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Patch 1.4 PTR Notes (updated 9/8) - Page 90

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
August 25 2011 07:52 GMT
#1781
On August 25 2011 16:45 Bleb wrote:
Nice patch!
I don't understand contaminate nerf though (what am I missing? how can you abuse that?)
FG is probably nerfed because of mutas in zvz (?)
Dunno what will that do to zvt

other changes seem all good to me



You can abuse it now when the gas cost for overseers are reduced. Now you need 3 overseers to fully lockdown a building from building units. Imagine if you could morph 4-5 overseers when the gascost is down to 50. Then you can go 14/14 and make lair with the first 100 gas just as the spawning pool finishes and then get 3 overseers and spam contaminate the cybercore to lock it down.

I had an overseer rush build that I toyed around with. You can basicly keep them off the warpgate research forever if you did 14/14 and went lair right when the pool finished Though you dont have speed so the toss can do good damage with some few stalkers. With this change though it's 10 times easier to do!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
Tef
Profile Joined April 2008
Sweden443 Posts
August 25 2011 07:52 GMT
#1782
OMG! I can't believe nobody else is talking about it.


General
Unit vision up ramps has been reduced by 1.


This is the best change so far and needed so much. Finally those with high-ground will have an edge even if both sides have vision.
Dont fuck up, dont fuck yourself
Alpino
Profile Joined June 2011
Brazil4390 Posts
August 25 2011 07:53 GMT
#1783
On August 25 2011 16:51 Hristiyan wrote:
Show nested quote +
On August 25 2011 16:49 Macpo wrote:
barracks delayed by 5 seconds is done so that a 2 rax rush will not automatically kill a hatch first zerg no?

my first guess


And all the builds that use a Barracks.
20/11/2015 - never forget EE's Ember
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
August 25 2011 07:53 GMT
#1784
warp prisms 200/200 shields/hp when?
that's our drop ship., c'mon, blizz
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
awha
Profile Joined August 2010
Denmark1358 Posts
August 25 2011 07:54 GMT
#1785
Great looking patch notes, lets see how much will change on the PTR - personally I cant wait for most of these!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
August 25 2011 07:54 GMT
#1786
On August 25 2011 16:48 Benga wrote:
Show nested quote +
On August 25 2011 16:46 ePdeLay wrote:
100 energy for the contaminate would've seemed more reasonable


totally agree


Yea, even with it costing 50 less gas. Not like contaminate would've been game breaking in anything except for maybe zvz. Whatever though, cheaper detection :D
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
sVnteen
Profile Joined January 2011
Germany2238 Posts
August 25 2011 07:56 GMT
#1787
lol wtf?

nerf fungal?
MORE RAX BUILD TIME WTF?
and most important of all: BLIZZARD WHY WOULD YOU GIVE PROTOSS SOMETHING BETTER THAN A DROPSHIP? how is terran supposed to deal with this? just imagine: you have a 200vs200 battle and just barely win you are across the map vs a protoss with 15 gateways and suddenly have 30 supply in your base killing all the production and all spawning units and you lost

dunno but i personally think this is the most horrible patch ever
MY LIFE STARTS NOW ♥
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
August 25 2011 07:57 GMT
#1788
Amazing looking patch notes.
Looking forward.
wat
Copenap
Profile Joined October 2010
723 Posts
August 25 2011 07:58 GMT
#1789
I'm kinda ok with the bfh change but the rax change really bothers me :/
Deagle
Profile Joined April 2010
Lithuania108 Posts
August 25 2011 07:58 GMT
#1790
Nice patch. As a toss I love it. Finally there will be less chance of losing warp prism when doing DT drops. Also immortal buff is good thing, especially in PvP. Now immortals will not run around behind stalkers and don't do damage. Glad to see infestors nerf Thanks Blizzard
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
August 25 2011 07:58 GMT
#1791
On August 25 2011 16:42 willy001 wrote:
omg some one needs to call boxer! it looks like david kim was paying attention during the hour long tvt between boxer and rain at mlg anaheim.
as boxer said in anaheim:
"david some do it t>t"


When Boxer speaks, Blizzard listens.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
August 25 2011 07:58 GMT
#1792
Best patch notes in a while. But you have all been trolled, this aren't real patch notes.
Why?+ Show Spoiler +
No bunker changes
I had a good night of sleep.
demonik187
Profile Joined August 2010
United States575 Posts
August 25 2011 07:59 GMT
#1793
On August 25 2011 16:56 sVnteen wrote:
BLIZZARD WHY WOULD YOU GIVE PROTOSS SOMETHING BETTER THAN A DROPSHIP? how is terran supposed to deal with this? just imagine: you have a 200vs200 battle and just barely win you are across the map vs a protoss with 15 gateways and suddenly have 30 supply in your base killing all the production and all spawning units and you lost

dunno but i personally think this is the most horrible patch ever



That could be done even without the patch.
We march to victory!
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
August 25 2011 07:59 GMT
#1794
On August 25 2011 16:36 _seNtient wrote:
Show nested quote +
On August 25 2011 16:23 WinteRR wrote:
Lol at thinking bio remotely counters zealots in the context of late game tvp then continuing to call that person a 'noob'. That really validates your opinion doesn't it?

The fact that one good counter to chargelots will become inefficient is a legitimate concern.


In my mid-high masters level of protoss play, I have never seen a terran use blue flame hellions to counter my chargelots. Nor have I really seen it in a pro game unless they are going pure mech which is a different situation entirely (it's not popular).

I don't think it will change much. Hellions are still good against zealots. They just made it so blue flame doesn't 2 shot all my probes and I lose the game because a derpin' terran could unload a drop and press a.


8-9 shots from a blueflame hellion to kill a zealot is anything but good. They dont line up like probes, especially not with charge. That means you need like 9 or 10 blueflamehellions to oneshot a couple of Zealots and you are not gonna get off more than 2-3 salves in a fight. They were not great in a straight up fight before and they are certainly not good after the nerf.
20 supply of hellions to oneshot a couple of zealots... I'd rather have more ghosts or mmm instead of those hellions blocking supply.

I'm not saying that bf-hellions roasting workers isn't ridiculous. This definitely has to be adressed but blueflame Hellions were not great against zealots and they are not even remotely good against them after the patch.
www.twitch.tv/antigrav1ty
Termit
Profile Joined December 2010
Sweden3466 Posts
August 25 2011 07:59 GMT
#1795
"When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed."

I don't understand this? If I go DT and my opponent scouts it and I cancel the Dark Shrine, will he see a text like "CANCELED" or what the fuck are they meaning with this? O_o

And with the rax change your 15 orbital and 1st marine wont sync together ._.
( ̄。 ̄)~zzz ◕ ◡ ◕
Whitewing
Profile Joined October 2010
United States7483 Posts
August 25 2011 07:59 GMT
#1796
On August 25 2011 16:51 Alpino wrote:
Rax build time What the fucking fuck. 5 seconds delay in every build order. (:


Yeah, takes just as long as a gateway now, what a bummer.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
crocodile
Profile Joined February 2011
United States615 Posts
August 25 2011 07:59 GMT
#1797
This build is now viable:
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Asturas
Profile Blog Joined September 2010
Finland587 Posts
August 25 2011 07:59 GMT
#1798
...
I am switching race. Seriously? Few changes are unacceptable for me as a Terran:

Barracks
Build time increased from 60 to 65.

Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

Ultralisk
Build time decreased from 70 to 55.

Really Blizzard? What was wrong with Rax build time? And Ultras? Now they will come to destroy me after Broodlors even faster.

I am really disappointed.
There are no boundaries, that's the final conclusion.
MilesTeg
Profile Joined September 2010
France1271 Posts
August 25 2011 08:00 GMT
#1799
On August 25 2011 16:52 JoeAWESOME wrote:
Show nested quote +
On August 25 2011 16:45 Bleb wrote:
Nice patch!
I don't understand contaminate nerf though (what am I missing? how can you abuse that?)
FG is probably nerfed because of mutas in zvz (?)
Dunno what will that do to zvt

other changes seem all good to me



You can abuse it now when the gas cost for overseers are reduced. Now you need 3 overseers to fully lockdown a building from building units. Imagine if you could morph 4-5 overseers when the gascost is down to 50. Then you can go 14/14 and make lair with the first 100 gas just as the spawning pool finishes and then get 3 overseers and spam contaminate the cybercore to lock it down.

I had an overseer rush build that I toyed around with. You can basicly keep them off the warpgate research forever if you did 14/14 and went lair right when the pool finished Though you dont have speed so the toss can do good damage with some few stalkers. With this change though it's 10 times easier to do!


I remember seeing someone (I think Destiny?) try it out in a friendly match on his stream, I think the conclusion was that it wasn't realistically possible to pull off unless warpagte is late or not chronoboosted at all.

In any case it won't be possible after the patch, having to wait an additional 100 (am I getting this right?) seconds... I might try my luck with changelings more often.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 25 2011 08:00 GMT
#1800
On August 25 2011 16:56 sVnteen wrote:
lol wtf?

nerf fungal?
MORE RAX BUILD TIME WTF?
and most important of all: BLIZZARD WHY WOULD YOU GIVE PROTOSS SOMETHING BETTER THAN A DROPSHIP? how is terran supposed to deal with this? just imagine: you have a 200vs200 battle and just barely win you are across the map vs a protoss with 15 gateways and suddenly have 30 supply in your base killing all the production and all spawning units and you lost

dunno but i personally think this is the most horrible patch ever

please dont rage so much i like the patch a lot and many other do. Dont get so angry, it is an awesome patch
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
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