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autoexec.cfg

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tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 15 2012 09:56 GMT
#1
// By tauon
// 15/5/12, v.1.0

// Use launch conditions: -console -novid
// -console enables console and -novid disables intro video


con_enable "1" // Enables the console

// List of channels you want to be added to by default
chat_join "teamliquid" // Join Teamliquid chat channel
chat_join "boredaussie"
chat_join "Australia"

// BASIC SETTINGS

dota_screen_shake "0" // Screen will no longer shake when certain are cast
dota_force_right_click_attack "1" // Can now right-click to deny
dota_disable_range_finder "0" // When spell is selected, range finder is shown
dota_minimap_hero_size "700" // Increases the size of heroes on the minimap
dota_player_multipler_orders "1" // Hold ctrl to give order to all units
dota_player_units_auto_attack "0" // Disables hero autoattack
dota_unit_fly_bonus_height "10" // Decreases height of flying units significantly (Default: 150)
dota_always_show_player_names "1" // Always show player names
dota_ability_quick_cast "1" // Doubletapping to selfcast

dota_sf_game_end_delay 0 // Make results appear immediately after game ends

// dota_minimap_simple_colors 1 // Makes minimap colour scheme similar to WC3/Dota 1 (to turn off, set to 0)
// dota_ability_quick_cast 1 // Double tapping item/ability applies it to yourself (to turn off, set to 0)

// Health Bar, makes hp changes instantaneous if set to 0 without quotations
// dota_health_hurt_decay_time_max "0.4" // Default is 0.8
// dota_health_hurt_decay_time_min "0.15" // Default is 0.3
// dota_health_hurt_delay "0.05" // Default is 0.1
// dota_pain_decay "0.4" // Default is 0.8
// dota_pain_factor "1.5" // Default is 3
// dota_pain_multiplier "0.4" // Default is 0.8


// dota_killcam_show 1 // Enables information updon death (Default: 0)
// dota_health_per_vertical_marker "250" // Health segmenting in the lifebar (default 250)
// dota_health_marker_major_alpha "255" // Opacity major healthbar divider (default 255, 0=invisible 255=opaque)
// dota_health_marker_minor_alpha "128" // Opacity minor healthbar divider (default 128, 0=invisible 255=opaque)
// dota_hud_healthbar_number "1" // Health number above the lifebar on (default 1)
// dota_minimap_misclick_time "0.4" // Threshold delay to accept minimap clicks (default 0.2)
// dota_camera_accelerate "10" // Decelerating map scroll (50 = insta stop, 1 = smooth slowdown, vanilla DotA would be 50)
// dota_camera_speed "3682" // Scrolling speed (vanilla DotA-like is 6500, default 3000)
// dota_camera_disable_zoom "1" // Disables mousewheel zoom (default 1)

// dota_unit_multiple_selection "1" // ???

// SOUND
// volume "0.05" // Volume adjusted for teamspeak
// snd_musicvolume "0" // Ingame music volume (Min "0" Max "1.0")


// Choose lobby avatar
// dota_set_avatar 0 //- Default
// dota_set_avatar 1 //- Crystal Maiden
// dota_set_avatar 2 //- Kunkka
// dota_set_avatar 3 //- Faceless Void
dota_set_avatar 4 //- Furion
// dota_set_avatar 5 //- Yurnero
// dota_set_avatar 6 //- Bloodseeker
// dota_set_avatar 7 //- Lich
// dota_set_avatar 8 //- Axe
// dota_set_avatar 9 //- Pudge
// dota_set_avatar 10 //- Puck

// Frame rate
fps_max "60" // Halves the default fps
mat_vsync "1" // Stops screen refresh rate exceeding refresh rate of monitor
mat_triplebuffered "1" // Enable with vsync if fps is less than 60 (0 Disables, 1 Enables)

// FOR LOW SPEC PCs
// dota_cheap_water 1
// cl_globallight_shadow_mode 0
// r_deferred_height_fog 0
// r_deferred_simple_light 1
// r_screenspace_aa 0
// mat_vsync 0 // (Need to delete mat_vsync "1" line)

// PING

net_graphinsetbottom "418" // 100 to place below scoreboard
net_graphinsetright "-80" // 600 to place below scoreboard
net_graphproportionalfont "0" // Resize font
net_graph "1"
alias "showgraph" "showgraph_off"
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
bind "F10" "showgraph"


// INTERNET CONNECTION

rate "80000" // Total amount of bandwidth Dota 2 may use (40000)
cl_updaterate "40" // Amount of updates recieved from server per second (20)
cl_cmdrate "40" // Amount of updates sent to server per second (20)

cl_interp "0" // cl_interp 1 / cl_updaterate * (cl_interp_ratio ) (Default 0.1)
cl_interp_ratio "1" // Multiplies final result of cl_interp (Default 2)
cl_smoothtime "0.01" // When errors occur smooth display over X time, 0 Disables (Default 0.1)

// SCRIPTS

// Shows scoreboard and APM in the console
alias "+showboard" "+showscores;dota_apm"
alias "-showboard" "-showscores;"
bind "\" "+showboard" // Show Netgraph and APM

// Shows 1025 rangeunits, the proximity range to be revealed while smoked, 1300 = lvl4 pudge hook range, 700 = tower range, 1150 = dagger range
alias "+range" "dota_range_display 1025"
alias "-range" "dota_range_display 0"
bind "]" "+range" // Show Range Radius


// BINDINGS

bind "u" "dota_learn_stats"
bind "F8" "exec autoexec.cfg" // Executes this autoexec again
bind "F11" "toggleconsole" // Open Console
dota_shop_force_hotkeys 1 // Adds hotkeys to shop (to turn off the set 0)
bind "." "toggleshoppanel" // Open Shop

// Chat Bindings
bind "p" "say_team miss top"
bind "," "say_team miss bottom"
bind "l" "say_team miss mid"
bind "k" "say_team re"
bind "n" "say_team b"
bind "m" "say_team care"

// `Useful' console commands:
// dota_apm Retrieve average APM for last game
// net_graph # # = 0, 1, 2, 3, 4
// cl_showfps check frame rate
Road to 6sange
Azera
Profile Blog Joined December 2010
3800 Posts
May 15 2012 09:57 GMT
#2
What's this?
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
May 15 2012 10:06 GMT
#3
On May 15 2012 18:57 Azera wrote:
What's this?

Exactly what the title says it is
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 15 2012 10:10 GMT
#4
it's a dota 2 config file that he likely was requested to post by someone
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
Last Edited: 2012-05-15 10:16:22
May 15 2012 10:14 GMT
#5
Why would you use max_fps 60? For me that was always the BIGGEST issue with Warcraft III, and subsequently DotA 1, you could not increase the max fps 60, so the game was always slightly choppy.

Edit: Also, generally it's not a good idea to enable v_sync. It can cause input delay.
facebook.com/PandaTank \\\ @PandaTankSC2
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
May 15 2012 10:22 GMT
#6
On May 15 2012 19:14 PandaTank wrote:
Why would you use max_fps 60? For me that was always the BIGGEST issue with Warcraft III, and subsequently DotA 1, you could not increase the max fps 60, so the game was always slightly choppy.

Edit: Also, generally it's not a good idea to enable v_sync. It can cause input delay.

shit man you actually know what you are talking about ! haha this all looks like jibberish to me T_T
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-05-15 10:25:16
May 15 2012 10:23 GMT
#7
I love valve, coming from competetive cs player all you wanted to know was available in cfg files. cfgs were a godsend on lans.

Net_graph, cl_showfps and whole bind "x" "xxxxx" bring back memories

and its interesting to see dota2 have identical client net code (rate cl_updaterate, cl_cmdrate cl_rate) commands like it was on H-L engine.
Ex_interp ex_interp !!!
Stork[gm]
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
May 15 2012 10:36 GMT
#8
It may be a leftover from the bad old DOS days, but I always get twitchy when game developers start naming files after system influencing files. If you wonder why this is a bad thing, google "Eve Online + boot.ini". One bad patch and you get a brick.

That said, interesting that within the first few lines I knew not only what kind of file it was but what game it applied to - and changes don't require some kind of registry hack. #Urdoinitrite
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 15 2012 11:07 GMT
#9
Thanks for sharing but I don't get why this is it's own blog.
@RealHeyoka | ESL / DreamHack StarCraft Lead
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