• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:03
CEST 14:03
KST 21:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League31Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1275.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact No more sc2 streamers on team liquid? Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Practice Partners (Official) Rollback Netcode in Brood War [Megathread] Daily Funny Videos GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7980 users

Patch 1.4 PTR Notes (updated 9/8) - Page 328

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 326 327 328 329 330 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:03 GMT
#6541
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore
Qikz
Profile Blog Joined November 2009
United Kingdom12065 Posts
September 09 2011 17:03 GMT
#6542
On September 10 2011 02:01 iPAndi wrote:
Show nested quote +
On September 10 2011 01:54 envisioN . wrote:
The NP change is going the wrong way IMO. I play as terran and as long as you REACT to infestors by getting ghosts NP really isn't a problem. 2x Snipe or 1 EMP is insanely good vs infestors especially with cloak. I do feel that Fungal needed a nerf but NP really wasn't hurting anyone.

Says the terran.. Try being protoss and gettign all ur expensive splash units neuraled :/


That happens to terrans too you realise? Tanks being neuralled is the most frustrating thing ever when it happens.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Deleted User 26513
Profile Joined February 2007
2376 Posts
September 09 2011 17:04 GMT
#6543
The more I think about it the more I'm sure that NP change will not happen. It's almost like "FG will not hit air".
Yes Infestor is broken, but NP is not the problem. Inf.Terran - 50 nrg + FG = slow Is what i want to see.
freewareplayer
Profile Joined July 2011
Germany403 Posts
September 09 2011 17:04 GMT
#6544
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....
Elean
Profile Joined October 2010
689 Posts
September 09 2011 17:04 GMT
#6545
on the PTR, the map loading message I got was something like that:
infestors can neuro parasite strong units such as colossus...

I guess, they need to change that. And does it mean that NP can no longer fullfill their purpose ?
cOoLiD
Profile Blog Joined February 2011
Canada168 Posts
September 09 2011 17:05 GMT
#6546
Just a thought but how are zergs supposed to deal with mass thor now?
Fungel only does 40 damage to them so it would take 10(13?) consecutive fungels to kill just a thor. Roaches melt to 200/200 thors so do mutas and in all honesty so do lings :S
sm0b
Profile Blog Joined February 2010
United States157 Posts
September 09 2011 17:05 GMT
#6547
I'm actually very excited about the changes in this patch, most importantly the Infestor changes. As of late the Mass Infestor strategies from Zerg have been so popular and I've seen a lot less creativity from the race. I use to play Zerg since the beta and I changed to the other races when the infestor got the original buff.

Infestors were good before the buff, I used them with a lot of success especially against protoss for holding units in place for Baneling bombs. You just couldn't make them in mass and win in most situations. Infestors are cool units, and they definitely have their part in Starcraft but then should not be the crutch unit they are now.

Maybe some of the people that switched to Zerg will go back to Terran or Protoss and Zerg players will be seeing a lot more ZvZ's in the ladder.

TLDR: I think that this patch is a good one that will force Zerg players to go back to being creative, in-turn we will probably see the zerg population go down on the NA servers.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
September 09 2011 17:06 GMT
#6548
yea the NP nerf is just too drastic. if anything they should just reduce its range so that collossus with range upgrade can micro out.
RedDragon571
Profile Joined March 2011
United States633 Posts
September 09 2011 17:06 GMT
#6549
On September 10 2011 02:03 Binabik wrote:
Show nested quote +
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?
TutsiRebel
Profile Joined August 2011
United States172 Posts
September 09 2011 17:06 GMT
#6550
So now we can Neural Parasite... ghosts and templar, and that's about it. The only reason to even upgrade NP before was to take care of thors / cattlebruisers or colossi / carriers (lol) / mothership (lol)

I'm actually fine with that, as Infestors are effective against just a few too many units. However, for ZvP, SOMETHING will have to change if zergs are gonna have an answer to colossi deathballs.

Hey blizzard, you guys gave the community the infestor nerfs most people wanted, is it time we can FINALLY see useful hydralisks yet?
I can bhop irl
Blasterion
Profile Blog Joined October 2010
China10272 Posts
September 09 2011 17:07 GMT
#6551
I think NP Nerf is in a wrong direction, rather than making NP unable to be used on Massive, there should be a way to remove fungals from massive. That would be the right direction. such as "Mana burn spells interrupting Channeled spells" (Read: EMP, Feedback) or attacking the NP'ed unit has a chance to break him out. you know, counters, not immunity
[TLNY]Mahjong Club Thread
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 09 2011 17:07 GMT
#6552
On September 10 2011 02:04 freewareplayer wrote:
Show nested quote +
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....

Unlike Protoss, Zerg can actually make no gas units other than infestors and get away with it. Not to mention Zerg gets gifted 3 bases for free in every game.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Dakkas
Profile Joined October 2010
2550 Posts
September 09 2011 17:07 GMT
#6553
On September 10 2011 02:05 DFDream wrote:
Just a thought but how are zergs supposed to deal with mass thor now?
Fungel only does 40 damage to them so it would take 10(13?) consecutive fungels to kill just a thor. Roaches melt to 200/200 thors so do mutas and in all honesty so do lings :S


It's your fault for letting someone get 200/200 Thors
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 09 2011 17:07 GMT
#6554
An interesting change, though I do think it might be to big of a nerf... Massive units were(obviously) the main units you'd NP, others being tanks, immos, ghosts(though you shouldn't be able to), ravens and hts(again shouldn't be able to).

Still I'm excited, since if this change goes through, mech might be viable for more than 2 base push TvZ.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
September 09 2011 17:08 GMT
#6555
On September 10 2011 02:06 RedDragon571 wrote:
Show nested quote +
On September 10 2011 02:03 Binabik wrote:
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?

Why wouldn't fungal affect archons, only Ultralisks are immune to Fungal Snare
[TLNY]Mahjong Club Thread
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 09 2011 17:08 GMT
#6556
Point is;
Protoss relies on High HP Gateway units to guard the High Damage units (Collosus, Archon). Infestor counters the following units;
Zealots, Sentry, Stalker, Dark Templar, (softcounters) High Templar, Voidray, (softcounter) Phoenix, Archon, (softcounters) Warpprism, Carrier, Collosus, Immortal, Mothership.
With the NP nerf, at least the Collosus and Carrier (and Mothership, which was a joke to be NPable) can be used to respectively deal AoE or force Zerg to her weaker AA side of the spectrum.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:08 GMT
#6557
On September 10 2011 02:04 freewareplayer wrote:
Show nested quote +
On September 10 2011 01:46 sOda~ wrote:
+ Show Spoiler +
On September 10 2011 01:44 freewareplayer wrote:
I honestly dont get how infestor can be a problem.
Scout Zerg going "mass infestor", make 1 Ht for each infestor ( which is already more than you would actually need to counter them, excessive example)
feedback all ( minimap targeting FTW, easy much?) you just already killed all infestors, and each templar has enough energy left for 2 ( 2?) storms, and you can warp archons after that.

Thats insanely cost effectice no? Why do protoss refuse to adapt after scouting?

Altho yes, right now fungal is a bit too strong.


what do u use to scout? and where do u get all this gas for 10 hts

where does the zerg get the gas for infestors?

And i really dont feel like i need to tell you how to scout, i think u just dont want to.....

Zerg can go Speedlings in early game, Protoss can't go Zealots...


And mini-map targeting???? Have you ever tried that yourself? It's the worst thing ever, because you are going to hit the same Infestor 432890 times ._.
Binabik
Profile Joined January 2011
Germany686 Posts
September 09 2011 17:08 GMT
#6558
On September 10 2011 02:06 RedDragon571 wrote:
Show nested quote +
On September 10 2011 02:03 Binabik wrote:
On September 10 2011 01:56 ContactKilla wrote:
I play Terran and i think that the NP not affecting massive is a little stupid. I say that because when they made Archons massive, we couldnt kite them anymore with rauds and now the archon has free movment against zerg. A little stupid if you ask me. Now zerg has to stutter step like a Terran to get away from an Archon?

Fungal and kill them with range 4 Roaches??? Nobody will care about NP against Archon, NP is for Colossus and Mothership...


As a Protoss player NP nerf is kinda cool, now 20 Infestors wonÄt just kill everything anymore


yeah cause fungal effects archons? wtf?

http://wiki.teamliquid.net/starcraft2/Fungal_Growth
-_-
Tomken
Profile Joined January 2010
Norway1144 Posts
September 09 2011 17:08 GMT
#6559
GL vs mass thors Zerg. LOL
MBCGame HERO FIGHTING!!!~
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
September 09 2011 17:09 GMT
#6560
On September 10 2011 01:42 57 Corvette wrote:
Show nested quote +
Infestor’s Neural Parasite can no longer target Massive units. (new)




WHOAWHOAWHOA
This was kinda the entire point of NP, why would they remove it?
Now you can't NP Thors/collosi/archons/ultras, what is it's use?

Couldn't NP ultras before...
Prev 1 326 327 328 329 330 453 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
Not-Summer Championship
WardiTV498
TaKeTV 229
IndyStarCraft 205
TKL 189
Liquipedia
Sparkling Tuna Cup
19:00
Weekly #151 (SHIN Mod Edition)
ByuN vs SHINLIVE!
herO vs TBD
ByuN357
CranKy Ducklings152
SHIN 35
CranKy Ducklings SOOP17
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 357
IndyStarCraft 205
TKL 189
SHIN 35
MindelVK 23
StarCraft: Brood War
Britney 51480
Calm 4469
EffOrt 588
Horang2 552
firebathero 468
Mini 422
actioN 388
Stork 334
Soma 321
Soulkey 286
[ Show more ]
BeSt 260
Larva 217
Snow 202
Last 177
Zeus 168
Hyuk 163
Leta 121
ggaemo 92
Free 89
Hyun 76
Sharp 68
hero 53
Pusan 52
ToSsGirL 49
Shinee 45
Sea.KH 33
HiyA 26
Killer 24
Sacsri 22
Bishop 20
Hm[arnc] 17
JYJ 12
yabsab 12
Sexy 11
Dota 2
XaKoH 483
420jenkins37
Counter-Strike
x6flipin386
Other Games
singsing2214
B2W.Neo1083
Happy351
DeMusliM253
Khaldor216
crisheroes145
Fuzer 65
Organizations
StarCraft: Brood War
UltimateBattle 19
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH230
• Gemini_19 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3986
• WagamamaTV748
• lizZardDota2258
Upcoming Events
OSC
57m
IPSL
3h 57m
BSL Open Qualifier
6h 57m
WardiTV Weekly
22h 57m
IntoTheTV X SOOP
1d 22h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
[ Show More ]
FEL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.