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Patch 1.4 PTR Notes (updated 9/8) - Page 157

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
EsPeter
Profile Joined August 2011
Mexico2 Posts
August 25 2011 19:34 GMT
#3121
Protoss really needed this... And terrans don't cry about this lol
Loodah
Profile Blog Joined December 2010
335 Posts
August 25 2011 19:36 GMT
#3122
On August 26 2011 04:33 Yaotzin wrote:
Show nested quote +
On August 26 2011 04:31 Chocolate wrote:
So what's the reasoning behind the blink nerf?? I had no idea it was OP

To be clear blink is the same, it's just the research time. That generally indicates there's a specific timing attack that Blizzard thinks is too strong. I'm guessing 1base blink because it brings up the scouting issues that Zerg has. Not so much that this build is OP but difficult to scout in time. This gives a Zerg more time to scout it.


What have you been smoking?

1 base blink sucks
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 25 2011 19:36 GMT
#3123
On August 26 2011 04:22 moregamethanSEGA wrote:
Show nested quote +
tehee, I actually agree about what you say about statistics(my major was physics so I had my share of statistics) but really almost all the protoss you quoted have been eliminated.


yes, eliminated from a single season of gsl. but brosef... tassadar and puzzle (both toss) made it to code A finals (which is apparently FULL of terrans). someone explain THAT statistic... LOL.

Again more terrans means greater probabilty but is no guarentee. In fact that fact that 25% of final 8 are toss (genius and huk) is actually good given only a third of total players in gsl are toss.

this topic is great.


Tassadar and Puzzle got to Code A finals before the 1/1/1 became prominent again. In particular, Tassadar lost to it 0-3 in his Up/Down matches, including to a player who he beat during his Code A run. Then in Code A August. he smashes IMYoda in a macro game, then loses to two fairly poorly executed 1/1/1 all-ins.

Not that it really matters in the long run, what matters are win ratios for matchups, and those are unaffected by racial distribution (but a maths major like yourself surely understands this). And those clearly show that Terran is dominating Protoss in KR, and doing very well in the foreigner scene too.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 19:38 GMT
#3124
On August 26 2011 04:36 Loodah wrote:
Show nested quote +
On August 26 2011 04:33 Yaotzin wrote:
On August 26 2011 04:31 Chocolate wrote:
So what's the reasoning behind the blink nerf?? I had no idea it was OP

To be clear blink is the same, it's just the research time. That generally indicates there's a specific timing attack that Blizzard thinks is too strong. I'm guessing 1base blink because it brings up the scouting issues that Zerg has. Not so much that this build is OP but difficult to scout in time. This gives a Zerg more time to scout it.


What have you been smoking?

1 base blink sucks

Naniwa uses it. MC uses it. Clearly, you are incorrect.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
August 25 2011 19:39 GMT
#3125
On August 26 2011 04:34 EsPeter wrote:
Protoss really needed this... And terrans don't cry about this lol

You don´t understand, i will now build a Barracks and now ti will take 5 more seconds! And then I will not be able to make SCVs! and then I will die!
"Its easy, just trust your CPU".-Boxer on being good at games
lundell100
Profile Joined July 2010
Sweden232 Posts
August 25 2011 19:39 GMT
#3126
Wow. This is huge! Well done blizzard, my faith in you has been restored.
SN
Profile Joined July 2011
4 Posts
August 25 2011 19:39 GMT
#3127
Damn, my infestors a bit worse...
''If you use infestors, all things are possible'' - ROOTDestiny
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2011-08-25 19:42:18
August 25 2011 19:40 GMT
#3128
I honestly don't think the 5s for the barracks is that big of a deal. There is ONE map in the entire ladder pool where you might die to a proxy gate because you don't scout your base. Don't even try to argue that you'll lose to 6 pool, because if you can hold it off with a gas first, you can hold it off with 5s barracks delay. TBH I wouldn't mind if 6pool actually worked against terran, because that gives zerg 1 more cheese that actually works early game.


On August 26 2011 04:36 Loodah wrote:
Show nested quote +
On August 26 2011 04:33 Yaotzin wrote:
On August 26 2011 04:31 Chocolate wrote:
So what's the reasoning behind the blink nerf?? I had no idea it was OP

To be clear blink is the same, it's just the research time. That generally indicates there's a specific timing attack that Blizzard thinks is too strong. I'm guessing 1base blink because it brings up the scouting issues that Zerg has. Not so much that this build is OP but difficult to scout in time. This gives a Zerg more time to scout it.


What have you been smoking?

1 base blink sucks


It sucks in every matchup except PvP, except now Blink is no longer going to ever beat a safe robo build any more.
Porouscloud - NA LoL
Thorrissey
Profile Joined February 2011
United States29 Posts
August 25 2011 19:40 GMT
#3129
On August 26 2011 04:27 Yaotzin wrote:
Show nested quote +
On August 26 2011 04:23 Thorrissey wrote:
I still think chain fungals are too strong. You can nerf the damage to high heaven, but all it takes is one fungal and any common sense to know that your units are already dead -_-

You shouldn't be able to build ONE unit and give it enough utility to deal with just about everything. Hell, at least give fungal growth friendly-fire like storm and EMP...

Infestors suck at dealing with drops.


That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop.
The Templar with the thorn in his side
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 19:44 GMT
#3130
On August 26 2011 04:40 Thorrissey wrote:
Show nested quote +
On August 26 2011 04:27 Yaotzin wrote:
On August 26 2011 04:23 Thorrissey wrote:
I still think chain fungals are too strong. You can nerf the damage to high heaven, but all it takes is one fungal and any common sense to know that your units are already dead -_-

You shouldn't be able to build ONE unit and give it enough utility to deal with just about everything. Hell, at least give fungal growth friendly-fire like storm and EMP...

Infestors suck at dealing with drops.


That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop.

Chain fungals is not an efficient way to kill drops, and more importantly doesn't deal with multipronged drops, which is what you'll be dealing with. Seen Dimaga get ripped apart like this multiple times.


It sucks in every matchup except PvP, except now Blink is no longer going to ever beat a safe robo build any more.

No it does not suck. MC won with it against Puma in NASL finals. Naniwa has beaten various top (foreigner, admittedly) Zergs with it.
CeliosB
Profile Joined December 2010
Canada100 Posts
August 25 2011 19:46 GMT
#3131
really happy as a zerg player, the infestor change was obviously needed.
blue flame helion change was obvious too
really happy that they buffed warp prism, maybe toss will quit complaining that they have no harassment units now
"To ze bank" -Stephano
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 25 2011 19:47 GMT
#3132
On August 26 2011 04:40 Thorrissey wrote:
Show nested quote +
On August 26 2011 04:27 Yaotzin wrote:
On August 26 2011 04:23 Thorrissey wrote:
I still think chain fungals are too strong. You can nerf the damage to high heaven, but all it takes is one fungal and any common sense to know that your units are already dead -_-

You shouldn't be able to build ONE unit and give it enough utility to deal with just about everything. Hell, at least give fungal growth friendly-fire like storm and EMP...

Infestors suck at dealing with drops.


That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop.

Fungal isn't cheap. Sure, it is just energy, but if you spend too much on a single drop, then you won't be able to fight off a strong attack. It might not be a problem for lower leagues because lower level Terrans let my Infestors get max energy, but a group of Infestors rarely have the chance to get 200/200 energy.
Lamphead
Profile Joined December 2010
Canada241 Posts
August 25 2011 19:48 GMT
#3133
I feel like Blizzard just made the warp prism buff to remind Protoss players that the unit still exists..
We didn't lose the game. We just ran out of time. - Vince Lombardi
0c3LoT
Profile Joined May 2010
Canada162 Posts
August 25 2011 19:48 GMT
#3134
I expect to see Ultras getting nerfed in the future if their buff actually goes through.
Winning is a lifestyle choice.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 19:49 GMT
#3135
Ultras still suck though, you just get a sucky unit earlier
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
August 25 2011 19:50 GMT
#3136
On August 26 2011 04:48 Lamphead wrote:
I feel like Blizzard just made the warp prism buff to remind Protoss players that the unit still exists..

I got the same feeling. But either way it was designed to be the weak and fast transport, with very little total health but at the same time ridiculously fast once having gotten the speed upgrade. Perhaps we'll see more usage of it, but if it gets to the point where protoss use it too much and it's statistics really come into play, perhaps it will require a small nerf.
Thorrissey
Profile Joined February 2011
United States29 Posts
August 25 2011 19:51 GMT
#3137
On August 26 2011 04:44 Yaotzin wrote:
Show nested quote +
On August 26 2011 04:40 Thorrissey wrote:
On August 26 2011 04:27 Yaotzin wrote:
On August 26 2011 04:23 Thorrissey wrote:
I still think chain fungals are too strong. You can nerf the damage to high heaven, but all it takes is one fungal and any common sense to know that your units are already dead -_-

You shouldn't be able to build ONE unit and give it enough utility to deal with just about everything. Hell, at least give fungal growth friendly-fire like storm and EMP...

Infestors suck at dealing with drops.


That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop.

Chain fungals is not an efficient way to kill drops, and more importantly doesn't deal with multipronged drops, which is what you'll be dealing with. Seen Dimaga get ripped apart like this multiple times.

Show nested quote +

It sucks in every matchup except PvP, except now Blink is no longer going to ever beat a safe robo build any more.

No it does not suck. MC won with it against Puma in NASL finals. Naniwa has beaten various top (foreigner, admittedly) Zergs with it.

If you're having trouble dealing with multi pronged drops like that, it has nothing to do with a unit then...you're just getting out multi-tasked. I still think chain fungal-ing a drop ship with a ton of units inside is worth it, but it depends on your composition and how infestor-heavy it is. So many Zergs are abusing the hell out of the infestor, so I just assume every Zerg has a fuck ton of them anyway.
The Templar with the thorn in his side
jdsowa
Profile Joined March 2011
405 Posts
August 25 2011 19:52 GMT
#3138
If Blizzard had simply provided P and Z with early harass units there would not be a need for this litany of early game timing nerfs. By nerfing early game T you're just making the game more and more of a sit-in-your-base snoozefest.
Flanagan
Profile Blog Joined September 2010
United States166 Posts
August 25 2011 19:52 GMT
#3139
On August 26 2011 04:44 Yaotzin wrote:
Show nested quote +
On August 26 2011 04:40 Thorrissey wrote:
On August 26 2011 04:27 Yaotzin wrote:
On August 26 2011 04:23 Thorrissey wrote:
I still think chain fungals are too strong. You can nerf the damage to high heaven, but all it takes is one fungal and any common sense to know that your units are already dead -_-

You shouldn't be able to build ONE unit and give it enough utility to deal with just about everything. Hell, at least give fungal growth friendly-fire like storm and EMP...

Infestors suck at dealing with drops.


That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop.

Chain fungals is not an efficient way to kill drops, and more importantly doesn't deal with multipronged drops, which is what you'll be dealing with. Seen Dimaga get ripped apart like this multiple times.


When you group every single one of your infestors in one control group, then you deserve to die to multi prong drops, especially if you see it coming. Put like 2-3 infestors in 1-2-3 along with a pack of lings. You will never be successfully harassed when you go infestor ever again.
Bagi
Profile Joined August 2010
Germany6799 Posts
August 25 2011 19:53 GMT
#3140
Does this patch mean the end of blink stalker domination in PvP?

Immortal buff and blink nerf makes me think robo will become the standard again.
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