• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:42
CEST 15:42
KST 22:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China7Flash Announces Hiatus From ASL64Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
SC uni coach streams logging into betting site BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 782 users

Patch 1.4 PTR Notes (updated 9/8) - Page 328

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 326 327 328 329 330 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:03 GMT
#6541
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 09 2011 17:03 GMT
#6542
On September 10 2011 02:01 iPAndi wrote:
Show nested quote +
On September 10 2011 01:54 envisioN . wrote:
The NP change is going the wrong way IMO. I play as terran and as long as you REACT to infestors by getting ghosts NP really isn't a problem. 2x Snipe or 1 EMP is insanely good vs infestors especially with cloak. I do feel that Fungal needed a nerf but NP really wasn't hurting anyone.

Says the terran.. Try being protoss and gettign all ur expensive splash units neuraled :/


That happens to terrans too you realise? Tanks being neuralled is the most frustrating thing ever when it happens.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Deleted User 26513
Profile Joined February 2007
2376 Posts
September 09 2011 17:04 GMT
#6543
The more I think about it the more I'm sure that NP change will not happen. It's almost like "FG will not hit air".
Yes Infestor is broken, but NP is not the problem. Inf.Terran - 50 nrg + FG = slow Is what i want to see.
freewareplayer
Profile Joined July 2011
Germany403 Posts
September 09 2011 17:04 GMT
#6544
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....
Elean
Profile Joined October 2010
689 Posts
September 09 2011 17:04 GMT
#6545
on the PTR, the map loading message I got was something like that:
infestors can neuro parasite strong units such as colossus...

I guess, they need to change that. And does it mean that NP can no longer fullfill their purpose ?
cOoLiD
Profile Blog Joined February 2011
Canada168 Posts
September 09 2011 17:05 GMT
#6546
Just a thought but how are zergs supposed to deal with mass thor now?
Fungel only does 40 damage to them so it would take 10(13?) consecutive fungels to kill just a thor. Roaches melt to 200/200 thors so do mutas and in all honesty so do lings :S
sm0b
Profile Blog Joined February 2010
United States157 Posts
September 09 2011 17:05 GMT
#6547
I'm actually very excited about the changes in this patch, most importantly the Infestor changes. As of late the Mass Infestor strategies from Zerg have been so popular and I've seen a lot less creativity from the race. I use to play Zerg since the beta and I changed to the other races when the infestor got the original buff.

Infestors were good before the buff, I used them with a lot of success especially against protoss for holding units in place for Baneling bombs. You just couldn't make them in mass and win in most situations. Infestors are cool units, and they definitely have their part in Starcraft but then should not be the crutch unit they are now.

Maybe some of the people that switched to Zerg will go back to Terran or Protoss and Zerg players will be seeing a lot more ZvZ's in the ladder.

TLDR: I think that this patch is a good one that will force Zerg players to go back to being creative, in-turn we will probably see the zerg population go down on the NA servers.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 09 2011 17:06 GMT
#6548
yea the NP nerf is just too drastic. if anything they should just reduce its range so that collossus with range upgrade can micro out.
RedDragon571
Profile Joined March 2011
United States633 Posts
September 09 2011 17:06 GMT
#6549
On September 10 2011 02:03 Binabik wrote:
Show nested quote +
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?
TutsiRebel
Profile Joined August 2011
United States172 Posts
September 09 2011 17:06 GMT
#6550
So now we can Neural Parasite... ghosts and templar, and that's about it. The only reason to even upgrade NP before was to take care of thors / cattlebruisers or colossi / carriers (lol) / mothership (lol)

I'm actually fine with that, as Infestors are effective against just a few too many units. However, for ZvP, SOMETHING will have to change if zergs are gonna have an answer to colossi deathballs.

Hey blizzard, you guys gave the community the infestor nerfs most people wanted, is it time we can FINALLY see useful hydralisks yet?
I can bhop irl
Blasterion
Profile Blog Joined October 2010
China10272 Posts
September 09 2011 17:07 GMT
#6551
I think NP Nerf is in a wrong direction, rather than making NP unable to be used on Massive, there should be a way to remove fungals from massive. That would be the right direction. such as "Mana burn spells interrupting Channeled spells" (Read: EMP, Feedback) or attacking the NP'ed unit has a chance to break him out. you know, counters, not immunity
[TLNY]Mahjong Club Thread
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 09 2011 17:07 GMT
#6552
On September 10 2011 02:04 freewareplayer wrote:
Show nested quote +
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....

Unlike Protoss, Zerg can actually make no gas units other than infestors and get away with it. Not to mention Zerg gets gifted 3 bases for free in every game.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Dakkas
Profile Joined October 2010
2550 Posts
September 09 2011 17:07 GMT
#6553
On September 10 2011 02:05 DFDream wrote:
Just a thought but how are zergs supposed to deal with mass thor now?
Fungel only does 40 damage to them so it would take 10(13?) consecutive fungels to kill just a thor. Roaches melt to 200/200 thors so do mutas and in all honesty so do lings :S


It's your fault for letting someone get 200/200 Thors
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 09 2011 17:07 GMT
#6554
An interesting change, though I do think it might be to big of a nerf... Massive units were(obviously) the main units you'd NP, others being tanks, immos, ghosts(though you shouldn't be able to), ravens and hts(again shouldn't be able to).

Still I'm excited, since if this change goes through, mech might be viable for more than 2 base push TvZ.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
September 09 2011 17:08 GMT
#6555
On September 10 2011 02:06 RedDragon571 wrote:
Show nested quote +
On September 10 2011 02:03 Binabik wrote:
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?

Why wouldn't fungal affect archons, only Ultralisks are immune to Fungal Snare
[TLNY]Mahjong Club Thread
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 09 2011 17:08 GMT
#6556
Point is;
Protoss relies on High HP Gateway units to guard the High Damage units (Collosus, Archon). Infestor counters the following units;
Zealots, Sentry, Stalker, Dark Templar, (softcounters) High Templar, Voidray, (softcounter) Phoenix, Archon, (softcounters) Warpprism, Carrier, Collosus, Immortal, Mothership.
With the NP nerf, at least the Collosus and Carrier (and Mothership, which was a joke to be NPable) can be used to respectively deal AoE or force Zerg to her weaker AA side of the spectrum.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:08 GMT
#6557
On September 10 2011 02:04 freewareplayer wrote:
Show nested quote +
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....

Zerg can go Speedlings in early game, Protoss can't go Zealots...


And mini-map targeting???? Have you ever tried that yourself? It's the worst thing ever, because you are going to hit the same Infestor 432890 times ._.
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:08 GMT
#6558
On September 10 2011 02:06 RedDragon571 wrote:
Show nested quote +
On September 10 2011 02:03 Binabik wrote:
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?

http://wiki.teamliquid.net/starcraft2/Fungal_Growth
-_-
Tomken
Profile Joined January 2010
Norway1144 Posts
September 09 2011 17:08 GMT
#6559
GL vs mass thors Zerg. LOL
MBCGame HERO FIGHTING!!!~
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
September 09 2011 17:09 GMT
#6560
On September 10 2011 01:42 57 Corvette wrote:
Show nested quote +
Infestor’s Neural Parasite can no longer target Massive units. (new)




WHOAWHOAWHOA
This was kinda the entire point of NP, why would they remove it?
Now you can't NP Thors/collosi/archons/ultras, what is it's use?

Couldn't NP ultras before...
Prev 1 326 327 328 329 330 453 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#43
WardiTV1405
OGKoka 531
Harstem430
IndyStarCraft 192
Rex160
CranKy Ducklings125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 531
Harstem 430
Hui .197
IndyStarCraft 192
Rex 160
mouzHeroMarine 0
StarCraft: Brood War
Bisu 3236
Flash 2466
Jaedong 1801
Hyuk 1089
EffOrt 667
firebathero 593
actioN 472
Soulkey 472
Larva 466
ZerO 460
[ Show more ]
Stork 400
Snow 321
Soma 311
GuemChi 165
Mind 134
sSak 125
Light 119
Pusan 106
PianO 98
JulyZerg 82
hero 80
Sharp 75
TY 64
Barracks 47
Sea.KH 42
Aegong 38
Yoon 37
sorry 32
Free 30
Terrorterran 27
HiyA 27
zelot 26
GoRush 24
soO 23
JYJ18
yabsab 16
Movie 13
Shine 13
IntoTheRainbow 10
ivOry 5
Dota 2
qojqva3113
Gorgc2685
XaKoH 645
syndereN305
XcaliburYe280
League of Legends
singsing2497
Dendi96
Counter-Strike
byalli277
markeloff131
Super Smash Bros
Mew2King202
Other Games
hiko1246
B2W.Neo1093
crisheroes402
Beastyqt386
Lowko297
ArmadaUGS147
Liquid`VortiX88
ZerO(Twitch)17
Organizations
Other Games
gamesdonequick39055
StarCraft: Brood War
UltimateBattle 1035
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3125
• WagamamaTV339
League of Legends
• Nemesis6060
Upcoming Events
RotterdaM Event
2h 18m
Replay Cast
10h 18m
Sparkling Tuna Cup
20h 18m
WardiTV European League
1d 2h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 10h
The PondCast
1d 20h
WardiTV European League
1d 22h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Classic vs Cure
FEL
4 days
RSL Revival
4 days
FEL
4 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.