• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:59
CEST 10:59
KST 17:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?88Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!43Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters New 3v3 BGH Ladder (and more) on ShieldBattery! Pros React To: Calm's Big Brain Play Vs Mini BW General Discussion
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5284 users

Patchzergs, Real or Imagniary? - Page 26

Forum Index > Closed
Post a Reply
Prev 1 24 25 26 27 Next All
artosismermaid
Profile Joined May 2011
213 Posts
August 22 2012 09:10 GMT
#501
I am a patch zerg. I switched to zerg after this patch and was able to get to masters. I had previously been playing terran for 2 years and was unable to ever get out of diamond. coincidence?
TheDwf
Profile Joined November 2011
France19747 Posts
August 22 2012 09:19 GMT
#502
On August 22 2012 17:59 m0ck wrote:
Show nested quote +
On August 22 2012 17:30 Velr wrote:
The 1A syndrome... Moving the whole army to fight a single drop is ONLY an error if the enemy actually exploits it... If the Terran attacks 2-3 Places at once the Zerg pays for sending his whole army to one place, if the Terran is only attacking one place at a time sending your whole army is actually the best answer possible.

Don't blame the Zergs for getting away with this... No Patch or anything has something to do with this. If there is only 1 Place to defend at one time it's actually "smart" to take your whole army to defend it because you will get rid of it faster while using less units lost.


Zergs should pay for moving their whole army to defend against some small drop.. But the Terran/Protoss/Whoever has to make them pay....

Hell, we saw 'the best protoss in the world', Seed, do it yesterday against Polt..

Not the same thing at all, 4 full medivacs in TvP by midgame (nearly impossible to clean without AoE) is not comparable to 1 full medivac in TvZ by lategame in which Zergs can afford lots of Spines.
Velr
Profile Blog Joined July 2008
Switzerland10945 Posts
Last Edited: 2012-08-22 09:20:33
August 22 2012 09:19 GMT
#503
On August 22 2012 17:34 Ghanburighan wrote:
Show nested quote +
On August 22 2012 17:30 Velr wrote:
The 1A syndrome... Moving the whole army to fight a single drop is ONLY an error if the enemy actually exploits it... If the Terran attacks 2-3 Places at once the Zerg pays for sending his whole army to one place, if the Terran is only attacking one place at a time sending your whole army is actually the best answer possible.

Don't blame the Zergs for getting away with this... No Patch or anything has something to do with this. If there is only 1 Place to defend at one time it's actually "smart" to take your whole army to defend it because you will get rid of it faster while using less units lost.


Zergs should pay for moving their whole army to defend against some small drop.. But the Terran/Protoss/Whoever has to make them pay....


Captain obvious here didn't watch Mvp's games. That's why we know they are not good, as they were moving one big army around to try to deal with multi-drops. Surprise surprise, it didn't end up working well, although they somehow still made the games look close.


I did watch them. MVP won.

Your point exactly is?

If other Terrans are not able to exploit this (huge) flaw in the Zergs play then they are probably "prepatchsince1.0imbalanced"-Terrans.


It's like letting a Zerg drone up to 80 Drones whiteout doing anything to him and then claiming he has no skill because his enemy never took advantage of the Zergs greed.
Sepi
Profile Joined September 2010
Finland231 Posts
Last Edited: 2012-08-22 09:25:16
August 22 2012 09:22 GMT
#504
On August 22 2012 18:10 artosismermaid wrote:
I am a patch zerg. I switched to zerg after this patch and was able to get to masters. I had previously been playing terran for 2 years and was unable to ever get out of diamond. coincidence?


Lol, i did actually too. I played terran for so long and never got out of diamond, now just got my Z mechanics to good level and got to masters. So i guess not so much coincidence. Z is easier on our level.

[Edit] We are not patch zergs though. Patch zergs are previous ZERGS that have had more succes post patch than pre patch.
But generally, the patch triggered our switch? no?
♞live like a windrammer as you fuck ♞
pOnarreT
Profile Joined March 2012
155 Posts
August 22 2012 09:43 GMT
#505
On August 22 2012 17:30 Velr wrote:
The 1A syndrome... Moving the whole army to fight a single drop is ONLY an error if the enemy actually exploits it... If the Terran attacks 2-3 Places at once the Zerg pays for sending his whole army to one place, if the Terran is only attacking one place at a time sending your whole army is actually the best answer possible.

Don't blame the Zergs for getting away with this... No Patch or anything has something to do with this. If there is only 1 Place to defend at one time it's actually "smart" to take your whole army to defend it because you will get rid of it faster while using less units lost.


Zergs should pay for moving their whole army to defend against some small drop.. But the Terran/Protoss/Whoever has to make them pay....


If the Terran is only attacking 1 place at a time but the attack is in form of a drop harass, then no, sending your whole army is not the best possible answer as you would be out of position.
Velr
Profile Blog Joined July 2008
Switzerland10945 Posts
August 22 2012 09:45 GMT
#506
On August 22 2012 18:43 pOnarreT wrote:
Show nested quote +
On August 22 2012 17:30 Velr wrote:
The 1A syndrome... Moving the whole army to fight a single drop is ONLY an error if the enemy actually exploits it... If the Terran attacks 2-3 Places at once the Zerg pays for sending his whole army to one place, if the Terran is only attacking one place at a time sending your whole army is actually the best answer possible.

Don't blame the Zergs for getting away with this... No Patch or anything has something to do with this. If there is only 1 Place to defend at one time it's actually "smart" to take your whole army to defend it because you will get rid of it faster while using less units lost.


Zergs should pay for moving their whole army to defend against some small drop.. But the Terran/Protoss/Whoever has to make them pay....


If the Terran is only attacking 1 place at a time but the attack is in form of a drop harass, then no, sending your whole army is not the best possible answer as you would be out of position.


Which is only a problem when the Terran is actually exploiting it. Else it's a good way to deal with it because a much more powerfull force will kill a smaller force in less time with less losses.

The ball to exploit that "shit" is on the Terrans foot, not on the Zergs and the Patch has just about nothing to do with it.
TheDwf
Profile Joined November 2011
France19747 Posts
August 22 2012 09:50 GMT
#507
On August 22 2012 18:45 Velr wrote:
Which is only a problem when the Terran is actually exploiting it. Else it's a good way to deal with it because a much more powerfull force will kill a smaller force in less time with less losses.

The ball to exploit that "shit" is on the Terrans foot, not on the Zergs and the Patch has just about nothing to do with it.

Yeah, obviously you need 120 army supply to deal with 8 Marines and 1 Medivac. You can't send enough to quickly crush the drop but not everything so that the Terran is not able to gain ground...
PleasureImWallace
Profile Blog Joined February 2012
Canada45 Posts
August 22 2012 09:53 GMT
#508
Sample sizes too small
CHEEEEEEEEEEEEEEEEESE GROMIT
Applesqt
Profile Joined May 2011
United States206 Posts
August 22 2012 10:02 GMT
#509
On August 22 2012 18:22 Sepi wrote:
Show nested quote +
On August 22 2012 18:10 artosismermaid wrote:
I am a patch zerg. I switched to zerg after this patch and was able to get to masters. I had previously been playing terran for 2 years and was unable to ever get out of diamond. coincidence?


Lol, i did actually too. I played terran for so long and never got out of diamond, now just got my Z mechanics to good level and got to masters. So i guess not so much coincidence. Z is easier on our level.

[Edit] We are not patch zergs though. Patch zergs are previous ZERGS that have had more succes post patch than pre patch.
But generally, the patch triggered our switch? no?

Zergs easier to get to masters than Terran with, it's been like this for a long time so it's not just this patch. Zerg starts getting harder at really high levels while Terran gets harder at around diamond.
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
August 22 2012 10:08 GMT
#510
Getting sick of this patchzerg debate when we clearly see the best Toss and Terrans still winning/placing high with regularity.

Yes Prepatch Zerg was absolutely struggling to a couple of very early timing attacks that Blizzard, rightly imho thought were slightly imbalancing the game and addressed them bringing the game back to balance.

What we have subsequently witnessed is as the game matured it has taken longer for our top players to tweak the metagame now these early attacks against zerg are less potent.

Taeja and MVP continue to do it for the Terrans and multiple Toss have also now found appropriate responses.

If anything Toss is now the dominant race due to their advantage in lategame v Terran and having several strong counters to Zergs 3 base play. Should we be talking about Toss players improving purely because of the insanely strong sentry/immortal push out at 10.30 and kill all Zergs opening?'

The answer is of course not! We should be looking to the worlds top Zergs to find the army composition/drone ratio sweet spot to defend it.

Big J
Profile Joined March 2011
Austria16289 Posts
August 22 2012 10:09 GMT
#511
On August 22 2012 18:50 TheDwf wrote:
Show nested quote +
On August 22 2012 18:45 Velr wrote:
Which is only a problem when the Terran is actually exploiting it. Else it's a good way to deal with it because a much more powerfull force will kill a smaller force in less time with less losses.

The ball to exploit that "shit" is on the Terrans foot, not on the Zergs and the Patch has just about nothing to do with it.

Yeah, obviously you need 120 army supply to deal with 8 Marines and 1 Medivac. You can't send enough to quickly crush the drop but not everything so that the Terran is not able to gain ground...


Which is only a problem if the Terran is exploiting it.
Terran that does not exploit that --> stay unpunished
Terran that does exploit that --> lose ground, be out of position, get a disadvantage

It's what is called skill. Find those mistakes and punish them.
Flash comment on SC2 drops:
"It's a basic play that anyone can do so that's not much of a problem. What's more important is making a situation where that ends up working. I haven't been able to do that yet."
pOnarreT
Profile Joined March 2012
155 Posts
August 22 2012 10:12 GMT
#512
On August 22 2012 18:45 Velr wrote:
Show nested quote +
On August 22 2012 18:43 pOnarreT wrote:
On August 22 2012 17:30 Velr wrote:
The 1A syndrome... Moving the whole army to fight a single drop is ONLY an error if the enemy actually exploits it... If the Terran attacks 2-3 Places at once the Zerg pays for sending his whole army to one place, if the Terran is only attacking one place at a time sending your whole army is actually the best answer possible.

Don't blame the Zergs for getting away with this... No Patch or anything has something to do with this. If there is only 1 Place to defend at one time it's actually "smart" to take your whole army to defend it because you will get rid of it faster while using less units lost.


Zergs should pay for moving their whole army to defend against some small drop.. But the Terran/Protoss/Whoever has to make them pay....


If the Terran is only attacking 1 place at a time but the attack is in form of a drop harass, then no, sending your whole army is not the best possible answer as you would be out of position.


Which is only a problem when the Terran is actually exploiting it. Else it's a good way to deal with it because a much more powerfull force will kill a smaller force in less time with less losses.

The ball to exploit that "shit" is on the Terrans foot, not on the Zergs and the Patch has just about nothing to do with it.


Say you were in a game and a drop happens to you and you were Zerg vs Terran, you don't know what his plans are, would you send your whole army to defend the drop? The aformentioned Zergs did this without knowing what the Terran's plans are. This is a poor decision unless you know that the Terran is not gonna do anything except that drop. Even so, I wouldn't send all my units for a 1 medivac drop.
Velr
Profile Blog Joined July 2008
Switzerland10945 Posts
Last Edited: 2012-08-22 10:17:21
August 22 2012 10:15 GMT
#513
On August 22 2012 18:50 TheDwf wrote:
Show nested quote +
On August 22 2012 18:45 Velr wrote:
Which is only a problem when the Terran is actually exploiting it. Else it's a good way to deal with it because a much more powerfull force will kill a smaller force in less time with less losses.

The ball to exploit that "shit" is on the Terrans foot, not on the Zergs and the Patch has just about nothing to do with it.

Yeah, obviously you need 120 army supply to deal with 8 Marines and 1 Medivac. You can't send enough to quickly crush the drop but not everything so that the Terran is not able to gain ground...


Do you have troubles reading?

People here are bitching about Zergs sending their hole army to defend against 8 Marines and getting away with it, this is the Terrans fault, not the Zergs. If the Terran is too bad to exploit this flaw in the Zergs reaction then the Terran is to blame... Not some "Patch" or whatever. If the Terran is not exploiting this weakness sending a BIG army to defend against a tiny one is actually the better answer then sending "just enough".

A flaw in a play is only a problem if the enemy is capable of exploiting it... Most Terrans seem to not do that (or not doing it harsh enough), so Zergs keep on "1A-Syndroming". Sometimes they lose cause of it, often it doesn't matter.


It's the same like many Terrans losing their Vkining clump to a few Fungals, Broodlords dieing to 1 Vortex/Toilet... Flaws in play which with a bit better control could be erradicated... But they don't seem to punish you hard enough so it will take some time until not only the very, very, very best will stop doing these mistakes.
TheDwf
Profile Joined November 2011
France19747 Posts
August 22 2012 10:17 GMT
#514
On August 22 2012 19:09 Big J wrote:
Show nested quote +
On August 22 2012 18:50 TheDwf wrote:
On August 22 2012 18:45 Velr wrote:
Which is only a problem when the Terran is actually exploiting it. Else it's a good way to deal with it because a much more powerfull force will kill a smaller force in less time with less losses.

The ball to exploit that "shit" is on the Terrans foot, not on the Zergs and the Patch has just about nothing to do with it.

Yeah, obviously you need 120 army supply to deal with 8 Marines and 1 Medivac. You can't send enough to quickly crush the drop but not everything so that the Terran is not able to gain ground...


Which is only a problem if the Terran is exploiting it.
Terran that does not exploit that --> stay unpunished
Terran that does exploit that --> lose ground, be out of position, get a disadvantage

You can't always know if there are only speedlings (and how many of them) or if he was dumb enough to pull back his Infestors and BLs too.
Velr
Profile Blog Joined July 2008
Switzerland10945 Posts
August 22 2012 10:17 GMT
#515
Yeah, "scan"...
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 22 2012 10:18 GMT
#516
Terrible statistics at work yet again...

Comparing winrates before and after for these guys shows nothing... THe level of competition they faced changed quite a bit considering they have been more known / playing bigger matches. You can't just say the winrates are similar thus they are not patchzergs...

People should take a class or think a bit before posting their 'statistics' insights...
TheDwf
Profile Joined November 2011
France19747 Posts
August 22 2012 10:22 GMT
#517
On August 22 2012 19:17 Velr wrote:
Yeah, "scan"...

You're aware that depending on maps Zerg can have his army pretty much anywhere, especially with Ultras? Are you supposed to scan 5 screens just to try to exploit something Zerg should never do anyway? Geez.
Adonminus
Profile Joined January 2012
Israel543 Posts
August 22 2012 10:25 GMT
#518
Well, it doesn't matter anyway. Those zerg aren't the best zerg and they will never defeat the top level, if there was real imbalance, top players would lose to noob patchzergs.
league
Profile Joined January 2012
Peru58 Posts
August 22 2012 10:25 GMT
#519
On August 22 2012 19:12 pOnarreT wrote:
Show nested quote +
On August 22 2012 18:45 Velr wrote:
On August 22 2012 18:43 pOnarreT wrote:
On August 22 2012 17:30 Velr wrote:
The 1A syndrome... Moving the whole army to fight a single drop is ONLY an error if the enemy actually exploits it... If the Terran attacks 2-3 Places at once the Zerg pays for sending his whole army to one place, if the Terran is only attacking one place at a time sending your whole army is actually the best answer possible.

Don't blame the Zergs for getting away with this... No Patch or anything has something to do with this. If there is only 1 Place to defend at one time it's actually "smart" to take your whole army to defend it because you will get rid of it faster while using less units lost.


Zergs should pay for moving their whole army to defend against some small drop.. But the Terran/Protoss/Whoever has to make them pay....


If the Terran is only attacking 1 place at a time but the attack is in form of a drop harass, then no, sending your whole army is not the best possible answer as you would be out of position.


Which is only a problem when the Terran is actually exploiting it. Else it's a good way to deal with it because a much more powerfull force will kill a smaller force in less time with less losses.

The ball to exploit that "shit" is on the Terrans foot, not on the Zergs and the Patch has just about nothing to do with it.


Say you were in a game and a drop happens to you and you were Zerg vs Terran, you don't know what his plans are, would you send your whole army to defend the drop? The aformentioned Zergs did this without knowing what the Terran's plans are. This is a poor decision unless you know that the Terran is not gonna do anything except that drop. Even so, I wouldn't send all my units for a 1 medivac drop.



This. Poor decision making at its finest.
scypio
Profile Joined December 2011
Poland2127 Posts
August 22 2012 10:29 GMT
#520
Well, I can see the patchzergs coming out in the lower leagues. I've been playing a lot of games vs diamond zergs lately. And the more I play them the less I fear them.

A couple of months back meeting a diamond level zerg was scary for me. In most cases he could take me apart with superior multitasking, mutalisk harass, denying bases etc. Now meeting such zerg is a real treat - I wonder where did those guys go. Oh yeah, masters league probably.

The new, improved diamond patchzerg is just sitting there, building queens and waiting for the infestor/bl to come out. He is able to pick me apart with that composition in 95% of games (if he gets there), still - I'm just no longer impressed.

In the end I like the way this patch works out as it gives me more time to be aggressive and have some good poking around, sniping bases etc. Now I'm even no longer frustrated with sniping the third into losing-to-deathball scenarios, as these things seem to be quite common even on pro level (see Vortix's games on IEM).

For me the "old-style" TvZ was more fun to watch but much harder to play. Now, with the patchzergs around it seems that it is the other way around.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Prev 1 24 25 26 27 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech146
StarCraft: Brood War
Bisu 944
Larva 243
Zeus 165
Killer 147
Sexy 122
PianO 100
Yoon 48
Mong 47
Sharp 25
Bale 24
[ Show more ]
Noble 9
Terrorterran 8
League of Legends
JimRising 604
Counter-Strike
olofmeister1164
Other Games
ceh9734
XaKoH 368
crisheroes221
KnowMe218
singsing102
Organizations
Other Games
gamesdonequick1323
BasetradeTV63
[ Show 13 non-featured ]
StarCraft 2
• Sammyuel 49
• LUISG 23
• Light_VIP 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1471
Upcoming Events
Afreeca Starleague
1h 1m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2h 1m
Monday Night Weeklies
7h 1m
Afreeca Starleague
1d 1h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 2h
PiGosaur Cup
1d 15h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.