APM by Race - Page 6
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whatthefat
United States918 Posts
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Supamang
United States2298 Posts
I think people are just fishing for excuses | ||
RoboBob
United States798 Posts
Microing 2 Marine = 2 APM Microing 4 Zerglings = 4 APM 50 energy of Mule = 1 APM 50 energy of Chronoboost = 1 APM 50 energy of inject = 2 APM I'm tired of people epeening about apm. It depends upon your unit composition more than anything else. When I go bio, my APM shoots up because I'm always stutterstepping large globs of units. But when I'm going mech I move huge supply units across the map without stutter, so my apm drops significantly. To be honest I'm a bit surprised that the difference between the races aren't more prounced. | ||
Medrea
10003 Posts
On September 24 2011 14:26 Supamang wrote: I really dont understand all these people coming in here saying "select larva make zerglings inflates APM". First of all you do that like every 40 seconds max and it lasts for liek 2 seconds tops. How will that inflate APM to this level? Second of all, how is making a bunch of zerglings any different from making a bunch of marines for bio? Sure for protoss it takes half the APM to make the same supply for zerglings, but does it really make a 60 APM difference every game? Lastly, who says the zerg is making zerglings all the time? Roach/Infestor? Roach/Hydra? Theres many games where zerglings arent spammed at all. I think people are just fishing for excuses There are other things as well. Such as placing buildings. Protoss continues to wall off things even after taking 3 bases. Placing buildings in specific spots is a low-apm move. No matter how good you are at it, your never going to be as fast as spam clicker. Sending out overlords is one thing, but your not sending out every single overlord. | ||
Medrea
10003 Posts
On September 24 2011 14:31 RoboBob wrote: Microing 1 Zealot = 1 APM Microing 2 Marine = 2 APM Microing 4 Zerglings = 4 APM 50 energy of Mule = 1 APM 50 energy of Chronoboost = 1 APM 50 energy of inject = 2 APM I'm tired of people epeening about apm. It depends upon your unit composition more than anything else. When I go bio, my APM shoots up because I'm always stutterstepping large globs of units. But when I'm going mech I move huge supply units across the map without stutter, so my apm drops significantly. To be honest I'm a bit surprised that the difference between the races aren't more prounced. If you send 1 control group of 20 units to an area, thats 1 action. | ||
mskaa
Denmark155 Posts
On September 24 2011 13:40 figq wrote: You are wrong. Hold Z, get 300+ APM instantly, just tested in 1.4. Main reason for Z>T>P is the number of units actually. Z - lots of units, T - middle, P - fewest units, but strong. Select an army and move it around a bit, and (in current patch 1.4) you will get exactly Z>T>P for APM for armies of equal cost, because of the number of units in each army. APM will always be quite meaningless measure, because in the average actions the most weight comes from moving an army. Which is just one click. You click once, 120 lings move, you get 120 actions. (that's still how it is in 1.4) That overrides by far your macro. So basically people with high APM issue a lot of move commands and attack commands with large armies. They don't really click/press 300+ times in a minute, at all. Are you telling me that if i have 100 zerglings, box them all and right click one time every second, i will magically have 6000 apm.. with 200 zerglings i would have 12000 apm.. I think you need to redo your testing.. | ||
tuho12345
4482 Posts
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Medrea
10003 Posts
On September 24 2011 14:36 tuho12345 wrote: Say that to Korean Pros. I remember MC boost his APM over 400 in the real battle vs XiaoT. How many Zerg and Terran could micro like that in the battle when they don't have to micro every single unit in the army? Well I think that was 4gate versus 4gate. Those kinds of encounters are VERY long micro fests. ZvZ micro is the same, however there are reprieves in that matchup. | ||
Sveet
United States86 Posts
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Buddhist
United States658 Posts
I thought this was neat because it lends support to the idea that Protoss is the easiest race. I know many people already believe this, but many Protoss players out there are in denial. These results, of course, aren't the final word on the issue, but they are piece of objective, empirical evidence in support of the "Protoss is EZPZ" hypothesis HAHAHAHAHAHAHA you're serious too, fucking hilarious When I play protoss, my APM is lower than when I play terran. This has NOTHING to do with the race being easier, and EVERYTHING to do with the macro mechanics. You select fewer things and use fewer actions for macro. That doesn't mean it's easier. | ||
Dhalphir
Australia1305 Posts
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Petninja
United States159 Posts
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Supamang
United States2298 Posts
On September 24 2011 14:31 RoboBob wrote: Microing 1 Zealot = 1 APM Microing 2 Marine = 2 APM Microing 4 Zerglings = 4 APM 50 energy of Mule = 1 APM 50 energy of Chronoboost = 1 APM 50 energy of inject = 2 APM I'm tired of people epeening about apm. It depends upon your unit composition more than anything else. When I go bio, my APM shoots up because I'm always stutterstepping large globs of units. But when I'm going mech I move huge supply units across the map without stutter, so my apm drops significantly. To be honest I'm a bit surprised that the difference between the races aren't more prounced. First section doesnt make sense. I will sometimes have 50+ zerglings moving in one control group. If I click move them around by clicking them even 10 times in one minute, my APM should jump up to 500. I have never seen my APM jump up above 300, despite the fact that there are many times I have more than 50 units selected and I order them to move more than 10 times in a minute. Second section doesnt make sense either. Select CC ---> Call down MULE = 2 APM. Select Nexus --> Chrono = 2 APM. Select Queen --> Inject = 2 APM. Even if it were true, you inject every 40 seconds. You really think that would make a 60 APM difference every game? | ||
sechkie
United States334 Posts
On September 24 2011 14:44 Petninja wrote: I like how they're "very close" at 20 APM different, but at 30 they're very far apart. Tabloid journalism IMO. well he supposedly used the p test statistic which takes into account the range of apm among others. And yes it is quite possibly that 20 apm could be similar and 30 could be "statistically significant" | ||
Supamang
United States2298 Posts
On September 24 2011 14:31 Medrea wrote: There are other things as well. Such as placing buildings. Protoss continues to wall off things even after taking 3 bases. Placing buildings in specific spots is a low-apm move. No matter how good you are at it, your never going to be as fast as spam clicker. Sending out overlords is one thing, but your not sending out every single overlord. Yea, I agree there are things that require skill that dont require high APM and that Protoss requires a lot of these. All I want to point out is that a lot of Protosses are coming in here feeling defensive (which is reasonable considering the tone of the OP), but they try to point out incorrect things to use as excuses. | ||
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mrmin123
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Korea (South)2971 Posts
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