On August 18 2012 05:36 Zergrusher wrote: since zergs AA would be weaker... Blizzard can buff the hydralisk like this:
- Unnerf the 2 nerfs it got.(look them up on Liquidpedia II)
- Remove Grooved spines and make 6 range default range
- make off creep movement speed 2.5
Because shure the hive tech speed upgrade is good(and should be in the game).... but it doesn't solve the main issues of the hydralisk.
After all the roach ruined zerg entirely.
its so easy to fix..... actaully you know what? One of these days I have to post a big thread on How to completely improve and fix SC2.
Please do! I gotta lot of stuff to say too ^^
Also, making the hydra more responsive, meaning, when you tell it to stop there is a smaller interval between it stopping and it doing the first shot (like a marine), would be cool, then you could kite more effectively with it, maybe some stutter step :D. It's just another avenue for micro, and i think it would be cool :D
On August 18 2012 09:33 stichtom wrote: Why no one is speaking about Ultralisk charge ? It seems so so so strong
what's the cool down? is it microable? I'm actually really anticipating it because i've always preferred ultras to broods but i just don't know the specs.
when DB said "yeah zerg has banes and fungal, but they both have some pretty harsh counters--when you really just need to clean up a bunch of marines..." i creamed my pants.
Apparently, ultralisk charge doesn't have auto-cast and thus must be manually cast, and it also apparently does friendly fire damage as well. However, I like it having these cons to balance out what would be powerful pros.
On August 17 2012 23:04 Snowbear wrote: It's blizzard. They will nerf OP things.
I know, I am following that logic, but I am not convinced. Currently Widow Mine doesn't cost a lot, 75/25, but it prevents Muta harass completely, which is retarded. There is no sane Zerg that will trade Mutas that are 100/100 for Widow Mines, and currently Widow Mine does 200 damage to single target unit, and they even BUFFED that damage...
We will see, but I hope for more diversity, not less.
Please stop whining before the game is even in beta. If it's OP then blizzard WILL NERF IT. Ghost snipe was OP so blizzard nerfed it. Tanks were OP so blizzard nerfed them. Reapers were OP so blizzard nerfed them.
Sweet, what if it's just really lame / stupid? (Warhound)
- You can't make 20 of it at same time, and, plus, it takes some factory time (you could be building BHs). - It'll have to burrow before attacks, so it can't be used in a normal battle with the bio/mechball. - It doesn't have a uniform AoE damage. Something like the Seeker Missile. It'll probalby stacks, but the damge will fall considerably with the radius. - It'll break Deathballs just like banes.
That's a con??
I think he means "break" in the sense that it'll make them too strong. Imagine a mech Deathball surrounded by Mines. Wtf do you even do against that?
Everyone that's QQing btw should go play brood war. So you can see how much harder brood war is. Everyone including blizzard wants SC2 HOTS to have a higher skill cap (if possible) than SC2 WOL.
So if you think you can 1A around the map blindly with a huge deathball of units and complain when you don't have detection and lose all your shit...well what do you know?
SC2 is going to become a game with more depth with HOTS hopefully. 99% of the people that play SC2 WOL right now...you guys in brood war would be the people losing 100 supply of units to spider mines lol.
I'm interested to see how the new units make old strats better. Like a cloaked 6 gate all-in with the oracle -_- sounds good eh lol :D
On August 18 2012 16:45 avilo wrote: Everyone that's QQing btw should go play brood war. So you can see how much harder brood war is. Everyone including blizzard wants SC2 HOTS to have a higher skill cap (if possible) than SC2 WOL.
So if you think you can 1A around the map blindly with a huge deathball of units and complain when you don't have detection and lose all your shit...well what do you know?
SC2 is going to become a game with more depth with HOTS hopefully. 99% of the people that play SC2 WOL right now...you guys in brood war would be the people losing 100 supply of units to spider mines lol.
I'm interested to see how the new units make old strats better. Like a cloaked 6 gate all-in with the oracle -_- sounds good eh lol :D
Tbh, I didn't expect optimistic view from you, but I pretty much agree on everything.
On August 18 2012 16:45 avilo wrote: I'm interested to see how the new units make old strats better. Like a cloaked 6 gate all-in with the oracle -_- sounds good eh lol :D
Personally, I'm a bit of a sad panda about that. Terran can access all their fun new stuff nice and early, expanding the variety of early harrass and 8-10 minute attacks, which is cool for them - that's what an expansion should do for a game. Protoss get more ways to open air against Zerg, who can't be aggressive with anything they make for early AA, which is going to suck. Zerg get nothing new before infestation pit and nothing useful in small numbers, which means 90% of my games are going to play out using the exact same low-tech units I have to manage with in WoL: ling, bane, roach, queen. Hello another twelve months of P/T coming up with new builds and Z trying to figure out how to stop them with hatchery tech :/
On August 18 2012 16:45 avilo wrote: I'm interested to see how the new units make old strats better. Like a cloaked 6 gate all-in with the oracle -_- sounds good eh lol :D
Personally, I'm a bit of a sad panda about that. Terran can access all their fun new stuff nice and early, expanding the variety of early harrass and 8-10 minute attacks, which is cool for them - that's what an expansion should do for a game. Protoss get more ways to open air against Zerg, who can't be aggressive with anything they make for early AA, which is going to suck. Zerg get nothing new before infestation pit and nothing useful in small numbers, which means 90% of my games are going to play out using the exact same low-tech units I have to manage with in WoL: ling, bane, roach, queen. Hello another twelve months of P/T coming up with new builds and Z trying to figure out how to stop them with hatchery tech :/
But the whole problem for us Zerg players is mid game(Lair tech), after the Queen buff, we don't really have problems in the early game, while in the Lair tech, the most Zerg just camp with the Infestors, or harass with the Mutas to delay the attack from P/T, while going straight up for the Hive because we couldn't really end the game with the Lair. If there was some fortified position, you couldn't break it without losing a tons of resources.
We will see in the end, maybe they add something new, but right now, all additions to the Zerg feels amazing to me. And can't wait to see what new Nyduses can do.
When I see this thread at the top I furiously click on it thinking "the beta keys are sent???!!!!!!!" But there only worthless theorycrafting / whine on other races
On August 18 2012 16:45 avilo wrote: I'm interested to see how the new units make old strats better. Like a cloaked 6 gate all-in with the oracle -_- sounds good eh lol :D
Personally, I'm a bit of a sad panda about that. Terran can access all their fun new stuff nice and early, expanding the variety of early harrass and 8-10 minute attacks, which is cool for them - that's what an expansion should do for a game. Protoss get more ways to open air against Zerg, who can't be aggressive with anything they make for early AA, which is going to suck. Zerg get nothing new before infestation pit and nothing useful in small numbers, which means 90% of my games are going to play out using the exact same low-tech units I have to manage with in WoL: ling, bane, roach, queen. Hello another twelve months of P/T coming up with new builds and Z trying to figure out how to stop them with hatchery tech :/
But the whole problem for us Zerg players is mid game(Lair tech), after the Queen buff, we don't really have problems in the early game, while in the Lair tech, the most Zerg just camp with the Infestors, or harass with the Mutas to delay the attack from P/T, while going straight up for the Hive because we couldn't really end the game with the Lair. If there was some fortified position, you couldn't break it without losing a tons of resources.
We will see in the end, maybe they add something new, but right now, all additions to the Zerg feels amazing to me. And can't wait to see what new Nyduses can do.
Agreed. I was watching an old daily on TvZ, and Day[9] said 17:30 is a good time to scan for Hive. It's like 5 minutes later than what I'm seeing in some of the IEM games right now, Opening up more options for zerg in the midgame armies will hopefully make more diverse and interesting games to watch.
I'm still wondering what TvZ will be like, mech still has problems dealing with BL/infestor and the viper will be so good vs bio.
On August 18 2012 16:45 avilo wrote: Everyone that's QQing btw should go play brood war. So you can see how much harder brood war is. Everyone including blizzard wants SC2 HOTS to have a higher skill cap (if possible) than SC2 WOL.
So if you think you can 1A around the map blindly with a huge deathball of units and complain when you don't have detection and lose all your shit...well what do you know?
SC2 is going to become a game with more depth with HOTS hopefully. 99% of the people that play SC2 WOL right now...you guys in brood war would be the people losing 100 supply of units to spider mines lol.
I'm interested to see how the new units make old strats better. Like a cloaked 6 gate all-in with the oracle -_- sounds good eh lol :D
I think that's what people are QQing about: units like the Tempest, Warhound, and so on have very little micro potential and are essentially 1-a units.
On August 18 2012 16:45 avilo wrote: Everyone that's QQing btw should go play brood war. So you can see how much harder brood war is. Everyone including blizzard wants SC2 HOTS to have a higher skill cap (if possible) than SC2 WOL.
So if you think you can 1A around the map blindly with a huge deathball of units and complain when you don't have detection and lose all your shit...well what do you know?
SC2 is going to become a game with more depth with HOTS hopefully. 99% of the people that play SC2 WOL right now...you guys in brood war would be the people losing 100 supply of units to spider mines lol.
I'm interested to see how the new units make old strats better. Like a cloaked 6 gate all-in with the oracle -_- sounds good eh lol :D
I think that's what people are QQing about: units like the Tempest, Warhound, and so on have very little micro potential and are essentially 1-a units.
Complaining the tempest doesn't have micro potential is like complaining the siege tanks and broodlords does require much micro. There are going to be units in the game that are slow at shit and rely on long range to get their work done. As long as those units required the player to pay attention and have weaknesses, they can do their job without being babysat 100% of the time.
The Warhound is clearly a work in progress and I would be willing to be will go through a number of changes. I can see the need for a high damage dealing ranged unit that comes out of the factory, it is just a question of making the unit good. If the warhound can be microed like a longer range stalker that can dump a brink ton of damage every once and a while, that isn't that bad. After all, stalkers are not without their flaws.
On August 18 2012 16:45 avilo wrote: Everyone that's QQing btw should go play brood war. So you can see how much harder brood war is. Everyone including blizzard wants SC2 HOTS to have a higher skill cap (if possible) than SC2 WOL.
So if you think you can 1A around the map blindly with a huge deathball of units and complain when you don't have detection and lose all your shit...well what do you know?
SC2 is going to become a game with more depth with HOTS hopefully. 99% of the people that play SC2 WOL right now...you guys in brood war would be the people losing 100 supply of units to spider mines lol.
I'm interested to see how the new units make old strats better. Like a cloaked 6 gate all-in with the oracle -_- sounds good eh lol :D
I think that's what people are QQing about: units like the Tempest, Warhound, and so on have very little micro potential and are essentially 1-a units.
Complaining the tempest doesn't have micro potential is like complaining the siege tanks and broodlords does require much micro. There are going to be units in the game that are slow at shit and rely on long range to get their work done. As long as those units required the player to pay attention and have weaknesses, they can do their job without being babysat 100% of the time.
The Warhound is clearly a work in progress and I would be willing to be will go through a number of changes. I can see the need for a high damage dealing ranged unit that comes out of the factory, it is just a question of making the unit good. If the warhound can be microed like a longer range stalker that can dump a brink ton of damage every once and a while, that isn't that bad. After all, stalkers are not without their flaws.
The Tempest, BroodLord, and Siege Tank are not the same type of unit. The latter two are Siege units that can slow push forward and do large amounts of damage in an engagement. The Tempest does very low damage, requires a spotter, and probably wouldn't kill more than a single Brood Lord in the time it takes to have an actual engagement.
On August 19 2012 00:14 Resistentialism wrote: Tempests are the blink stalkers of the sky. Superiority harassment and ranged supporting damage.
Slow dps Slow speed cost 300/300 I didint play HOTS anywere , but i think even two ( 3 for 100%) mutas can kill Tempest
Other thing is you need an observers to really make use of that range , but when opponent snipe your observer this range of Tempest is useless , its really easy to close Tempest harras if you think about it.
On August 18 2012 03:38 Lorch wrote: Friends and family has in fact recieved keyes, i don't know if they are playing yet though, and since it's nda no one is allowed to talk about it anyways.
The really great part about this is that f&f usually only starts a few days before beta is open to everyone, so expect beta in max a week.
F&F haven't received keys yet. The beta also isn't going to be NDA'd.