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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On August 25 2011 12:35 icarly wrote:Show nested quote +On August 25 2011 12:22 DeaTH.1914 wrote:On August 25 2011 11:41 luxAyo wrote: Maybe with infestor nerfs I'll be able to play Terran again without QQing about how ridiculous it is to lose a 30 supply advantage in seconds to someone who can hardly press the F key. Try making something other than Marines. LIKE TANKS AND, uhmmmm.. hrmm. medivacs? a few ghosts late game? a couple thors. nothing else is viable. banshees and ravens get shit on by mutas, maradaurs cant shoot air and T needs all the anti air they can get. BCs die because Z can make 20 corrupters at a time.
Don't even talk about Terran units being weaker than Zerg units, or that you get countered too easily. Terran has THE most linear tech tree making all of your units available FAR before Zerg or Toss could even dream of having units of the same tier. Not to mention how easily you can defend an expansion/gain an absurd amount of minerals to maintain/improve production.
I'm not complaining about imbalance here, simply stating that Terran is by far the more simple race to play. (I play at the same level with all 3 races) I'm simply just stating truths. Which leads me to believe that all of these changes are warranted.
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On August 25 2011 12:48 Shousan wrote:Show nested quote +On August 25 2011 12:36 fraktoasters wrote:On August 25 2011 12:33 epikAnglory wrote:On August 25 2011 12:32 da_head wrote:On August 25 2011 12:30 ZeromuS wrote:On August 25 2011 12:26 epikAnglory wrote:When a building is canceled or salvaged the minerals returned will be displayed at the building location for the owner, for enemy players a floating text will be displayed. Is it me or am I taking this too serious? My opinion is that this takes away the point of cancelling something. For example you could see the which building your opponent was planning to build by looking at the amount of resources they get back. Didnt even think of that. So true such a bad idea >.< now wtf? i dont think you guys get this.. the resources show only on top of the building that gets cancelled. so both you, your opponent (and casters) can tell if the building died or was cancelled. its not like your opponent will get a message or would be able to see it through the fog of war... lmfao guys. I am pretty sure we were all thinking of when a player cancels a building when they see a scout/overlord coming into their base... Why would you cancel the building while there's a scout in your base..? I don't think people are reading this properly. From what I understand, the building owner will have the salvaged minerals displayed while the enemy just get a text showing that the other player canceled it, not the minerals returned. (1 player will get "+25" and the other one just a "salvaged!" or other random word) At least that's what I understand...
Yeah, thats what i understand too. But i dont agree with it.
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Okay, after dwelling a bit on this, I think this patch is a bad idea. Don't get me wrong, I love the majority of the changes personally, but this patch will drastically affect the metagame, and changing so much in so little time will make it difficult to pinpoint what causes the next balance issue that arises.
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On August 25 2011 12:41 Golgotha wrote: this patch solves 8 things: 8. Overseer!!!!!!!!!!!!! This is probably my favorite thing. Now Z can scout more easily once we hit early to mid game without having to use so much gas. Also contaminate!!!!!!!!!!!!!!!! ITS GONNA B SEXY!!!!!!!! I think you're reading that wrong. Contaminate costs 50 more now.. so basically you'll have to invest and wait a very long time instead of how it is now. I won't be using it :\
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I was hoping for Balance patch that will give terran more option against protoss. I want to play mech against toss just like the old time in BW TT.
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ALLEYCAT BLUES50607 Posts
On August 25 2011 12:44 icarly wrote:Show nested quote +On August 25 2011 12:41 Golgotha wrote: this patch solves 8 things:
1. Helps fight 4 gates due to immortal buff and ramp vision nerf. 2. B-Hellions one shotting workers... 3. Infestor buff against armor units helps against Toss deathball imo. 4. Bunker rushing/proxy rax is heavily nerfed due to increase rax time and scvs cannot repair themselves within. 5. HSM can actually hit stuff now (but it scares the hell out of me). 6. Mothership Recall can now be used more easily. 7. Ultras...yum 8. Overseer!!!!!!!!!!!!! This is probably my favorite thing. Now Z can scout more easily once we hit early to mid game without having to use so much gas. Also contaminate!!!!!!!!!!!!!!!! ITS GONNA B SEXY!!!!!!!! how the hell does Hunter Seeker scare the hell out of you? it costs 125 energy on a unit that is slow and has low hp. It can't even hit most zerg units and toss units are so beefy it won't even scratch them.
what?did you notice the speed change?Its now faster than every unit other than hellions and speedlings,(0.0001 fasterthan stalkers and ultras on creep)
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Just when PvP is starting to get interesting with the robo for obs into blink stalker builds, everything gets shaken up again. Really not what I was hoping for. I expect mass colossus wars to return, given the blink nerf.
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I think this is one of the best balance changes yet, in the sense that the changes don't directly change the balance between races but change the value of certain units. Almost all units that received changes were either too strong or too weak compared to other units of their respective races.
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I still hope they take Artosis suggestion and change stalker dmg a bit so P can't just mass stalkers vs Z and have success.
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After this patch its time to commence void prism harassment.
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On August 25 2011 12:50 BLinD-RawR wrote:Show nested quote +On August 25 2011 12:44 icarly wrote:On August 25 2011 12:41 Golgotha wrote: this patch solves 8 things:
1. Helps fight 4 gates due to immortal buff and ramp vision nerf. 2. B-Hellions one shotting workers... 3. Infestor buff against armor units helps against Toss deathball imo. 4. Bunker rushing/proxy rax is heavily nerfed due to increase rax time and scvs cannot repair themselves within. 5. HSM can actually hit stuff now (but it scares the hell out of me). 6. Mothership Recall can now be used more easily. 7. Ultras...yum 8. Overseer!!!!!!!!!!!!! This is probably my favorite thing. Now Z can scout more easily once we hit early to mid game without having to use so much gas. Also contaminate!!!!!!!!!!!!!!!! ITS GONNA B SEXY!!!!!!!! how the hell does Hunter Seeker scare the hell out of you? it costs 125 energy on a unit that is slow and has low hp. It can't even hit most zerg units and toss units are so beefy it won't even scratch them. what?did you notice the speed change?Its now faster than every unit other than hellions and speedlings,(0.0001 fasterthan stalkers and ultras on creep) Whoa, really? Wow, they really want to see people use this and then they can nerf it as needed.
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hunterseeker missiles now move faster than workers. terrans lose one way to oneshot workers and gain another.
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On August 25 2011 12:50 BLinD-RawR wrote: what?did you notice the speed change?Its now faster than every unit other than hellions and speed lings,(0.0001 fasterthan stalkers and ultras on creep)
So instead of running away your entire army, try seperating the targetted unit from the rest of your army. That's how Zerg players dealt with Irradiate in BroodWar.
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wow 6 pool is now so viable as long as you can delay the scv a little bit longer and not allowing terran to wall off... nice change! zvt balance will tip over!
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I don`t understand some of these. Why lengthen the barrack by 5 seconds? Also, the hellion thing, I don`t understand. Was it really overpowered? Or did they just not like how much use they received. They nerfed contaminate for reasons beyond me. Here is the new damage for Infestors vs armored 36X.3= 47.8 (armored) Now 30X.4=42 -Makes me very happy infestors don`t 2 shot marines.(selfish) Seeker missile change is great, I think they have to be careful with how fast as it could easily become overpowered.
Edit* I would like to note that the hellion change feels like the Thor "Nerf" Thorzain found a timing attack, which in turn led to a Nerf before Protoss could try and counter it. The hellion timing being in TVZ of course.
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I wish they did something about banelings. So frustrating to play TvZ
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So happy about this shiz. Nothing to contribute but Blizzard continues to impress me. I can't wait to see what ends up in the real deal and I can't wait for my race (toss) to be OP!!!!
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Not sure if anyone posted this yet, but the hellion nerf will allow still allow drones and probes to be 2 shot if +1 is researched. However SCVs have more hp so they will still require 3 shots with +1. In a way its ok because the odd one out is the mirror matchup.
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On August 25 2011 12:52 gogatorsfoster wrote: I don`t understand some of these. Why lengthen the barrack by 5 seconds? Also, the hellion thing, I don`t understand. Was it really overpowered? Or did they just not like how much use they received. They nerfed contaminate for reasons beyond me. Here is the new damage for Infestors vs armored 36X.3= 47.8 (armored) Now 30X.4=42 -Makes me very happy infestors don`t 2 shot marines.(selfish) Seeker missile change is great, I think they have to be careful with how fast as it could easily become overpowered.
Hellion was getting overused, at least by Korean pros.
I personally agree with the hellion nurf.
Other than that, this patch seems to have the most positive feedback from ppl than any other patch I've seen so far. =)
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On August 25 2011 12:53 bokeevboke wrote:I wish they did something about banelings. So frustrating to play TvZ 
make something other than marines
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