• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CEST 14:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1403 users

Ranked matchmaking coming to Dota 2 - Page 57

Forum Index > Closed
2303 CommentsPost a Reply
Prev 1 55 56 57 58 59 116 Next
Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
Last Edited: 2013-12-23 20:43:46
December 23 2013 20:41 GMT
#1121
On December 24 2013 05:35 Darkren wrote:
Show nested quote +
On December 24 2013 05:28 TRAP[yoo] wrote:
On December 24 2013 05:17 Darkren wrote:
On December 24 2013 03:59 Ayaz2810 wrote:
On December 24 2013 00:46 TRAP[yoo] wrote:
why would you choose to play ranked if you just dick around and ruin the game for everybody?
edit: is there any reason why iam always the guy with the highest rank in my team?



I had a guy in ranked MM go 0-9 on Ursa and say "it's just a game. Who cares if we win?". Why the fuck would you even play a game if you're not going to attempt to win it? How does that make any sense at all?


You play it to have fun whether to win or loose

That makes a lot of sense to me

why would you need to play ranked to have fun? thats what i dont get.
edit: i was hoping that it would be a lil bit more competetive now but i dont get that vibe at all. it feels like everybody is playing it and people just do the stuff they would normally do.


Your turning the question around, Hes playing ranked but wants to still have fun even if he looses or wins

just think about it...if you dont care about win or lose it basically means that you dont care what your rank is because you only play to have fun. why in the name of god would you have any interest in playing ranked games? all you do is annoy people who want to have a semi competetive atmosphere

edit: yes im probably reading too much into this. but it just boogles my mind and its really frustrating
FTD
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
December 23 2013 20:41 GMT
#1122
People just say they weren't trying after they fail. I wouldn't read too much into that, it happens all the time...
super gg
SpiZe
Profile Joined December 2010
Canada3640 Posts
December 23 2013 20:51 GMT
#1123
On December 24 2013 05:41 TRAP[yoo] wrote:
Show nested quote +
On December 24 2013 05:35 Darkren wrote:
On December 24 2013 05:28 TRAP[yoo] wrote:
On December 24 2013 05:17 Darkren wrote:
On December 24 2013 03:59 Ayaz2810 wrote:
On December 24 2013 00:46 TRAP[yoo] wrote:
why would you choose to play ranked if you just dick around and ruin the game for everybody?
edit: is there any reason why iam always the guy with the highest rank in my team?



I had a guy in ranked MM go 0-9 on Ursa and say "it's just a game. Who cares if we win?". Why the fuck would you even play a game if you're not going to attempt to win it? How does that make any sense at all?


You play it to have fun whether to win or loose

That makes a lot of sense to me

why would you need to play ranked to have fun? thats what i dont get.
edit: i was hoping that it would be a lil bit more competetive now but i dont get that vibe at all. it feels like everybody is playing it and people just do the stuff they would normally do.


Your turning the question around, Hes playing ranked but wants to still have fun even if he looses or wins

just think about it...if you dont care about win or lose it basically means that you dont care what your rank is because you only play to have fun. why in the name of god would you have any interest in playing ranked games? all you do is annoy people who want to have a semi competetive atmosphere

edit: yes im probably reading too much into this. but it just boogles my mind and its really frustrating


Well you can play to win, and want to play in a "semi competitive" environnement having an attitude such as "I will punch a wall if I loose". Yeah he lost, yeah he will loose ranks, but hey, no need to flip tables it was still just a singular game. That's how I view it.
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
December 23 2013 21:00 GMT
#1124
On December 24 2013 04:48 crms wrote:
Show nested quote +
On December 24 2013 04:24 LeLoup wrote:
Why would you gain more just because you have less points? If anything it makes perfect sense that you'd all remain constant since it is rating you guys together as a stack. As long as nobody performs way over or under expectations you should all get about the same. After all it isn't like the lower players are closing the skill gap in any statistical way while you're playing together.


It doesn't make perfect sense and it would be unique to valve's system. HoN and well, any other mmr system wins/loses points relative to your mmr and your opponents mmr. If valve is indeed grouping you together and saying everyone is X mmr for this game, it's not accurately assessing mmr gains (or losses) for anyone except maybe the mid ranked player. Valve using this method would make it take an extraordinarily long time to dig yourself out of hole out when compared traditional mmr systems.

I'm not super eloquent at speaking about mmr systems but I know having everyone gain/lose the same is incredibly broken compared to traditional systems. I look forward to hear from a more seasoned expert like Excalibur.


It is weird, if that's what's happening. In SC2 and WoW Arena, it works how you would expect it to work on an individual basis. SC2 treats arranged teams like a single unit, so that doesn't really apply here (or does it?). And for WoW Arena, the team rating is treated like a single unit. But what happens for Random Team SC2 or Personal Ratings in WoW?

In SC2 Random Team games, let's say the MMRs of each of the players on both teams are 1400, 1500, and 1600. The average rating is 1500. After the game finishes, each player earns (or loses) rating based on whatever their MMR is compared with the average rating of the opposing team. The 1400 would earn, say, 20 rating (1400 vs. 1500), the 1500 would earn 16 (1500 vs. 1500). The 1600 would earn 12 (1600 vs 1500).

Same with WoW, just replace "individual MMR" with "personal rating" and "average MMR" with "team rating".

I would expect the same to be true of Valve's system. You have individually queuing players playing against a squad of 5 opponents, whether stacked or not, so it should apply a rating change individually as well. The only time I would expect it not to do this is when your team is treated as an individual unit (that would be TMM). Maybe what they decided to do instead is average your team's MMR first and use that to compare to the average opposing team's MMR for rating calculation. That would explain why the rating change is uniform for all team members (or maybe it only does this for 5-stacks?).
Moderator
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
December 23 2013 21:02 GMT
#1125
On December 24 2013 05:41 TRAP[yoo] wrote:
Show nested quote +
On December 24 2013 05:35 Darkren wrote:
On December 24 2013 05:28 TRAP[yoo] wrote:
On December 24 2013 05:17 Darkren wrote:
On December 24 2013 03:59 Ayaz2810 wrote:
On December 24 2013 00:46 TRAP[yoo] wrote:
why would you choose to play ranked if you just dick around and ruin the game for everybody?
edit: is there any reason why iam always the guy with the highest rank in my team?



I had a guy in ranked MM go 0-9 on Ursa and say "it's just a game. Who cares if we win?". Why the fuck would you even play a game if you're not going to attempt to win it? How does that make any sense at all?


You play it to have fun whether to win or loose

That makes a lot of sense to me

why would you need to play ranked to have fun? thats what i dont get.
edit: i was hoping that it would be a lil bit more competetive now but i dont get that vibe at all. it feels like everybody is playing it and people just do the stuff they would normally do.


Your turning the question around, Hes playing ranked but wants to still have fun even if he looses or wins

just think about it...if you dont care about win or lose it basically means that you dont care what your rank is because you only play to have fun. why in the name of god would you have any interest in playing ranked games? all you do is annoy people who want to have a semi competetive atmosphere

edit: yes im probably reading too much into this. but it just boogles my mind and its really frustrating


I think a timeline is important here. If you're losing, and especially if you're being blamed for the loss (for example, going 0-9 on Ursa), then it makes perfect sense that that player would say "it's just a game guys" mainly because it's not worth getting super angry about it. If the game started at 0:00 and that's when he said "it's just a game" with nothing else said, that would be unusual to me.
Moderator
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
December 23 2013 21:03 GMT
#1126
On December 24 2013 06:00 Excalibur_Z wrote:
Show nested quote +
On December 24 2013 04:48 crms wrote:
On December 24 2013 04:24 LeLoup wrote:
Why would you gain more just because you have less points? If anything it makes perfect sense that you'd all remain constant since it is rating you guys together as a stack. As long as nobody performs way over or under expectations you should all get about the same. After all it isn't like the lower players are closing the skill gap in any statistical way while you're playing together.


It doesn't make perfect sense and it would be unique to valve's system. HoN and well, any other mmr system wins/loses points relative to your mmr and your opponents mmr. If valve is indeed grouping you together and saying everyone is X mmr for this game, it's not accurately assessing mmr gains (or losses) for anyone except maybe the mid ranked player. Valve using this method would make it take an extraordinarily long time to dig yourself out of hole out when compared traditional mmr systems.

I'm not super eloquent at speaking about mmr systems but I know having everyone gain/lose the same is incredibly broken compared to traditional systems. I look forward to hear from a more seasoned expert like Excalibur.


It is weird, if that's what's happening. In SC2 and WoW Arena, it works how you would expect it to work on an individual basis. SC2 treats arranged teams like a single unit, so that doesn't really apply here (or does it?). And for WoW Arena, the team rating is treated like a single unit. But what happens for Random Team SC2 or Personal Ratings in WoW?

In SC2 Random Team games, let's say the MMRs of each of the players on both teams are 1400, 1500, and 1600. The average rating is 1500. After the game finishes, each player earns (or loses) rating based on whatever their MMR is compared with the average rating of the opposing team. The 1400 would earn, say, 20 rating (1400 vs. 1500), the 1500 would earn 16 (1500 vs. 1500). The 1600 would earn 12 (1600 vs 1500).

Same with WoW, just replace "individual MMR" with "personal rating" and "average MMR" with "team rating".

I would expect the same to be true of Valve's system. You have individually queuing players playing against a squad of 5 opponents, whether stacked or not, so it should apply a rating change individually as well. The only time I would expect it not to do this is when your team is treated as an individual unit (that would be TMM). Maybe what they decided to do instead is average your team's MMR first and use that to compare to the average opposing team's MMR for rating calculation. That would explain why the rating change is uniform for all team members (or maybe it only does this for 5-stacks?).


I would assume that from his post he is queuing as a 5 stack as I don't think he would get put with the same randoms for enough games in a row to make a claim like that.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
December 23 2013 21:11 GMT
#1127
On December 24 2013 06:03 LeLoup wrote:
Show nested quote +
On December 24 2013 06:00 Excalibur_Z wrote:
On December 24 2013 04:48 crms wrote:
On December 24 2013 04:24 LeLoup wrote:
Why would you gain more just because you have less points? If anything it makes perfect sense that you'd all remain constant since it is rating you guys together as a stack. As long as nobody performs way over or under expectations you should all get about the same. After all it isn't like the lower players are closing the skill gap in any statistical way while you're playing together.


It doesn't make perfect sense and it would be unique to valve's system. HoN and well, any other mmr system wins/loses points relative to your mmr and your opponents mmr. If valve is indeed grouping you together and saying everyone is X mmr for this game, it's not accurately assessing mmr gains (or losses) for anyone except maybe the mid ranked player. Valve using this method would make it take an extraordinarily long time to dig yourself out of hole out when compared traditional mmr systems.

I'm not super eloquent at speaking about mmr systems but I know having everyone gain/lose the same is incredibly broken compared to traditional systems. I look forward to hear from a more seasoned expert like Excalibur.


It is weird, if that's what's happening. In SC2 and WoW Arena, it works how you would expect it to work on an individual basis. SC2 treats arranged teams like a single unit, so that doesn't really apply here (or does it?). And for WoW Arena, the team rating is treated like a single unit. But what happens for Random Team SC2 or Personal Ratings in WoW?

In SC2 Random Team games, let's say the MMRs of each of the players on both teams are 1400, 1500, and 1600. The average rating is 1500. After the game finishes, each player earns (or loses) rating based on whatever their MMR is compared with the average rating of the opposing team. The 1400 would earn, say, 20 rating (1400 vs. 1500), the 1500 would earn 16 (1500 vs. 1500). The 1600 would earn 12 (1600 vs 1500).

Same with WoW, just replace "individual MMR" with "personal rating" and "average MMR" with "team rating".

I would expect the same to be true of Valve's system. You have individually queuing players playing against a squad of 5 opponents, whether stacked or not, so it should apply a rating change individually as well. The only time I would expect it not to do this is when your team is treated as an individual unit (that would be TMM). Maybe what they decided to do instead is average your team's MMR first and use that to compare to the average opposing team's MMR for rating calculation. That would explain why the rating change is uniform for all team members (or maybe it only does this for 5-stacks?).


I would assume that from his post he is queuing as a 5 stack as I don't think he would get put with the same randoms for enough games in a row to make a claim like that.


I understood that he's queuing as a 5-stack, the question is why does it handle rating changes (I'm guessing this is what's happening) differently from sub-5-stacking or soloing? It's not like TMM where you are bound into playing with the same 4 people every time.
Moderator
DrPandaPhD
Profile Joined November 2011
5188 Posts
December 23 2013 21:34 GMT
#1128
On December 24 2013 05:28 TRAP[yoo] wrote:
Show nested quote +
On December 24 2013 05:17 Darkren wrote:
On December 24 2013 03:59 Ayaz2810 wrote:
On December 24 2013 00:46 TRAP[yoo] wrote:
why would you choose to play ranked if you just dick around and ruin the game for everybody?
edit: is there any reason why iam always the guy with the highest rank in my team?



I had a guy in ranked MM go 0-9 on Ursa and say "it's just a game. Who cares if we win?". Why the fuck would you even play a game if you're not going to attempt to win it? How does that make any sense at all?


You play it to have fun whether to win or loose

That makes a lot of sense to me

why would you need to play ranked to have fun? thats what i dont get.
edit: i was hoping that it would be a lil bit more competetive now but i dont get that vibe at all. it feels like everybody is playing it and people just do the stuff they would normally do.

You wouldn't like it at all on higher ratings then. There is like no difference between ranked and nonranked. It's just pubs
리노크 👑
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
Last Edited: 2013-12-23 21:53:48
December 23 2013 21:47 GMT
#1129
On December 24 2013 06:34 DrPandaPhD wrote:
Show nested quote +
On December 24 2013 05:28 TRAP[yoo] wrote:
On December 24 2013 05:17 Darkren wrote:
On December 24 2013 03:59 Ayaz2810 wrote:
On December 24 2013 00:46 TRAP[yoo] wrote:
why would you choose to play ranked if you just dick around and ruin the game for everybody?
edit: is there any reason why iam always the guy with the highest rank in my team?



I had a guy in ranked MM go 0-9 on Ursa and say "it's just a game. Who cares if we win?". Why the fuck would you even play a game if you're not going to attempt to win it? How does that make any sense at all?


You play it to have fun whether to win or loose

That makes a lot of sense to me

why would you need to play ranked to have fun? thats what i dont get.
edit: i was hoping that it would be a lil bit more competetive now but i dont get that vibe at all. it feels like everybody is playing it and people just do the stuff they would normally do.

You wouldn't like it at all on higher ratings then. There is like no difference between ranked and nonranked. It's just pubs

whats a higher rating for you? 4k? or higher?
edit: hm yea started at around 4,8 solo and 5k party
FTD
TheEmulator
Profile Blog Joined July 2010
28100 Posts
December 23 2013 21:48 GMT
#1130
On December 24 2013 06:47 TRAP[yoo] wrote:
Show nested quote +
On December 24 2013 06:34 DrPandaPhD wrote:
On December 24 2013 05:28 TRAP[yoo] wrote:
On December 24 2013 05:17 Darkren wrote:
On December 24 2013 03:59 Ayaz2810 wrote:
On December 24 2013 00:46 TRAP[yoo] wrote:
why would you choose to play ranked if you just dick around and ruin the game for everybody?
edit: is there any reason why iam always the guy with the highest rank in my team?



I had a guy in ranked MM go 0-9 on Ursa and say "it's just a game. Who cares if we win?". Why the fuck would you even play a game if you're not going to attempt to win it? How does that make any sense at all?


You play it to have fun whether to win or loose

That makes a lot of sense to me

why would you need to play ranked to have fun? thats what i dont get.
edit: i was hoping that it would be a lil bit more competetive now but i dont get that vibe at all. it feels like everybody is playing it and people just do the stuff they would normally do.

You wouldn't like it at all on higher ratings then. There is like no difference between ranked and nonranked. It's just pubs

whats a higher rating for you? 4k? or higher?

he's 5.3k solo and just under 5.5 party.
Administrator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 23 2013 21:54 GMT
#1131
I love the theme is this thread that high MMR is this magical land filled with candy and good players that work like a professional team. And the people who are in high MMR who keep telling them, "nope, it's jus like your game, some is them are fucked up."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
December 23 2013 21:55 GMT
#1132
On December 24 2013 06:54 Plansix wrote:
I love the theme is this thread that high MMR is this magical land filled with candy and good players that work like a professional team. And the people who are in high MMR who keep telling them, "nope, it's jus like your game, some is them are fucked up."

i dont expect some candyland dude. just a few decent players that dont skip meld when playing ta
FTD
dofz
Profile Joined October 2010
Norway98 Posts
December 23 2013 21:56 GMT
#1133
Just ranting a little, Just finished a solo game where my team was a 4man stack vs a 5man stack, I'm 4,7k rated my team had two of them with 5k party rating, unranked solo and two with 3.8k solo and 4k party, so 4,7k 5k party 5k party 3.8k and 4k, vs a 5man stack with 2x 5,3k solo and rest 4,4-4,8k solo and some of them 5k party and others liek 4.8k. How is this fair, we got completely stomped and the fact that u meet a 5man stack where ur 4manstack dont communicate with me(the solo player) at all..

and so far in ranked all my games have been a total stomp, losing or winning doesnt matter.
"I'm good at everything" Brett Hull
ChunderBoy
Profile Joined August 2011
3242 Posts
December 23 2013 22:19 GMT
#1134
On December 24 2013 06:56 dofz wrote:
Just ranting a little, Just finished a solo game where my team was a 4man stack vs a 5man stack, I'm 4,7k rated my team had two of them with 5k party rating, unranked solo and two with 3.8k solo and 4k party, so 4,7k 5k party 5k party 3.8k and 4k, vs a 5man stack with 2x 5,3k solo and rest 4,4-4,8k solo and some of them 5k party and others liek 4.8k. How is this fair, we got completely stomped and the fact that u meet a 5man stack where ur 4manstack dont communicate with me(the solo player) at all..

and so far in ranked all my games have been a total stomp, losing or winning doesnt matter.

most ppl to fail see that most games are stomps anyway
"mmr is a social construct" - tumblr
Najda
Profile Joined June 2010
United States3765 Posts
December 23 2013 22:26 GMT
#1135
Are there any sites that relate the ranking numbers with percentile ratings?
Mazer
Profile Joined April 2008
Canada1086 Posts
December 23 2013 22:53 GMT
#1136
Did people honestly think Ranked MMR would make things drastically different from what we had before? There will be stomps regardless of how good the matchmaking system is made. There are so many variables in a game of DotA, once the game starts (picks/bans) all of that pre-game balancing goes out the window.

Personally in my 20+ ranked matches (just hit 4k), I've had a pretty good all around experience regardless of the game outcome which has been the best part of it. Even in some crushing losses, the flaming has been pretty minimal.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 23 2013 22:57 GMT
#1137
On December 24 2013 07:26 Najda wrote:
Are there any sites that relate the ranking numbers with percentile ratings?

Nope, but this has just launched: http://www.d2ladder.com/#
It's still gathering data, so it will be a while before it's complete. And it obviously can't list private profiles.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
Last Edited: 2013-12-23 23:22:54
December 23 2013 23:03 GMT
#1138
AFTER REPORT. Plansix and LaLoup in particular please read.

OK so after having a whine yesterday I went back to RMM and did the following:

1. Randomed heroes for 4 games
2. Picked heroes for the 3 games

Results of 1. Random Games:

3 losses 1win

Win 1. Randomed bloodseeker. Went mid - got 13-3-11. Rest of team was awesome. Pretty much > 3-4 KDA across entire team. ABSOLUTE SHUTOUT. I thought .. here we go...

Loss 1. I have been a little more detailed about this game because it sets the tone (pretty much) for the next 3 games. All equally bad allies.

I was top (yes, not solo mid, they wouldn't let me solo mid) invoker with 13-7-7 stats I believe (game ended in ~30 min). As always please be mindful that most of the kills came at the tail end of the game where I could no longer carry these retards.

Stats of team:
ursa lvl18 4-13-13
furion lv16 2-14-13
OM lv17 4 -9-11
Pudge lvl 16 6-17-11

Now... how does that happen? I was highest GPM and XPM on team.. and I was not even solo, I had to share lanes with retarded OM.... The other team? Not a single person below lv20. Their average XPM was 600 and GPM around 480. That's just such a shutout.

Loss 2. Earthshaker. 2-6-13. Lowest deaths on team. Highest assists. Complete shutout.

Loss 3. Bloodseeker 10-7-8. Highest kills, second highest assists.

I thought... BUGGER THIS.. I'm going to start waiting until boths teams pick and then counter pick. Section 2. the picking stage:

Win 1. Alchemist 10-0-12.
Win2. OD 13-4-9. I actually got a friend add request after this game LOL. Just to give you an appreciation about how much I carried the the luna on the team was 3-10-12.
Win3. Alchemist 17-2-13. Had a useless 8-9-9 slardar in this game, but I carried him pretty well.

So, what to take from this small sample size? Basically, if I am able to carry, whilst staying out of harms way in the early game, win. If I go support or semi-carry, lose.

What's also disheartening is that 70-80% of these games (win or lose) were stomps....

Apologies if I come across arrogant in some of this writing. Long post and couldn't be bothered articulating.

EDIT: OH I think it's also important to mention that I get either +26 (+/- 1 point) or -26 (+/-1 point) when I win or lose (respectivelly).

How can someone who is SOLO, playing good relative to the rest of the team, or playing outstanding relative to the rest of the team get the SAME POINT score regardless. At the end of the day I was +26 for all my efforts in 7 games... LOL.. P.S. I work a 9-5 job so can only play 6-7 games a day...
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
Last Edited: 2013-12-23 23:27:39
December 23 2013 23:27 GMT
#1139
6-7 games a day is a lot for a 9-5 job, i can only do 1-2 a day when i work.

What to take from your small sample size is that its exactly the same as regular mm. The same thing would happen if you played unranked. You get the same points whether you win or lose because the two teams are viewed as roughly equal in skill, thats how the rating system works.
In Mushi we trust
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
December 23 2013 23:32 GMT
#1140
On December 24 2013 08:27 Doomblaze wrote:
6-7 games a day is a lot for a 9-5 job, i can only do 1-2 a day when i work.

What to take from your small sample size is that its exactly the same as regular mm. The same thing would happen if you played unranked. You get the same points whether you win or lose because the two teams are viewed as roughly equal in skill, thats how the rating system works.


Playing 30 min stomps allows me to play for 4-5 hrs a day and then cry myself to sleep.
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
Prev 1 55 56 57 58 59 116 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Wardi Spring Cup
Zoun vs Ryung
Lambo vs ShoWTimE
IntoTheiNu 723
WardiTV597
TKL 189
Rex98
Ryung 77
LiquipediaDiscussion
Escore
10:00
Week 6
escodisco2085
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 189
ProTech140
Rex 98
Ryung 77
StarCraft: Brood War
Britney 34035
Sea 5788
Calm 4668
Horang2 1431
Bisu 930
firebathero 586
Mini 433
Light 399
Hyuk 307
Killer 279
[ Show more ]
Soma 270
Pusan 268
actioN 266
EffOrt 252
Stork 207
ggaemo 194
BeSt 190
ZerO 123
Soulkey 116
Zeus 107
Hyun 87
Rush 80
sorry 67
Dewaltoss 65
ToSsGirL 65
hero 51
[sc1f]eonzerg 44
HiyA 39
Backho 38
soO 37
Sharp 36
Sea.KH 33
910 30
Free 29
Barracks 20
Shine 20
scan(afreeca) 16
Bale 15
Sacsri 14
IntoTheRainbow 14
GoRush 11
ajuk12(nOOB) 9
Noble 9
Terrorterran 8
Icarus 6
Dota 2
Gorgc1537
XcaliburYe122
League of Legends
Reynor72
Counter-Strike
zeus740
allub266
edward99
Other Games
gofns16066
singsing2157
B2W.Neo965
DeMusliM383
Lowko305
KnowMe189
hiko171
monkeys_forever132
Mew2King82
NeuroSwarm47
ArmadaUGS30
ZerO(Twitch)14
Organizations
Other Games
gamesdonequick1361
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 51
• LUISG 46
• CranKy Ducklings SOOP43
• Adnapsc2 6
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3762
• TFBlade888
Other Games
• WagamamaTV329
Upcoming Events
Big Brain Bouts
3h 40m
Fjant vs Bly
Serral vs Shameless
OSC
9h 40m
The PiG Daily
10h 40m
Maru vs Rogue
TBD vs Classic
herO vs Solar
ByuN vs Solar
Replay Cast
11h 40m
CranKy Ducklings
21h 40m
RSL Revival
21h 40m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
22h 40m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
1d
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
Artosis vs TerrOr
spx vs StRyKeR
[ Show More ]
Replay Cast
1d 11h
Sparkling Tuna Cup
1d 21h
RSL Revival
1d 21h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 22h
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.