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APM by Race - Page 3

Forum Index > Closed
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Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-09-24 04:26:52
September 24 2011 04:26 GMT
#41
These numbers do not prove anything except that APM measuring means nothing.

I play all three races at reasonably similar levels. When I play zerg, my APM is measured higher. Does that mean I am better at it? FUCK NO! It doesn't even mean I am working harder. Honestly I think zerg and terran "train" marine and zerglings add a lot of inflation to the APM count.

"Protoss EZPZ" is retarded. All this "mechanics" and shit is just bullcrap.
twitch.tv/medrea
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
September 24 2011 04:27 GMT
#42
MLG apm

Notice the APM of the best protoss of the time.

[image loading]
Weebem-Na
Profile Joined May 2010
United States221 Posts
September 24 2011 04:28 GMT
#43
Someone close this thread it's making me rage.
The reaction of boron-11 and plain hydrogen produces all its energy in the form of charged particles which can be directed by a magnetic field, but the reaction is very difficult to sustain and many fusion physicists doubt it will ever prove practical
JackhammerIV
Profile Joined March 2011
United Kingdom221 Posts
Last Edited: 2011-09-24 04:32:31
September 24 2011 04:28 GMT
#44
Well......aren't Protoss units in general higher supply than the other two races. So macro wise it would technically require less actions to reach max supply. So......yeah Protoss needs less APM macro wise. What's the big deal?? If you want it to go up make all gateway units 1 supply.

EDIT: So strange no one is bringing this up. Instead all talking about deathballs and turtle style. For Zerg/Terran to get two supply of units at the most basic level would take 2 actions. For Protoss it takes 1 action. Mystery solved.
ePdeLay
Profile Blog Joined July 2011
Australia220 Posts
September 24 2011 04:28 GMT
#45
protoss just sits back until they have a deathball, multi-tasking is irrelevant
Medrea
Profile Joined May 2011
10003 Posts
September 24 2011 04:28 GMT
#46
On September 24 2011 13:27 SafeAsCheese wrote:
MLG apm

Notice the APM of the best protoss of the time.

[image loading]


Pretty much identical to the other races yes.
twitch.tv/medrea
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
September 24 2011 04:29 GMT
#47
On September 24 2011 13:28 Medrea wrote:
Show nested quote +
On September 24 2011 13:27 SafeAsCheese wrote:
MLG apm

Notice the APM of the best protoss of the time.

[image loading]


Pretty much identical to the other races yes.


Pretty much shows that only protoss playing over 200 APM actually win anything and that it actually is quite important.
K3Nyy
Profile Joined February 2010
United States1961 Posts
September 24 2011 04:30 GMT
#48
There's a difference between most easiest and most mechanically demanding. There's really nothing to do but build units when playing Protoss sadly.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-09-24 04:31:28
September 24 2011 04:30 GMT
#49
On September 24 2011 13:29 SafeAsCheese wrote:
Show nested quote +
On September 24 2011 13:28 Medrea wrote:
On September 24 2011 13:27 SafeAsCheese wrote:
MLG apm

Notice the APM of the best protoss of the time.

[image loading]


Pretty much identical to the other races yes.


Pretty much shows that only protoss playing over 200 APM actually win anything and that it actually is quite important.


Yeah alright, I guess I can maybe do that. Man there are a lot of silver league remarks in this thread.

EDIT: Reading through the thread, holy shit do threads like this bring out the double digit posters.
twitch.tv/medrea
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 24 2011 04:31 GMT
#50
A highly active style of Protoss isn't viable, this is pretty expected. Reaver drops in HotS please :D
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 24 2011 04:31 GMT
#51
The protoss APM reflects the general playstyle of protosses more than their lack of skill...
If you'd see heavy harass from P every game you'd have different numbers, but most tend to play a deathball style with a DT thrown in here and there.
Just watch Hero multitask his warpprism&phoenixes and you'll see 250apm ^^
You must gather your party before venturing forth.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
September 24 2011 04:32 GMT
#52
They might be easier in the APM aspect regarding how much APM you need in order to play at the pro level, but doesn't mean Protoss is easier of course

Anyways, the results are just as I suspected. Thanks for gathering the data.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
shakenbake
Profile Joined August 2010
United States207 Posts
September 24 2011 04:32 GMT
#53
z is higher because of making 100 lings in 2 seconds if 50 apm.

more unit = more apm.

IrOnKaL
Profile Joined June 2011
United States340 Posts
September 24 2011 04:33 GMT
#54
Saying protoss is easier because of some math and looking at apm is ridiculous. We don't que units like zerg and terran do therefore contributing to the majority of the difference. Solved.
absalom86
Profile Joined April 2010
Iceland1770 Posts
September 24 2011 04:33 GMT
#55
Is this some kind of stealth protoss hate post ? Latter part of the OP sounds a lot like it, some harsh words.

I think the main reason protoss is the lowest apm is because their units are slow, cumbersome and clumsy. Zerg apm is inflated with the 5sd5sd, creep tumor spreading, injecting and especially ling micro early game.

Protoss has no real map presence early game, so they don't really start with any apm at all. You don't run your zealots around checking stuff out and such, and terran units are very microable. The most active protoss unit is probably the pheonix and it doesn't really see much use compared to zergs and terrans fast units ( mutalisks, speedlings, marines, hellions, banshees etc. ).

Protoss is the slow race, dead set race which relies on timing attacks and only has certain windows to even be able to move around the map without being surrounded by lings or cleaned up by a bio ball.
Thief @ #teamliquid @ Quakenet
Medrea
Profile Joined May 2011
10003 Posts
September 24 2011 04:34 GMT
#56
On September 24 2011 13:32 shakenbake wrote:
z is higher because of making 100 lings in 2 seconds if 50 apm.

more unit = more apm.



Yes pretty much this. Train marine and train zergling spells inflate APM by a lot. As does any sort of unit queue mechanic.
twitch.tv/medrea
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-09-24 04:35:47
September 24 2011 04:34 GMT
#57
On September 24 2011 13:09 DiuLaSing wrote:
Show nested quote +
On September 24 2011 13:03 Moldwood wrote:
On September 24 2011 13:00 LolitsPing wrote:
Protoss is the easiest race to learn at the lower level. The problem with Protoss is the lack of strategies that go with it due to a lack of a harassment unit. In the lower levels, ur gonna see a lot of protosses but in the pro level, u will see a lack. That's why there are so little Protosses in the GSL right now.



Warp prisms, DTs, Blink Stalkers, phoenix


these "harass" unit requires the toss pretty much all in early game...toss tech tree isnt as easy to switch as other race...

Tell me 200/0 is harder to pull than 300/300 for Z drop or 300/200 for Z nydus (network + worm) >.>

On September 24 2011 13:34 Medrea wrote:
Show nested quote +
On September 24 2011 13:32 shakenbake wrote:
z is higher because of making 100 lings in 2 seconds if 50 apm.

more unit = more apm.



Yes pretty much this. Train marine and train zergling spells inflate APM by a lot. As does any sort of unit queue mechanic.

I'm pretty sure holding the button down only counts as 1action now... and nobody is going to zzzzzzzzzzzz 50 pairs of lings.
:)
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
September 24 2011 04:34 GMT
#58
I think we've known since early beta that protoss requires less apm. It was the same way in broodwar. Protoss was undeniably easier to play in broodwar. The running gag in BW was that the C level zergs could always just switch to protoss and make it up to C+/B- really quickly. Protoss is easier to play at all but the highest levels just because its easier to get everything done that needs to be done as far as multitasking/mechanics, and that's what holding most people back until they reach higher levels. When you get to Kor GM league/Code B or whatever, obviously this doesn't matter very much.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
TeaGreen
Profile Joined October 2010
Canada147 Posts
Last Edited: 2011-09-24 04:37:25
September 24 2011 04:36 GMT
#59
Yup because APM is a non-spammable/skew-able accurate representation of skill and represents %100 of the skill required to play. The game only consists of mechanics and no strategy. Strategy doesn't exist in this RTS game therefore Protoss is the easiest race.

There also aren't any examples of Protosses that have APM above 200. They just simply don't exist.

...

Wow whoever wrote the opening post is astonishingly narrow minded. Obviously there's fucking trends in this game but you can't tunnel vision this hard.
Medrea
Profile Joined May 2011
10003 Posts
September 24 2011 04:36 GMT
#60
OK looks like 3 out of 4 posters in this thread aren't being silly and saying "protoss ez" and actually spot the subtle protoss whine in the OP.

I guess I am ok with this, carry on.
twitch.tv/medrea
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