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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
On August 26 2011 04:04 Trealador wrote:Show nested quote +On August 26 2011 04:01 AWOT wrote: I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever. What should I micro? Your mom? In all seriousness what do you want me to do with that time there is nothing happening?
I told you to take a sip of water. It's 5 ingame seconds, you really can't wait a bit over 3 real game seconds? What do you do when you're making your first couple workers besides hit s when you get the minerals? Does the sight of the progress bar of the scv creation fill you with bliss or something?
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On August 26 2011 04:06 LeonStarcraft wrote:Show nested quote +On August 26 2011 04:01 AWOT wrote: I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever. This is a retarded statement, so i have to micro my scv's or die...is what you are saying? You are talking like you dont understand the game.
Maybe, set up a patrol route for your scv to go around and around inside your opponent's base.
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On August 26 2011 04:08 Trealador wrote:Show nested quote +On August 26 2011 04:05 zarepath wrote:On August 26 2011 03:58 Trealador wrote:On August 26 2011 03:54 zarepath wrote:On August 26 2011 03:52 Trealador wrote:On August 26 2011 03:47 Plansix wrote:On August 26 2011 03:40 Trealador wrote:On August 26 2011 03:32 Plansix wrote:On August 26 2011 03:21 fantasysan wrote: Stupid patch for all Terrans.. why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy. Nobody uses ravens anyways
and imba protoss gets buffed over and over, i rly hope this isnt going live. Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg." at the same time: Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play." When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people. Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors. I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax). Once again, why do terrans think they are only one with tight timings? The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening. Sorry you cant chrono everything and actually have to prioritize now. Sorry about that. really? Five seconds of nothing happening? Wow, that's HORRIBLE. Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo. Zerg are doing the exact same thing, but instead of making 1 drone at a time they make 2-3 because thats how they are designed. Sorry I had to think for you, try harder next time. So are you saying that Terran are designed to ALWAYS have something to do in their base? That your life should be a constant, streamlined build order where there is no waiting involved? My issue with your complaint is that your main argument seems to be that it's convenient for your little Terran-playing mind to make the SCV and the marine at the exact same time. That's not even a balance argument. Protoss are trying to figure out 1/1/1, Zerg whine about having to be able to defend against too many different early-game attacks, and Terran...whine about not having enough to do at all times? I would love to wait for an SCV to build. but if i make an SCV its 10 seconds i lose not having an orbital. What i mean by nothing to do, is there are no SCVs building and im literally watching shit mine for 5 seconds. Sorry but bad design is bad design, its like im supply blocked but there is nothing I can do about it. We have to wait for our supply building to finish before we can make another worker. I think you'll live.
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On August 26 2011 04:06 LeonStarcraft wrote:Show nested quote +On August 26 2011 04:01 AWOT wrote: I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever. This is a retarded statement, so i have to micro my scv's or die...is what you are saying? You are talking like you dont understand the game.
Oh c'mon. you're not playing on steppes of war. Maps are way bigger, build depot and repair. 6-pool is so easy to defend. We should worry about 1/1/1 ! hope immortal buff and rax nerf will help somehow.
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On August 26 2011 04:09 Heavenly wrote:Show nested quote +On August 26 2011 04:04 Trealador wrote:On August 26 2011 04:01 AWOT wrote: I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever. What should I micro? Your mom? In all seriousness what do you want me to do with that time there is nothing happening? I told you to take a sip of water. It's 5 ingame seconds, you really can't wait a bit over 3 real game seconds? What do you do when you're making your first couple workers besides hit s when you get the minerals? Does the sight of the progress bar of the scv creation fill you with bliss or something?
Some people go to church, others play sports, I watch SCVs build. And by god this is America and Blizzard cannot take my god given right to watch them build consistently and for all time. And if loving SCVs building is wrong, then I don't want to be right.
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=252090 they are the weakest race at the moment whereas terran are almost always the ones who dominate
you might want to check the stats instead of making them up
just becuase there are less of them (toss) doesn't mean they are weaker. last time i checked, toss only loses to 1-1-1 build in early game, otherwise they crush face. just ask MC, Huk, Genius, Tassadar, and Puzzle.
when you go to college and take stats or math (like i did - as i majored in it) you will learn that 'statistics' are can be molded like play-doh to accomodate whatever argument you are attempting to make - so dont throw stats at someone and say - well there is my infallible arguement like you are the pope or something.
just remember you CAN buff toss without nerfing terran. more players use terran which means more wins each month. and maybe toss players are just to zombified right now and are stuck in (must 3 gate robo and expand against terran like nubs - mode) for past few months.
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Hm Idk how i feel about that immortal buff and how it will play out in ZvP, i used to be able to snipe immortals cause they had to be farther forward, but now that can be mixed in with stalkers, but i doubt that will really do anything, the immortals been pretty lame so it probably needed a buff
Also the fungal nerf is kinda lame, its like 6 less damage i dont like it :/ its not like 36 was much damage anyways, i think if they're going to nerf that they need to make the infestor smaller or give it more health
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On August 26 2011 04:08 Trealador wrote:Show nested quote +On August 26 2011 04:05 zarepath wrote:On August 26 2011 03:58 Trealador wrote:On August 26 2011 03:54 zarepath wrote:On August 26 2011 03:52 Trealador wrote:On August 26 2011 03:47 Plansix wrote:On August 26 2011 03:40 Trealador wrote:On August 26 2011 03:32 Plansix wrote:On August 26 2011 03:21 fantasysan wrote: Stupid patch for all Terrans.. why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy. Nobody uses ravens anyways
and imba protoss gets buffed over and over, i rly hope this isnt going live. Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg." at the same time: Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play." When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people. Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors. I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax). Once again, why do terrans think they are only one with tight timings? The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening. Sorry you cant chrono everything and actually have to prioritize now. Sorry about that. really? Five seconds of nothing happening? Wow, that's HORRIBLE. Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo. Zerg are doing the exact same thing, but instead of making 1 drone at a time they make 2-3 because thats how they are designed. Sorry I had to think for you, try harder next time. So are you saying that Terran are designed to ALWAYS have something to do in their base? That your life should be a constant, streamlined build order where there is no waiting involved? My issue with your complaint is that your main argument seems to be that it's convenient for your little Terran-playing mind to make the SCV and the marine at the exact same time. That's not even a balance argument. Protoss are trying to figure out 1/1/1, Zerg whine about having to be able to defend against too many different early-game attacks, and Terran...whine about not having enough to do at all times? I would love to wait for an SCV to build. but if i make an SCV its 10 seconds i lose not having an orbital. What i mean by nothing to do, is there are no SCVs building and im literally watching shit mine for 5 seconds. Sorry but bad design is bad design, its like im supply blocked but there is nothing I can do about it. Okay, of all the things for you to complain about with this nerf, I just don't know why you picked this: that you have to wait. Why not complain about the timing on defending a 4 gate? Quick banshees being slower? Three rax being 15 seconds slower? Things that actually affect the game, and not your state of mind?
Have you ever had to wait for minerals to stockpile before you fast-expanded? Or do you not need to do that as a Terran? Just pretend you're expanding as you wait the FIVE IN-GAME SECONDS before you can build an orbital command.
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Haha 3gate robo. I wonder when the last time someone did that in a pro game was. Tyler probably.
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Well guess we're going to see a lot more drop play from Protoss now.
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On August 26 2011 03:33 fantasysan wrote:Show nested quote +On August 26 2011 03:31 Yaotzin wrote:On August 26 2011 03:26 moregamethanSEGA wrote:just out of curiosity i what league do u play? if u play... that shouldnt matter in the least, furthermore what he's saying is true: ravens still arent viable. +5 rax does matter (a lot). protoss did get heavily buffed. so... what is your point? People use ravens at the highest level. Taeja just won a TvT in GSTL with clutch usage of 2 ravens. +5 rax doesn't matter a lot, and even if it did it would be justified. Protoss got buffed because they're the weakest race and are getting annihilated in GSL. They are never ever the weakest race. Just look at the recent tourneys, protoss is always first or at least second. Terrans only look good when a korean is playing them.
Lol, Terran looks awesome when anyone is playing them. Koreans show you the highest tier, there Protoss just gets owned, Terrans dominate, and zergs are somewhere in the middle. Why is that? Well it´s because the TvP matchup was broken because of all-ins and then the new hellion builds just won zerg, straight up. So even though 1/1/1 didn´t get nerfed enough (the immortal thing doesn´t help too much, in any case the immortals die on the marines infront of the tanks anyway) I really like this patch, brings a little balance to the game.
Your argument was basically like me saying "in diamond, protoss is doing great, it´s only at that masters level where protosses get dominated and terran owns all" because that´s basically the difference between Korea and the rest of the world (although Europe would count as "high diamond/low masters")
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On August 26 2011 04:12 Trealador wrote:Show nested quote +On August 26 2011 04:09 Heavenly wrote:On August 26 2011 04:04 Trealador wrote:On August 26 2011 04:01 AWOT wrote: I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever. What should I micro? Your mom? In all seriousness what do you want me to do with that time there is nothing happening? I told you to take a sip of water. It's 5 ingame seconds, you really can't wait a bit over 3 real game seconds? What do you do when you're making your first couple workers besides hit s when you get the minerals? Does the sight of the progress bar of the scv creation fill you with bliss or something? Some people go to church, others play sports, I watch SCVs build. And by god this is America and Blizzard cannot take my god given right to watch them build consistently and for all time. And if loving SCVs building is wrong, then I don't want to be right. You know what, as a Zerg player, I can respect that. A man's gotta make workers.
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On August 26 2011 04:13 moregamethanSEGA wrote:Show nested quote +http://www.teamliquid.net/forum/viewmessage.php?topic_id=252090 they are the weakest race at the moment whereas terran are almost always the ones who dominate
you might want to check the stats instead of making them up just becuase there are less of them (toss) doesn't mean they are weaker. last time i checked, toss only loses to 1-1-1 build in early game, otherwise they crush face. just ask MC, Huk, Genius, Tassadar, and Puzzle. when you go to college and take stats or math (like i did - as i majored in it) you will learn that 'statistics' are can be molded like play-doh to accomodate whatever argument you are attempting to make - so dont throw stats at someone and say - well there is my infallible arguement like you are the pope or something. just remember you CAN buff toss without nerfing terran. more players use terran which means more wins each month. and maybe toss players are just to zombified right now and are stuck in (must 3 gate robo and expand against terran like nubs - mode) for past few months.
tehee, I actually agree about what you say about statistics(my major was physics so I had my share of statistics) but really almost all the protoss you quoted have been eliminated.
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On August 26 2011 04:04 Trealador wrote:Show nested quote +On August 26 2011 04:01 AWOT wrote: I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever. What should I micro? Your mom? In all seriousness what do you want me to do with that time there is nothing happening?
Maybe something similar to what a protoss does every time they 9 pylon?
My nexus isn't doing anything and my probes all have actions!!! Unfortunately I can't spam control groups for apm speed anymore...guess I have to find something else to do.
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On August 26 2011 04:14 zarepath wrote:Show nested quote +On August 26 2011 04:08 Trealador wrote:On August 26 2011 04:05 zarepath wrote:On August 26 2011 03:58 Trealador wrote:On August 26 2011 03:54 zarepath wrote:On August 26 2011 03:52 Trealador wrote:On August 26 2011 03:47 Plansix wrote:On August 26 2011 03:40 Trealador wrote:On August 26 2011 03:32 Plansix wrote:On August 26 2011 03:21 fantasysan wrote: Stupid patch for all Terrans.. why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy. Nobody uses ravens anyways
and imba protoss gets buffed over and over, i rly hope this isnt going live. Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg." at the same time: Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play." When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people. Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors. I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax). Once again, why do terrans think they are only one with tight timings? The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening. Sorry you cant chrono everything and actually have to prioritize now. Sorry about that. really? Five seconds of nothing happening? Wow, that's HORRIBLE. Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo. Zerg are doing the exact same thing, but instead of making 1 drone at a time they make 2-3 because thats how they are designed. Sorry I had to think for you, try harder next time. So are you saying that Terran are designed to ALWAYS have something to do in their base? That your life should be a constant, streamlined build order where there is no waiting involved? My issue with your complaint is that your main argument seems to be that it's convenient for your little Terran-playing mind to make the SCV and the marine at the exact same time. That's not even a balance argument. Protoss are trying to figure out 1/1/1, Zerg whine about having to be able to defend against too many different early-game attacks, and Terran...whine about not having enough to do at all times? I would love to wait for an SCV to build. but if i make an SCV its 10 seconds i lose not having an orbital. What i mean by nothing to do, is there are no SCVs building and im literally watching shit mine for 5 seconds. Sorry but bad design is bad design, its like im supply blocked but there is nothing I can do about it. Okay, of all the things for you to complain about with this nerf, I just don't know why you picked this: that you have to wait. Why not complain about the timing on defending a 4 gate? Quick banshees being slower? Three rax being 15 seconds slower? Things that actually affect the game, and not your state of mind? Have you ever had to wait for minerals to stockpile before you fast-expanded? Or do you not need to do that as a Terran? Just pretend you're expanding as you wait the FIVE IN-GAME SECONDS before you can build an orbital command.
Why not complain about those? Cause I feel like 1/1/1 is OP and this effectively nerfs is to some extent. I just wish they did it without making me be delayed for 5 seconds because they have a bad design for a standard opener for terran. Depending on the build expanding is actually really easy and YOU DO NOT HAVE TO STOP SCV PRODUCTION TO EXPAND.
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On August 26 2011 04:17 Champ24 wrote:Show nested quote +On August 26 2011 04:04 Trealador wrote:On August 26 2011 04:01 AWOT wrote: I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever. What should I micro? Your mom? In all seriousness what do you want me to do with that time there is nothing happening? Maybe something similar to what a protoss does every time they 9 pylon? My nexus isn't doing anything and my probes all have actions!!! Unfortunately I can't spam control groups for apm speed anymore...guess I have to find something else to do. Time to start pairing workers on close mineral patches. If you've already done that, then gg apm.
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Found this in the bug fixes. - Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
Seems like this will make 2 rax much easier to hold.
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If stopping worker production = bad design, then they're just bringing Terran in line with Protoss and Zerg.
Would you prefer ovies and pylons gave 1 more supply so we didn't have to have any idle time? I'd be fine with that too
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On August 26 2011 04:18 Trealador wrote:Show nested quote +On August 26 2011 04:14 zarepath wrote:On August 26 2011 04:08 Trealador wrote:On August 26 2011 04:05 zarepath wrote:On August 26 2011 03:58 Trealador wrote:On August 26 2011 03:54 zarepath wrote:On August 26 2011 03:52 Trealador wrote:On August 26 2011 03:47 Plansix wrote:On August 26 2011 03:40 Trealador wrote:On August 26 2011 03:32 Plansix wrote: [quote]
Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg."
at the same time:
Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play." When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people. Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors. I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax). Once again, why do terrans think they are only one with tight timings? The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening. Sorry you cant chrono everything and actually have to prioritize now. Sorry about that. really? Five seconds of nothing happening? Wow, that's HORRIBLE. Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo. Zerg are doing the exact same thing, but instead of making 1 drone at a time they make 2-3 because thats how they are designed. Sorry I had to think for you, try harder next time. So are you saying that Terran are designed to ALWAYS have something to do in their base? That your life should be a constant, streamlined build order where there is no waiting involved? My issue with your complaint is that your main argument seems to be that it's convenient for your little Terran-playing mind to make the SCV and the marine at the exact same time. That's not even a balance argument. Protoss are trying to figure out 1/1/1, Zerg whine about having to be able to defend against too many different early-game attacks, and Terran...whine about not having enough to do at all times? I would love to wait for an SCV to build. but if i make an SCV its 10 seconds i lose not having an orbital. What i mean by nothing to do, is there are no SCVs building and im literally watching shit mine for 5 seconds. Sorry but bad design is bad design, its like im supply blocked but there is nothing I can do about it. Okay, of all the things for you to complain about with this nerf, I just don't know why you picked this: that you have to wait. Why not complain about the timing on defending a 4 gate? Quick banshees being slower? Three rax being 15 seconds slower? Things that actually affect the game, and not your state of mind? Have you ever had to wait for minerals to stockpile before you fast-expanded? Or do you not need to do that as a Terran? Just pretend you're expanding as you wait the FIVE IN-GAME SECONDS before you can build an orbital command. Why not complain about those? Cause I feel like 1/1/1 is OP and this effectively nerfs is to some extent. I just wish they did it without making me be delayed for 5 seconds because they have a bad design for a standard opener for terran. Depending on the build expanding is actually really easy and YOU DO NOT HAVE TO STOP SCV PRODUCTION TO EXPAND. Maybe they should add .5 seconds to the SCV building time so that everything lines up nice for you.
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On August 26 2011 04:11 Yaotzin wrote:Show nested quote +On August 26 2011 04:08 Trealador wrote:On August 26 2011 04:05 zarepath wrote:On August 26 2011 03:58 Trealador wrote:On August 26 2011 03:54 zarepath wrote:On August 26 2011 03:52 Trealador wrote:On August 26 2011 03:47 Plansix wrote:On August 26 2011 03:40 Trealador wrote:On August 26 2011 03:32 Plansix wrote:On August 26 2011 03:21 fantasysan wrote: Stupid patch for all Terrans.. why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy. Nobody uses ravens anyways
and imba protoss gets buffed over and over, i rly hope this isnt going live. Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg." at the same time: Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play." When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people. Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors. I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax). Once again, why do terrans think they are only one with tight timings? The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening. Sorry you cant chrono everything and actually have to prioritize now. Sorry about that. really? Five seconds of nothing happening? Wow, that's HORRIBLE. Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo. Zerg are doing the exact same thing, but instead of making 1 drone at a time they make 2-3 because thats how they are designed. Sorry I had to think for you, try harder next time. So are you saying that Terran are designed to ALWAYS have something to do in their base? That your life should be a constant, streamlined build order where there is no waiting involved? My issue with your complaint is that your main argument seems to be that it's convenient for your little Terran-playing mind to make the SCV and the marine at the exact same time. That's not even a balance argument. Protoss are trying to figure out 1/1/1, Zerg whine about having to be able to defend against too many different early-game attacks, and Terran...whine about not having enough to do at all times? I would love to wait for an SCV to build. but if i make an SCV its 10 seconds i lose not having an orbital. What i mean by nothing to do, is there are no SCVs building and im literally watching shit mine for 5 seconds. Sorry but bad design is bad design, its like im supply blocked but there is nothing I can do about it. We have to wait for our supply building to finish before we can make another worker. I think you'll live.
Never mind that chrono boost, that thing is just for looking pretty in there...juuuust beeing pretty....
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