Still I like most of the changes, particularly the Warp Prism, Ultralisk and Raven. Three pretty underused units.
Patch 1.4 PTR Notes (updated 9/8) - Page 32
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
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Razakel
Ireland466 Posts
Still I like most of the changes, particularly the Warp Prism, Ultralisk and Raven. Three pretty underused units. | ||
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Dingobloo
Australia1903 Posts
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common_cider
342 Posts
Drones not whiffing when they attack will do a lot against early rushes ![]() | ||
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Ruscour
5233 Posts
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Morbidius
Brazil3449 Posts
Very meh patch, seems like they gave in to the QQ. | ||
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SnowK
United States245 Posts
On August 25 2011 11:18 branflakes14 wrote: What happens if a Viking being chased by a HSM lands? Pretty sure it follows it to the ground. | ||
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jkang
United States404 Posts
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aristarchus
United States652 Posts
On August 25 2011 11:17 Kinky wrote: The only thing that really changes is that banshees/vikings can't outrun HSM now. Not like it matters, HSM can't one-shot them. Because they can't be one-shotted it doesn't matter? I think the TvT air battle is going to look much different now. | ||
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KaBoom300
United States225 Posts
I'm super excited | ||
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DrThorMD
Canada359 Posts
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shinyA
United States473 Posts
Nah, it's really good against the Marines and Banshees. And they completely ruined PvP. No one is going to go Blink anymore, a Sentry pretty much stops it with the change in vision from low ground + the nerf in timing. Everyone will Colossus battle which is soooo much fun... | ||
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Froadac
United States6733 Posts
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wklbishop
United States1286 Posts
Still happy by the overall changes. | ||
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avilo
United States4100 Posts
First they nerfed the tank because of STEPPES OF WAR. Wrap that around your brain and comprehend that - they nerfed the tank because of one imba mech map the size of your pinky. Then they gave the thor energy back. Thors were good TvP, just like tanks were before that, but nono, too much like brood war - gotta make sure we don't have that, so they gave thors energy again just to make it a sitting duck. And think about this...they nerfed the fuck outta that after just ONE SERIES OF THORZAIN VS MC....LOL. "Wait and see how things develop..."LOL guess it has to be Z for that balance philosophy to hold true. Now this...now they are even trying to kill the hellion to completely finish killing off mech. Zergs whine and QQ all the time and blizzard listens...Terrans where are you? You just gonna let them "wait and see" for months on infestors, but after one MLG they immediately nerf hellions...? You gonna stand for that Terran players? ????? I do not know what they are thinking, WAY too soon to even touch hellions. "Wait and see.." sure, they wait and see...if it's ZERG. Because they are the most vocal majority of whiners. Stand up for yourselves Terrans. | ||
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GinDo
3327 Posts
But overall good ideas. | ||
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DarkRise
1644 Posts
Maybe the new range for immortal will make a difference. | ||
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Cryhavoc
372 Posts
oh k miss understand cool patch than lol | ||
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Kinky
United States4126 Posts
On August 25 2011 11:19 CPTBadAss wrote: Um, are we sure this is the patch? I don't see any buffs/nerfs associated with the bunkers. Did the OP fuck up? =P Bunkers are nerfed as a result of the barracks nerf, and this SCVs will now always face the building when resuming construction. SCVs can no longer repair themselves while inside a Bunker or Medivac. | ||
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Yoshi Kirishima
United States10366 Posts
On August 25 2011 11:17 Kinky wrote: The only thing that really changes is that banshees/vikings can't outrun HSM now. Not like it matters, HSM can't one-shot them. it matters quite a lot, when you have to spend a few extra seconds splitting up your units to avoid splash, even 1 second is significant also now you can kill worker lines easier (they can't outrun either! lol!) and kill marines, medivacs, etc etc... | ||
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A Wet Shamwow
United States1590 Posts
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Drones not whiffing when they attack will do a lot against early rushes