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Patch 1.4 PTR Notes (updated 9/8) - Page 154

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 25 2011 18:58 GMT
#3061
Interesting changes, can't wait until the PTR is up. Hurry up Blizz!!!!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-25 18:59:33
August 25 2011 18:58 GMT
#3062
On August 26 2011 03:55 xTrim wrote:
behold the cannon rush and proxy gateway vs terran -.-

Now with a newly improved 0.1% winrate!


the only terrans that are winning anything are koreans, most european and american tournaments are dominated by protoss, so they nerf terran (its a nerf at the end of the day) and BUFF protoss? :S i completley dont understand this, if your going to buff warp prism which i totaly agree with then the general warpin ability needs to be changed because warping in anywhere on the map from spamming a cheap 100 mineral pylon takes the biscuit and gives a massive advantage especialy on large maps .....

blink "nerf" will literaly do nothing with chrono the cool down would be MUCH better on the actualy cool down of using the ability because that is where the problem is early game....

i'm not even going to start on the increase imortal range this is completley dumb considering how fast they can kill a tank/ take down a bunker combined with mass forcefield spam *face palm*

Balance matters at the highest level. That's Korea.
Champ24
Profile Joined August 2010
177 Posts
August 25 2011 18:58 GMT
#3063
On August 26 2011 03:51 Existor wrote:
Show nested quote +
Second, the reason Protoss are "so terrified" of losing their drops is because their drops tend to be very pricey. Compare an eight marine drop, a ovie full of lings, an ovie full of roaches, and a WP full of templar or DTs. If any of the first 3 are lot with no damage it sucks, but its not the end of the world. Losing 4 tech units really, really hurts. Its enough to straight up lose you the game because you need those resources badly up until the ~4 base point.

You can use Warp Prism in other situations too.

- power up buildings
- drop photon cannons
- drop DT shrine or stargate on island!
- start make gates and other buildings at same time, as pylon



Who the hell does any of those with a warp prism?
Trealador
Profile Joined August 2011
United States207 Posts
August 25 2011 18:58 GMT
#3064
On August 26 2011 03:54 zarepath wrote:
Show nested quote +
On August 26 2011 03:52 Trealador wrote:
On August 26 2011 03:47 Plansix wrote:
On August 26 2011 03:40 Trealador wrote:
On August 26 2011 03:32 Plansix wrote:
On August 26 2011 03:21 fantasysan wrote:
Stupid patch for all Terrans..
why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy.
Nobody uses ravens anyways

and imba protoss gets buffed over and over, i rly hope this isnt going live.


Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg."

at the same time:

Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play."



When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people.


Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors.

I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax).

Once again, why do terrans think they are only one with tight timings?


The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening.

Sorry you cant chrono everything and actually have to prioritize now. Sorry about that.


really? Five seconds of nothing happening? Wow, that's HORRIBLE.

Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo.


Zerg are doing the exact same thing, but instead of making 1 drone at a time they make 2-3 because thats how they are designed. Sorry I had to think for you, try harder next time.
Like a man.
JSy
Profile Blog Joined June 2011
149 Posts
August 25 2011 18:59 GMT
#3065
On August 26 2011 03:52 Trealador wrote:
Show nested quote +
On August 26 2011 03:47 Plansix wrote:
On August 26 2011 03:40 Trealador wrote:
On August 26 2011 03:32 Plansix wrote:
On August 26 2011 03:21 fantasysan wrote:
Stupid patch for all Terrans..
why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy.
Nobody uses ravens anyways

and imba protoss gets buffed over and over, i rly hope this isnt going live.


Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg."

at the same time:

Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play."



When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people.


Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors.

I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax).

Once again, why do terrans think they are only one with tight timings?


The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening.

Sorry you cant chrono everything and actually have to prioritize now. Sorry about that.


Plus that those 5 seconds means your mineral count instead of getting up to ~220ish that you use immediately will get up to about 300. People freak when their resources get that high so early in the game.
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
August 25 2011 18:59 GMT
#3066
On August 26 2011 03:48 Sea_Food wrote:
I dont know why blizz didnt just tell the protoss whiners that sayed warp prisims are made of paper that it already had more health than medvac -.-

How is 150 less than 140? O_o

Making a warp prism costs you time to make colossus(2/3 of a colossus to be exact), whereas making a medivac costs you a less versatile Viking or two(w/ reactor).

I'm not trying to say(well, maybe I am actually :/) that a medivac is less costly than a warp prism, but I don't understand why people are complaining about this ALREADY. Just because there is potential for a large change doesn't mean that change will be implemented, nor that it will have nearly as large of an impact as everyone is expecting.
Furycrab
Profile Joined April 2010
Canada456 Posts
August 25 2011 19:00 GMT
#3067
On August 26 2011 03:27 CowMoo wrote:
Show nested quote +
On August 26 2011 03:14 evilduky666 wrote:
On August 25 2011 10:18 PanN wrote:
Contaminate cost is just a bad change imo, its underused, but maybe the overseer cost reduction will see more overall contaminates?


I thought this was weird too, but then I thought about it and I think it has to do with the cost of the overseer being reduced. They probably discovered some contaminate abuse while testing overseers with the new low cost.


I think it has to do with WG research. 2 overseers can contaminate WG about 4 times before it finishes with the old energy cost, which could be really annoying if overseers were this cheap.



Likely for ZvZ. Hatch contaminating is already popular (to some extent)
Too tired to come up with something witty.
ToInfinity
Profile Joined September 2010
Netherlands61 Posts
August 25 2011 19:00 GMT
#3068
On August 26 2011 03:33 fantasysan wrote:
Show nested quote +
On August 26 2011 03:31 Yaotzin wrote:
On August 26 2011 03:26 moregamethanSEGA wrote:
just out of curiosity i what league do u play? if u play...


that shouldnt matter in the least, furthermore what he's saying is true:

ravens still arent viable.
+5 rax does matter (a lot).
protoss did get heavily buffed.

so... what is your point?

People use ravens at the highest level. Taeja just won a TvT in GSTL with clutch usage of 2 ravens.
+5 rax doesn't matter a lot, and even if it did it would be justified.
Protoss got buffed because they're the weakest race and are getting annihilated in GSL.

They are never ever the weakest race.
Just look at the recent tourneys, protoss is always first or at least second.
Terrans only look good when a korean is playing them.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=252090
they are the weakest race at the moment
whereas terran are almost always the ones who dominate

you might want to check the stats instead of making them up
Heavenly
Profile Joined January 2011
2172 Posts
August 25 2011 19:01 GMT
#3069
The age of zerg QQ has mostly passed.
The age of protoss QQ may be ending.
Now, the time comes...for a new age.

But honestly so many people are overexaggerating everything like happens every patch. If it really is a big deal and terran just can't hold something like proxy gates then they'll remove it the same way they removed the zealot and stalker build time decrease when doing the warp gate nerf. It's the PTR.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
August 25 2011 19:01 GMT
#3070
imagine 6 lings walking into your base when your rax is delayed even further. this is going to mess up 2v2 - 4v4 pretty badly man. i know thats not the goal of the patches but seriously... this just screams cheese for my sorry, terran, no-walled-off, ass because the ramp is too wide in every multiplayer map. how bout you make zerglings take 5 sec longer to build - then i will shut up.



Did you know protosses said this exact same thing when blizzard nerfed zealot build time? Guess what protoss can hold it just fine, so will you (you'll have a wall done before the lings arrive there most times anyway).


you are crAcrA. you can chrono out the zealot while this permanently delays marine and orbital. therfore you are comparing apples to oranges. also i can tell by your response you don't play much 2v2 - 4v4. i cannot tell you how many times i see toss die to early lings (10p or less) which come before zealot. yes i can wall (only if i scout in time) but you are not accounting for random players who spawn as zerg and certainly are not accounting for larger chokes which need more than 3 buildings to wall off. I've also had the lings KILL THE WORKER FINISHING THE WALL (depot) WHILE IT WAS BUILDING. then watch as my unfinished depot (which cannot be repaired until it is finished) get chewed up in front of my eyes... then sh*t hits the fan and you prob lose your whole base... GG.

btw if you try to finish a depot by bringing another worker over, he will go to same spot last on died at (thus creating a never ending cycle of scv death) making it very difficult to finish a building that is being harrassed from other side.

Heroes live forever... but legends never die.
YipCraft
Profile Joined July 2011
United States216 Posts
August 25 2011 19:01 GMT
#3071
I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
August 25 2011 19:02 GMT
#3072
On August 26 2011 03:58 Champ24 wrote:
Show nested quote +
On August 26 2011 03:51 Existor wrote:
Second, the reason Protoss are "so terrified" of losing their drops is because their drops tend to be very pricey. Compare an eight marine drop, a ovie full of lings, an ovie full of roaches, and a WP full of templar or DTs. If any of the first 3 are lot with no damage it sucks, but its not the end of the world. Losing 4 tech units really, really hurts. Its enough to straight up lose you the game because you need those resources badly up until the ~4 base point.

You can use Warp Prism in other situations too.

- power up buildings
- drop photon cannons
- drop DT shrine or stargate on island!
- start make gates and other buildings at same time, as pylon



Who the hell does any of those with a warp prism?
Moreover, why not do it with a pylon? Pylon's are fucking awesome! Proxy a pylon for tech? Warp shit in there! Have a probe anywhere on the map? Build a pylon for drops and then warp shit in there! Have a probe in the enemies base? Build a pylon and.... WARP SHIT IN THERE!

Pylon's are imba as fuck.
Xterminator
Profile Joined August 2011
47 Posts
August 25 2011 19:02 GMT
#3073
I want to find out what the GMs apm will be since hotkeys will not count as APM anymore.
Trealador
Profile Joined August 2011
United States207 Posts
August 25 2011 19:04 GMT
#3074
On August 26 2011 04:01 AWOT wrote:
I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever.


What should I micro? Your mom? In all seriousness what do you want me to do with that time there is nothing happening?
Like a man.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 25 2011 19:05 GMT
#3075
On August 26 2011 03:58 Trealador wrote:
Show nested quote +
On August 26 2011 03:54 zarepath wrote:
On August 26 2011 03:52 Trealador wrote:
On August 26 2011 03:47 Plansix wrote:
On August 26 2011 03:40 Trealador wrote:
On August 26 2011 03:32 Plansix wrote:
On August 26 2011 03:21 fantasysan wrote:
Stupid patch for all Terrans..
why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy.
Nobody uses ravens anyways

and imba protoss gets buffed over and over, i rly hope this isnt going live.


Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg."

at the same time:

Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play."



When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people.


Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors.

I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax).

Once again, why do terrans think they are only one with tight timings?


The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening.

Sorry you cant chrono everything and actually have to prioritize now. Sorry about that.


really? Five seconds of nothing happening? Wow, that's HORRIBLE.

Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo.


Zerg are doing the exact same thing, but instead of making 1 drone at a time they make 2-3 because thats how they are designed. Sorry I had to think for you, try harder next time.


So are you saying that Terran are designed to ALWAYS have something to do in their base? That your life should be a constant, streamlined build order where there is no waiting involved?

My issue with your complaint is that your main argument seems to be that it's convenient for your little Terran-playing mind to make the SCV and the marine at the exact same time. That's not even a balance argument. Protoss are trying to figure out 1/1/1, Zerg whine about having to be able to defend against too many different early-game attacks, and Terran...whine about not having enough to do at all times?
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-25 19:06:30
August 25 2011 19:05 GMT
#3076
On August 26 2011 04:01 AWOT wrote:
I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever.


Ah its just like the protoss zealot nerf that came a long time ago for build time. Right now they all honestly believe a 6 pool will now make it near impossible for terran to defend, give it a week and people will forget all about that complaint.

Also to the poster saying they have seen protosses die to 6 pools, well yes it shouldn't be a 100% lose strategy. You should have to actually defend it. Even pro's die to 6 pools still this change doesn't matter to it at all its just bad defending when they lose to it or being super greedy lol, I mean to me you make it sound like you should never ever lose to a 6 pool
When I think of something else, something will go here
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
August 25 2011 19:06 GMT
#3077
Is anyone having troubles launching the PTR? Every time I click it...nothing happens, anyone have something similar happen to them? Anyone know a fix?
https://x.com/CaptainWaffless
LeonStarcraft
Profile Joined July 2010
United Kingdom173 Posts
August 25 2011 19:06 GMT
#3078
On August 26 2011 04:01 AWOT wrote:
I still believe the 5 seconds isn't such a big deal as everyone is talking about. Its not like mules don't exsist anymore. It is not like scans cost more energy. You have 5 seconds of micro. Enjoy it. You can still do a load of different things within the 5 seconds. As for the losing to 6pool thing...Thats just...Pathetic. Never use that as a arguement...Ever.


This is a retarded statement, so i have to micro my scv's or die...is what you are saying?

You are talking like you dont understand the game.
Lunchador
Profile Joined April 2010
United States776 Posts
Last Edited: 2011-08-25 19:08:17
August 25 2011 19:07 GMT
#3079
deleted.
Defender of truth, justice, and noontime meals!
Trealador
Profile Joined August 2011
United States207 Posts
August 25 2011 19:08 GMT
#3080
On August 26 2011 04:05 zarepath wrote:
Show nested quote +
On August 26 2011 03:58 Trealador wrote:
On August 26 2011 03:54 zarepath wrote:
On August 26 2011 03:52 Trealador wrote:
On August 26 2011 03:47 Plansix wrote:
On August 26 2011 03:40 Trealador wrote:
On August 26 2011 03:32 Plansix wrote:
On August 26 2011 03:21 fantasysan wrote:
Stupid patch for all Terrans..
why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy.
Nobody uses ravens anyways

and imba protoss gets buffed over and over, i rly hope this isnt going live.


Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg."

at the same time:

Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play."



When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people.


Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors.

I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax).

Once again, why do terrans think they are only one with tight timings?


The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening.

Sorry you cant chrono everything and actually have to prioritize now. Sorry about that.


really? Five seconds of nothing happening? Wow, that's HORRIBLE.

Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo.


Zerg are doing the exact same thing, but instead of making 1 drone at a time they make 2-3 because thats how they are designed. Sorry I had to think for you, try harder next time.


So are you saying that Terran are designed to ALWAYS have something to do in their base? That your life should be a constant, streamlined build order where there is no waiting involved?

My issue with your complaint is that your main argument seems to be that it's convenient for your little Terran-playing mind to make the SCV and the marine at the exact same time. That's not even a balance argument. Protoss are trying to figure out 1/1/1, Zerg whine about having to be able to defend against too many different early-game attacks, and Terran...whine about not having enough to do at all times?


I would love to wait for an SCV to build. but if i make an SCV its 10 seconds i lose not having an orbital. What i mean by nothing to do, is there are no SCVs building and im literally watching shit mine for 5 seconds. Sorry but bad design is bad design, its like im supply blocked but there is nothing I can do about it.
Like a man.
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