Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
On August 25 2011 16:45 Bleb wrote: Nice patch! I don't understand contaminate nerf though (what am I missing? how can you abuse that?) FG is probably nerfed because of mutas in zvz (?) Dunno what will that do to zvt
other changes seem all good to me
You can abuse it now when the gas cost for overseers are reduced. Now you need 3 overseers to fully lockdown a building from building units. Imagine if you could morph 4-5 overseers when the gascost is down to 50. Then you can go 14/14 and make lair with the first 100 gas just as the spawning pool finishes and then get 3 overseers and spam contaminate the cybercore to lock it down.
I had an overseer rush build that I toyed around with. You can basicly keep them off the warpgate research forever if you did 14/14 and went lair right when the pool finished Though you dont have speed so the toss can do good damage with some few stalkers. With this change though it's 10 times easier to do!
On August 25 2011 16:46 ePdeLay wrote: 100 energy for the contaminate would've seemed more reasonable
totally agree
Yea, even with it costing 50 less gas. Not like contaminate would've been game breaking in anything except for maybe zvz. Whatever though, cheaper detection :D
nerf fungal? MORE RAX BUILD TIME WTF? and most important of all: BLIZZARD WHY WOULD YOU GIVE PROTOSS SOMETHING BETTER THAN A DROPSHIP? how is terran supposed to deal with this? just imagine: you have a 200vs200 battle and just barely win you are across the map vs a protoss with 15 gateways and suddenly have 30 supply in your base killing all the production and all spawning units and you lost
dunno but i personally think this is the most horrible patch ever
Nice patch. As a toss I love it. Finally there will be less chance of losing warp prism when doing DT drops. Also immortal buff is good thing, especially in PvP. Now immortals will not run around behind stalkers and don't do damage. Glad to see infestors nerf Thanks Blizzard
On August 25 2011 16:42 willy001 wrote: omg some one needs to call boxer! it looks like david kim was paying attention during the hour long tvt between boxer and rain at mlg anaheim. as boxer said in anaheim: "david some do it t>t"
On August 25 2011 16:56 sVnteen wrote: BLIZZARD WHY WOULD YOU GIVE PROTOSS SOMETHING BETTER THAN A DROPSHIP? how is terran supposed to deal with this? just imagine: you have a 200vs200 battle and just barely win you are across the map vs a protoss with 15 gateways and suddenly have 30 supply in your base killing all the production and all spawning units and you lost
dunno but i personally think this is the most horrible patch ever
On August 25 2011 16:23 WinteRR wrote: Lol at thinking bio remotely counters zealots in the context of late game tvp then continuing to call that person a 'noob'. That really validates your opinion doesn't it?
The fact that one good counter to chargelots will become inefficient is a legitimate concern.
In my mid-high masters level of protoss play, I have never seen a terran use blue flame hellions to counter my chargelots. Nor have I really seen it in a pro game unless they are going pure mech which is a different situation entirely (it's not popular).
I don't think it will change much. Hellions are still good against zealots. They just made it so blue flame doesn't 2 shot all my probes and I lose the game because a derpin' terran could unload a drop and press a.
8-9 shots from a blueflame hellion to kill a zealot is anything but good. They dont line up like probes, especially not with charge. That means you need like 9 or 10 blueflamehellions to oneshot a couple of Zealots and you are not gonna get off more than 2-3 salves in a fight. They were not great in a straight up fight before and they are certainly not good after the nerf. 20 supply of hellions to oneshot a couple of zealots... I'd rather have more ghosts or mmm instead of those hellions blocking supply.
I'm not saying that bf-hellions roasting workers isn't ridiculous. This definitely has to be adressed but blueflame Hellions were not great against zealots and they are not even remotely good against them after the patch.
"When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed."
I don't understand this? If I go DT and my opponent scouts it and I cancel the Dark Shrine, will he see a text like "CANCELED" or what the fuck are they meaning with this? O_o
And with the rax change your 15 orbital and 1st marine wont sync together ._.
On August 25 2011 16:45 Bleb wrote: Nice patch! I don't understand contaminate nerf though (what am I missing? how can you abuse that?) FG is probably nerfed because of mutas in zvz (?) Dunno what will that do to zvt
other changes seem all good to me
You can abuse it now when the gas cost for overseers are reduced. Now you need 3 overseers to fully lockdown a building from building units. Imagine if you could morph 4-5 overseers when the gascost is down to 50. Then you can go 14/14 and make lair with the first 100 gas just as the spawning pool finishes and then get 3 overseers and spam contaminate the cybercore to lock it down.
I had an overseer rush build that I toyed around with. You can basicly keep them off the warpgate research forever if you did 14/14 and went lair right when the pool finished Though you dont have speed so the toss can do good damage with some few stalkers. With this change though it's 10 times easier to do!
I remember seeing someone (I think Destiny?) try it out in a friendly match on his stream, I think the conclusion was that it wasn't realistically possible to pull off unless warpagte is late or not chronoboosted at all.
In any case it won't be possible after the patch, having to wait an additional 100 (am I getting this right?) seconds... I might try my luck with changelings more often.
nerf fungal? MORE RAX BUILD TIME WTF? and most important of all: BLIZZARD WHY WOULD YOU GIVE PROTOSS SOMETHING BETTER THAN A DROPSHIP? how is terran supposed to deal with this? just imagine: you have a 200vs200 battle and just barely win you are across the map vs a protoss with 15 gateways and suddenly have 30 supply in your base killing all the production and all spawning units and you lost
dunno but i personally think this is the most horrible patch ever
please dont rage so much i like the patch a lot and many other do. Dont get so angry, it is an awesome patch