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The Oracle From a Balance Perspective

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kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 16 2012 21:10 GMT
#1
[image loading]

A link to the image if it doesn't display properly
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 16 2012 21:11 GMT
#2
Does anyone know how to shrink an imgae down to auto-fit the TL column width?
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 16 2012 21:13 GMT
#3
go into your profile at the top

check -> Resize large images that distort the layout:
starleague forever
CaptainHaz
Profile Joined December 2010
United States240 Posts
October 16 2012 21:14 GMT
#4
Looks fine to me, gave me a giggle as well.

Granted though it really doesn't seem like THAT bad of a unit. Hell if you want to make a similar comparison, templars are just shitty ghosts.
All of us warned you of the big white face.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 16 2012 21:17 GMT
#5
No, it is THAT bad of a unit. Nobody will build them if the current design sticks.
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 16 2012 21:23 GMT
#6
Wow, I never thought of them quite like that. It makes me rather scared. I still say removing the spell for detection was a big mistake.

And I absolutely wouldn't mind if they kept the mothership core, axed the mothership (assuming tempests and oracle changes could deal with late game zerg), and made the Oracle a late game caster unit that could also cloak your army, etc.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2012-10-16 21:52:41
October 16 2012 21:51 GMT
#7
That's a little bit too generous. You should have said that PDD only targets workers and has 0 vision radius. That'd be more like it!

And if you want to resize a pic, there's no replacement for a decent image editor, but you can use Paint in a pinch to resize pics, I assume you're using windows anyway. Changing your profile options only changes it for yourself I believe.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-10-16 21:59:04
October 16 2012 21:57 GMT
#8
On October 17 2012 06:51 GoldenH wrote:
That's a little bit too generous. You should have said that PDD only targets workers and has 0 vision radius. That'd be more like it!

And if you want to resize a pic, there's no replacement for a decent image editor, but you can use Paint in a pinch to resize pics, I assume you're using windows anyway. Changing your profile options only changes it for yourself I believe.


Yeah, if you resize in Paint, the image gets distorted. I'll just keep it like this I suppose. The link allows people to click through if they haven't changed their viewing settings.

And you're right, auto-turret would still be better than entomb because it gives vision and has a shot to kill workers if the defender doesn't respond quickly.
opus55
Profile Joined March 2012
Germany31 Posts
October 16 2012 22:19 GMT
#9
Well, probably terrans wouldn't build oracles if they were given them; the difference to protoss is that the latter have a much smaller variety of harassment tools, and so even a bad one may be welcome...
Crawdad
Profile Joined September 2012
614 Posts
October 16 2012 22:38 GMT
#10
On October 17 2012 06:23 Blacklizard wrote:
And I absolutely wouldn't mind if they kept the mothership core, axed the mothership (assuming tempests and oracle changes could deal with late game zerg), and made the Oracle a late game caster unit that could also cloak your army, etc.


Now that they've taken detection from the Oracle, it would be a good time to bring back some form of cloaking. Protoss is the only race that didn't receive a new cloaked threat. Terran has Widow mines, Zerg has SHs. Blizzard has said before that they may have been wrong to remove cloaking from the Oracle, so we may still have a chance.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 16 2012 22:51 GMT
#11
well, the ability to spot an army for 60s does look good...

why all the one-dimensional units goes to protoss?
at least the MsC is looking to have some utility beyond what blizzard wanted. (so it will probably lose it)
badog
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 16 2012 22:52 GMT
#12
And don't forget, auto turret can deny gas, too!
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-10-17 00:51:32
October 17 2012 00:36 GMT
#13
On October 17 2012 07:19 opus55 wrote:
Well, probably terrans wouldn't build oracles if they were given them; the difference to protoss is that the latter have a much smaller variety of harassment tools, and so even a bad one may be welcome...


Sure, this cat shit tastes nasty, but I'm hungry and steak ain't on the menu.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 17 2012 00:40 GMT
#14
On October 17 2012 07:51 rpgalon wrote:
well, the ability to spot an army for 60s does look good...

Yeah, the vision spell is good for peeping at what you would have just killed if you hadn't built an oracle.
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
October 17 2012 00:48 GMT
#15
That's really the entire OP?
Bisu - INnoVation - Dark - Rogue - Stats
Fenris420
Profile Joined November 2011
Sweden213 Posts
October 17 2012 00:50 GMT
#16
Auto turrets would still be way better from a design point of view because you can put them down anywhere on the map and do things like block ramps or kill transfering/building workers.

The main problem is that oracle harass only takes place on a mineral line. Maybe void syphon was supposed to remedy that, but syphon is just bad. What happened to the philosophy of making abilities OP at first and nerfing them as they go along, like they did with spider mines and locust? Entomb at the moment is the only reason to build an oracle over two observers and two probes, and even then you aren't sure which will benefit you the most.

Oracle should get some crazy abilities to try out. Like being able to see waypoints of the opponent or stealing abilities from enemy spellcasters, or whatever. I am sure it is possible to be more creative than just force fields for minerals.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 17 2012 01:00 GMT
#17
Your threads are normally super awesome. Not feeling this one.
MMA: The true King of Wings
cari-kira
Profile Joined March 2011
Germany655 Posts
October 17 2012 01:10 GMT
#18
On October 17 2012 09:40 kcdc wrote:
Show nested quote +
On October 17 2012 07:51 rpgalon wrote:
well, the ability to spot an army for 60s does look good...

Yeah, the vision spell is good for peeping at what you would have just killed if you hadn't built an oracle.


lol;-)
i dont see a similarity to the raven, but you have a point with this.


On October 17 2012 07:38 Crawdad wrote:
Show nested quote +
On October 17 2012 06:23 Blacklizard wrote:
And I absolutely wouldn't mind if they kept the mothership core, axed the mothership (assuming tempests and oracle changes could deal with late game zerg), and made the Oracle a late game caster unit that could also cloak your army, etc.


Now that they've taken detection from the Oracle, it would be a good time to bring back some form of cloaking. Protoss is the only race that didn't receive a new cloaked threat. Terran has Widow mines, Zerg has SHs. Blizzard has said before that they may have been wrong to remove cloaking from the Oracle, so we may still have a chance.


did i miss something? oracle was able to cloak? or did you mix it up with detection?
well, doesnt matter, we wont see many oracles, given their price and the high energy costs of the shitty abilities after energize was removed.
terrans get 1,5 mules for every entomb, and for the costs of an oracle you can afford a bunker full of marines in 2 mineral lines dealing with entomb. marines you have as fighting units later, when it comes to a final battle. zerg has spines and queens in theri mineral lines. so basically you trade zealot/warpprism harass against oracle harass, since everyone will have defenses now in his mineral lines when he sees an oracle. and he knows that he can afford it then, because the oracle was not cheap, too, and the opponents army is smaller because of it.
they should give the oracle at least 1 ability to be useful somehow in a fight, otherwise its just a sad trade.
50 or 75 energy foer an ability..
thats like "hm, my oracle has 75 energy, what should i do?" and when you arent lucky your 75 energy is wasted, because the army isnt where you reveal, or it hangs out next to the mineral patches you entomb, or a viking flies around the building you want to siphon. just an expensive lottery ticket with bad chances.
damn, im QQing again... i guess played too much terran today^^
Live and let live
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 17 2012 01:14 GMT
#19
On October 17 2012 10:00 SarcasmMonster wrote:
Your threads are normally super awesome. Not feeling this one.


I've already written 3 long threads detailing what's wrong with the oracle and Blizzard hasn't listened. I thought something short and snappy might be more persuasive.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-10-17 01:20:12
October 17 2012 01:19 GMT
#20
Ah I see your frustration. They did take your other suggestions rather seriously though

I do have hope though.


We're currently thinking the main issue with Entomb is that it decreases action. The more powerful this ability becomes, players are just required to stay in their bases.

We are trying our best to reevaluate Entomb and the Oracle in general, and this is one of our main focus points on our list of things to do.


-David Kim

In case you missed it today.
MMA: The true King of Wings
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 17 2012 01:23 GMT
#21
it's horrible design because blizzard is forcing the unit into a role instead of giving a player options...

the only thing you can entomb are mineral lines

look at all the other spells, there are multiple uses of them, and require micro

for example what they should do if they want this ability to harass via stopping mining via stargate tech is not to add this shitty unit, but move the warp prism to stargate tech, allowing those who want to open stargate to be able to harass via dropping Sentries and doing something very similar

Perhaps that might be a good thing to change, since there is rare need for warp prisms so early via robo openings, as immortals are usually needed to help protect yourself on two bases while you tech to colossus
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Crawdad
Profile Joined September 2012
614 Posts
October 17 2012 01:24 GMT
#22
On October 17 2012 10:10 cari-kira wrote:
did i miss something? oracle was able to cloak? or did you mix it up with detection?


In alpha, when the Mothership was still out of the game, the Oracle could cloak units under it as a spell instead of a passive.
Epishade
Profile Blog Joined November 2011
United States2267 Posts
October 17 2012 01:26 GMT
#23
I've always felt the same sentiments here as well. The oracle is a boring unit that has no potential to absolutely win you the game like other harass methods have. Terrans have medivac drops, banshees (oh shit, no detection, guess I'll just lose), Zerg has mutas and ling runbys on undefended expansions. Protoss gets a unit that stops workers from mining for a bit...
As a Protoss player, it is pretty annoying that the only quick harass unit we get doesn't actually kill anything. I have a feeling that the tempest will be changed from its current form right now and won't be that good for harass in the future.
You can always recover from an oracle attack (lol) because you don't lose workers, only mining time. You usually just lose the game if you lose all your probes at a mining base from drops or other harass.
Pinhead Larry in the streets, Dirty Dan in the sheets.
xPrimuSx
Profile Joined January 2012
95 Posts
October 17 2012 01:48 GMT
#24
Given the overlap between the Tempest and the Void Ray, maybe we'll get Speed Rays back as harass.
AuraFire
Profile Joined May 2012
United States21 Posts
October 17 2012 02:27 GMT
#25
Blizzard should give the Oracle a spell that allows it to see an area about radius of 6, so that it can allow the player to actually give the Oracle something useful to use other than Entomb. The spell could check for expansions and note expo timings, check attack pathings, and other useful things.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
October 17 2012 02:35 GMT
#26
just remove entomb, it's god awful and will always be one dimensional.
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
October 17 2012 04:19 GMT
#27
I never liked the idea of entomb, not because it's a bad skill balance wise, but because it's so boring: you stop workers from mining for a while. And that's it.

As an example of a potentially much more interesting spell they could add to the game: stasis! =P
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-10-17 04:30:12
October 17 2012 04:26 GMT
#28
On October 17 2012 10:14 kcdc wrote:
Show nested quote +
On October 17 2012 10:00 SarcasmMonster wrote:
Your threads are normally super awesome. Not feeling this one.


I've already written 3 long threads detailing what's wrong with the oracle and Blizzard hasn't listened. I thought something short and snappy might be more persuasive.


They responded well to your article about the MsC (though you didn't get to be the one to post it). And longer, more detailed, and more conversant points do much to convince the community, which is who you need to get through to blizzard. The image is cute, but it doesn't really tell completely enough why the unit is so bad (and it is, I agree with you).

On October 17 2012 09:40 kcdc wrote:
Show nested quote +
On October 17 2012 07:51 rpgalon wrote:
well, the ability to spot an army for 60s does look good...

Yeah, the vision spell is good for peeping at what you would have just killed if you hadn't built an oracle.


I don't know how the devs don't get this. Nobody is going to build a stargate for 150/150, and then build an Oracle for an additional 150/150, leaving you with 600 resources spent not on combat units. Holding early game rushes is close enough with standard gateway/robo armies. How do they not get this?

Edit: Okay, so I read this as "what would have just killed you because you built an Oracle"... I guess you aren't as cynical as I am. But that's kinda how I feel. Whenever I build a pair of phoenixes, I feel like I'm thinking "man, I hope he doesn't see that he can just attack me and win right now?" (in PvT especially, though it's pretty decent in small numbers in the other MUs) - take away the attack and...
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
October 17 2012 04:37 GMT
#29
not enough content for a thread
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