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Leenock Gameplay Analysis ZvT ZvZ ZvP

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Stevom188
Profile Joined December 2011
United States10 Posts
December 13 2011 19:28 GMT
#1
So, I have been enthralled with Leenock's gameplay lately and I wanted to emulate his style of play with his precise upgrade timings and constant pressure to break through any armor as shown through his amazing performances in GSL and MLG.

I have noticed that Leenock's play is very reactionary, so I analyzed his play to see his decisions and the reasons why he gets upgrades and expands when he does.

These are some guidelines/build orders that I came up with to be applicable in most situations and timings that I should be aware of. Since I am only a high platinum player, I was wondering if you guys could add analysis, critique, or steps to my guide? That would be greatly appreciated!

General ZVT
Strat Vs Common Hellion pressure & Bio Push
eg: Leenock vs MVP Xel Naga Bio, Leenock vs Clide G1 Taldarim ZVT,

1min
• 10 OL
• 10 Scout
2 min
• 15 Hatch First
• Extractor Before Pool (Delay as much as Possible) Scout Pressure
4 min
• 2 Queens when 2 Hatches Finish
• ZSpeed ASAP
4-6min
• 8-10 Zerglings
• Another Queen(Creep)
• Spine Crawler
• Evolution Chamber(Can come later but to block Hellions)
7min
• Macro Hatch(If Ground Push)
• OR Lair & Some Extractors(If Scout Air) Delay Lair as much as possible
7min-8min
• Baneling Nest(Before Lair)
• Lair(If Macro Hatch) & Extractors
• Macro Hatch(If Lair)
• Garmor1
10 min-11min *BIO PUSH*
• Spire ASAP
• 3rd Expand (must earlier if Lair First)
• Upgrades
o Burrow
o Bspeed
o Flier Attack1
o Keep Upgrading
12-13min
• Expand Again 1 or 2 times
14min
• Infestor Pit
15min
• Hive
• 3 infestors
17min
• Push to Broodlords
• Keep Upgrading
• Preemptively Make Corruptors


General ZVZ Strategy
Small Maps: Xel Naga
Eg: Leenock vs Ducky ZVZ MLG Xel Naga Rush Build
• 7pool
• Drone Up using Double Extractor Trick
• At 12 Drones stop
• Build 2Queens(Put in choke) to defend against counter, 6 lings to attack
• Get Extract Next
o Banelings
o Zspeed
***Morph banelings away from vision

ZVZ
Big Maps: Antigua, Taldarim, Metalopolis, Shattered
Eg: Leenock vs IDRA ZVZ MLG Taldarim, Leenock vs IDRA ZVZ MLG Metalopolis ***Early Econ, High Pressure transition to Mutas
2-3min
• 15 Hatch
• 15 Ex or(any order)
• 15 Pool Timed to When Hatches Finish
4min-5min
• 2 queens
• Build 6 Early Zerglings(2 Drone on gas) then
• Spine (defend against counter)
5min
• Prepare to midgame push get
o Zspeed
o Baneling Nest
6min
• 32 supply Build Zerglings(Harass run into main kill queens)
• Extractors
• Evo Chamber
7min
• Get Lair
• Spine(Defense against counters)
• Garmor1
9min
• Expand
• Spire
• Upgrades
o Bspeed
o Fattack1
o Mattack1
o Check for enemy third, apply pressure
10min
• Make sure you have economic lead over enemy, can transition back to roach, hydra, infestor
• ***Likely Roach, Hydra attack, Use speed banelings to kill hydras, clean up rest with zerglings and mutas


ZVP General Strategy
Route 1 (Early)Roach Pressure open chokes (Xelnaga):
(All in or Slowing Down Expansion): FFE or FEF (Try to Deny or Delay Expand while
Eg: Leenock vs Naniwa MLG when he FFE

Gaining Econ Lead
1 min:
• 10 OL
• 10 Drone Scout for
1-2min
• 13 Extractor
• 14 Pool
3-4min
• 4 Zerglings deny scouting kill probe
• Queen
• Zspeed
• Expand
• Roach warren with expand then cancel expand and all in (game over)
• 3:45 Overlord Scout
5 min (If not all in):
• 22 Roach Warren
• 2 OL(prevent getting supply capped)
• 8 or more Roaches
6min:
• Drone up
7min-8min:
• Queen#2
• Evo
9min:
• If delay, Protoss will likely harass with Dt’s or Voidrays
• Against Dt’s: Get Overseer ASAP
• Against Voidrays:
o 2 more queens, Spores
o Macro Hatch (hold off with queens and spores)
o Rattack 1, 3 Extractors
10min:
• Lair
• Hydras
11 min:
• Hydras (Collosus push will come at 14min)
12min:
• Hydra Range
• Rattack 2
• Infestor Den
• Build 3 Infestors
13-14min:
• Expand
• Glial Recon
• Spire
• Mattack 1
14-15min:
• Colossus Push should be coming, prepare with Corruptors, delay army with infestors


ZVP Econ game
Route 2: If 1 Gate wall, expect expand at 6min or some sort of tech harass, blink, dt’s, robo, voidrays

1min:
• 10 overlord
• 10 Scout
2-3min:
• 15 - pool/hatch (your preference)
• 18-19 - gas (your choice, normally after spawning pool finishes is my timing)
4min:
• Zspeed then 1 drone on gas
• 18-21 - third base (only vs forge expand, can be put down after protoss starts his natural read overview for a more detailed view)
5min:
• 27-35 - Roach warren (this is very dependent on if he is 3 gate fe'ing/4gate if he forge fast expands make it same time you start lair)

6min:
• make an evo chamber

7min
• Garmor1
• put both drones back on gas
• 2 More Extractors
8min
• Lair

9min
• Garmor1
• Mattack 1
• Burrow
• Infestation Pit
• If air
o Hydras
• No air:
o Spire(transition to broodlords)
10min
• Expand
• Stall and Defend against colossus push(corruptors)
• Transition to Broodlords











"The past is dead and buried."
Catgroove
Profile Joined June 2011
Sweden67 Posts
December 13 2011 19:35 GMT
#2
Putting supply and time in front of units and buildings is not analysing.

Stevom188
Profile Joined December 2011
United States10 Posts
Last Edited: 2011-12-13 19:41:20
December 13 2011 19:38 GMT
#3
There's a reason why I chose those timings because they aren't the same in every game. I looked at 10+ games for each matchup. It's meant to serve as a general guideline and there are many fine nuances within each timing in which certain goals should be aimed for.

What I did was I copied down everything Leenock did during his games for a lot of games of a matchup. Then I refined it into these general builds.
"The past is dead and buried."
gibb
Profile Joined March 2010
Sweden288 Posts
Last Edited: 2011-12-13 19:40:43
December 13 2011 19:40 GMT
#4
These are notes and they can be part of the material for an analysis.Perhaps turn them into a flowchart?
Manners.
Stevom188
Profile Joined December 2011
United States10 Posts
December 13 2011 19:42 GMT
#5
On December 14 2011 04:40 gibb wrote:
These are notes and they can be part of the material for an analysis.Perhaps turn them into a flowchart?


I could put them into a flowchart if I knew how... haha
"The past is dead and buried."
NeonFox
Profile Joined January 2011
2373 Posts
December 13 2011 19:44 GMT
#6
Even though Catgroove's comment was a bit harsh you could turn this into much more. Maybe some links to vods if they are avalaible for free or some replays.
There's some nice stuff in there like his ZvZ general plan but it's still too specific I think
gibb
Profile Joined March 2010
Sweden288 Posts
December 13 2011 19:49 GMT
#7
Gliffy.com has a free flowchart creator if you want to do it. I could be interested in doing such too but I don't really understand all your notes.
Manners.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
December 13 2011 20:35 GMT
#8
Damnit I thought it was going to be analysis, not a build order write up. I mean, seriously: "zergling speed ASAP". Is there ever a time that zergs DON'T get ling speed asap given that there isn't already a roach warren down? Why in the world would you bother to get gas and not get ling speed? The VAST majority of things written here are VERY given, such as morphong tech when lair finishes (spire)

There's no problem with you being a plat player, but if your ANALYSIS is plat level, I wouldn't suggest you make these threads with "analysis" claims. I honestly look at this and can't learn anything from it. T_T
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
December 13 2011 23:44 GMT
#9
This topic fails to meet strategy forum topic guidelines.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
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