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The Oracle From a Balance Perspective - Page 2

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Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
October 17 2012 01:23 GMT
#21
it's horrible design because blizzard is forcing the unit into a role instead of giving a player options...

the only thing you can entomb are mineral lines

look at all the other spells, there are multiple uses of them, and require micro

for example what they should do if they want this ability to harass via stopping mining via stargate tech is not to add this shitty unit, but move the warp prism to stargate tech, allowing those who want to open stargate to be able to harass via dropping Sentries and doing something very similar

Perhaps that might be a good thing to change, since there is rare need for warp prisms so early via robo openings, as immortals are usually needed to help protect yourself on two bases while you tech to colossus
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Crawdad
Profile Joined September 2012
614 Posts
October 17 2012 01:24 GMT
#22
On October 17 2012 10:10 cari-kira wrote:
did i miss something? oracle was able to cloak? or did you mix it up with detection?


In alpha, when the Mothership was still out of the game, the Oracle could cloak units under it as a spell instead of a passive.
Epishade
Profile Blog Joined November 2011
United States2267 Posts
October 17 2012 01:26 GMT
#23
I've always felt the same sentiments here as well. The oracle is a boring unit that has no potential to absolutely win you the game like other harass methods have. Terrans have medivac drops, banshees (oh shit, no detection, guess I'll just lose), Zerg has mutas and ling runbys on undefended expansions. Protoss gets a unit that stops workers from mining for a bit...
As a Protoss player, it is pretty annoying that the only quick harass unit we get doesn't actually kill anything. I have a feeling that the tempest will be changed from its current form right now and won't be that good for harass in the future.
You can always recover from an oracle attack (lol) because you don't lose workers, only mining time. You usually just lose the game if you lose all your probes at a mining base from drops or other harass.
Pinhead Larry in the streets, Dirty Dan in the sheets.
xPrimuSx
Profile Joined January 2012
95 Posts
October 17 2012 01:48 GMT
#24
Given the overlap between the Tempest and the Void Ray, maybe we'll get Speed Rays back as harass.
AuraFire
Profile Joined May 2012
United States21 Posts
October 17 2012 02:27 GMT
#25
Blizzard should give the Oracle a spell that allows it to see an area about radius of 6, so that it can allow the player to actually give the Oracle something useful to use other than Entomb. The spell could check for expansions and note expo timings, check attack pathings, and other useful things.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
October 17 2012 02:35 GMT
#26
just remove entomb, it's god awful and will always be one dimensional.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
October 17 2012 04:19 GMT
#27
I never liked the idea of entomb, not because it's a bad skill balance wise, but because it's so boring: you stop workers from mining for a while. And that's it.

As an example of a potentially much more interesting spell they could add to the game: stasis! =P
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-10-17 04:30:12
October 17 2012 04:26 GMT
#28
On October 17 2012 10:14 kcdc wrote:
Show nested quote +
On October 17 2012 10:00 SarcasmMonster wrote:
Your threads are normally super awesome. Not feeling this one.


I've already written 3 long threads detailing what's wrong with the oracle and Blizzard hasn't listened. I thought something short and snappy might be more persuasive.


They responded well to your article about the MsC (though you didn't get to be the one to post it). And longer, more detailed, and more conversant points do much to convince the community, which is who you need to get through to blizzard. The image is cute, but it doesn't really tell completely enough why the unit is so bad (and it is, I agree with you).

On October 17 2012 09:40 kcdc wrote:
Show nested quote +
On October 17 2012 07:51 rpgalon wrote:
well, the ability to spot an army for 60s does look good...

Yeah, the vision spell is good for peeping at what you would have just killed if you hadn't built an oracle.


I don't know how the devs don't get this. Nobody is going to build a stargate for 150/150, and then build an Oracle for an additional 150/150, leaving you with 600 resources spent not on combat units. Holding early game rushes is close enough with standard gateway/robo armies. How do they not get this?

Edit: Okay, so I read this as "what would have just killed you because you built an Oracle"... I guess you aren't as cynical as I am. But that's kinda how I feel. Whenever I build a pair of phoenixes, I feel like I'm thinking "man, I hope he doesn't see that he can just attack me and win right now?" (in PvT especially, though it's pretty decent in small numbers in the other MUs) - take away the attack and...
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
October 17 2012 04:37 GMT
#29
not enough content for a thread
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