Patch 1.5: CTRL+F not working as intended - Page 2
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ulfryc
Germany115 Posts
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Jordan_
Italy50 Posts
Also, I noticed that clicking on the portrait doesn't work properly as well. I created a custom game to check that and after a minute it stopped working, portraits weren't clickable anymore. | ||
1982Srdjan
Serbia5 Posts
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iiGreetings
Canada563 Posts
On August 02 2012 01:27 nucLeaRTV wrote: wait, wasn't ctrl+f the team color changer? beleif that is alt+f.. and i thought that screen lock placements were like f1-4 | ||
Jordan_
Italy50 Posts
EU: http://eu.battle.net/sc2/en/forum/topic/5071487208?page=1#2 US: http://us.battle.net/sc2/en/forum/topic/6232903600 | ||
1982Srdjan
Serbia5 Posts
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ZenithM
France15952 Posts
On August 03 2012 21:08 1982Srdjan wrote: sigh... Its used when you have multiple buildings/units in one control group that are not on the same screen(not in the same field of view). Examples: 7 Zerg hatcheries in one control group you want to go to one. 10 rax in one control group you want to go to the one that is badly positioned and the tech lab wont build on it... Hmm ok, I don't really see how a good player could need that (in fact, I've never seen any streamer use it :D). You can use the "base camera" to switch between hatcheries, although many prefer location saves. But point taken, I guess it's useful if you're used to playing like that. | ||
1982Srdjan
Serbia5 Posts
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Plexa
Aotearoa39261 Posts
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