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Is it time for a Happy Zelot? - Page 10

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ooozer
Profile Joined August 2011
Germany231 Posts
November 09 2011 18:03 GMT
#181
I don't get it why people are bitching about toss players not bring diversity into their games. Protoss always used every unit they had, except for Carriers and Momaship, though timings have been practised and rejected due to ineffectivity.
T always had an edge over toss, even before the mass usuage of ghost/emp. MMMV beat Gateway Colossi (Yeah protoss didn't use HT well with KA back then. KA nowadays would be freaking imba). After Archon got more vialable and toss opted for archive tech, ghost started their mass rape.
The PvZ death ball imbalance was not a imbalance at all. Roach/Hydra/Ling/Corrupter simply sux against Colossi/Stalker/Sentry/VRay. Due to underusage of infestor, FG got buffed, though FG was already great, not dmg-wise but 8 sec stun which basically ownes anything with Ultra or BLord.Now even deathball fights slightly favor infestor heavy zerg balls, not to mention the mass muta-base-race-play.
Z's and T's keep pretending that Toss does not play to it's fullest, but does terran and zerg do so? I still don't see many ravens in TvZ, or sensor towers (permanent knowledge about what's going on sux eh?), nydus is still underused aswell as ultras.
What's left for toss? Carriers are expensive and usually immediatley counterd by terran and zerg race design, mothership can be used as a mid to lategame harass unit, or the only possible way to kill mass BLord/Infestor (Archontoilet).
the truth is, protoss do not profit from long term macro games, but from gimmicky x-base timing all-ins.
Rabid Wookie
Profile Joined August 2010
United States68 Posts
November 09 2011 18:03 GMT
#182
The Idra quote was classic Idra and have to love it, it really did brighten up my day! I don't understand why there's always thread's going on about how drastic the patch changes are going to make everything. Give it a few days we'll see what happens maybe it will make a substantial difference but meh the only real point to this topic was Idra then Beasty then Jinro.
SushilS
Profile Joined November 2010
2115 Posts
November 09 2011 18:04 GMT
#183
On November 10 2011 01:11 IdrA wrote:
time for a bunch of goddam pussies who were angry they werent getting complete freewins anymore to pull their heads out of their asses.

ROFLMAOOOOOOOOOO
iceiceice: I’m going to make this short; I am the one true tinker player.
Xpace
Profile Joined March 2011
United States2209 Posts
November 09 2011 18:04 GMT
#184
I don't know. If it took all this:
+ Show Spoiler +
StarCraft II: Wings of Liberty - Patch 1.4.2

Balance

PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200

The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300

The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400

The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175

The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250

The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175

The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250


TERRAN
Ghost
EMP radius has been decreased from 2 to 1.5

...to make your race show signs of moving forward, will you be happy?

On November 08 2011 08:29 Plexa wrote:
I hope this makes me a happy zealot

One can only hope.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
November 09 2011 18:06 GMT
#185
I reserve my judgment until we see another Protoss GSL champ, or at least 1 protoss in the round of 4.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-11-09 18:09:59
November 09 2011 18:07 GMT
#186
On November 10 2011 03:04 Xpace wrote:
I don't know. If it took all this:
+ Show Spoiler +
StarCraft II: Wings of Liberty - Patch 1.4.2

Balance

PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200

The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300

The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400

The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175

The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250

The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175

The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250


TERRAN
Ghost
EMP radius has been decreased from 2 to 1.5

...to make your race show signs of moving forward, will you be happy?


All what?
The shield cost correction is minimal and will have no impact on the game and the EMP radius is not a nerf to just help out P.Its the most sane and intuitive thing to be done since the bunker salvage change lol.
People just practice and get better.If protoss starts winning again it will have less to do with the balance changes and more with the time they spent figuring out shit.
Cackle™
Ksquared
Profile Joined July 2011
United States1748 Posts
November 09 2011 18:09 GMT
#187
Shouldn't you wait to see if any of them can get into the Ro8?
eSports for life.
iLike413
Profile Joined October 2011
Canada100 Posts
November 09 2011 18:10 GMT
#188
On November 10 2011 01:13 windsupernova wrote:
I'll quote myself from the patch topic:

Show nested quote +
On November 10 2011 00:59 windsupernova wrote:
Seriously shut up with the crying, even in Code S this season due to the new format a lot of Terrans have dropped out to Code A

RO 32

19 T-> 8 advance(Around 42%)
5 P ->5 advance (100%)
8 Zerg -> 3 advance (37.5%)

Hell one can even argue more that Zerg is now doing badly, but you know? I won't because I actually watched the freaking games.And with Code A full of Z and P I can see a lot of new Z and P getting to Code S next season.

IEM NY:

Zerg in 1st and 2nd and 3rd, P at 4th

IEM Guangzhou
Zerg in 1st
P in 2nd
T in 3rd
P at 4th

MLG Orlando:

P in 1st and 2nd place
T in 3rd
Z in 4th

P and Z are obviously winning stuff at a competitive level. Z and P have been doing fine in Code S too, and in Code A so far all the races are pretty evenly distributed(17 P 16 T 15 Z)

So stop acting as if it is impossible to win as either P or Z because its not. Stop blaming balance because of your ladder FAILS.Hell, even winrates from TLPD are around 50%. Stop acting as if the game was terribly imbalanced when all evidence shows that its not even that bad.

Sad Zealot my ass.



So flawed, would have to take out the TvT and ZvZ results, also, if there was only 1 toss and that toss advanced, you'd probably go "100% herp derp". Really, that means nothing.

On topic; I think it was mentioned before and this still applies, Sad zealot is now the cautiously hopeful zealot.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 09 2011 18:10 GMT
#189
On November 10 2011 02:57 Brotocol wrote:
Show nested quote +
On November 10 2011 02:52 Cyber_Cheese wrote:
On November 10 2011 01:11 IdrA wrote:
time for a bunch of goddam pussies who were angry they werent getting complete freewins anymore to pull their heads out of their asses.

And the "Most times that a single post was quoted in a thread" award is all yours.
Looking for a pro Protoss to weigh in here, already saw Jinro's +1

On November 10 2011 01:24 Brotocol wrote:
On November 10 2011 01:18 chokke wrote:
On November 10 2011 01:12 hippocritical wrote:
On November 10 2011 01:10 TideRoll wrote:
I'm confused, what's a Zelot?


What I'd imagine to be the phonetic American pronunciation of Zealot is.

It's pronounced sea-lot though, so wrong either way.


That's how Scandinavians pronounce it, and technically, it's incorrect.

Zealot = "zellit"

Proof?


http://www.howjsay.com/index.php?word=zealot&submit=Submit

Dude that's more 'Zell-ut'. There is most definitely no 'i'.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
devPLEASE
Profile Joined March 2011
Kenya605 Posts
November 09 2011 18:10 GMT
#190
On November 10 2011 01:11 IdrA wrote:
time for a bunch of goddam pussies who were angry they werent getting complete freewins anymore to pull their heads out of their asses.


Why doesn't IdrA have a special account like incontrol or Tyler do? He's just as good if not better.
(ノ `Д´)ノ︵┻━┻
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 09 2011 18:11 GMT
#191
On November 10 2011 03:03 ooozer wrote:
I don't get it why people are bitching about toss players not bring diversity into their games. Protoss always used every unit they had, except for Carriers and Momaship, though timings have been practised and rejected due to ineffectivity.
T always had an edge over toss, even before the mass usuage of ghost/emp. MMMV beat Gateway Colossi (Yeah protoss didn't use HT well with KA back then. KA nowadays would be freaking imba). After Archon got more vialable and toss opted for archive tech, ghost started their mass rape.
The PvZ death ball imbalance was not a imbalance at all. Roach/Hydra/Ling/Corrupter simply sux against Colossi/Stalker/Sentry/VRay. Due to underusage of infestor, FG got buffed, though FG was already great, not dmg-wise but 8 sec stun which basically ownes anything with Ultra or BLord.Now even deathball fights slightly favor infestor heavy zerg balls, not to mention the mass muta-base-race-play.
Z's and T's keep pretending that Toss does not play to it's fullest, but does terran and zerg do so? I still don't see many ravens in TvZ, or sensor towers (permanent knowledge about what's going on sux eh?), nydus is still underused aswell as ultras.
What's left for toss? Carriers are expensive and usually immediatley counterd by terran and zerg race design, mothership can be used as a mid to lategame harass unit, or the only possible way to kill mass BLord/Infestor (Archontoilet).
the truth is, protoss do not profit from long term macro games, but from gimmicky x-base timing all-ins.

You don't see much nydus because you have to be flat out not paying attention to let nyduses go up. That doesn't happen often at top level game play.

And Ultras suck, they are not only too big, their AI is flat out awful.

4 sec fungal with more damage >>> 8 second fungal.

Lots of T's use sensor towers, I don't know what you're talking about.

Ravens? u srs? I've seen plenty of Terrans trying to use Ravens, it never works out.

Toss has had WPs. Only White Ra was using them though. Sure, they were weak as hell, but he still made them effective. Protoss has been doing the same builds since beta and expecting them to still work. They still FFE FULLY KNOWING that Zerg will get 3 base and lol at you, then complain about it after, instead of figuring out 1 gate expands.

Toss players in the GSL are flat out better than the Terrans their beating, and that's because they are innovating.
I love crazymoving
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 09 2011 18:12 GMT
#192
On November 10 2011 03:10 devPLEASE wrote:
Show nested quote +
On November 10 2011 01:11 IdrA wrote:
time for a bunch of goddam pussies who were angry they werent getting complete freewins anymore to pull their heads out of their asses.


Why doesn't IdrA have a special account like incontrol or Tyler do? He's just as good if not better.

Because a probe killed his CC.
Cackle™
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 09 2011 18:12 GMT
#193
On November 10 2011 03:06 Kimaker wrote:
I reserve my judgment until we see another Protoss GSL champ, or at least 1 protoss in the round of 4.

How would a Toss in the ro4 mean anything? What if he played absolutely terrible in the ro8 and deserved to lose?

I love crazymoving
MethodSC
Profile Joined December 2010
United States928 Posts
November 09 2011 18:12 GMT
#194
So toss started doing something other than 2 base timing attack and are now starting to win games. Well golly gosh I wonder why.
Xpace
Profile Joined March 2011
United States2209 Posts
November 09 2011 18:14 GMT
#195
On November 10 2011 03:07 TheKefka wrote:
Show nested quote +
On November 10 2011 03:04 Xpace wrote:
I don't know. If it took all this:
+ Show Spoiler +
StarCraft II: Wings of Liberty - Patch 1.4.2

Balance

PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200

The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300

The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400

The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175

The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250

The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175

The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250


TERRAN
Ghost
EMP radius has been decreased from 2 to 1.5

...to make your race show signs of moving forward, will you be happy?


All what?
The shield cost correction is minimal and will have no impact on the game and the EMP radius is not a nerf to just help out P.Its the most sane and intuitive thing to be done since the bunker salvage change lol.
People just practice and get better.If protoss starts winning again it will have less to do with the balance changes and more with the time they spent figuring out shit.


That, or 1.4.2 just did the most well-executed timing attack.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
November 09 2011 18:14 GMT
#196
On November 10 2011 02:18 Liquid`Jinro wrote:
Show nested quote +
On November 10 2011 01:11 IdrA wrote:
time for a bunch of goddam pussies who were angry they werent getting complete freewins anymore to pull their heads out of their asses.

Word.


:D

The Sad Zealot was just a bad idea, don't need to see a happy one either.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
-y0shi-
Profile Joined July 2011
Germany994 Posts
November 09 2011 18:15 GMT
#197
On November 10 2011 03:11 Flonomenalz wrote:
Show nested quote +
On November 10 2011 03:03 ooozer wrote:
I don't get it why people are bitching about toss players not bring diversity into their games. Protoss always used every unit they had, except for Carriers and Momaship, though timings have been practised and rejected due to ineffectivity.
T always had an edge over toss, even before the mass usuage of ghost/emp. MMMV beat Gateway Colossi (Yeah protoss didn't use HT well with KA back then. KA nowadays would be freaking imba). After Archon got more vialable and toss opted for archive tech, ghost started their mass rape.
The PvZ death ball imbalance was not a imbalance at all. Roach/Hydra/Ling/Corrupter simply sux against Colossi/Stalker/Sentry/VRay. Due to underusage of infestor, FG got buffed, though FG was already great, not dmg-wise but 8 sec stun which basically ownes anything with Ultra or BLord.Now even deathball fights slightly favor infestor heavy zerg balls, not to mention the mass muta-base-race-play.
Z's and T's keep pretending that Toss does not play to it's fullest, but does terran and zerg do so? I still don't see many ravens in TvZ, or sensor towers (permanent knowledge about what's going on sux eh?), nydus is still underused aswell as ultras.
What's left for toss? Carriers are expensive and usually immediatley counterd by terran and zerg race design, mothership can be used as a mid to lategame harass unit, or the only possible way to kill mass BLord/Infestor (Archontoilet).
the truth is, protoss do not profit from long term macro games, but from gimmicky x-base timing all-ins.

You don't see much nydus because you have to be flat out not paying attention to let nyduses go up. That doesn't happen often at top level game play.

And Ultras suck, they are not only too big, their AI is flat out awful.

4 sec fungal with more damage >>> 8 second fungal.

Lots of T's use sensor towers, I don't know what you're talking about.

Ravens? u srs? I've seen plenty of Terrans trying to use Ravens, it never works out.

Toss has had WPs. Only White Ra was using them though. Sure, they were weak as hell, but he still made them effective. Protoss has been doing the same builds since beta and expecting them to still work. They still FFE FULLY KNOWING that Zerg will get 3 base and lol at you, then complain about it after, instead of figuring out 1 gate expands.

Toss players in the GSL are flat out better than the Terrans their beating, and that's because they are innovating.


So you dismiss every Z/T unit as being bad and tell P to innovate? Protoss were using most of their units anyways...
Moralez
Profile Joined May 2011
Portugal1857 Posts
November 09 2011 18:16 GMT
#198
On November 10 2011 01:11 IdrA wrote:
time for a bunch of goddam pussies who were angry they werent getting complete freewins anymore to pull their heads out of their asses.


haha, <3 greg
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
ETisME
Profile Blog Joined April 2011
12714 Posts
November 09 2011 18:17 GMT
#199
On November 10 2011 03:03 ooozer wrote:
The PvZ death ball imbalance was not a imbalance at all. Roach/Hydra/Ling/Corrupter simply sux against Colossi/Stalker/Sentry/VRay. Due to underusage of infestor, FG got buffed, though FG was already great, not dmg-wise but 8 sec stun which basically ownes anything with Ultra or BLord.Now even deathball fights slightly favor infestor heavy zerg balls, not to mention the mass muta-base-race-play.
mothership can be used as a mid to lategame harass unit, or the only possible way to kill mass BLord/Infestor (Archontoilet).
the truth is, protoss do not profit from long term macro games, but from gimmicky x-base timing all-ins.

That is not true at all.
8 seconds stun doesn't deal enough damage before the zerg army get destroyed one-sided.
the muta base race play is only rising again because infestors style is not that viable anymore and this is the new strat to go against toss for now.
Mamaship is not the only possible way to kill mass mamalord/infestors, you get to see a normal deathball consists of immortal stalkers and colossus beating it very often.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 09 2011 18:17 GMT
#200
It depends what you mean by "happy zealot". If you're talking about the professional P players who compete and try to make a living out of starcraft, yeah sure they're doing better and the new patch will not only give them more options in late game, but also boost their confidence.

Now if by "happy zealot" you're talking about the whole brotoss community, including the fans, then I beg to differ, at least in my case. For spectators, winning is not everything and although seeing more protosses advancing in GSL is cool, I still find protoss play to be boring to watch, and thus I'm still a bit "sad". I can't blame the players for using mass stalkers/collossuses in every match-up on every map if that's the most efficient way to win games, but no matter what I have almost no enthousiasm when watching them play. It's getting better lately regarding multitasking and drop plays, but I'm still not convinced. Fuck, I hate to admit it but my favorite players in sc2 are T's and Z's, whereas in bw I have always been a deep and thick retarded P's fan.
Terran & Potato Salad.
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