• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:12
CEST 10:12
KST 17:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
How Proper Notes Improve CA Inter Preparation Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
The Letting Off Steam Thread US Politics Mega-thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1233 users

Patch 1.4 PTR Notes (updated 9/8) - Page 328

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 326 327 328 329 330 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:03 GMT
#6541
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore
Qikz
Profile Blog Joined November 2009
United Kingdom12037 Posts
September 09 2011 17:03 GMT
#6542
On September 10 2011 02:01 iPAndi wrote:
Show nested quote +
On September 10 2011 01:54 envisioN . wrote:
The NP change is going the wrong way IMO. I play as terran and as long as you REACT to infestors by getting ghosts NP really isn't a problem. 2x Snipe or 1 EMP is insanely good vs infestors especially with cloak. I do feel that Fungal needed a nerf but NP really wasn't hurting anyone.

Says the terran.. Try being protoss and gettign all ur expensive splash units neuraled :/


That happens to terrans too you realise? Tanks being neuralled is the most frustrating thing ever when it happens.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Deleted User 26513
Profile Joined February 2007
2376 Posts
September 09 2011 17:04 GMT
#6543
The more I think about it the more I'm sure that NP change will not happen. It's almost like "FG will not hit air".
Yes Infestor is broken, but NP is not the problem. Inf.Terran - 50 nrg + FG = slow Is what i want to see.
freewareplayer
Profile Joined July 2011
Germany403 Posts
September 09 2011 17:04 GMT
#6544
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....
Elean
Profile Joined October 2010
689 Posts
September 09 2011 17:04 GMT
#6545
on the PTR, the map loading message I got was something like that:
infestors can neuro parasite strong units such as colossus...

I guess, they need to change that. And does it mean that NP can no longer fullfill their purpose ?
cOoLiD
Profile Blog Joined February 2011
Canada168 Posts
September 09 2011 17:05 GMT
#6546
Just a thought but how are zergs supposed to deal with mass thor now?
Fungel only does 40 damage to them so it would take 10(13?) consecutive fungels to kill just a thor. Roaches melt to 200/200 thors so do mutas and in all honesty so do lings :S
sm0b
Profile Blog Joined February 2010
United States157 Posts
September 09 2011 17:05 GMT
#6547
I'm actually very excited about the changes in this patch, most importantly the Infestor changes. As of late the Mass Infestor strategies from Zerg have been so popular and I've seen a lot less creativity from the race. I use to play Zerg since the beta and I changed to the other races when the infestor got the original buff.

Infestors were good before the buff, I used them with a lot of success especially against protoss for holding units in place for Baneling bombs. You just couldn't make them in mass and win in most situations. Infestors are cool units, and they definitely have their part in Starcraft but then should not be the crutch unit they are now.

Maybe some of the people that switched to Zerg will go back to Terran or Protoss and Zerg players will be seeing a lot more ZvZ's in the ladder.

TLDR: I think that this patch is a good one that will force Zerg players to go back to being creative, in-turn we will probably see the zerg population go down on the NA servers.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 09 2011 17:06 GMT
#6548
yea the NP nerf is just too drastic. if anything they should just reduce its range so that collossus with range upgrade can micro out.
RedDragon571
Profile Joined March 2011
United States633 Posts
September 09 2011 17:06 GMT
#6549
On September 10 2011 02:03 Binabik wrote:
Show nested quote +
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?
TutsiRebel
Profile Joined August 2011
United States172 Posts
September 09 2011 17:06 GMT
#6550
So now we can Neural Parasite... ghosts and templar, and that's about it. The only reason to even upgrade NP before was to take care of thors / cattlebruisers or colossi / carriers (lol) / mothership (lol)

I'm actually fine with that, as Infestors are effective against just a few too many units. However, for ZvP, SOMETHING will have to change if zergs are gonna have an answer to colossi deathballs.

Hey blizzard, you guys gave the community the infestor nerfs most people wanted, is it time we can FINALLY see useful hydralisks yet?
I can bhop irl
Blasterion
Profile Blog Joined October 2010
China10272 Posts
September 09 2011 17:07 GMT
#6551
I think NP Nerf is in a wrong direction, rather than making NP unable to be used on Massive, there should be a way to remove fungals from massive. That would be the right direction. such as "Mana burn spells interrupting Channeled spells" (Read: EMP, Feedback) or attacking the NP'ed unit has a chance to break him out. you know, counters, not immunity
[TLNY]Mahjong Club Thread
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 09 2011 17:07 GMT
#6552
On September 10 2011 02:04 freewareplayer wrote:
Show nested quote +
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....

Unlike Protoss, Zerg can actually make no gas units other than infestors and get away with it. Not to mention Zerg gets gifted 3 bases for free in every game.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Dakkas
Profile Joined October 2010
2550 Posts
September 09 2011 17:07 GMT
#6553
On September 10 2011 02:05 DFDream wrote:
Just a thought but how are zergs supposed to deal with mass thor now?
Fungel only does 40 damage to them so it would take 10(13?) consecutive fungels to kill just a thor. Roaches melt to 200/200 thors so do mutas and in all honesty so do lings :S


It's your fault for letting someone get 200/200 Thors
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 09 2011 17:07 GMT
#6554
An interesting change, though I do think it might be to big of a nerf... Massive units were(obviously) the main units you'd NP, others being tanks, immos, ghosts(though you shouldn't be able to), ravens and hts(again shouldn't be able to).

Still I'm excited, since if this change goes through, mech might be viable for more than 2 base push TvZ.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
September 09 2011 17:08 GMT
#6555
On September 10 2011 02:06 RedDragon571 wrote:
Show nested quote +
On September 10 2011 02:03 Binabik wrote:
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?

Why wouldn't fungal affect archons, only Ultralisks are immune to Fungal Snare
[TLNY]Mahjong Club Thread
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 09 2011 17:08 GMT
#6556
Point is;
Protoss relies on High HP Gateway units to guard the High Damage units (Collosus, Archon). Infestor counters the following units;
Zealots, Sentry, Stalker, Dark Templar, (softcounters) High Templar, Voidray, (softcounter) Phoenix, Archon, (softcounters) Warpprism, Carrier, Collosus, Immortal, Mothership.
With the NP nerf, at least the Collosus and Carrier (and Mothership, which was a joke to be NPable) can be used to respectively deal AoE or force Zerg to her weaker AA side of the spectrum.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:08 GMT
#6557
On September 10 2011 02:04 freewareplayer wrote:
Show nested quote +
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....

Zerg can go Speedlings in early game, Protoss can't go Zealots...


And mini-map targeting???? Have you ever tried that yourself? It's the worst thing ever, because you are going to hit the same Infestor 432890 times ._.
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:08 GMT
#6558
On September 10 2011 02:06 RedDragon571 wrote:
Show nested quote +
On September 10 2011 02:03 Binabik wrote:
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?

http://wiki.teamliquid.net/starcraft2/Fungal_Growth
-_-
Tomken
Profile Joined January 2010
Norway1144 Posts
September 09 2011 17:08 GMT
#6559
GL vs mass thors Zerg. LOL
MBCGame HERO FIGHTING!!!~
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
September 09 2011 17:09 GMT
#6560
On September 10 2011 01:42 57 Corvette wrote:
Show nested quote +
Infestor’s Neural Parasite can no longer target Massive units. (new)




WHOAWHOAWHOA
This was kinda the entire point of NP, why would they remove it?
Now you can't NP Thors/collosi/archons/ultras, what is it's use?

Couldn't NP ultras before...
Prev 1 326 327 328 329 330 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 7282
Zeus 197
ToSsGirL 170
Backho 89
actioN 87
PianO 78
910 58
Shinee 54
JulyZerg 38
Mong 23
[ Show more ]
yabsab 21
Shine 18
Mind 17
GoRush 15
Sacsri 11
ZergMaN 8
SilentControl 5
Dota 2
NeuroSwarm202
League of Legends
JimRising 582
Counter-Strike
Stewie2K842
Super Smash Bros
hungrybox679
Other Games
summit1g7040
C9.Mang0327
monkeys_forever293
KnowMe50
Organizations
Counter-Strike
PGL15681
Other Games
gamesdonequick2327
StarCraft: Brood War
lovetv 12
StarCraft 2
ComeBackTV 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Sammyuel 54
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo900
• Jankos717
• Stunt648
Upcoming Events
CranKy Ducklings
1h 48m
RSL Revival
1h 48m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2h 48m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
4h 48m
uThermal 2v2 Circuit
6h 48m
BSL
10h 48m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
15h 48m
Sparkling Tuna Cup
1d 1h
RSL Revival
1d 1h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 2h
[ Show More ]
BSL
1d 10h
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 23h
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.