Patch 1.4 PTR Notes (updated 9/8) - Page 153
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Sea_Food
Finland1612 Posts
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Jacobs Ladder
United States1705 Posts
On August 26 2011 03:40 Trealador wrote:Immortal buff I guess is fine, probably will help in every situation although I don't really think blizzard understand immortals in the first place as Protoss will make colossus to counter mass roach when that is what the immortal is for. [...] Warp prism is already useful, just protoss are too terrified of losing it they need it to be next to risk free for them to actually think about doing it instead of sitting back on 3-4 base and deathball walking over people. First, Blizzard admitted that the Immortal is used differently than they expected. They thought it would be a tank, it ended up being a specialized damage unit (most of the time). You, however, don't seem to understand it either. Roaches actually crush immortals in all buy massive numbers. In their current form they can get focused so easily and are near impossible to micro back because of the wall of stalkers one range behind them. I consider this to be the biggest part of the buff. The fact that they can stand in the same line and be pulled back rather than in front of the line is a big deal. Second, the reason Protoss are "so terrified" of losing their drops is because their drops tend to be very pricey. Compare an eight marine drop, a ovie full of lings, an ovie full of roaches, and a WP full of templar or DTs. If any of the first 3 are lot with no damage it sucks, but its not the end of the world. Losing 4 tech units really, really hurts. Its enough to straight up lose you the game because you need those resources badly up until the ~4 base point. On August 26 2011 03:48 Sea_Food wrote: I dont know why blizz didnt just tell the protoss whiners that sayed warp prisims are made of paper that it already had more health than medvac -.- 100 health + 40 shields with 0 armor is not tougher than 150 and 1 arm | ||
JSy
149 Posts
On August 26 2011 03:31 izgodlee wrote: not to mention terran units are being constantly healed by the medivac = more overall hp Well, not if they actually want the aforementioned "far more dps" Without stim 360~400hp + 9hp/s, 56dps ranged vs 600hp, 53.2dps melee (+ warpin?) With stim 280~320hp + 9hp/s, 84dps ranged vs 600hp, 53.2dps melee (+ warpin?) Alas, numbers do not tell the full tale. | ||
mordek
United States12704 Posts
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Heavenly
2172 Posts
On August 26 2011 03:46 Trealador wrote: It creates a 5 second period where nothing is happening... Take a sip of your drink. | ||
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Salteador Neo
Andorra5591 Posts
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theMiNUS
United States333 Posts
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Existor
Russian Federation4295 Posts
Second, the reason Protoss are "so terrified" of losing their drops is because their drops tend to be very pricey. Compare an eight marine drop, a ovie full of lings, an ovie full of roaches, and a WP full of templar or DTs. If any of the first 3 are lot with no damage it sucks, but its not the end of the world. Losing 4 tech units really, really hurts. Its enough to straight up lose you the game because you need those resources badly up until the ~4 base point. You can use Warp Prism in other situations too. - power up buildings - drop photon cannons - drop DT shrine or stargate on island! - start make gates and other buildings at same time, as pylon | ||
Trealador
United States207 Posts
On August 26 2011 03:47 Plansix wrote: Well, at the risk of sounding like a terran player, you would understand if you played protoss. If you are doing a blink timing off 2 bases vs zerg, you use all your chrono boost getting out probes, upgrades and finally units for the big timing. A delay of 20 seconds(if you chrono out blink) is the difference between them having no infestors and having 3 infestors. I always throught 2 rax was really powerful and seemed like way better version of a cannon rush. I can understand why they are nerfing it. Early terran aggresssion is something that has always something that needed tweeking(reaper, stim, proxy rax). Once again, why do terrans think they are only one with tight timings? The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening. Sorry you cant chrono everything and actually have to prioritize now. Sorry about that. | ||
Plansix
United States60190 Posts
Blizzard is brilliant! They know that terrans naturally drink more water than other players. | ||
Trealador
United States207 Posts
I accept the change now. All this time blizzard has been worried about me becoming dehydrated. Like day9 i can have a sip of my delicious water! | ||
Yaotzin
South Africa4280 Posts
On August 26 2011 03:48 Sea_Food wrote: I dont know why blizz didnt just tell the protoss whiners that sayed warp prisims are made of paper that it already had more health than medvac -.- Except it didn't? I had 140 vs 150 for medivac. No armor vs medivac's 1 too. | ||
JSy
149 Posts
On August 26 2011 03:40 Plansix wrote: So when they increased warpgate research by 20 seconds, did the world end? I mean, I need to spent a extra chrono boost to get it out for my pre-nerf timings. That slows down probes, supply, upgrades, everything. That critical burst of units that allows protoss to hold off most pushes. I love how terran players think they are the only ones with really tight timings. I have to admit though that I like having that choice as Protoss. As Terran 15OC (doesn't matter if you're 12rax/13gas, 11/11, 12/14) just seems forced. Maybe this will create more than a single OC timing option? (albeit by force) | ||
Heavenly
2172 Posts
On August 26 2011 03:51 Existor wrote: You can use Warp Prism in other situations too. - power up buildings - drop photon cannons - drop DT shrine or stargate on island! - start make gates and other buildings at same time, as pylon Pylons happen to do that too. I've seen a few rushes where proton cannons are powered by warp prism while warping in units but barely ever and they almost never succeed. Are there even islands in the map pool anymore outside of team games? On August 26 2011 03:53 Trealador wrote: I accept the change now. All this time blizzard has been worried about me becoming dehydrated. Like day9 i can have a sip of my delicious water! Blizzard. They care. | ||
zarepath
United States1626 Posts
On August 26 2011 03:52 Trealador wrote: The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening. Sorry you cant chrono everything and actually have to prioritize now. Sorry about that. really? Five seconds of nothing happening? Wow, that's HORRIBLE. Play Zerg and have fun waiting for larvae to pop. Your poor, poor timing... boo hoo. | ||
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Falling
Canada11279 Posts
On August 26 2011 03:43 fjjotizz wrote: Dont like warp prism change nor barracks. What are the reason? :S Warp prism is now basically stronger than a drop ship with more abilities? Otherwise looks kinda cool I don' think the warp prism change is that big a deal, it's still very easy to catch those things by flooding marines and vikings (which doesn't actually require much of a deviation in tech pattern.) And even still, what exactly are we going to put in those things? Charge zealots and what else? I think it'll be fine and if it isn't we'll see another patch. | ||
Trigger1101
Sweden80 Posts
On August 26 2011 03:36 kofman wrote: This patch is a bunch of bullshit. I could live with the hellion nerf because it might bring back marine/tank in TvT instead of mech, but the 5 second delay on barracks production? Really? Its totally uncalled for and sets back EVERYTHING terran does in the whole game by a couple of seconds. It means getting your orbital a couple of seconds later, mules later, scv's later, marines later, EVERTHING later. This building time increase will change all of the Terran timings. Its just a stupid patch, blizzard need to think about what they are doing before they implemet it. I agree , it is pretty stupid. | ||
xTrim
472 Posts
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Aletheia27
United States267 Posts
On August 26 2011 03:52 Trealador wrote: The timing every terran is talking about is the fact that right now your barracks and 15th SCV finishes at the exact same time when done correctly so you can start your orbital and marine at the same time. with 5 seconds more it creates this timing where there is 5 seconds of literally nothing happening. Sorry you cant chrono everything and actually have to prioritize now. Sorry about that. maybe..change your timings? >_> | ||
pureball
United Kingdom8 Posts
blink "nerf" will literaly do nothing with chrono the cool down would be MUCH better on the actualy cool down of using the ability because that is where the problem is early game.... i'm not even going to start on the increase imortal range this is completley dumb considering how fast they can kill a tank/ take down a bunker combined with mass forcefield spam *face palm* as well as making mech EVEN HARDER considering goody is the only person who really does well with mech and that is only because hes one of the few that uses it so protoss dont practice vs it much .... 5 seconds doesent seem like alot but it is when you've got a protoss going 4 gate or fast expo 6 gate forcefield spam rush .... | ||
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