Patch 1.4 PTR Notes (updated 9/8) - Page 157
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
EsPeter
Mexico2 Posts
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Loodah
335 Posts
On August 26 2011 04:33 Yaotzin wrote: To be clear blink is the same, it's just the research time. That generally indicates there's a specific timing attack that Blizzard thinks is too strong. I'm guessing 1base blink because it brings up the scouting issues that Zerg has. Not so much that this build is OP but difficult to scout in time. This gives a Zerg more time to scout it. What have you been smoking? 1 base blink sucks | ||
Toadvine
Poland2234 Posts
On August 26 2011 04:22 moregamethanSEGA wrote: yes, eliminated from a single season of gsl. but brosef... tassadar and puzzle (both toss) made it to code A finals (which is apparently FULL of terrans). someone explain THAT statistic... LOL. Again more terrans means greater probabilty but is no guarentee. In fact that fact that 25% of final 8 are toss (genius and huk) is actually good given only a third of total players in gsl are toss. this topic is great. Tassadar and Puzzle got to Code A finals before the 1/1/1 became prominent again. In particular, Tassadar lost to it 0-3 in his Up/Down matches, including to a player who he beat during his Code A run. Then in Code A August. he smashes IMYoda in a macro game, then loses to two fairly poorly executed 1/1/1 all-ins. Not that it really matters in the long run, what matters are win ratios for matchups, and those are unaffected by racial distribution (but a maths major like yourself surely understands this). And those clearly show that Terran is dominating Protoss in KR, and doing very well in the foreigner scene too. | ||
Yaotzin
South Africa4280 Posts
On August 26 2011 04:36 Loodah wrote: What have you been smoking? 1 base blink sucks Naniwa uses it. MC uses it. Clearly, you are incorrect. | ||
windsupernova
Mexico5280 Posts
On August 26 2011 04:34 EsPeter wrote: Protoss really needed this... And terrans don't cry about this lol You don´t understand, i will now build a Barracks and now ti will take 5 more seconds! And then I will not be able to make SCVs! and then I will die! | ||
lundell100
Sweden232 Posts
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SN
4 Posts
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Amui
Canada10567 Posts
On August 26 2011 04:36 Loodah wrote: What have you been smoking? 1 base blink sucks It sucks in every matchup except PvP, except now Blink is no longer going to ever beat a safe robo build any more. | ||
Thorrissey
United States29 Posts
That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop. | ||
Yaotzin
South Africa4280 Posts
On August 26 2011 04:40 Thorrissey wrote: That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop. Chain fungals is not an efficient way to kill drops, and more importantly doesn't deal with multipronged drops, which is what you'll be dealing with. Seen Dimaga get ripped apart like this multiple times. It sucks in every matchup except PvP, except now Blink is no longer going to ever beat a safe robo build any more. No it does not suck. MC won with it against Puma in NASL finals. Naniwa has beaten various top (foreigner, admittedly) Zergs with it. | ||
CeliosB
Canada100 Posts
blue flame helion change was obvious too really happy that they buffed warp prism, maybe toss will quit complaining that they have no harassment units now | ||
Whole
United States6046 Posts
On August 26 2011 04:40 Thorrissey wrote: That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop. Fungal isn't cheap. Sure, it is just energy, but if you spend too much on a single drop, then you won't be able to fight off a strong attack. It might not be a problem for lower leagues because lower level Terrans let my Infestors get max energy, but a group of Infestors rarely have the chance to get 200/200 energy. | ||
Lamphead
Canada241 Posts
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0c3LoT
Canada162 Posts
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Yaotzin
South Africa4280 Posts
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Kinetik_Inferno
United States1431 Posts
On August 26 2011 04:48 Lamphead wrote: I feel like Blizzard just made the warp prism buff to remind Protoss players that the unit still exists.. I got the same feeling. But either way it was designed to be the weak and fast transport, with very little total health but at the same time ridiculously fast once having gotten the speed upgrade. Perhaps we'll see more usage of it, but if it gets to the point where protoss use it too much and it's statistics really come into play, perhaps it will require a small nerf. | ||
Thorrissey
United States29 Posts
On August 26 2011 04:44 Yaotzin wrote: Chain fungals is not an efficient way to kill drops, and more importantly doesn't deal with multipronged drops, which is what you'll be dealing with. Seen Dimaga get ripped apart like this multiple times. No it does not suck. MC won with it against Puma in NASL finals. Naniwa has beaten various top (foreigner, admittedly) Zergs with it. If you're having trouble dealing with multi pronged drops like that, it has nothing to do with a unit then...you're just getting out multi-tasked. I still think chain fungal-ing a drop ship with a ton of units inside is worth it, but it depends on your composition and how infestor-heavy it is. So many Zergs are abusing the hell out of the infestor, so I just assume every Zerg has a fuck ton of them anyway. | ||
jdsowa
405 Posts
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Flanagan
United States166 Posts
On August 26 2011 04:44 Yaotzin wrote: Chain fungals is not an efficient way to kill drops, and more importantly doesn't deal with multipronged drops, which is what you'll be dealing with. Seen Dimaga get ripped apart like this multiple times. When you group every single one of your infestors in one control group, then you deserve to die to multi prong drops, especially if you see it coming. Put like 2-3 infestors in 1-2-3 along with a pack of lings. You will never be successfully harassed when you go infestor ever again. | ||
Bagi
Germany6799 Posts
Immortal buff and blink nerf makes me think robo will become the standard again. | ||
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