• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:02
CEST 12:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups0WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
+50 646008013 ¿Cómo comunicarte con aeromexico cos Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
¿Cómo llamar a telefono jetblue santo domingo? US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1525 users

TvP Lategame comment from Blizzard - Page 25

Forum Index > Closed
Post a Reply
Prev 1 23 24 25 26 27 112 Next
nOondn
Profile Joined March 2011
564 Posts
Last Edited: 2012-05-04 13:44:06
May 04 2012 13:41 GMT
#481
On May 04 2012 22:25 Shiori wrote:
A lot of people here are misunderstanding what Blizzard is saying. They're not saying that Protoss has an advantage as games go longer. They're saying that if you started up Sc2 and loaded up a game where both players just start maxed out on their best comps on 5 bases, Protoss has an advantage. These two things are very different. Why? Because in a real game you can't just blindly pursue your lategame composition; you need to deal with the other two thirds of the game. It's like discussing whether 200/200 Void Ray is overpowered. Who cares? It's inconceivable that anyone would ever get it. Similarly, I have yet to see a PvT where a Protoss is maxed on Archon/Colossus/Templar/Stalker with a complement of Chargelots and the Terran has actually made even the slightest effort to do anything all game.

For comparison's sake, look at PvZ and TvZ: in both cases, Zerg is stronger in the lategame. But guess what? If you gave Terrans and Protoss's their "true" lategame composition (i.e. Void Ray/Carrier/Archon/Colossus/Stalker or something ridiculous) then there wouldn't be a problem at all walking over BL/Infestor. The fact is, though, that you simply can't do this in a real game because teching in Sc2 is all about teching safely, and there's no way to safely tech to Carriers until it's too late.

The reason Terran players are losing in the lategame is twofold: first, it's because the average mid-Masters Terran thinks he's MKP, whines about Protoss being too easy to micro, and sucks at micro himself. Unless you are top GM or a professional player, you are not some god of micro who's only losing games because of Protoss. Stutter stepping is not difficult or indicative of one's ability to micro. Splitting Marines can be, but it depends on the context. I see so many Terran players suiciding Ghosts on the ladder, or completely failing to macro because they're trying to be cute with Vikings. Until you stop doing things like this, stop complaining that Protoss doesn't have to micro enough, because you're nowhere near the ceiling for micro with your own race.

Second, Terran players on ladder (in my experience in NA Masters) don't macro well. They try to do a Medivac timing (which is fine) but they overcommit and get behind without even realizing it. From there, they can stay in the game just by producing well and trying to drop, but for the love of God: when it's 20 minutes in, you need to have more than 12 Barracks. This baffles me to no end. You complain that Protoss can warp in 25 Chargelots, but you refuse to make more than half that number of Raxes? Sorry, that's not going to cut it, especially when you live or die based on how fast you can reinforce.

The best style of TvP is to 1rax FE into a Medivac timing which doesn't over-commit or sacrifice upgrades. From there, you should be aiming for a high Ghost count lategame so that if you trade well, you'll have 5-6 EMPs left after the battle, enabling your reinforcements to easily mop up the Chargelot/Archon warpin.


i bet you begin to play on korean ladder and see what happend ...... ,i would say eventhough you macro well enough but in the end you will lose in late game situation.
Mid Master Terran @ kr server fighting !!!
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
May 04 2012 13:42 GMT
#482
I think TvP is a match up for where the terran wants to do as much damage as possible in the early-mid so they can have a chance in the late game. A 3 base toss with 12 warpgates is soo hard to beat
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
May 04 2012 13:43 GMT
#483
its much easier for terran than for protoss to go into the lategame with an advantage, thats what blizzard means. if both players just do nothing and it gets to lategame Protoss has the edge.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 04 2012 13:43 GMT
#484
On May 04 2012 22:41 nOondn wrote:
Show nested quote +
On May 04 2012 22:25 Shiori wrote:
A lot of people here are misunderstanding what Blizzard is saying. They're not saying that Protoss has an advantage as games go longer. They're saying that if you started up Sc2 and loaded up a game where both players just start maxed out on their best comps on 5 bases, Protoss has an advantage. These two things are very different. Why? Because in a real game you can't just blindly pursue your lategame composition; you need to deal with the other two thirds of the game. It's like discussing whether 200/200 Void Ray is overpowered. Who cares? It's inconceivable that anyone would ever get it. Similarly, I have yet to see a PvT where a Protoss is maxed on Archon/Colossus/Templar/Stalker with a complement of Chargelots and the Terran has actually made even the slightest effort to do anything all game.

For comparison's sake, look at PvZ and TvZ: in both cases, Zerg is stronger in the lategame. But guess what? If you gave Terrans and Protoss's their "true" lategame composition (i.e. Void Ray/Carrier/Archon/Colossus/Stalker or something ridiculous) then there wouldn't be a problem at all walking over BL/Infestor. The fact is, though, that you simply can't do this in a real game because teching in Sc2 is all about teching safely, and there's no way to safely tech to Carriers until it's too late.

The reason Terran players are losing in the lategame is twofold: first, it's because the average mid-Masters Terran thinks he's MKP, whines about Protoss being too easy to micro, and sucks at micro himself. Unless you are top GM or a professional player, you are not some god of micro who's only losing games because of Protoss. Stutter stepping is not difficult or indicative of one's ability to micro. Splitting Marines can be, but it depends on the context. I see so many Terran players suiciding Ghosts on the ladder, or completely failing to macro because they're trying to be cute with Vikings. Until you stop doing things like this, stop complaining that Protoss doesn't have to micro enough, because you're nowhere near the ceiling for micro with your own race.

Second, Terran players on ladder (in my experience in NA Masters) don't macro well. They try to do a Medivac timing (which is fine) but they overcommit and get behind without even realizing it. From there, they can stay in the game just by producing well and trying to drop, but for the love of God: when it's 20 minutes in, you need to have more than 12 Barracks. This baffles me to no end. You complain that Protoss can warp in 25 Chargelots, but you refuse to make more than half that number of Raxes? Sorry, that's not going to cut it, especially when you live or die based on how fast you can reinforce.

The best style of TvP is to 1rax FE into a Medivac timing which doesn't over-commit or sacrifice upgrades. From there, you should be aiming for a high Ghost count lategame so that if you trade well, you'll have 5-6 EMPs left after the battle, enabling your reinforcements to easily mop up the Chargelot/Archon warpin.


i bet you begin to play on lorean ladder and see what happend ...... ,i would say eventhough you macro well enough but in the end you will lose in late game situation.

Sure, I probably would. I don't claim to be a pro player. When I lose games, it's because I played worse than my opponent. I'm sick of ladder Terrans (i.e. most of this forum) complaining about how they lost to some "terrible" Protoss on ladder. That's the root of all this QQ and everyone knows it. If one looks at the professional scene, there's anything but a tradition of Protoss dominance against Terran. Seriously, aside from this season of the GSL, where is Protoss destroying Terran? I mean, the last buff to Protoss was awhile ago, so I'm curious as to why one season of GSL suddenly means Toss is imbalanced, despite Terrans collecting wins fairly well at other tournaments.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 04 2012 13:44 GMT
#485
On May 04 2012 22:43 Kaitokid wrote:
its much easier for terran than for protoss to go into the lategame with an advantage, thats what blizzard means. if both players just do nothing and it gets to lategame Protoss has the edge.

Which is exactly the same way that PvZ and TvZ work, except Terran against Protoss has a better ability to harass than Protoss against Zerg, and in the midgame Zerg has significantly better map control than Terran.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
May 04 2012 13:45 GMT
#486
Asymmetric design, I really like this principle.
nOondn
Profile Joined March 2011
564 Posts
May 04 2012 13:45 GMT
#487
On May 04 2012 22:43 Shiori wrote:
Show nested quote +
On May 04 2012 22:41 nOondn wrote:
On May 04 2012 22:25 Shiori wrote:
A lot of people here are misunderstanding what Blizzard is saying. They're not saying that Protoss has an advantage as games go longer. They're saying that if you started up Sc2 and loaded up a game where both players just start maxed out on their best comps on 5 bases, Protoss has an advantage. These two things are very different. Why? Because in a real game you can't just blindly pursue your lategame composition; you need to deal with the other two thirds of the game. It's like discussing whether 200/200 Void Ray is overpowered. Who cares? It's inconceivable that anyone would ever get it. Similarly, I have yet to see a PvT where a Protoss is maxed on Archon/Colossus/Templar/Stalker with a complement of Chargelots and the Terran has actually made even the slightest effort to do anything all game.

For comparison's sake, look at PvZ and TvZ: in both cases, Zerg is stronger in the lategame. But guess what? If you gave Terrans and Protoss's their "true" lategame composition (i.e. Void Ray/Carrier/Archon/Colossus/Stalker or something ridiculous) then there wouldn't be a problem at all walking over BL/Infestor. The fact is, though, that you simply can't do this in a real game because teching in Sc2 is all about teching safely, and there's no way to safely tech to Carriers until it's too late.

The reason Terran players are losing in the lategame is twofold: first, it's because the average mid-Masters Terran thinks he's MKP, whines about Protoss being too easy to micro, and sucks at micro himself. Unless you are top GM or a professional player, you are not some god of micro who's only losing games because of Protoss. Stutter stepping is not difficult or indicative of one's ability to micro. Splitting Marines can be, but it depends on the context. I see so many Terran players suiciding Ghosts on the ladder, or completely failing to macro because they're trying to be cute with Vikings. Until you stop doing things like this, stop complaining that Protoss doesn't have to micro enough, because you're nowhere near the ceiling for micro with your own race.

Second, Terran players on ladder (in my experience in NA Masters) don't macro well. They try to do a Medivac timing (which is fine) but they overcommit and get behind without even realizing it. From there, they can stay in the game just by producing well and trying to drop, but for the love of God: when it's 20 minutes in, you need to have more than 12 Barracks. This baffles me to no end. You complain that Protoss can warp in 25 Chargelots, but you refuse to make more than half that number of Raxes? Sorry, that's not going to cut it, especially when you live or die based on how fast you can reinforce.

The best style of TvP is to 1rax FE into a Medivac timing which doesn't over-commit or sacrifice upgrades. From there, you should be aiming for a high Ghost count lategame so that if you trade well, you'll have 5-6 EMPs left after the battle, enabling your reinforcements to easily mop up the Chargelot/Archon warpin.


i bet you begin to play on lorean ladder and see what happend ...... ,i would say eventhough you macro well enough but in the end you will lose in late game situation.

Sure, I probably would. I don't claim to be a pro player. When I lose games, it's because I played worse than my opponent. I'm sick of ladder Terrans (i.e. most of this forum) complaining about how they lost to some "terrible" Protoss on ladder. That's the root of all this QQ and everyone knows it. If one looks at the professional scene, there's anything but a tradition of Protoss dominance against Terran. Seriously, aside from this season of the GSL, where is Protoss destroying Terran? I mean, the last buff to Protoss was awhile ago, so I'm curious as to why one season of GSL suddenly means Toss is imbalanced, despite Terrans collecting wins fairly well at other tournaments.

Well you didn't understand about "Map pool"
Mid Master Terran @ kr server fighting !!!
mcc
Profile Joined October 2010
Czech Republic4646 Posts
May 04 2012 13:46 GMT
#488
On May 04 2012 22:39 ntssauce wrote:
you can't harras as terran if protoss uses an all in stratagy like 7 gate, because every part of your army is important. you can't send any part out on the map , without the fear to die.

You do not need to harass if he is doing 7-gate. You just need to defend well and be ahead without harassment.
Rob28
Profile Joined November 2010
Canada705 Posts
May 04 2012 13:50 GMT
#489
If you're going to try to nerf protoss lategame, you damn well better nerf terran midgame and harass too. Or is all the complaining from Terrans who let the game progress to lategame, and are sad because they lose after their own inept playing?
"power overwhelming"... work, dammit, work!
owlofhell
Profile Joined March 2012
17 Posts
May 04 2012 13:51 GMT
#490
My point is "play better." At the top pro level, Terrans beat Protoss quite consistently. On ladder, Terrans (in this thread and others) have complained that they're microing their hearts out and the Protoss is just a-moving. This is false and shouldn't be perpetuated anymore.


Well, for instance here is my winrate percentages from March out of 30 respective matches:
TvZ: 53%
TvT: 67%
TvP: 23%

So you are saying that my macro and micro sucks, even tho i am able to win zerg and terran in the lategame?
YEAH!
Shiori
Profile Blog Joined July 2011
3815 Posts
May 04 2012 13:52 GMT
#491
On May 04 2012 22:51 owlofhell wrote:
Show nested quote +
My point is "play better." At the top pro level, Terrans beat Protoss quite consistently. On ladder, Terrans (in this thread and others) have complained that they're microing their hearts out and the Protoss is just a-moving. This is false and shouldn't be perpetuated anymore.


Well, for instance here is my winrate percentages from March out of 30 respective matches:
TvZ: 53%
TvT: 67%
TvP: 23%

So you are saying that my macro and micro sucks, even tho i am able to win zerg and terran in the lategame?

You suck at the matchup, yes. I don't see why this is so difficult to accept. Tonnes of (even pro) players are notoriously awful at particular matchups despite being very good at others. In March I had something like a 30% winrate in PvZ, but now it's a contender for my best matchup. It has little to do with balance. You're just doing something wrong.
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
Last Edited: 2012-05-04 13:55:45
May 04 2012 13:55 GMT
#492
bad design = bad problems later
lol
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
May 04 2012 13:55 GMT
#493
Blizzard is so fucking stupid. The mere fact that they are looking at "global ladder results" to try and determine balance is ridiculous. The only way to properly balance the game is to look at the very top level and the very top level alone. For example, if everyone played lategame TvP the style PartinG plays it Blizzard's "global ladder results" would be a LOT different. Jesus, it's almost like Blizzard doesn't give a fuck about e-sports...
"The flame that burns twice as bright burns half as long." - Lao Tzu
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
May 04 2012 13:58 GMT
#494
Guess it'S time to play like blizzard intents you to: All in like a mofo on 2 bases every game. Fun times...
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-05-04 13:59:46
May 04 2012 13:59 GMT
#495
mmm is it really a problem that you have to turtle in your base till your siege tank is out because otherwise goons will just stomp you, but afterwards your tanks and spidermines will dominate the map, until the toss is able to reach the lategame, shifting the advantage once again. Ooops wrong game.
Don't really see a problem in tvp, its actually quiet fun to play, even though i would prefer to have a t3 option as terran. This is denied though by the fact, that i have to do midgame aggression.
Wonder though why midgame aggression means 2 base allin, normally i go 90 workers 4 base to survive the lategame against toss and don't have all ghosts on 1 group in the front and have them roasted by storms and colossus and think afterwards, why did i lose this.
Lately tosses are the ones that do the aggression though, since they found out the immortal range buff is pretty nice to rush terran.
Virid
Profile Joined November 2010
United States130 Posts
May 04 2012 13:59 GMT
#496
I'm once again legitimately embarrassed for the quality of posts in this thread. It's rife with low-level theorycrafting and intense word-twisting of Blizzard's post to fit their terrible low-level theorycraft. I apologize to anyone hoping for a legitimate discussion and having to deal with this trash.

Blizzard said midgame strength fine as long as it can't be easily countered by an obvious strategy, like turtling to weather a midgame push. This one sentence shits all over 99% of the posts in this thread that repeat each other and circlejerk so hard they're threatening to rip each other's dicks off.
Artisian
Profile Joined October 2010
United States115 Posts
May 04 2012 13:59 GMT
#497
If terran players press that mid-game advantage, then protoss can’t necessarily get into the late game at their full potential, which can nullify any advantage they might have had.


Everyone, please read that 2 or 3 times.

If protoss even has to devote resources to defending in the midgame (regardless of if aggression comes or not) that don't go into the deathball, T comes out even with P. T doesn't have to allin before 15 min at all, they just have to force toss to slow down.

Also, please consider this:

To put it another way, mirror matches already show us what StarCraft II looks like when both opposing forces have identical strengths at each stage of the game.


watching tvp when both races are too similar will be infinitely more boring than watching 1 or 2 base allins.
Supply is a conspiracy against me...
AdmrlAwesome
Profile Joined March 2012
Germany37 Posts
May 04 2012 13:59 GMT
#498
A said in several older Threads: Terran profit grandly from good micro, but referring to TopGSL-micro as standard leaves back all the suffering Terrans in lower leagues behind, that dont manage to move every marine singulary for dodging a storm.

Ghosts are the designed counterpart to Hitemps, but with the major diffrence that on near same investments ghosts just dont deal any damage. As Protoss you get hit by several EMPs, you pull back losing some gateunits in the progress, which are instantly replenished. As terran you get hit by 2-3 storms and your whole army is gone. Imo a simple buff of radius or damage of storms would be a great benefit for lategame TvP.
Nitmal blaue lichd das dan wird bodnkalaschnikof chance gegen Magrins! Einfach schißt die boden an bis tod und dan einschlagt die fenster von prodoss haus und schändn die probe! -- Ferrix
owlofhell
Profile Joined March 2012
17 Posts
May 04 2012 14:01 GMT
#499
You suck at the matchup, yes. I don't see why this is so difficult to accept. Tonnes of (even pro) players are notoriously awful at particular matchups despite being very good at others. In March I had something like a 30% winrate in PvZ, but now it's a contender for my best matchup. It has little to do with balance. You're just doing something wrong.

Me and half of the other terrans...

Not so long ago i recall a poll on teamliquid "whats your worst matchup?". What do you know, even tho it was to all people, it ended up a huge whine-fest between terran and protoss, because 70% of terrans chose TvP as their wealest match-up. Well, its obviously a huge troll, all terrans decided vote for TvP just for kicks, to stir things up.

Really, why people keep thinking that they now exactly the reason why things are wrong, despite having suffisent knowledge about the problem?

P.S. I recently tried out protoss, just for kicks (got my hands on a guest past). I'm plat terran, never played protoss before, literally. After 4 hours of play + some research, i got to plat and growing higer and faster than my terran acc. Well, its obviously cause my hands are better suited to plat protoss.
YEAH!
Garmer
Profile Joined October 2010
1286 Posts
May 04 2012 14:03 GMT
#500
On May 04 2012 22:58 OmegaKnetus wrote:
Guess it'S time to play like blizzard intents you to: All in like a mofo on 2 bases every game. Fun times...


or go back to a better game like you know....BW?
Prev 1 23 24 25 26 27 112 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group C
Snow vs Sharp
Jaedong vs Mini
Afreeca ASL 3552
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech84
StarCraft: Brood War
Sea 2006
Bisu 1756
Calm 1695
Flash 1627
actioN 589
Rain 512
Hyun 407
Stork 344
BeSt 340
Hyuk 336
[ Show more ]
Zeus 274
EffOrt 248
firebathero 193
Rush 107
Dewaltoss 79
Mind 60
Aegong 60
Soulkey 53
Liquid`Ret 47
Movie 40
sSak 20
Noble 20
Bale 19
Sacsri 11
Mong 9
Hm[arnc] 6
yabsab 5
PianO 3
SilentControl 2
Dota 2
BananaSlamJamma265
League of Legends
JimRising 541
Counter-Strike
olofmeister1301
shoxiejesuss349
x6flipin131
Other Games
ceh9582
Happy270
crisheroes215
XaKoH 176
Mew2King63
NeuroSwarm47
Organizations
StarCraft: Brood War
UltimateBattle 100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
58m
Monday Night Weeklies
5h 58m
OSC
13h 58m
Sparkling Tuna Cup
23h 58m
Afreeca Starleague
23h 58m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 13h
LiuLi Cup
2 days
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
3 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Constellation Cup
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.