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Patch 1.4 PTR Notes (updated 9/8) - Page 153

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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
August 25 2011 18:48 GMT
#3041
I dont know why blizz didnt just tell the protoss whiners that sayed warp prisims are made of paper that it already had more health than medvac -.-
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
Last Edited: 2011-08-25 18:50:53
August 25 2011 18:48 GMT
#3042
On August 26 2011 03:40 Trealador wrote:Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for.
[...]
Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people.


First, Blizzard admitted that the Immortal is used differently than they expected. They thought it would be a tank, it ended up being a specialized damage unit (most of the time). You, however, don't seem to understand it either. Roaches actually crush immortals in all buy massive numbers. In their current form they can get focused so easily and are near impossible to micro back because of the wall of stalkers one range behind them. I consider this to be the biggest part of the buff. The fact that they can stand in the same line and be pulled back rather than in front of the line is a big deal.

Second, the reason Protoss are "so terrified" of losing their drops is because their drops tend to be very pricey. Compare an eight marine drop, a ovie full of lings, an ovie full of roaches, and a WP full of templar or DTs. If any of the first 3 are lot with no damage it sucks, but its not the end of the world. Losing 4 tech units really, really hurts. Its enough to straight up lose you the game because you need those resources badly up until the ~4 base point.

On August 26 2011 03:48 Sea_Food wrote:
I dont know why blizz didnt just tell the protoss whiners that sayed warp prisims are made of paper that it already had more health than medvac -.-

100 health + 40 shields with 0 armor is not tougher than 150 and 1 arm
JSy
Profile Blog Joined June 2011
149 Posts
August 25 2011 18:49 GMT
#3043
On August 26 2011 03:31 izgodlee wrote:
Show nested quote +
On August 26 2011 03:08 ensign_lee wrote:
On August 25 2011 17:21 _Search_ wrote:
On August 25 2011 17:18 Elefanto wrote:
It's hilarious how people complain about the Warpprism getting buffed, because they fear that protoss will be able to harass and they have to pay attention on the minimap and start multitasking.



When Terran drops we drop 360-500 hp worth of units.

When Protoss drops they drop 600 hp worth of units and immediately warp in more.


This Warp Prism buff is far too good.


With terran, you get far more dps (and ranged dps even!). You also spent less on your units. And your units are probably going to get out of there alive, unlike protoss drops.


not to mention terran units are being constantly healed by the medivac = more overall hp


Well, not if they actually want the aforementioned "far more dps"
Without stim 360~400hp + 9hp/s, 56dps ranged vs 600hp, 53.2dps melee (+ warpin?)
With stim 280~320hp + 9hp/s, 84dps ranged vs 600hp, 53.2dps melee (+ warpin?)

Alas, numbers do not tell the full tale.
mordek
Profile Blog Joined December 2010
United States12704 Posts
August 25 2011 18:49 GMT
#3044
I am throughly looking forward to these changes at first glance!
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Heavenly
Profile Joined January 2011
2172 Posts
August 25 2011 18:49 GMT
#3045
On August 26 2011 03:46 Trealador wrote:
Show nested quote +
On August 26 2011 03:39 Yaotzin wrote:
I find it funny that some Terran players apparently think Blizzard doesn't know that it'll fuck up all your timings. That's probably the point!


It creates a 5 second period where nothing is happening...


Take a sip of your drink.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
August 25 2011 18:49 GMT
#3046
They could have implemented the +5 seconds build time on barracks in secret and 99% of players (myself included) would have never noticed untill someone posted it on TL.
Revolutionist fan
theMiNUS
Profile Joined January 2011
United States333 Posts
August 25 2011 18:50 GMT
#3047
i like the changes, but i think they exaggerated a lot of the buff/nerf values... tiny tweaks in all those areas can bring about more subtle yet effective changes than larger tweaks...
not idly do the leaves of lorien fall...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 25 2011 18:51 GMT
#3048
Second, the reason Protoss are "so terrified" of losing their drops is because their drops tend to be very pricey. Compare an eight marine drop, a ovie full of lings, an ovie full of roaches, and a WP full of templar or DTs. If any of the first 3 are lot with no damage it sucks, but its not the end of the world. Losing 4 tech units really, really hurts. Its enough to straight up lose you the game because you need those resources badly up until the ~4 base point.

You can use Warp Prism in other situations too.

- power up buildings
- drop photon cannons
- drop DT shrine or stargate on island!
- start make gates and other buildings at same time, as pylon
Trealador
Profile Joined August 2011
United States207 Posts
August 25 2011 18:52 GMT
#3049
On August 26 2011 03:47 Plansix wrote:
Show nested quote +
On August 26 2011 03:40 Trealador wrote:
On August 26 2011 03:32 Plansix wrote:
On August 26 2011 03:21 fantasysan wrote:
Stupid patch for all Terrans..
why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy.
Nobody uses ravens anyways

and imba protoss gets buffed over and over, i rly hope this isnt going live.


Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg."

at the same time:

Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play."



When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people.


Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors.

I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax).

Once again, why do terrans think they are only one with tight timings?


The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening.

Sorry you cant chrono everything and actually have to prioritize now. Sorry about that.
Like a man.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 25 2011 18:52 GMT
#3050
On August 26 2011 03:49 Heavenly wrote:
Show nested quote +
On August 26 2011 03:46 Trealador wrote:
On August 26 2011 03:39 Yaotzin wrote:
I find it funny that some Terran players apparently think Blizzard doesn't know that it'll fuck up all your timings. That's probably the point!


It creates a 5 second period where nothing is happening...


Take a sip of your drink.


Blizzard is brilliant! They know that terrans naturally drink more water than other players.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Trealador
Profile Joined August 2011
United States207 Posts
August 25 2011 18:53 GMT
#3051
On August 26 2011 03:49 Heavenly wrote:
Show nested quote +
On August 26 2011 03:46 Trealador wrote:
On August 26 2011 03:39 Yaotzin wrote:
I find it funny that some Terran players apparently think Blizzard doesn't know that it'll fuck up all your timings. That's probably the point!


It creates a 5 second period where nothing is happening...


Take a sip of your drink.


I accept the change now. All this time blizzard has been worried about me becoming dehydrated. Like day9 i can have a sip of my delicious water!
Like a man.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-25 18:53:56
August 25 2011 18:53 GMT
#3052
On August 26 2011 03:48 Sea_Food wrote:
I dont know why blizz didnt just tell the protoss whiners that sayed warp prisims are made of paper that it already had more health than medvac -.-

Except it didn't? I had 140 vs 150 for medivac. No armor vs medivac's 1 too.
JSy
Profile Blog Joined June 2011
149 Posts
August 25 2011 18:53 GMT
#3053
On August 26 2011 03:40 Plansix wrote:
Show nested quote +
On August 26 2011 03:36 kofman wrote:
This patch is a bunch of bullshit. I could live with the hellion nerf because it might bring back marine/tank in TvT instead of mech, but the 5 second delay on barracks production? Really? Its totally uncalled for and sets back EVERYTHING terran does in the whole game by a couple of seconds. It means getting your orbital a couple of seconds later, mules later, scv's later, marines later, EVERTHING later. This building time increase will change all of the Terran timings. Its just a stupid patch, blizzard need to think about what they are doing before they implemet it.


So when they increased warpgate research by 20 seconds, did the world end? I mean, I need to spent a extra chrono boost to get it out for my pre-nerf timings. That slows down probes, supply, upgrades, everything. That critical burst of units that allows protoss to hold off most pushes.

I love how terran players think they are the only ones with really tight timings.


I have to admit though that I like having that choice as Protoss. As Terran 15OC (doesn't matter if you're 12rax/13gas, 11/11, 12/14) just seems forced. Maybe this will create more than a single OC timing option? (albeit by force)
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-08-25 18:55:19
August 25 2011 18:54 GMT
#3054
On August 26 2011 03:51 Existor wrote:
Show nested quote +
Second, the reason Protoss are "so terrified" of losing their drops is because their drops tend to be very pricey. Compare an eight marine drop, a ovie full of lings, an ovie full of roaches, and a WP full of templar or DTs. If any of the first 3 are lot with no damage it sucks, but its not the end of the world. Losing 4 tech units really, really hurts. Its enough to straight up lose you the game because you need those resources badly up until the ~4 base point.

You can use Warp Prism in other situations too.

- power up buildings
- drop photon cannons
- drop DT shrine or stargate on island!
- start make gates and other buildings at same time, as pylon


Pylons happen to do that too. I've seen a few rushes where proton cannons are powered by warp prism while warping in units but barely ever and they almost never succeed. Are there even islands in the map pool anymore outside of team games?

On August 26 2011 03:53 Trealador wrote:
Show nested quote +
On August 26 2011 03:49 Heavenly wrote:
On August 26 2011 03:46 Trealador wrote:
On August 26 2011 03:39 Yaotzin wrote:
I find it funny that some Terran players apparently think Blizzard doesn't know that it'll fuck up all your timings. That's probably the point!


It creates a 5 second period where nothing is happening...


Take a sip of your drink.


I accept the change now. All this time blizzard has been worried about me becoming dehydrated. Like day9 i can have a sip of my delicious water!


Blizzard.
They care.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
zarepath
Profile Blog Joined April 2010
United States1626 Posts
August 25 2011 18:54 GMT
#3055
On August 26 2011 03:52 Trealador wrote:
Show nested quote +
On August 26 2011 03:47 Plansix wrote:
On August 26 2011 03:40 Trealador wrote:
On August 26 2011 03:32 Plansix wrote:
On August 26 2011 03:21 fantasysan wrote:
Stupid patch for all Terrans..
why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy.
Nobody uses ravens anyways

and imba protoss gets buffed over and over, i rly hope this isnt going live.


Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg."

at the same time:

Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play."



When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people.


Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors.

I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax).

Once again, why do terrans think they are only one with tight timings?


The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening.

Sorry you cant chrono everything and actually have to prioritize now. Sorry about that.


really? Five seconds of nothing happening? Wow, that's HORRIBLE.

Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Falling
Profile Blog Joined June 2009
Canada11349 Posts
August 25 2011 18:54 GMT
#3056
On August 26 2011 03:43 fjjotizz wrote:
Dont like warp prism change nor barracks. What are the reason? :S Warp prism is now basically stronger than a drop ship with more abilities?

Otherwise looks kinda cool


I don' think the warp prism change is that big a deal, it's still very easy to catch those things by flooding marines and vikings (which doesn't actually require much of a deviation in tech pattern.) And even still, what exactly are we going to put in those things? Charge zealots and what else? I think it'll be fine and if it isn't we'll see another patch.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Trigger1101
Profile Joined April 2011
Sweden80 Posts
August 25 2011 18:54 GMT
#3057
On August 26 2011 03:36 kofman wrote:
This patch is a bunch of bullshit. I could live with the hellion nerf because it might bring back marine/tank in TvT instead of mech, but the 5 second delay on barracks production? Really? Its totally uncalled for and sets back EVERYTHING terran does in the whole game by a couple of seconds. It means getting your orbital a couple of seconds later, mules later, scv's later, marines later, EVERTHING later. This building time increase will change all of the Terran timings. Its just a stupid patch, blizzard need to think about what they are doing before they implemet it.


I agree , it is pretty stupid.
xTrim
Profile Joined April 2011
472 Posts
August 25 2011 18:55 GMT
#3058
behold the cannon rush and proxy gateway vs terran -.-
Aletheia27
Profile Blog Joined July 2010
United States267 Posts
August 25 2011 18:56 GMT
#3059
On August 26 2011 03:52 Trealador wrote:
Show nested quote +
On August 26 2011 03:47 Plansix wrote:
On August 26 2011 03:40 Trealador wrote:
On August 26 2011 03:32 Plansix wrote:
On August 26 2011 03:21 fantasysan wrote:
Stupid patch for all Terrans..
why the +5 on Rax? and why not making the helion 30% less dmg vs worker instead of nerfing the whole dmg, now lings kill them easy.
Nobody uses ravens anyways

and imba protoss gets buffed over and over, i rly hope this isnt going live.


Classic Terran: "Why did they nerf me? I'm only winning 60% of my games. Also my english is really questionable, but this patch is BS. Blue flame Hellions were just right and I need my 2 rax opening vs zerg."

at the same time:

Protoss: "Blink stalker nerf. Sigh I guess so, they were kinda messed up vs zerg in the mid game. But tell me about this buff to the immortal and WP. I would LOVE to mix those into my play."



When you are getting blink you literally have more chrono than you know what to do with so it really doesn't change a thing. And I dont think its the fact you get blink, its the amount of stalkers vs what they can have up. 40 in game seconds reduced by chrono will not change much. 2 raxx punishes zerg being greedy and can be held off. Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people.


Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors.

I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax).

Once again, why do terrans think they are only one with tight timings?


The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening.

Sorry you cant chrono everything and actually have to prioritize now. Sorry about that.


maybe..change your timings? >_>
I am that I am
pureball
Profile Joined May 2010
United Kingdom8 Posts
Last Edited: 2011-08-25 19:01:54
August 25 2011 18:58 GMT
#3060
the only terrans that are winning anything are koreans, most european and american tournaments are dominated by protoss, so they nerf terran (its a nerf at the end of the day) and BUFF protoss? :S i completley dont understand this, if your going to buff warp prism which i totaly agree with then the general warpin ability needs to be changed because warping in anywhere on the map from spamming a cheap 100 mineral pylon takes the biscuit and gives a massive advantage especialy on large maps .....

blink "nerf" will literaly do nothing with chrono the cool down would be MUCH better on the actualy cool down of using the ability because that is where the problem is early game....

i'm not even going to start on the increase imortal range this is completley dumb considering how fast they can kill a tank/ take down a bunker combined with mass forcefield spam *face palm* as well as making mech EVEN HARDER considering goody is the only person who really does well with mech and that is only because hes one of the few that uses it so protoss dont practice vs it much ....

5 seconds doesent seem like alot but it is when you've got a protoss going 4 gate or fast expo 6 gate forcefield spam rush ....
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2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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