• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:51
CEST 15:51
KST 22:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1488 users

Patch 1.4 PTR Notes (updated 9/8) - Page 158

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 156 157 158 159 160 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Moralez
Profile Joined May 2011
Portugal1857 Posts
August 25 2011 19:54 GMT
#3141
On August 26 2011 04:48 0c3LoT wrote:
I expect to see Ultras getting nerfed in the future if their buff actually goes through.

Im sorry to tell you but you have no clue.

WIth the change you just get a expensive useless unit, faster.
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-08-25 19:55:25
August 25 2011 19:54 GMT
#3142
On August 26 2011 04:48 0c3LoT wrote:
I expect to see Ultras getting nerfed in the future if their buff actually goes through.


On August 26 2011 04:49 Yaotzin wrote:
Ultras still suck though, you just get a sucky unit earlier


Ultras aren't bad units. The problem is that lowish level zerg players and above treat the Ultra/Crackling combo as an a-move army. This is simply not true and not usable. The Ultralisk is the backbone of an army, designed to rip through clusters of armored units and soak up fucktons of damage. It does REALLY well against stalkers, as stalkers are relatively slow and can't kite Ultras (afaik).

The best way to use Ultra ling is to have the brunt of your army a-move and pull the zerglings in from behind and flank, cutting off the escape routes of the opposing army and simultaneously crushing them. Having ultras step over zerglings would just be too powerful.

To clarify, Ultras aren't UP at all. Zergs are just using them at the wrong times and in the wrong way.
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
Last Edited: 2011-08-25 19:55:55
August 25 2011 19:55 GMT
#3143
I think i got a tear in my eye, what an amazing patch.

Ultras finally viable on small maps.
Caps lock is cruise control for cool.
RusHXceL
Profile Joined August 2010
United States1004 Posts
August 25 2011 19:55 GMT
#3144
General Unit vision up ramps has been reduced by 1.


This is going to *** for PvP
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-25 19:59:10
August 25 2011 19:56 GMT
#3145
On August 26 2011 04:52 Flanagan wrote:
Show nested quote +
On August 26 2011 04:44 Yaotzin wrote:
On August 26 2011 04:40 Thorrissey wrote:
On August 26 2011 04:27 Yaotzin wrote:
On August 26 2011 04:23 Thorrissey wrote:
I still think chain fungals are too strong. You can nerf the damage to high heaven, but all it takes is one fungal and any common sense to know that your units are already dead -_-

You shouldn't be able to build ONE unit and give it enough utility to deal with just about everything. Hell, at least give fungal growth friendly-fire like storm and EMP...

Infestors suck at dealing with drops.


That's not true at all. Fungal+Infested Terrans, or even chain fungals stop everything dead in it's tracks. Add a queen into that mix and you've successfully killed a lowly medivac/warp prism drop.

Chain fungals is not an efficient way to kill drops, and more importantly doesn't deal with multipronged drops, which is what you'll be dealing with. Seen Dimaga get ripped apart like this multiple times.


When you group every single one of your infestors in one control group, then you deserve to die to multi prong drops, especially if you see it coming. Put like 2-3 infestors in 1-2-3 along with a pack of lings. You will never be successfully harassed when you go infestor ever again.

You'll also never leave your base while the Terran takes the map


Ultras aren't bad units. The problem is that lowish level zerg players and above treat the Ultra/Crackling combo as an a-move army. This is simply not true and not usable. The Ultralisk is the backbone of an army, designed to rip through clusters of armored units and soak up fucktons of damage. It does REALLY well against stalkers, as stalkers are relatively slow and can't kite Ultras (afaik).

I think combined with blink they can kinda kite them. More importantly, ultras are already godawful against immortals, and now immortals got a buff and will get used more for it.
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-08-25 19:56:49
August 25 2011 19:56 GMT
#3146
On August 26 2011 04:36 Loodah wrote:
Show nested quote +
On August 26 2011 04:33 Yaotzin wrote:
On August 26 2011 04:31 Chocolate wrote:
So what's the reasoning behind the blink nerf?? I had no idea it was OP

To be clear blink is the same, it's just the research time. That generally indicates there's a specific timing attack that Blizzard thinks is too strong. I'm guessing 1base blink because it brings up the scouting issues that Zerg has. Not so much that this build is OP but difficult to scout in time. This gives a Zerg more time to scout it.


What have you been smoking?

1 base blink sucks


It's almost an automatic victory vs 1 rax no gas expo terrs. Bunkers and marines simply cannot stop blink stalkers.
features
Profile Blog Joined July 2010
Ireland160 Posts
August 25 2011 19:57 GMT
#3147
HT, Immortal is a much saver composition than stalker, Collosus in PvZ in my opinion.

So happy with the +1 immortal range.

Roach players generally cant effectively snipe immortals when theres 3+ of them within the army, but now that they can be easily used along with Stalkers without having to micro them to the front, I'll be laughing!

Im happy, but I do have a feeling that it'll be a little unfair for the zerg player, immortals are probably gonna rape a little too hard just because Terran was way too good against them.

From a balance point of view, I feel Bliz should have just tweaked how Hardened shield worked to stop heavy units focus firing them.
Conveyor belt star
VeraTheGun
Profile Joined March 2011
United States40 Posts
August 25 2011 20:00 GMT
#3148
Tyler asked for a buff to warp prisms. Now that he got it I want see some crazy play from everyone!
Our great hero, the enormously handsome yet unfortunately short Huk
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
August 25 2011 20:00 GMT
#3149
On August 26 2011 04:57 features wrote:
HT, Immortal is a much saver composition than stalker, Collosus in PvZ in my opinion.

So happy with the +1 immortal range.

Roach players generally cant effectively snipe immortals when theres 3+ of them within the army, but now that they can be easily used along with Stalkers without having to micro them to the front, I'll be laughing!

Im happy, but I do have a feeling that it'll be a little unfair for the zerg player, immortals are probably gonna rape a little too hard just because Terran was way too good against them.

From a balance point of view, I feel Bliz should have just tweaked how Hardened shield worked to stop heavy units focus firing them.


I think the +1 range on the immortals was intended to alleviate PvP. I am a zerg player and I do NOT look forward to playing roach vs protoss. I might actually switch to a crackling Ultra hydra style now that roach is so vulnerable.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-08-25 20:00:42
August 25 2011 20:00 GMT
#3150
On August 26 2011 04:56 -_- wrote:
Show nested quote +
On August 26 2011 04:36 Loodah wrote:
On August 26 2011 04:33 Yaotzin wrote:
On August 26 2011 04:31 Chocolate wrote:
So what's the reasoning behind the blink nerf?? I had no idea it was OP

To be clear blink is the same, it's just the research time. That generally indicates there's a specific timing attack that Blizzard thinks is too strong. I'm guessing 1base blink because it brings up the scouting issues that Zerg has. Not so much that this build is OP but difficult to scout in time. This gives a Zerg more time to scout it.


What have you been smoking?

1 base blink sucks


It's almost an automatic victory vs 1 rax no gas expo terrs. Bunkers and marines simply cannot stop blink stalkers.


1 Base Blink annihilates 1 Rax no Gas CC.
"Trash Micro but Win. Its Marin." - Min Chul
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
August 25 2011 20:03 GMT
#3151
angry that they're nerfing terran yet again, there go the use of blue flame hellions
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
lorkac
Profile Blog Joined December 2010
United States2297 Posts
August 25 2011 20:03 GMT
#3152
On August 26 2011 04:48 Lamphead wrote:
I feel like Blizzard just made the warp prism buff to remind Protoss players that the unit still exists..


It worked for the BFH icon change
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Poopfeast
Profile Joined September 2010
160 Posts
August 25 2011 20:03 GMT
#3153
Ok, so now it still takes 2 blue flame hellions to 1shot a zerglings.
And it will take 3 hellions instead of 2 hellions to 1shot workers. Who does Hellion drops with less than 3 hellions at a time?
Stream http://www.teamliquid.net/video/streams/Poopfeast
Moralez
Profile Joined May 2011
Portugal1857 Posts
August 25 2011 20:04 GMT
#3154
On August 26 2011 04:54 Kinetik_Inferno wrote:
Show nested quote +
On August 26 2011 04:48 0c3LoT wrote:
I expect to see Ultras getting nerfed in the future if their buff actually goes through.


Show nested quote +
On August 26 2011 04:49 Yaotzin wrote:
Ultras still suck though, you just get a sucky unit earlier


Ultras aren't bad units. The problem is that lowish level zerg players and above treat the Ultra/Crackling combo as an a-move army. This is simply not true and not usable. The Ultralisk is the backbone of an army, designed to rip through clusters of armored units and soak up fucktons of damage. It does REALLY well against stalkers, as stalkers are relatively slow and can't kite Ultras (afaik).

The best way to use Ultra ling is to have the brunt of your army a-move and pull the zerglings in from behind and flank, cutting off the escape routes of the opposing army and simultaneously crushing them. Having ultras step over zerglings would just be too powerful.

To clarify, Ultras aren't UP at all. Zergs are just using them at the wrong times and in the wrong way.


They are awful units, its the second most expensive unit ingame takes a long time to tech to em and by the time you get em every race can easily and QUICKLY counter em with lower tier units.

So when you get ultras you must finish the game, or they will remain useless.
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 25 2011 20:07 GMT
#3155
On August 26 2011 05:00 QTIP. wrote:
Show nested quote +
On August 26 2011 04:56 -_- wrote:
On August 26 2011 04:36 Loodah wrote:
On August 26 2011 04:33 Yaotzin wrote:
On August 26 2011 04:31 Chocolate wrote:
So what's the reasoning behind the blink nerf?? I had no idea it was OP

To be clear blink is the same, it's just the research time. That generally indicates there's a specific timing attack that Blizzard thinks is too strong. I'm guessing 1base blink because it brings up the scouting issues that Zerg has. Not so much that this build is OP but difficult to scout in time. This gives a Zerg more time to scout it.


What have you been smoking?

1 base blink sucks


It's almost an automatic victory vs 1 rax no gas expo terrs. Bunkers and marines simply cannot stop blink stalkers.


1 Base Blink annihilates 1 Rax no Gas CC.


I feel like this is very map dependent. For instance, I would never 1 base Blink against Terran on Shakuras or Antiga Shipyard, or even Shattered Temple.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
August 25 2011 20:08 GMT
#3156
On August 26 2011 05:03 Unfeared wrote:
Ok, so now it still takes 2 blue flame hellions to 1shot a zerglings.
And it will take 3 hellions instead of 2 hellions to 1shot workers. Who does Hellion drops with less than 3 hellions at a time?

It's not necessarily the drops that are a problem, but run-bys are also quite common. often times terran players who just got a few hellions out will send them down the map (particularly open maps such as XNC) and simply have the hellions sit in the expo's backdoor, and wait until the infernal pre-igniter finishes. Usually only about 1-3 hellions are ready by that time, depending on the map.

Yes drops are largely unaffected, but run-bys are seriously changed.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 20:08 GMT
#3157
On August 26 2011 05:07 Toadvine wrote:
Show nested quote +
On August 26 2011 05:00 QTIP. wrote:
On August 26 2011 04:56 -_- wrote:
On August 26 2011 04:36 Loodah wrote:
On August 26 2011 04:33 Yaotzin wrote:
On August 26 2011 04:31 Chocolate wrote:
So what's the reasoning behind the blink nerf?? I had no idea it was OP

To be clear blink is the same, it's just the research time. That generally indicates there's a specific timing attack that Blizzard thinks is too strong. I'm guessing 1base blink because it brings up the scouting issues that Zerg has. Not so much that this build is OP but difficult to scout in time. This gives a Zerg more time to scout it.


What have you been smoking?

1 base blink sucks


It's almost an automatic victory vs 1 rax no gas expo terrs. Bunkers and marines simply cannot stop blink stalkers.


1 Base Blink annihilates 1 Rax no Gas CC.


I feel like this is very map dependent. For instance, I would never 1 base Blink against Terran on Shakuras or Antiga Shipyard, or even Shattered Temple.

There are other 1base blink builds that can work on those maps eg PvP style robo+obs+blink.
features
Profile Blog Joined July 2010
Ireland160 Posts
August 25 2011 20:09 GMT
#3158
On August 26 2011 05:00 Kinetik_Inferno wrote:
Show nested quote +
On August 26 2011 04:57 features wrote:
HT, Immortal is a much saver composition than stalker, Collosus in PvZ in my opinion.

So happy with the +1 immortal range.

Roach players generally cant effectively snipe immortals when theres 3+ of them within the army, but now that they can be easily used along with Stalkers without having to micro them to the front, I'll be laughing!

Im happy, but I do have a feeling that it'll be a little unfair for the zerg player, immortals are probably gonna rape a little too hard just because Terran was way too good against them.

From a balance point of view, I feel Bliz should have just tweaked how Hardened shield worked to stop heavy units focus firing them.


I think the +1 range on the immortals was intended to alleviate PvP. I am a zerg player and I do NOT look forward to playing roach vs protoss. I might actually switch to a crackling Ultra hydra style now that roach is so vulnerable.


With good scouting, a solid zealot, immortal, HT, Archon ball should rape.

Archons and Ultra are made to battle each other, they are perfectly balanced to tank eachothers damage, however now that immortals have 6 range, focus firing from the back will be much easier. HTs can kill any number of lings and hydra even with bad storms....... however the new fast build time may screw the Protoss enough that theres no time to get out those crucial archons with bad scouting.

As for PvP your probably right, with the warp prism buff, dropping Immortals to snipe collosus may become popular

Man, I do hate the Collosus and Im a Protoss player!
Conveyor belt star
B0nes
Profile Joined December 2010
United States16 Posts
August 25 2011 20:09 GMT
#3159
What I'm more concerned about is the buff/fix to sentry guardian shield against splash damage and the + 1 range on immortals now!

They are going to rip through a tank line like no ones business.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-08-25 20:11:28
August 25 2011 20:10 GMT
#3160
On August 26 2011 05:03 Unfeared wrote:
Ok, so now it still takes 2 blue flame hellions to 1shot a zerglings.
And it will take 3 hellions instead of 2 hellions to 1shot workers. Who does Hellion drops with less than 3 hellions at a time?
the change is bad because all it will do is reduce strategic variance, opting for reactored hellions kills probes/drones in 3 hits regardless

so blue flame is now only useful vs combat shield marines, zerglings, and scvs

so this change won't mess up tvt too badly but bfh openers aren't very good vs zerg now

if they paired it up with a change to the vehicle weapon upgrade for hellions to +2/lvl this change would make sense, but now it's just stupid
aaaaa
Prev 1 156 157 158 159 160 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 548
sas.Sziky 20
StarCraft: Brood War
Britney 35554
Calm 12129
Hyuk 5860
Bisu 2962
Horang2 2742
GuemChi 2427
Flash 1528
Jaedong 1180
Larva 734
EffOrt 641
[ Show more ]
Light 448
Soma 437
Soulkey 388
actioN 327
Mong 273
Snow 258
Mini 215
Hyun 175
hero 130
Pusan 128
ggaemo 84
TY 81
JYJ73
Barracks 71
Mind 67
Killer 63
JulyZerg 60
Sea.KH 56
Aegong 46
ToSsGirL 34
Noble 34
Rush 32
sorry 25
soO 23
Sharp 19
Movie 16
SilentControl 15
Sacsri 15
scan(afreeca) 15
Bale 13
Terrorterran 11
yabsab 8
Shine 7
HiyA 6
Dota 2
Gorgc5639
qojqva3084
Dendi1169
XaKoH 429
420jenkins362
XcaliburYe194
Counter-Strike
olofmeister2848
oskar111
markeloff72
byalli15
Heroes of the Storm
Khaldor194
Other Games
summit1g11429
singsing2471
hiko937
B2W.Neo760
Sick354
Lowko316
Hui .266
Happy153
Mew2King39
ArmadaUGS32
ToD24
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1493
League of Legends
• Nemesis7955
Other Games
• WagamamaTV367
Upcoming Events
Monday Night Weeklies
2h 9m
Replay Cast
9h 9m
WardiTV Invitational
21h 9m
WardiTV Invitational
1d
PiGosaur Monday
1d 10h
Replay Cast
1d 20h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
6 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.