Patch 1.4 PTR Notes (updated 9/8) - Page 89
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
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ePdeLay
Australia220 Posts
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Sotamursu
Finland612 Posts
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tomnov
Israel148 Posts
Warp Prism Shields increased from 40 to 100. Warp Prism changed from paper plane to cardboard plane ![]() | ||
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eCakes
Australia32 Posts
OMFG MASSIVE BUFF TO ZERG!!!!!!!!!!!!!!! "Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes." YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!! | ||
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Benga
Korea (South)471 Posts
On August 25 2011 16:46 ePdeLay wrote: 100 energy for the contaminate would've seemed more reasonable totally agree | ||
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JiYan
United States3668 Posts
On August 25 2011 16:46 ePdeLay wrote: 100 energy for the contaminate would've seemed more reasonable their point was obviously so that one overseer couldnt contaminate 2 structures per trip. 100 energy would defeat the purpose. | ||
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Existential
Australia2107 Posts
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JoeAWESOME
Sweden1080 Posts
Also (Warp prism immortal drop in PvP) <3 | ||
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Macpo
453 Posts
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Evilmystic
Russian Federation266 Posts
On August 25 2011 16:48 Existential wrote: Wow, I think this is the first patch I'm actually quite happy about. Although I don't think the blink upgrade research time should have been increased by that much. Maybe 130 would have been nicer? In terms of the hellions, reduction of 5 damage seems like a bit too much, though I do agree it had to be reduced. Just my thoughts. 5 damage reduction is exactly enough for BFH to not 2 shot workers (probes and drones). | ||
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shannn
Netherlands2891 Posts
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zul
Germany5427 Posts
Mothership Acceleration: not needed. it is a fun unit and toss shouldn`t have too use it, because no other race has a "hero" like this. Stalker Blink research time: not needed. a longer cooldown after blink would have been smarter. Warp Prism Shields increased from 40 to 100: very good. Barracks Build time increased from 60 to 65: not needed. Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5: the wrong move imo. the should keep the +10, but add 25 gas to the costs. Seeker missile speed: looks promising. Infestor Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored): this is a nerf by about 20% and hurts zerg too much. the other 2 races have anticaster units, but just dont use them enough. Overseer: cost reduction is ok but not needed, Contaminate is way too expensive (even in the current patch it isn`t used much) (a better change would have been --> overlord speed at t1, so zerg can actually effectively scout) Ultralisk: 15 seconds less build time was much needed, since you could almost never react to your opponents army if you scouted it and needed ultras to counter them. | ||
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densha
United States797 Posts
On August 25 2011 16:39 Macpo wrote: won't the nerf of infestors have an impact on z v z , encouraging even more muta play? as a zerg player, I am also disappointed with the blink nerf... so much fun to play against blink stalkers! I think that's part of the point, actually. You're almost forced into Roach/Infestor vs. Roach/Infestor in the mid-game simply because Infestors are too good. Making mutas require five fungals to kill is an insanely good move IMO. There shouldn't be a unit SO good that you're forced to build it just to compete. There needs to be a range of viable styles that are not all 100% decimated by having infestors around. | ||
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Benga
Korea (South)471 Posts
On August 25 2011 16:48 JiYan wrote: their point was obviously so that one overseer couldnt contaminate 2 structures per trip. 100 energy would defeat the purpose. contaminate isnt used that much anyways. it wasnt necessary | ||
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Borkbokbork
United States123 Posts
On August 25 2011 16:23 WinteRR wrote: Lol at thinking bio remotely counters zealots in the context of late game tvp then continuing to call that person a 'noob'. That really validates your opinion doesn't it? The fact that one good counter to chargelots will become inefficient is a legitimate concern. Just having a big enough bioball to make zealot surround impossible/ ineffecient counters chargelots. P has to constantly attack T with zealots or T army surface are will grow too large for zealots to be effective. This is one of the reasons MC lost game 2 on terminus. He let up the pressure. Chargelots are good in medium numbers against T, once army sizes are big they just herp derp around doing nothing Again, you can counter chargelots with a bioball, especially if u position well | ||
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firehand101
Australia3152 Posts
On August 25 2011 16:47 eCakes wrote: OMFG MASSIVE BUFF TO ZERG!!!!!!!!!!!!!!! "Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes." YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!!YES!! I knew i wasnt the only one who thought this was epic! Makes defending early terran and protoss cheese with cannons and bunkers so much easier! | ||
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Alpino
Brazil4390 Posts
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Hristiyan
99 Posts
On August 25 2011 16:49 Macpo wrote: barracks delayed by 5 seconds is done so that a 2 rax rush will not automatically kill a hatch first zerg no? my first guess | ||
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BobMcJohnson
France2916 Posts
On August 25 2011 16:48 JiYan wrote: their point was obviously so that one overseer couldnt contaminate 2 structures per trip. 100 energy would defeat the purpose. Imo, it's linked to the Overseer decrease cost, they cost half the gas now, so you can get twice as much as before, so they doubled the Energy cost, so that you get the same amount of contaminates for the same gas price. | ||
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COLT217
Germany70 Posts
"Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes." many platinum players will lose there 140 APM,... ^^ Not so sure aboute the charge change and the blink timing,.. -_- | ||
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