lower corner, thus to effectively monitor all resources and vision you need to jump around whole screen, it is tiresome and really bad. I hope Blizzard will make available some options to customize UI.

Props to original poster.


Wow, this just blew my mind. All herp derp this game is too easy whining aside, why the fuck isn't resources placed in the center middle?!


You clearly know nothing about games design, don't you?

Game shouldn't be difficult because of unfriendly UI, game should be difficult because of gameplay.
If game designers would think like you there would be no auto mining in SC2, there would be limited control groups, there would be no customizable hotkeys.
Hell, we could even go further and remove control groups at all, then I guess it would be perfect game for you. Too bad no one would like to play game like this.

In LoL there is fully customizable interface, I can choose to place my map on left or right side, I can make icons bigger or smaller. I dont understand why it shouldnt be in SC2. At the moment resource management is pretty tiresome because informations are spreaded all over monitor.


SC2 isn't LoL.

Sc2 is also the sequel to a game widely regarded as the greatest RTS of all time. The interface in SC2 is the way it is because you're not supposed to get all your information from the middle of the screen, just like in the original. SC2 players have come to terms with M.B.S, auto-surround, "improved pathing", smart-casting, but the UI is sacrosanct. Eye movement and peripheral vision are important skills in this game, along with hand-speed, accuracy, and good decision-making. Take those things away and we're left with a shit clone of a far superior game. Reminds me of something...

Dismissing someone's comment, saying they know nothing about game design proves how ignorant you are, and that you actually know nothing about why Starcraft is the way it is.
twitch.tv/duttroach
XanaNA
Profile Joined September 2013
United States15 Posts
March 17 2014 16:56 GMT
#22
Why is the current interface bad? Personally I think that your changes make it seem very cluttered in the center while the current interface is nicely spread across the screen. I just want to know why you made the changes you did because I see no problems with the current interface.
sitromit
Profile Joined June 2011
7051 Posts
March 17 2014 16:58 GMT
#23
This is a cheat and people using it should be banned. It's a very slippery slope to allow UI mods in a game like SC2.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 17 2014 16:58 GMT
#24
I'd love this sorta thing without anything rearranged.

Supreme commander went from being claustrophobic when they had an sc2 styled UI to lovely and breathable when they let you switch to a minimal ui.
TheWisp
Profile Joined July 2012
45 Posts
Last Edited: 2014-03-17 17:15:07
March 17 2014 17:07 GMT
#25
On March 18 2014 01:56 XanaNA wrote:
Why is the current interface bad? Personally I think that your changes make it seem very cluttered in the center while the current interface is nicely spread across the screen. I just want to know why you made the changes you did because I see no problems with the current interface.

Then you are probably using a small monitor.
I have a 27" WQHD monitor on which I feel the interface components are too big (except for minimap) and spread.
Of course, technically, I could play the game in windowed mode.
But why would using different monitors be considered as fair, while customizing UI is considered cheating ?
Technically, I also could use ipad to show a corner of my screen content and glue it to my monitor.
digmouse
Profile Blog Joined November 2010
China6331 Posts
March 17 2014 17:18 GMT
#26
I don't actually recommend using this for obvious reasons.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
XanaNA
Profile Joined September 2013
United States15 Posts
March 17 2014 17:26 GMT
#27
Then you are probably using a small monitor.
I have a 27" WQHD monitor on which I feel the interface components are too big (except for minimap) and spread.
Of course, technically, I could play the game in windowed mode.
But why would using different monitors be considered as fair, while customizing UI is considered cheating ?
Technically, I also could use ipad to show a corner of my screen content and glue it to my monitor.


I play on a 27" iMac. I guess the interface can seem too large but I've gotten used to it. I guess if it's bothering you, you can change it but I don't know if you're allowed to...
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 17 2014 17:27 GMT
#28
id imagine its illegal but the attempt is good as blizzard might look at it and implement more customization in the future as long as it doesnt hinder one player over the other.

you could always have a magnifying glass mounted to the corner of your monitor ala black dot when using scout in cs ^_^
age: 84 | location: california | sex: 잘함
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 17 2014 17:36 GMT
#29
As much I want a minimal UI to play SC2, from past experience Blizzard will shut this down pretty quickly.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
March 17 2014 17:39 GMT
#30
I just want the chat on the left and the alerts in the middle like in bw...
Jaedong.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 17 2014 18:32 GMT
#31
should add a warning in the OP.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 17 2014 18:52 GMT
#32
On March 18 2014 02:07 TheWisp wrote:
Show nested quote +
On March 18 2014 01:56 XanaNA wrote:
Why is the current interface bad? Personally I think that your changes make it seem very cluttered in the center while the current interface is nicely spread across the screen. I just want to know why you made the changes you did because I see no problems with the current interface.

Then you are probably using a small monitor.
I have a 27" WQHD monitor on which I feel the interface components are too big (except for minimap) and spread.
Of course, technically, I could play the game in windowed mode.
But why would using different monitors be considered as fair, while customizing UI is considered cheating ?
Technically, I also could use ipad to show a corner of my screen content and glue it to my monitor.


You should try sitting further back from your monitor. Simple fix that doesn't violate EULA. It's also bad for your eyes to be sitting uncomfortably close.

Customizing the UI isn't cheating in WoW, but this isn't WoW. It's a game of economy and real-time information. One on the top-right, the other on the bottom left. You need to learn how to balance available "eye-time" between the areas of the screen where your information is. Everyone has to do it; it's Starcraft.

The proportions and positions of the objects on the screen are not a mistake; they're an integral part of the game. Changing the UI is cheating. If you don't understand why, that's pretty much your own problem. A large monitor is actually a disadvantage. If you voluntarily go out and give yourself a disadvantage that's nobody's fault but your own. You can't expect to be allowed to change the playing field to suit your needs. You can have different equipment from your opponent, different skill level, a different body and mind, but what's crucial to this game are that the mechanical and interface constraints of the game itself are shared by all players. If you have difficulty with them, practice.
twitch.tv/duttroach
TheWisp
Profile Joined July 2012
45 Posts
March 17 2014 19:02 GMT
#33
On March 18 2014 03:52 dUTtrOACh wrote:
Show nested quote +
On March 18 2014 02:07 TheWisp wrote:
On March 18 2014 01:56 XanaNA wrote:
Why is the current interface bad? Personally I think that your changes make it seem very cluttered in the center while the current interface is nicely spread across the screen. I just want to know why you made the changes you did because I see no problems with the current interface.

Then you are probably using a small monitor.
I have a 27" WQHD monitor on which I feel the interface components are too big (except for minimap) and spread.
Of course, technically, I could play the game in windowed mode.
But why would using different monitors be considered as fair, while customizing UI is considered cheating ?
Technically, I also could use ipad to show a corner of my screen content and glue it to my monitor.


You should try sitting further back from your monitor. Simple fix that doesn't violate EULA. It's also bad for your eyes to be sitting uncomfortably close.

Customizing the UI isn't cheating in WoW, but this isn't WoW. It's a game of economy and real-time information. One on the top-right, the other on the bottom left. You need to learn how to balance available "eye-time" between the areas of the screen where your information is. Everyone has to do it; it's Starcraft.

The proportions and positions of the objects on the screen are not a mistake; they're an integral part of the game. Changing the UI is cheating. If you don't understand why, that's pretty much your own problem. A large monitor is actually a disadvantage. If you voluntarily go out and give yourself a disadvantage that's nobody's fault but your own. You can't expect to be allowed to change the playing field to suit your needs. You can have different equipment from your opponent, different skill level, a different body and mind, but what's crucial to this game are that the mechanical and interface constraints of the game itself are shared by all players. If you have difficulty with them, practice.


As a game programmer, I can tell you have definitely thought too much about game designing. I'm not going to argue with you (as my english is soo poor XD) but don't exaggerate the meaning of game. I had played warcraft 3 as semi pro gamer for several years but I wouldn't conclude "warcraft 3 does not support wide screen on purpose, because everyone has to do it, it's warcraft."
TheWisp
Profile Joined July 2012
45 Posts
March 17 2014 19:17 GMT
#34
I know it's hard to accept, that somebody could do things you have spent days and nights training. It just feels unfair. That 's also one of reasons why sc1 ppl hated wc3 and why wc3 hated sc2. But game is just a game, it's how we developers and designers earn our salary.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
March 17 2014 19:28 GMT
#35
The reason such customization is not allowed is that it can give one player an advantage where another does not have it. The intention is for everyone to be on a level playing field. It is for this reason that WoW allows Mod's in casual arena, but not in tournament settings (at least it was this way when I played a long time ago). Sc2 does not make the stipulation for non-competitive play because it is to easy for a small mod to lead to straight up cheats.

This is ultimately a risk that you need to be willing to take, it is a nice idea, however it would be against the ToS of Sc2 which you sign. Use it at a risk, I won't for the same reason I generally didn't use mods for arena, I like to play it the same way the competitive people do.
Embir
Profile Joined January 2011
Poland567 Posts
March 18 2014 00:03 GMT
#36
On March 18 2014 01:37 dUTtrOACh wrote:
Show nested quote +
On March 18 2014 01:15 Embir wrote:
On March 17 2014 19:25 growlizing wrote:
On March 17 2014 18:53 Embir wrote:
I don't know if it is legal to use this kind of program, however it is great idea.
Today's SC2 UI is terrible and not practicall at all. First example: resource information is in upper right corner, minimap is in left lower corner, thus to effectively monitor all resources and vision you need to jump around whole screen, it is tiresome and really bad. I hope Blizzard will make available some options to customize UI.

Props to original poster.


Wow, this just blew my mind. All herp derp this game is too easy whining aside, why the fuck isn't resources placed in the center middle?!


You clearly know nothing about games design, don't you?

Game shouldn't be difficult because of unfriendly UI, game should be difficult because of gameplay.
If game designers would think like you there would be no auto mining in SC2, there would be limited control groups, there would be no customizable hotkeys.
Hell, we could even go further and remove control groups at all, then I guess it would be perfect game for you. Too bad no one would like to play game like this.

In LoL there is fully customizable interface, I can choose to place my map on left or right side, I can make icons bigger or smaller. I dont understand why it shouldnt be in SC2. At the moment resource management is pretty tiresome because informations are spreaded all over monitor.


SC2 isn't LoL.

Sc2 is also the sequel to a game widely regarded as the greatest RTS of all time. The interface in SC2 is the way it is because you're not supposed to get all your information from the middle of the screen, just like in the original. SC2 players have come to terms with M.B.S, auto-surround, "improved pathing", smart-casting, but the UI is sacrosanct. Eye movement and peripheral vision are important skills in this game, along with hand-speed, accuracy, and good decision-making. Take those things away and we're left with a shit clone of a far superior game. Reminds me of something...

Dismissing someone's comment, saying they know nothing about game design proves how ignorant you are, and that you actually know nothing about why Starcraft is the way it is.


For you some things are sacrosanct, for me they are indicators of bad game design.

Brood War WAS greatest RTS of all time, but no more. SC2 is much better, especially thanks to much better UI.
And as I stated before game should be difficult because of gameplay, not because of shitty UI. SC2 developers by making unlimited groups and auto mining sent clear signal that they think very similiar and it seems like a good decision. SC2 already trampled BW in terms of worldwide popularity as e-sport - partially thanks to much more friendly UI. Because one thing is inevitable - game cannot be popular as an e-sport without active players; they are main spectators. If Blizzard would stayed with shitty BW UI and unit pathing SC2 would be massive fail.

Going by your logic we can make game even more demanding skill wise: lets make control groups unavailable so that u have to manage each unit individually, lets make resource indicators very small and constantly blinking around screen so that u have to show much greater eye movement and peripheral vision, but I doubt anyone would like to play game like this, all the more watch.



Pirfiktshon
Profile Joined June 2013
United States1072 Posts
March 18 2014 00:22 GMT
#37
One thing I suggest is having the location of your Rescource Tab right about your Minimap or Right Above your Control groups.... That's something I have wanted from Day 1
I know that makes thigns ezier but if you think about it if they wanted things to be harder they wouldn't have an army button give you the number of workers mining for a CC or customizing options for your hotkeys... so I see no problem with something like this....
TheWisp
Profile Joined July 2012
45 Posts
March 18 2014 20:47 GMT
#38
[image loading]

coming feature "upgrade notification"
TheWisp
Profile Joined July 2012
45 Posts
March 23 2014 16:55 GMT
#39
Update:

UI style option (new!)
You can choose using the default game interface, or the new 1v1 interface.
- Removed all model backgrounds and borders
- Minimap is bigger (350 x 350) instead of 291 x 289
- Game clock is moved to upper left corner
- Ping, Terrain and Team color buttons are hidden. (You can still access the button via hotkey)
- Army button (F2) is hidden (You can still use F2)
- Idle worker button (F1) is only shown when there is actually idle worker.
- Info panel is shown at bottom right corner.
- Removed portrait, you can click on unit's wire frame icon to center camera.
- Command panel is above Info panel and has smaller size (57 x 57 instead of 76 x 76 for each button)
- Resource and supply numbers are bigger (21 instead of 16)

Research progress (new!)
When this option is enabled, the player's current research progresses are displayed.
Holannyeong
Profile Joined March 2014
Spain39 Posts
March 23 2014 17:00 GMT
#40
This is really unfair. Research progress, really? Way to make the game easier.

Hopefully Blizzard give a negative stance on this (no need for anyone to get banned though).
I will live in Korea no matter what.
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